Goubo Posted January 7, 2014 Posted January 7, 2014 Hey everyone, I think it's time for me to make a thread about the mod I'm working on, to gather some thought and know if you would like me to do things differently or better or to know if you're ever interested by the project at all. Some of you might know Defeat and the moment where there was a player house with a capture NPC system in it? Then this mod is basically this with a lot more planned. Description The hideout from Defeat was primary designed as a player home with its advantages in which you could imprison any NPC in the game after you capture him. In Dirty Deeds you will be able to manage a Guild and recruit NPCs, capture NPCs and make them work for you and more. And yes, before you ask, there will be sexual content. What is done 1/10/14 - A weapon that you need to forge, you can stun NPCs with it with a configurable MCM threshold like in Defeat. You will be able to talk to the knocked down NPCs and enslave them if you have a collar and cuffs, you will be able to enslave them with the knock down system from Defeat. -> This is one of the different ways I plan to include. (got some ideas ) - Function in MCM to detect SexLab, Defeat & DLCs. - 20 slots for prisoners. every jobs and prisoners will be displayed in MCM. I need now to learn a little more about dialogues and I'll start to do some. Once the imprison/enslave system is ready, things will go faster. - Most of the Hideout layout is finished, not too big, not too small, separated in two -> Guild/Prison need to do a lot of decoration in which I'm not good for but yeah, you'll tell me. sorters, display room with masks & claws stands, prison cells are here and coded (10 but there will be other means to keep prisoners), I have now to code the different ways the player will be able to use to capture NPCs (Weapon -> Stunner, Drugs etc.) there will not be the abduct bag system anymore, the restrained NPC will follow you or you'll have the possibility to ask a guard to come to get him if you have at least one guard. What is planned 1/10/14 - Dialogue based: For example, once an NPC is knocked down, you'll have the ability to choose some dialogues options "Tie up" -> The NPC will follow you with bound hands. "Imprison" -> A guard from your hideout will come and take the prisoner to your prison. (if you have a guard and the prison) - Upgrade Hideout system: Start with enslaving some NPCs to tell them to begin to dig the hideout where you want, the more slaves you have falser the base of the hideout will be built. (With 1 worker, a basic room can be digged in 2 days) Once the base is built, you can enter in it and tell them to begin to dig other rooms (minecraft style) Different room for diffrent effects (Barrack to be able to hire guards etc.) - Ability to recruit any NPC to be a Guard, Jailer, Barman, Dancer, Cook etc with their own routine. Every post will have its use, more guards to prevent any escape for example. Sex will matter too: Female dancer to improve male guards efficiency to prevent escapes. Male guard -> molest female prisoner etc. You'll be able to get some prisoners work for you as slaves. - Custom costumes for every job and prisoners if i can manage to do it. (sounds like a lot of work) - MCM menu where you can see your current prisoners/employees and different settings. - Ability for the player to enter in any cell and have a lot of good options directly by activating the prisoner (or maybe by dialogues this time, might need someone to check my English, at least for in game dialogues, if AwfulArchDemon still want to do it... ) - Something around slavery, you will be able to recruit prisoners but I wish to do more. Sell slave, quests etc? a lot of possibilities and new stuff for me to do. - An arena where will will be able to make the prisoners fight in 2vs2/1vs1/free for all to death or not and bet with one of the guard. (Will do this in last, might take some time to code) That's what is in my mind right now and I think so far everything is doable, I'd love to know what do you think of it and if you have suggestions. No mod for now, there is still a lot to do. will release an alpha or something asap.
