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Posted

 

Yep the flag in enabled, I'm not even sure it's from the barrier spell, I know sometimes the attempt will resist anyway if you are in third person for absolutely NO reason... (because the animation don't want to start)

 

 

I think that is what the problem is... I tested it on the same NPC that I had saved and was able to assault her easily when I went into first person mode (which I don't do in Skyrim or since DOOM, guess I am too used to Halo, Gears of War and other 3rd person games now)... so to test it further, I reloaded back to third person and tried repeatedly to no avail, but zoomed to first person mode and ta-da... go time!

 

So, it isn't the barrier/wall spell, though Dispel magic and Apocalypse spell pack was well worth the download (thanks Cyndi! :D) it has to have something to do with third person view with mages thus far. If I run into any other NPC classes that resemble the same situation, I will make note of them and let you know for FAQ purposes and fixes.

 

~Nate

Posted

hi there great mod i just have a little problem.

 

i follow your steps through uninstallation but as soon as i remove the bsa and esp files my animations freeze. i can create new clean savegames and deactivate the esp no problem but as soon as i delete the files or deactivate via nmm my characters are frozen in the half T position.

 

Im no pro but im pretty sure that after you uninstall any mod that deals with the games animations, you need to rerun FNIS again. That should set you straight.

Posted

hi there great mod i just have a little problem.

 

i follow your steps through uninstallation but as soon as i remove the bsa and esp files my animations freeze. i can create new clean savegames and deactivate the esp no problem but as soon as i delete the files or deactivate via nmm my characters are frozen in the half T position.

 

That happened to me too so I just disabled the mod through MCM and kept playing, next day before starting Skyrim I disabled the mod again through NMM and it didn't have the problem anymore when I loaded my save. My guess is that you have to disable through MCM, run around some, save and then disable through NMM.

Posted

i have serious issue . when i press the action key my character just strangle the npc and it dies. doesnt get up any options at all. please help

 

 

= i cant rape . everything else works perfect except that i cant rape , rob , tieup, knock down or anything .just instakill with a strangle animation

 

Posted

seath your weapon, then pres "e" on the opponent while she is knocked down

i cant knockdown a npc ... they stay up until they die. i can only strangle to death with both actionkey and activate. 

 

the mod works fine one allsides except the PLayer as agressor. i cant knockdown, rape , or any other option. when i click on the action or activate key i grab the npc and strangle to death . nothing else happens

 

Posted

Few bugs what i have found not sure if everyone else is having these problems. With the "original" setting dragon animations won't start. Also the bigger frostbite spiders (not the giant one) makes the character just levitate behind. Works with the smallest ones though.

Posted

This prolly has been asked a thousand times already but I couldnt find it (in those 78 pages :D ) so induldge me please...

 

Are there any plans to get the hideout working yet? or when?

The whole mod is nice, but the abduction and hideout was the real thing for me.

 

Would be cool to add this info on the first post (if there are plans) =)

 

 

Posted

Just a word of advice, but you should probably post you load order and a papyrus log of the error if you want any real help.

 

it does seem like something else is forcing your character out of the knockdown state. do you have any mods that work with the player's health value? have you had any on that save in the past, allowing loose scripts to still be firing? Try putting it at the bottom of your load order, or as low as it should go according to anyone at all smarter than me. that may not help in the case of uninstalled mods leaving scripts in the save file, so consider the question still open.

I just fixed it - for some reason there was a problem with my save, created a whole new character (after uninstalling and then reinstalling the mod) and it worked smooth as ever. At first I thought it might be clashing with another mod, but I've got tons installed and it's running just fine, so it must have been my mistake. Noted on the papyrus log, will do so if I ever have any other problems - and thank you for the reply.

Posted

i cant knockdown a npc ... they stay up until they die. i can only strangle to death with both actionkey and activate. 


 


the mod works fine one allsides except the PLayer as agressor. i cant knockdown, rape , or any other option. when i click on the action or activate key i grab the npc and strangle to death . nothing else happens


i


Posted

Hi!
The animations from creatures dont work...

they appear on Sex Lab

But, the creatures kill the character and dont rape.

