Guest Posted May 9, 2025 Posted May 9, 2025 14 hours ago, Bane Master said: I haven't made any changes to the Event system in the patch and have seen no other reports of this so I suspect it's a configuration issue. You were right!! when I set "no transition" to "all down" It works both creatures and human npcs
nos.eea Posted May 10, 2025 Posted May 10, 2025 fnis keeps telling me that this version of defeat is incompatable and vortex is telling me that the .bsa file has something wrong too
safado Posted May 10, 2025 Posted May 10, 2025 (edited) 1 hour ago, nos.eea said: fnis keeps telling me that this version of defeat is incompatable and vortex is telling me that the .bsa file has something wrong too This version? You are in the SkyrimLE forums, by default the version is for that Skyrim unless stated otherwise. If the BSA is incompatible, your game goes caput CTD. What about that version? Is that the one you mean by this? Is actually the best version and the one with in the name SSE is for SkyrimSE\AE. Remove the wrong version before installing this or that, better to use an untainted save or clean it with a purge from reSaver. Edited May 10, 2025 by safado
2hupedia Posted May 12, 2025 Posted May 12, 2025 (edited) Is there a way to make female rapists act as males? I run Schlongs of Skyrim for all female enemies, but they only use lesbian defeat animations. Is there a certain way I'm supposed to set up sexlab and Defeat to allow my female PC to get plowed by futas? If so can someone give me a screenshot of the correct settings? I did get it to work by just going into sexlab and setting the bandit as a male but that's tedious and there has to be a better way for it to treat all aggressors as males. Update: Nevermind, anyone else having this issue, an easy fix is downloading the Gender Bender mod. It'll detect SOS and then adjust the gender on its own if the character has a schlong. Edited May 12, 2025 by 2hupedia
Animnis Posted May 12, 2025 Posted May 12, 2025 Does Bane version works with Sexlab P+? cant get creatures to assault the player, but with matchmaker it does play the animation
danna233 Posted May 19, 2025 Posted May 19, 2025 I have a problem. It seems the mod does not see disabled creatures and uses them. The point is that I do not have creatures installed and accordingly I removed them all in the tab where their list is. But the mod still caused a scene with a follower. The follower was knocked out after the fight and my summoned fire atronach attacked him. The scene naturally did not start, but the follower was naked and they stood there for some time. I continued playing further, already forgot about this scene and then when my character initiated sex with this follower the scene moved to the location where he did not have a scene with the atronach. That is, the script broke and my game too.
stalian Posted May 28, 2025 Posted May 28, 2025 I just downloaded SL Defeat SSE.7z and it shows up in FNIS and in the MCM. so I see a bandit and mark them with G and sheath my weapon. then I sneak up behind them and press G again but all it does is go to 3rd person and nothing else happens. the bandit does not get "knocked out". am I doing something wrong?
yosshy777 Posted May 29, 2025 Posted May 29, 2025 20 hours ago, stalian said: SL Defeat SSE.7zをダウンロードしたところ、FNISとMCMに表示されました。盗賊を見つけたのでGでマークし、武器を鞘に収めました。その後、背後に忍び寄り、もう一度Gを押しましたが、三人称視点に切り替わるだけで、何も起こりません。盗賊は「ノックアウト」されません。何か間違っているのでしょうか? Many people experience the same thing you do, but no one knows how to fix it It's something you can't do, and you might as well give up
stalian Posted May 29, 2025 Posted May 29, 2025 ok thanks. it works if you attack them, then hit G and hit them again but not in stealth mode.
Phoenix Fire18 Posted June 1, 2025 Posted June 1, 2025 im not seeing a "rob" option in any of the menus. I can open inventory but this only allows for gold and money, not shield and armour. Which is annoying because it means i cant loot NPC's armour, plus any time i change the device, their armour is reequipped even if i undressed them. Anyone know whats going on?
leonweon1221 Posted June 2, 2025 Posted June 2, 2025 everything except sleeping works, not sure why? i have every requirement
PettankoPaizuri Posted June 8, 2025 Posted June 8, 2025 Ugh im having hella annoying issue with all these "defeat" mods. No matter if i turn on the settings of either of SE versions of Defeat that makes it so my followers surrender they never do it, never get raped either the time they do get hit down. I use Nethers followers framework, but tried to disable it and only having 1 follower but still same issue. Noticed same problems on "Simple Defeat" and "Naked Defeat". Can't read about anyone else having these specific issues and after hours of troubleshooting im at a loss what is causing this :') Only time it works is when surrendering mid fight, but otherwise nope.