nutluck Posted January 7, 2014 Posted January 7, 2014 A interesting idea, though I think it would be cooler if this was part of a house mod. Like I forget the name of the mod off hand. But it lets you build your own home using the hearthfires DLC. Find a decent spot and then allow for a build-able home there. Once the home is complete you can add a dungeon under it. Then all the stuff you mentioned above could be built and added in stages. Which would also allow you to add to the mod later on in a more organic way. Later if you decided to expand on the dungeon you can by just adding new build options for the character to add to the existing dungeon etc. Another idea is you could have area's. The general prisoner room where the character can break the NPC's. Then have a area where you can make them work for you(not sure how you plan to do it but giving them a section). Then add a arena area and could even if possible have NPC's show up to watch. Allow the character to do one per in game week and perhaps earn money from the NPC's that show to watch. Finally add a sex harem/sex dungeon area. Player could move the prisoners from area to area and give them clothes for that area. Moving a prisoner to soon before they are broken would increase the odds they try to escape etc. Anyways just tossing out idea's to see if you like any of them.
DespairSyndrome Posted January 7, 2014 Posted January 7, 2014 I'm quite interested in the system of your player home/jail than the layout because I see potential for it to be a large step up from the really strange jail system in Skyrim where only you are ever put in jail. I think that part of the massive jail/cave structures that are available right now such as Hydra's lair and Slaver's den is that they act more as museums than real jails. Your cell-specific conversation system is a great idea, and I'm looking forward to it.
Goubo Posted January 7, 2014 Author Posted January 7, 2014 A interesting idea, though I think it would be cooler if this was part of a house mod. Like I forget the name of the mod off hand. But it lets you build your own home using the hearthfires DLC. Find a decent spot and then allow for a build-able home there. Once the home is complete you can add a dungeon under it. Then all the stuff you mentioned above could be built and added in stages. Which would also allow you to add to the mod later on in a more organic way. Later if you decided to expand on the dungeon you can by just adding new build options for the character to add to the existing dungeon etc. Another idea is you could have area's. The general prisoner room where the character can break the NPC's. Then have a area where you can make them work for you(not sure how you plan to do it but giving them a section). Then add a arena area and could even if possible have NPC's show up to watch. Allow the character to do one per in game week and perhaps earn money from the NPC's that show to watch. Finally add a sex harem/sex dungeon area. Player could move the prisoners from area to area and give them clothes for that area. Moving a prisoner to soon before they are broken would increase the odds they try to escape etc. Anyways just tossing out idea's to see if you like any of them. Ha yeah... I'm quite interested by your hearthfire build idea, will see if it's not too complicated to do. For the Arena it's actually very close to what I want to do with it. And your last idea is also a planned feature.
carnifex Posted January 7, 2014 Posted January 7, 2014 Following this thread closely. While I can enjoy both sides of BDSM in the game's settings, being a slaver/dominant definitely needs more mods right now!
shinji72 Posted January 7, 2014 Posted January 7, 2014 Some human centipede stuff on the prisoners? Really... It all sound very good. Maybe implementing some punishment system to break the slaves. This way the Zaz animations won't be only aesthetic... but would be some sort of gameplay. If you punish the prisoner too much, then he/she will loose his/her mind (like become very passive/cathatonic) and be unusuable for work. You could also add a shrine to a daedra lord, and sacrifice prisoners to obtain benefits.
rangedphoenix Posted January 7, 2014 Posted January 7, 2014 I always thought the hideout was one of the coolest parts about Defeat while it was still implemented. However, I always thought that it was really weird that you couldn't do anything with your prisoners once you capture them. Glad to hear you're expanding this idea quite significantly, and I'm looking forward to seeing the final product.
terson29 Posted January 7, 2014 Posted January 7, 2014 Excellent idea. My propositions involve fleshing this concept out more like a growing business: say you captured a few NPC and clients start moving in. At start their interaction is pretty limited, nothing rather extreme. As you capture more prisoners, new sorts of "entertainment" become available - like bestiality, massive gangbangs etc. Your revenue grows based on number of slaves and sorts of debauchery you can inflict of them (as your expenses, for guards, bribing etc.) Also, capturing a named NPC could generate additional profit and unlock some unique interactions (say Serana - a 5000+ year-old pure-blooded vampire). Additionally, slaves could "expire" under this intense job forcing you to refill your stock occasionally (though an actual process of "expiration", like fucked to death by something would be interesting. And expensive). Finally, probability of PC to used in a such manner may be included. For ex., not paying your expenses or being forced/tricked/etc. UPD. For capturing - is it possible to implement specific type of NPC with sole role of capturing random non-named NPC, percentage based? Higher chance of capture - more experienced NPC - higher payroll for their services.
