lordofthedread Posted January 4, 2014 Posted January 4, 2014 if you are knocked down and you can't get up (because nobody rapes you), use in console with your character selected "resurrect" and then "enableplayercontrols" without the quotes, problem solved.
nutluck Posted January 4, 2014 Posted January 4, 2014 It looks like with the latest update of sexlab and change to the delay defeat should baring any new conflicts should work fine again. Least that is my understanding by reading the changes of sexlab.
AwfulArchdemon Posted January 4, 2014 Posted January 4, 2014 Hmmm, wonder why I've read about so many problems with Defeat, and the SL updates. Every time I've ever used Defeat, it has been awesome. I can't report any problems, other than the SD incomptibility that happened a few versions back. All good now.
elzee Posted January 4, 2014 Posted January 4, 2014 Defeat is working fine after I enter the game. But it will stop working several minutes later(Nothing happen with 100% hit chance + enough low health and stamina, player as victim). Clean and Renable also can't make it work. I have to restart the game to make it work again. Any one have the same problem?
Goubo Posted January 4, 2014 Author Posted January 4, 2014 if you are knocked down and you can't get up (because nobody rapes you), use in console with your character selected "resurrect" and then "enableplayercontrols" without the quotes, problem solved. In case of no companions around your char will get up by himself after a bit, in case that you are knocked down and have a companion around, and not in combat (that bug can happen, difficult to handle companions) just think about using Clean up function either by hitting 0 hotkey to bring up a menu or by the MCM menu, no need to enter any console command, that function will do the work as far as Defeat is concerned. You can also hold down the Action key (G by default) when you are down, if your char moan that mean he is trying to get up. (can take a while if low level char.) This option is made to get up while your companion is fighting and you have been knocked down. elzee -> Check if there is something in the papyrus log.
germanicus Posted January 4, 2014 Posted January 4, 2014 Guobo - I'm missing you mod in my game. Since I upgraded Sl 1.35 some of the features that I love a lot from your mod didn't work so I disabled it. Looking forward for your update. I'm not rushing you or anything like that, just saying that I'm impatient to play your mod again.
azmodan22 Posted January 4, 2014 Posted January 4, 2014 It does seem that major problem for me is Serana, along with AFT. Although the transition is set to 'Original' my char gets knocked down but none of my followers do. Got two of them. The 'usual' one and Serana. I know that Serana can cause shit loads of problems so I will wait untill I finish this DLc to see if it goes back to normal.
abjeel Posted January 4, 2014 Posted January 4, 2014 So everything is in french for me. How would i go about switching it to english/what did i do wrong?
Guest Posted January 4, 2014 Posted January 4, 2014 You installed it in French. Uninstall, and reinstall again, choosing the English option.
nutluck Posted January 4, 2014 Posted January 4, 2014 So everything is in french for me. How would i go about switching it to english/what did i do wrong? When you activate the mod using Nexus Mod Manager there is a option to select the language. The default one is french, you have to click english. Just log in, go to the MCM menu, turn defeat off, save. Log out. open NMM deactivate defeat. log back into skyrim, check the mcm menu and make sure defeat is no longer listed, you may have to wait a bit. then save and log out. Then open NMM again activate it and this time make sure to click english language. then log back into skyrim, wait for defeat to show up in the menu again, set your settings, then save and you should be good to go. That is the safest way to do it.
RenegadeAngel Posted January 4, 2014 Posted January 4, 2014 i dont know if its all ready been addressed on this forum, but could someone tell me how to fix it so after a rape it still shows the undressing animation durring non rape sex. any help would be appriceated
D_ManXX2 Posted January 4, 2014 Posted January 4, 2014 I just installed this mod: http://www.nexusmods.com/skyrim/mods/49489 Huge battles between stormcloaks and Imperials. After a while a huge orgies. happened when male storm cloaks started to rape female imperials and vice versa male imperials raping female storm cloaks. I was expecting a crash but luckily nothing happened. safety load really saved the day. Goubo i was wondering if you have found a fix for when a npc dies during sex acts they keep doing some idle. instead of dropping dead like they normally do when they die ??
abjeel Posted January 5, 2014 Posted January 5, 2014 Thanks for the speedy replies! i'm on it *crosses fingers*
lotoria Posted January 5, 2014 Posted January 5, 2014 A compatibility glitch. If there are mods that make player essential or tim triggled, player won't die and player health can be lower than 0. This will makes attacker won't start raping. Because player health is lower than minmun setting.
Guest Posted January 5, 2014 Posted January 5, 2014 Hmm, is that then the cause of the Submit/Defeat incompatability? Submit's new death-proof auto surrender? If that's the case, then I may see if the new option to turn this off fixes the problem.
liveghost Posted January 5, 2014 Posted January 5, 2014 Recently re-installed everything fresh and up-to-date but I seem to have a minor conflict between Sexlab and Defeat. What's happening is the strip options are conflicting, namely the head option. My character doesn't drop her helm like the rest of her gear. So it seems Sexlab is overriding Defeat on the head strip options. And if I faff about with it all too much it all stops working. Anyone know how I might fix this? It's minor I know but I always got a chuckle out of having to find my helm once I was done punching the brains out of a wolf that mounted me.
