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Posted

Is there any way to change the modifier + action key to it's own separate key?  For example, instead of holding shift and pressing G you could just press Y instead?

 

This mod works great in VR except for the struggle functions and the modifier key.  Or rather, the modifier key does work, but only on the keyboard and not for controllers so it can't quite be used in VR.

  • 4 weeks later...
Posted

The SexLab Defeat mod prevents me from dying and reloading in combat, but if I drown in water or take fall damage, I still die and reload. Is there a way to avoid reloading in these situations and instead trigger a defeat, allowing me to struggle and get back up instead of death and reloading?

Posted (edited)
4 hours ago, WDGQRF said:

Is there a way to avoid reloading in these situations


Defeat mods are about defeat in combat, so Defeat mods won’t help for death from fall damage or drowning.

 

Instead, you probably want a Death Alternative kind of mod.

 

On the other hand, you can use one of my mods to prevent fall damage:

 

https://www.nexusmods.com/skyrimspecialedition/mods/33957

 

 

Edited by Herowynne
  • 1 month later...
Posted

Hey idk if this is an error on my end(most likely is) but I set the strip option to were it does not strip my helmet but it strips it anyways even though I set it to disable status. Everything else works like arms, legs but helmet always strips regardless.

 

is there a solution for this? 

Posted
On 9/8/2025 at 9:25 PM, Jordoor said:

Hey idk if this is an error on my end(most likely is) but I set the strip option to were it does not strip my helmet but it strips it anyways even though I set it to disable status. Everything else works like arms, legs but helmet always strips regardless.

 

is there a solution for this? 

Are you positive that the helmet is in the slot you are specifying? Look in the Stripping options of Sexlab and go down the list to make sure the helmet is in the slot you are setting in Defeat. I have seen some armor mods where some pieces are a bit wonky.

Posted
1 hour ago, b4ben_69 said:

how can we add a TAG to the animation filters. My only choice is "Cleartags"

More detail would be helpful.  What version of Defeat are you using?  What steps did you take to get to the point where you had the problem?

Posted (edited)

new :D does some very attractive and wonderful person want to link or explain a defeat mod that works with devious devices and its expansions? im not to sure if this mod still works as it hasnt been updated for almost 10 years it seems lol. or if im stupid and need to just figure it out that would be useful to know as well ❤️

 

edit: oh i should also add, i started skimming the 597 pages for an answer but rapidly realized that while i could, just asking may be faster.

 

reedit: NEVERMIND! :D Hex Bolt already is that wonderful person. anyone looking just scroll one page back (596) and find their last post ❤️ 

Edited by uncertainleadership
Posted

even when i put creature multiples chance on 100% the game refuses to give me more than 1 animal partner at a time even if i there is multiple right next to me

  • 3 weeks later...
Posted

hello, i have a question

can enemies assault my followers mid-combat if i let the "last enemy limit" unchecked?

i'm using babo version right now, and there is no npc vs npc rape unless my character is down too

Posted
On 9/23/2025 at 11:58 AM, GayZHot said:

even when i put creature multiples chance on 100% the game refuses to give me more than 1 animal partner at a time even if i there is multiple right next to me

you can make a multiple sex scene with a debug test like sexlab matchmaking?

Posted
9 hours ago, ditrugatorninja said:

can enemies assault my followers mid-combat if i let the "last enemy limit" unchecked?

i'm using babo version right now, and there is no npc vs npc rape unless my character is down too

I'm using Bane Master's version, and that does work for me.  My follower can be assaulted during combat as long as my character is still fighting.  I don't know whether that works in Babo's version.

Posted

Hi, got a question and you can quickly tell me if i'm stupid, but is there any way to have a bandit for example, when tied up by devious devices items, stop being agressive? I had a save before where it was the default behavior, but now, even tied up, the ennemy bandit continue panicking when they see me instead of just being passive. Am i doing something wrong or was my old save just bugged?

Posted (edited)

Hi, I searched for an answer and I could not find one

 

If my character got defeated and then robbed (which left my character without some quest-essential items) and I was not able to get the items back (because the quest ended after the 3 days), is there a way to recover those items or are they gone forever?

Edited by magaliroleplay
Posted
1 hour ago, magaliroleplay said:

If my character got defeated and then robbed (which left my character without some quest-essential items) and I was not able to get the items back (because the quest ended after the 3 days), is there a way to recover those items or are they gone forever?