Kyubi Posted January 7, 2014 Posted January 7, 2014 I rather see myself in the submissive role so this mod is completely out of my sphere of interest. I'd like to see something like your idea just with the player as being part of the people that are kept inside a dungeon as slaves. But I wish you good luck and success with this mod, Goubo.
nutluck Posted January 7, 2014 Posted January 7, 2014 I rather see myself in the submissive role so this mod is completely out of my sphere of interest. I'd like to see something like your idea just with the player as being part of the people that are kept inside a dungeon as slaves. But I wish you good luck and success with this mod, Goubo. I am with you, but I figure I can help with idea's. Just think of things I think would be cool to happen to a character and then reverse it and offer the idea. Me I am waiting for a mod one day that lets the character be captured and sold into slavery, with out the bondage aspect. Just forced to work a sex slave brothel or kept as a pet in a rich persons mansion where they and their guests use you on a whim. With a small quest line to be able to escape. Perhaps once Goubo finishes this new mod idea we can pester... I mean ask very nicely if he would consider doing the reverse.
terson29 Posted January 7, 2014 Posted January 7, 2014 Kyubi, nutluck Similar to you I also prefer opposite role. But instead of slavery/bondage I like more an idea of "bad ending", where you can be tortured/fucked to the death. But sometimes a chage of pace is nice. And more good adult-oriented mods is ALWAYS nice.
xboronx Posted January 7, 2014 Posted January 7, 2014 Yeah Goubo is back. I loved the hideout concept and even wanted to start an idea thread today, with some similiar ideas because i want to finally try modding myself. Please don't limit prisoner roles to genders. I find the idea exciting to have various cells, in one cell all male slaves get molested by male guard(s), in the second by female guard(s), the third is a female cell with female guard(s) etc.. I'll try to limit myself to only a handful suggestions, but i could "spam" for a while . Arena ideas, hopefully the player can participate in any role too if he wants to: -Whip competition, till death or till surrender http://www.loverslab.com/topic/24812-turbosnowys-whipcane/ I think turbosnowys whip, just modified for less damage, would be great for sexy arena fighting, be it to death or till surrender where the winner may rape the loser afterwards. -Fire and ice are nice Unequal unfair fight, one fire or ice mage vs. at least 5, better 10+ completely unarmed naked slaves. Should be spectacular to watch and if the slave horde is large enough they might even win -Killing spree Two stage fight, first stage you and some other gladiators compete who first kills 10,20,50 or 100 rather weak enemies like wolves, but unarmed. Then only the gladiator who killed the target amount of beasts first gets a weapon and has to defeat all other gladiators to be victorious. -Beast wars As preparation you have to train your beast (Hentai creatures mod), then you let your beast compete versus other beasts from other trainers.
germanicus Posted January 7, 2014 Posted January 7, 2014 Great idea Goubo. Looking forward to see it done. Still missing your "Defeat" mod.