bronor Posted January 5, 2014 Posted January 5, 2014 I tried, the G-button has no effect on anything. Pressing the e-button while on sneak on a knocked-down enemy will give me options, either pickpocket or assault. In assault, i can either rape, kill or knock down my enemy (which of course has no effect, since he/she is already knocked down). Also, there aren't threesomes or anything, i can't control my Companion or attend rape with her... I wonder have i messed up with the installation? I have the lates Sexlab, but this just doesn't seem to work fully... Edit: also, the resist move menu doesn't exist for me, and i always get raped, even if i use sneak for resist (my lvl is 100 and the guy i was fighting was an ordinary bandit) Had the same problem, solved it by reseting Sexlab mod & Defeat mod settings. In SexLab mod changed hot key for Changing of direction of change (not shure about it's name in english) from Shift to anything else (Defeat has the same key involved, it could be a reson)
dragotx Posted January 5, 2014 Posted January 5, 2014 I'm running into an odd issue on my install. Anytime Defeat kicks in during a battle, my character is not stripped. The animations run, but no audio and all my clothes stay on. I've double checked all of the strip settings in sexlab that I can think of and they are right. Anyone have any ideas?
nutluck Posted January 5, 2014 Posted January 5, 2014 Hmm, is that then the cause of the Submit/Defeat incompatability? Submit's new death-proof auto surrender? If that's the case, then I may see if the new option to turn this off fixes the problem. Could be, but now with the changes to submit there is not much reason to run both it and this for player as victim. But defeat still does other stuff so it is still a good mod to install regardless. Right now I am using Submit for player as victim cause I like the added tied up at the end. But use defeat for PC as aggressive one and best of all defeat for NPC vs NPC which is a great feature of defeat.
Spear Posted January 5, 2014 Posted January 5, 2014 I had strange occurrence. The animation started I was stripped but the no animation appeared so just several naked people standing about...sound is working fine but not the actual animations. any help?
BushJr Posted January 5, 2014 Posted January 5, 2014 Hey Goubo, where is my hideout ? I'm just curious, is was a great idea and it looks like now everybody forget about it. Cmon man, Nazeem is so pompous again...
Guest Posted January 5, 2014 Posted January 5, 2014 Hmm, is that then the cause of the Submit/Defeat incompatability? Submit's new death-proof auto surrender? If that's the case, then I may see if the new option to turn this off fixes the problem. Could be, but now with the changes to submit there is not much reason to run both it and this for player as victim. But defeat still does other stuff so it is still a good mod to install regardless. Right now I am using Submit for player as victim cause I like the added tied up at the end. But use defeat for PC as aggressive one and best of all defeat for NPC vs NPC which is a great feature of defeat. Confirmed it now, remove Death Proof from Submit and Defeat works as normal. Personally, I like both mods for different things. Defeat is better for events mid-battle, and Submit has higher severity and can turn into its own storyline, particularly with Hardcore escape and the Submit/Deviant Devices mod. With both of these, you don't want Submit to be going off very often. DD is a great mod, but there's little immersion in slapping the gear on yourself. SD is similar, but conflicts too much with Submit and is way too unstable for my tastes. I'm trying to find the right balance between the two. Currently running Defeat with a high threshold and low chance, and Submit with a low auto surrender threshold and a higher chance. This way, Defeat is something to spice up combat, and Submit is a 'punishment' for when you really fuck up. Submit without creature support as well, which seems to prevent random wildlife being dragged into surrenders, since there's little difference between Defeat/Submit with creatures.
nutluck Posted January 5, 2014 Posted January 5, 2014 Hmm, is that then the cause of the Submit/Defeat incompatability? Submit's new death-proof auto surrender? If that's the case, then I may see if the new option to turn this off fixes the problem. Could be, but now with the changes to submit there is not much reason to run both it and this for player as victim. But defeat still does other stuff so it is still a good mod to install regardless. Right now I am using Submit for player as victim cause I like the added tied up at the end. But use defeat for PC as aggressive one and best of all defeat for NPC vs NPC which is a great feature of defeat. Confirmed it now, remove Death Proof from Submit and Defeat works as normal. Personally, I like both mods for different things. Defeat is better for events mid-battle, and Submit has higher severity and can turn into its own storyline, particularly with Hardcore escape and the Submit/Deviant Devices mod. With both of these, you don't want Submit to be going off very often. DD is a great mod, but there's little immersion in slapping the gear on yourself. SD is similar, but conflicts too much with Submit and is way too unstable for my tastes. I'm trying to find the right balance between the two. Currently running Defeat with a high threshold and low chance, and Submit with a low auto surrender threshold and a higher chance. This way, Defeat is something to spice up combat, and Submit is a 'punishment' for when you really fuck up. Submit without creature support as well, which seems to prevent random wildlife being dragged into surrenders, since there's little difference between Defeat/Submit with creatures. That is how I use to run it too, I would set defeat to kick in at 70% health with a small chance to happen and then have it kick off at 25% and then set submit to have a chance to kick in at 20% or lower and it use to work great most of the time. Ever so often you would hit 26% take a hit that would try and trigger defeat and it would drop you under 20% and try and trigger submit too. It was rare but ever blue moon it happened. Now with the submit deathproof I can set submit at 0% so it only kicks in then and I still might run defeat like before giving a big 20-25% buffer between the two. That should keep it from causing a issue, other than the bleedout aspect. I know Dkatryl is going to still tweak submit some so hopefully he and Groubo end up with a way we can use both and not cause conflicts. If not then I will likely do what I said above, submit for PC as victim and defeat for everything else.
Guest Posted January 5, 2014 Posted January 5, 2014 Does 0% Auto Surrender/Death Proof work with Defeat? Whenever I try that, Defeat never kicks in at all, even if I'm nowhere near death and Defeat is set to 100 chance.
nutluck Posted January 5, 2014 Posted January 5, 2014 Does 0% Auto Surrender/Death Proof work with Defeat? Whenever I try that, Defeat never kicks in at all, even if I'm nowhere near death and Defeat is set to 100 chance. I have not tried it yet cause Dkatryl is working on another minor update so was going to wait till he did that, before uploading and trying again. I am hoping it does, but if not as i said I will use Submit for player victim and defeat for everything else. So they will still work together just not both as player victim worst case. but hopefully a fix is found, so we can use both.
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