My understanding is that stolen items will be deleted after that time.  If you have an earlier save from before the defeat, you can load that one, drop all non-quest items into a container, then use "player.inv" in the console to get the IDs of your quest items.  Load your current save and use "Player.Additem xxxxxxxx 1" to give yourself the missing items.

Posted
On 10/12/2025 at 11:10 AM, Hex Bolt said:

I'm using Bane Master's version, and that does work for me.  My follower can be assaulted during combat as long as my character is still fighting.  I don't know whether that works in Babo's version.


Can confirm ! This edition overriding the Baka's Defeat version puts out a message of "<enemy> is advancing on <follower> and then they will assault them. No other version of defeat mods has let that work yet!
I recommend turning OFF the options for stopping on hit and combat if you're having trouble. 

Posted (edited)

I am using the 5.3.6 Bane version, with the LRG patch, and this SLPP patch (i edited it to make it work).
But it doesn't work - once i did see the follower getting attacked, but the player char just keeps in the bleedout until i fill out the resist bar (seemingly no matter how long it takes to fill it).
When the bar fills up, the bleed out is stopped and combat resumes
(edit: actually, the combat doesn't stop even during the resist phase - they just keep attacking).
And then, eventually, the player surrenders to the guards but only gets the choice to go to prison or keep fighting to death.

There are no errors in the log, and i can't think of what could be wrong.
I NEVER had problem with this mod before 🙂
Could it be just some configuration setting?

Edited by Roggvir
Posted
20 minutes ago, Roggvir said:

I am using the 5.3.6 Bane version, with the LRG patch, and this SLPP patch (i edited it to make it work).
But it doesn't work - once i did see the follower getting attacked, but the player char just keeps in the bleedout until i fill out the resist bar (seemingly no matter how long it takes to fill it).
When the bar fills up, the bleed out is stopped and combat resumes
(edit: actually, the combat doesn't stop even during the resist phase - they just keep attacking).
And then, eventually, the player surrenders to the guards but only gets the choice to go to prison or keep fighting to death.

There are no errors in the log, and i can't think of what could be wrong.
I NEVER had problem with this mod before 🙂
Could it be just some configuration setting?

 

Did you manage to make the following work with SLP+?

- choking

- asking npc to choke another npc

 

The rest works for me (without SLP+ patch, idk it even existed) but not these animations.

Posted
25 minutes ago, Fraying9981 said:

 

Did you manage to make the following work with SLP+?

- choking

- asking npc to choke another npc

 

The rest works for me (without SLP+ patch, idk it even existed) but not these animations.

I don't know what you mean.
I had no idea something somewhere has means to ask NPC to choke another NPC.
Is that supposed to be a Defeat thing, or are you talking about some specific SL animations?
In any case... i haven't got to testing anything further beyond the Defeat itself, so the answer to your questions is definitely: Nope, no idea.

Posted
40 minutes ago, Roggvir said:

I don't know what you mean.
I had no idea something somewhere has means to ask NPC to choke another NPC.
Is that supposed to be a Defeat thing, or are you talking about some specific SL animations?
In any case... i haven't got to testing anything further beyond the Defeat itself, so the answer to your questions is definitely: Nope, no idea.

 

In defeat, you have a set of keys that allow you to perform actions.

By default the action key is G. when you target an NPC and hit G, your character will try to sneak behind, choke them -> then they are defeated. 

You can also use shift + G to select one of your followers -> then shift + G the target -> the target is choked and defeated by your follower.

 

This worked fine for me in standard SL. 

But it doesn't work since i switched to SLP+. It's a bit sad because it was the main feature I liked with defeat = ask your npcs to perform silent takedowns on enemies, it was super immersive.

 

I double checked my MO2 and I do have the P+ patch you mentioned installed, actually.

 

So my intuition for your situation would be that you are trying to use Bane instead of standard Defeat, sorry I don't have any other suggestions

Posted
22 minutes ago, Fraying9981 said:

By default the action key is G. when you target an NPC and hit G, your character will try to sneak behind, choke them -> then they are defeated. 

You can also use shift + G to select one of your followers -> then shift + G the target -> the target is choked and defeated by your follower.

Aha. I do not use the "player aggressor" option, so i wouldn't know.

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