Goubo Posted January 7, 2014 Author Posted January 7, 2014 I rather see myself in the submissive role so this mod is completely out of my sphere of interest. I'd like to see something like your idea just with the player as being part of the people that are kept inside a dungeon as slaves. But I wish you good luck and success with this mod, Goubo. I am with you, but I figure I can help with idea's. Just think of things I think would be cool to happen to a character and then reverse it and offer the idea. Me I am waiting for a mod one day that lets the character be captured and sold into slavery, with out the bondage aspect. Just forced to work a sex slave brothel or kept as a pet in a rich persons mansion where they and their guests use you on a whim. With a small quest line to be able to escape. Perhaps once Goubo finishes this new mod idea we can pester... I mean ask very nicely if he would consider doing the reverse. I understand very well your point, if fact I do prefer that kind of scenario myself, however I find it really interesting to put the player in an evil char perspective, even if it's a female. (Especially if it's a female I should say ) But it does not necessarily mean that the player is safe with all that business... the reverse of the coin, trading slaves could be dangerous. There is also the wip mod "Hero in Distress" that sound ambitious and quite fun for this. And Defeat isn't finished.. got some ideas in my head, this is actually interesting to work on both mods for the inspiration. Yeah Goubo is back. I loved the hideout concept and even wanted to start an idea thread today, with some similiar ideas because i want to finally try modding myself. Please don't limit prisoner roles to genders. I find the idea exciting to have various cells, in one cell all male slaves get molested by male guard(s), in the second by female guard(s), the third is a female cell with female guard(s) etc.. I'll try to limit myself to only a handful suggestions, but i could "spam" for a while . Arena ideas, hopefully the player can participate in any role too if he wants to: -Whip competition, till death or till surrender http://www.loverslab.com/topic/24812-turbosnowys-whipcane/ I think turbosnowys whip, just modified for less damage, would be great for sexy arena fighting, be it to death or till surrender where the winner may rape the loser afterwards. -Fire and ice are nice Unequal unfair fight, one fire or ice mage vs. at least 5, better 10+ completely unarmed naked slaves. Should be spectacular to watch and if the slave horde is large enough they might even win -Killing spree Two stage fight, first stage you and some other gladiators compete who first kills 10,20,50 or 100 rather weak enemies like wolves, but unarmed. Then only the gladiator who killed the target amount of beasts first gets a weapon and has to defeat all other gladiators to be victorious. -Beast wars As preparation you have to train your beast (Hentai creatures mod), then you let your beast compete versus other beasts from other trainers. Don't worry, you know I love options, of course the player will be able for example to recruit a female guard that love female prisoners... ^^ And about the arena, yes that's some nice ideas, there is a lot of potential and yeah the player will definitely be able to participate. But for now I'd rather focus on other aspects of the mod.
DonQuiWho Posted January 8, 2014 Posted January 8, 2014 Thanks for the heads up given elsewhere My tuppence worth - Like the idea of cell entry and more than just a passive captive - Not so sure I like the entire abandonment of the capture bag, though. Having tried to trek the wilds of Skyrim with Paradise Halls caught slaves, it's all too easy for them to get 'bopped off' by villains along the way, well before you get anywhere near a 'sales/trade-in point' (That probably only matters if you don't do the 'Fast Travel' thing, something which I personally tend to avoid as it breaks the immersive nature of the game). The bag avoided the captives loss. If you have something built in to avoid that when you are taking your catch home, so to speak, as well as stopping their becoming 'Team Players' when the PC is attacked, immediately shedding their restraints to duff up the baddies - which can be SO annoying - then fine - Like the idea of additional restraint methods as well as the cells. I tend to go for the Bound & Delighted , as opposed to the Sad & Mad , end of the BDSM spectrum, so anything that goes with that would be fine. On that score, there is the mod at ...... http://www.loverslab.com/topic/20002-wip-oli3d-furniture-bondage-01-2014-test/ ......which had some nice 'useable' furniture. I don't think that mod was ever finished, and it seemed to be impossible to place the furniture in the intended manner, but you can get to it via the console, and if you fiddle around with the various pieces long enough then get others, to whom 'commands' can be given, to 'use' them. Things like that would be useful, if the OP there has the