FINIS is ok?

ozi7.jpg

PS: The others animations with NPC its OK

 

Please Help ME >.<

Posted

This prolly has been asked a thousand times already but I couldnt find it (in those 78 pages :D ) so induldge me please...

 

Are there any plans to get the hideout working yet? or when?

The whole mod is nice, but the abduction and hideout was the real thing for me.

 

Would be cool to add this info on the first post (if there are plans) =)

There are plans, and this is in the first post:

 

 

  • In the future 4.2 version, the Hideout will be removed, it will become a mod on itself and released later.

 

 

 

i cant knockdown a npc ... they stay up until they die. i can only strangle to death with both actionkey and activate. 

 

the mod works fine one allsides except the PLayer as agressor. i cant knockdown, rape , or any other option. when i click on the action or activate key i grab the npc and strangle to death . nothing else happens

i

 

Does it work on first person? On a new char?

 

 

Oh and sorry for the huge delay on the mod, I'm just not good for release dates, so I guess I'm just gonna say ready when it's ready. :P

Posted

One evening in solitude my character entered after a hard day's work. And in two seconds flat was downed by the vampire waiting by the gate. The brave soldiers and townsfolk fought the vampire and killed it, however. Saved!

 

Three of the townsfolk, their blood boiling from the fight saw me and proceeded to rape my character in turn. :blush:

 

Sadly, such things can no longer happen...

 

Nowadays, when I am downed, only one (and on a few occasions none) of the eligible men/creatures around me show any interest, the rest are just getting about their normal business (and can sometimes re-aggro and start attacking the character while she's being raped).

 

All animations seem to work, except of course the gang rape ones, because there's never a gang.

 

I'd publish a papyrys log, but I can't get one: whenever I turn the logging on, I get CTD when loading a save.

 

I have tried clean saves (load, disable from menu, wait, save, disable from nmm, load, wait, save, enable from nmm, load). No effect.

 

Tried reinstalling sexlab 1.24 and defeat 4.1, no effect.

 

I've tried the different scenarios for downing, no difference. Tried on a character without a follower, same issue.

 

Any suggestions what to do?

 

Thanks,

Z

Posted

I would hate to lose the hideout, even for another mod.  It's just too damned convenient to hit a button and gloat over my captives.  :P

Posted

A little report from me. I had to restart my character two weeks ago due to savegame bloat. I also removed a bunch of mods I suspected could be the reason.

 

Now I`ve started a new character. I`ve reach level 14. Defeat 4.1 has worked like a charm until now. Suddenly my character doesnt get raped anymore. She will be knocked down like some other people here saying and the creature will just continue hitting her until she dies. At the same this happened I started to monitor my savegame, and I discovered that it started growing. Not much, but approx 3-400kb per 10 minutes without any significant changes to my character.

 

I`ve removed the mod now to see if the savegame increases at the same rate.... Have anyone just tried to uninstall the mod through MCM and the install it again?

 

Hope the mod is fixable.

Posted

it is fixable yes.. all you need to do is a clean reinstall.

*remove*

*clean save*

*reinstall*

 

Thankfully it's a bloat only problem, not a game breaking one. I've used azmodan's suggestion more than once, dropping save size and not breaking anything (that I've been able to see, knock on wood).

Posted

As my knowledge of Skyrim scripting increase I'm able to optimize what I'm doing, so as usual, I've rewritten a lot of stuff, I doubt there will still be the bloat problem and if it is the case this is most likely a compatibility problem, I don't see anything else.

 

I would hate to lose the hideout, even for another mod.  It's just too damned convenient to hit a button and gloat over my captives.   :P

 

Yeah sorry for the inconvenience, I'll try to release the base of the mod soon after the Defeat 4.2 release. (The new imprison system is ready, the hideout on itself in nearly finished as well so it will not take long hopefully.)

Posted

Ok, I started a full new game and I had some savegame, absolutely "normals".

After the first time I was raped (it was by this mod, of course), my savegames bloated up to double size (about) from 6Mb to more than 13Mb.

I did the unistall procedure by MCM, saved, exit, deleted all files, ran FNIS, reloade the game again, saved again.

The latest savegame is returned to its "normal" size of about 6Mb.

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