code available and were happy to share. There was talk about others on Nexus having/developing some means of placing stuff, but I didn't understand the details - I would agree with the continuance of the 'place here' option. That way, you can play different games with your HQ set up anywhere. However, it would be nice if the exit had the option to take you out where you had placed it, rather than last place ported from. For Instance, it's a pain having to go to the map to materialise in ;'The Bannered Mare' for the umpteenth time, if you have set yourself up in a nice quiet corner of Whiterun ( i don't always avoid Fast Travel ) - While I cannot remember for certain, if Defeat were the Mod that doesn't use any of the Zaz stuff, would it be possible to make quests etc associated with this one in a manner where at least there might be options to use assets etc from that, as well as from the Devious Devices framework? There's some fun stuff out there - An 'alpha' of the basics would be good so we can see what you have done. Then we can hopefully help with useful, practical, comments before anything goes to far to fix easily - if anything needs fixed at all... Hope at least something in that is of some help
DonQuiWho Posted January 8, 2014 Posted January 8, 2014 Having written all the above, I'v just looked at the oli3D thread again and found this! LOL Well, glad you've seen it ------------------------------------------------------------ Goubo, on 08 Jan 2014 - 4:34 PM, said: Your work on this is amazing, this is exactly what I need for my next mod, mind if I use some of your work for a torture room?? no problem... Moin Oli
BushJr Posted January 8, 2014 Posted January 8, 2014 About working slaves.. My char wouldn't mind in having a small skooma brewing factory - just a room with alch tables and plenty bags with ingridients (and naked chiks ofcourse ).. Or some "fake" Honingbrew - meshes already in game and to simulate "work" you can set small smelters inside as if they throw charcoal on fire.. Or even Black-Brier Reserve to piss off Maven - actualy any of this can bring some attention from diferent factions like guards or just competitors. Maybe some mine similar to Sidna, maybe not ebony but simple iron ore, so they have to work harder. But again, I think it should be more like in Heartfire, so you have to choose one. And I think it should be in another cell, just becouse it'll be much simplier to do. And Goubo... i think i love you
Ashra XIII Posted January 8, 2014 Posted January 8, 2014 While I have enjoyed the Defeat mod for quite some time, I was never really sure what to make of the hideout... I didn't think I liked it until itwas gone, then I realized I kinda missed having it around. I guess what I'm trying to say is that I'm looking forward to seeing this developed.
Guest tomm434 Posted January 8, 2014 Posted January 8, 2014 Yes, have been waitig for this mod since you first mentioned it in Defeat topic.
judge0 Posted January 9, 2014 Posted January 9, 2014 Good to hear you're still working on Defeat, it was my favourite until the later versions of the framework came out. Now it doesn't seem to trigger to often.
Laura Posted January 9, 2014 Posted January 9, 2014 Sounds great! Is there a posibility to get enslaved yourself?
Goubo Posted January 9, 2014 Author Posted January 9, 2014 The mod will be about management and slavery: So here's my idea for the building system, tell me if you like that kind of system or not (I don't thing I'm gonna make it hearthfire dependant just for this, the only thing that will miss is the garden, I liked that feature) I don't want to make it annoying so I'll put a cheat system too. So you begin with nothing but a stunner, cuffs and collars (to forge maybe), your goal would be to enslave NPCs as workers to begin to dig the hideout where you want (The trapdoor placement of the old mod will work fine to simulate this. ) if you have only one worker he will make this in 2 days, If you have more workers this will be faster, up to 5 let's say for making it in 10 hours) Once done you can enter the hideout but for now there is only one room. You will then be able to choose what to do next (Master room, craft room, display room, barracks to begin to recruit guards, kitchen, prison, etc etc) For the digging workers will be enough but for the rest you'll need to buy (sorters, decorations, teleport map, prison slots etc.) You'll be able to sell slaves to make up for it (loved the idea of different value for named NPCs such as Serana etc, don't know yet how I'll handle it but I will) Also liked the idea on an overseer just like the Steward of Hearthfire that will handle the business when you're not here. Sounds great! Is there a posibility to get enslaved yourself? Seems that there is enough mods that will allow that kind of stuff, I'm not saying nothing will happen to the player, I'd love to make the player gender count in that kind of business. Do not hesitate for suggestions, already kept some ideas. (stay reasonable, not like me.)
xboronx Posted January 9, 2014 Posted January 9, 2014 Don't worry, you know I love options, of course the player will be able for example to recruit a female guard that love female prisoners... ^^ And about the arena, yes that's some nice ideas, there is a lot of potential and yeah the player will definitely be able to participate. But for now I'd rather focus on other aspects of the mod. The other stuff already sounds so fantastic that i didn't feel any need to suggest . The mod will be about management and slavery: So here's my idea for the building system, tell me if you like that kind of system or not (I don't thing I'm gonna make it hearthfire dependant just for this, the only thing that will miss is the garden, I liked that feature) I don't want to make it annoying so I'll put a cheat system too. So you begin with nothing but a stunner, cuffs and collars (to forge maybe), your goal would be to enslave NPCs as workers to begin to dig the hideout where you want (The trapdoor placement of the old mod will work fine to simulate this. ) if you have only one worker he will make this in 2 days, If you have more workers this will be faster, up to 5 let's say for making it in 10 hours) Once done you can enter the hideout but for now there is only one room. You will then be able to choose what to do next (Master room, craft room, display room, barracks to begin to recruit guards, kitchen, prison, etc etc) For the digging workers will be enough but for the rest you'll need to buy (sorters, decorations, teleport map, prison slots etc.) You'll be able to sell slaves to make up for it (loved the idea of different value for named NPCs such as Serana etc, don't know yet how I'll handle it but I will) Also liked the idea on an overseer just like the Steward of Hearthfire that will handle the business when you're not here. This building system sounds great. You might slightly expand and add material requirements too, for example a prison cell for vampires might need lots of silver, for mages you need special expensive cuffs that negate their magicka regeneration etc.. And the guards and the overseer should get a weekly payment, this way you would have to put some work into your prison before it starts getting profitable. Once you have "aquired" enough slaves and trained them you will make profit, but till then it should be a longterm project with huge investment costs.
Regallag the Perv Posted January 9, 2014 Posted January 9, 2014 I'm just going to comment on what others have said for now. -I like that it won't be heathfire dependant (I'm just not into most of the features of that DLC). -I like the idea of building the hideout. The OP mentioned buying extra cells/rooms (like: "pay 1000 gold for thre more prison cells") and I don't like that idea. -If you put in a salary for workers, please make it possible to turn on/off in the MCM. I don't mid paying them once as a kind of recruitment fee, but I don't want to have to show up with a bag of paychecks every Fredas morning. -Similarly, I think it makes sense to bribe officials, I just don't want to have to keep bribing the same ones. Like the above, I don't want to have to make a weekly trip to the Jarl's palace with the payoff. A cut of the profit or free services would be a better "continuous bribe" mechanic. -Also as an MCM option, the abillity to toggle gay and lesbian prsoner/jailer actions on and off. I wouldn't mind walking in on a lady jailer getting her pussy eaten by a lady prisoner, by I don't want to see a man jailer buggering a man prisoner. Other people's taste differ. -The idea of having a mine/smelter/forge for slaves to work at is a good one, as is the skooma distillery (maybe integrate the skooma distillery with the Rifter "kil the skooma dealers" quest). A mushroom farm/alchemy station could be another way for slave to make you some money. -Someone mentioned holding orgies in the hideout for fun and profit. I like that idea, especially if it could be some kind of rape-the-slave(s) party. Being able to pimp out slaves in more of a one-on-one way would be good too. -Someone mentioned capturing named NPCs to pimp out, and I like that idea, too. -I like the idea of slaves being worked to death, in whatever way you put them to work. -I really like the idea of an arena where the player can compete. Some slave are definitely going to die in here [evil laugh]! That's my 2 cents on what I've seen so far. Edit: You might slightly expand and add material requirements too, for example a prison cell for vampires might need lots of silver, for mages you need special expensive cuffs that negate their magicka regeneration etc.. I like this idea, too.
carnifex Posted January 9, 2014 Posted January 9, 2014 Any chance of integrating Devious Devices into it?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.