DonQuiWho Posted June 16, 2025 Posted June 16, 2025 On 6/8/2025 at 5:54 PM, PettankoPaizuri said: Ugh im having hella annoying issue with all these "defeat" mods. No matter if i turn on the settings of either of SE versions of Defeat that makes it so my followers surrender they never do it, never get raped either the time they do get hit down. I use Nethers followers framework, but tried to disable it and only having 1 follower but still same issue. Noticed same problems on "Simple Defeat" and "Naked Defeat". Can't read about anyone else having these specific issues and after hours of troubleshooting im at a loss what is causing this :') Only time it works is when surrendering mid fight, but otherwise nope. Are you using Bane Naster's version? If not, search this thread for it and it might solve your problems
Hex Bolt Posted June 16, 2025 Posted June 16, 2025 Since it hasn't been linked for several pages now, Bane Master's version of SexLab Defeat is here. 6
PippinTom Posted June 17, 2025 Posted June 17, 2025 Seriously - I still have no idea why Bane Masters version cannot have its own mod proper page and thread - it simply deserves it. Especially considering that we are parasitizing LE thread, not even in SE port one. I'm not convinced by arguments provided so far, like "I have no time to provide support" and such - it's not mandatory. 1
DonQuiWho Posted June 17, 2025 Posted June 17, 2025 7 hours ago, PippinTom said: Seriously - I still have no idea why Bane Masters version cannot have its own mod proper page and thread - it simply deserves it. Especially considering that we are parasitizing LE thread, not even in SE port one. I'm not convinced by arguments provided so far, like "I have no time to provide support" and such - it's not mandatory. I get the frustration, but if I was Bane, I'd probably not be too keen to do a full blown entry into the World of Hell that surrounds the main 'Defeat' mods and all their variants and cross-over issues DQW 2
Bane Master Posted June 17, 2025 Posted June 17, 2025 7 hours ago, PippinTom said: Seriously - I still have no idea why Bane Masters version cannot have its own mod proper page and thread - it simply deserves it. Especially considering that we are parasitizing LE thread, not even in SE port one. I'm not convinced by arguments provided so far, like "I have no time to provide support" and such - it's not mandatory. Feel free to create a page and put the latest version up if you have the time and inclination to maintain the thread. 1
PippinTom Posted June 17, 2025 Posted June 17, 2025 18 minutes ago, Bane Master said: Feel free to create a page and put the latest version up if you have the time and inclination to maintain the thread. But... you don't have to maintain anything. Lots of folks just create a page and "forget" about it, for any reasons. Anyway, if you are serious about letting someone else do it for your mod - I may as well do it, just not under my account - to avoid confusion about copyrights I'll create new shell account solely for that purpose - that way NOONE will be accountable for anything ; ) 3
DonQuiWho Posted June 18, 2025 Posted June 18, 2025 23 hours ago, PippinTom said: But... you don't have to maintain anything. Lots of folks just create a page and "forget" about it, for any reasons. Anyway, if you are serious about letting someone else do it for your mod - I may as well do it, just not under my account - to avoid confusion about copyrights I'll create new shell account solely for that purpose - that way NOONE will be accountable for anything ; ) Have some Crypto Meme Medals! 😉 DQW 🎖️🏅🥇🥈🥉
serph90 Posted June 19, 2025 Posted June 19, 2025 Ehy, I'm using the bane version of the mod. When enemies equip devious devices on me, my char just stands there and the bandits don't do anything. I should I get out of there?
safado Posted June 20, 2025 Posted June 20, 2025 11 hours ago, theprof90 said: Ehy, I'm using the bane version of the mod. When enemies equip devious devices on me, my char just stands there and the bandits don't do anything. I should I get out of there? Spoiler
Rosame89 Posted June 22, 2025 Posted June 22, 2025 Anybody else having an issue with the dialogue either showing up as squares or random gibbish and symbols? I've tried using tofu detective ect and I can't seem to get the dialogue to show up right.
safado Posted June 22, 2025 Posted June 22, 2025 (edited) 38 minutes ago, Rosame89 said: Anybody else having an issue with the dialogue either showing up as squares or random gibbish and symbols? I've tried using tofu detective ect and I can't seem to get the dialogue to show up right. Did you install Cyrillic or Asian language mods in an English or European language game? Why did you do that, did you hate your life? 🤪 Because that what will happen if the font does not support Unicode or the mod language, like most of them. The game engine does not support true Unicode, but it is UTF-8 plus Windows-1252 as fallback to evade CTD. Try a quasi-Unicode font, and try to guess what language is shown (Google Translate using camera can help). You may need a different font if the language is not included. I think Korean is not included. If it is Korean, maybe you install the wrong version of Factoryclose mods, my guess of course. Maybe you are using Factoryclose SL-Defeat-BAka Korean plugin version instead of English, in that case you likely are in the wrong forum. If you get dollar symbols, it means the mod's MCM interface location\translation files do not have a file for your currently assigned game language. By the way serif means tail, so the font have some adornment at the end of letters, sans-serif is no tail, like Arial font. If you do not know, choose Arial. The chinesse will show as squares without unicode game font. This one is Arial. Spoiler Edited June 22, 2025 by safado
McRutt Posted June 23, 2025 Posted June 23, 2025 Okay, let me be the first to say "Thanks" to those who yammered for the updated Defeat to be uploaded to it's own page. I wouldn't have seen it otherwise. I am wrestling with a 992 mod list at the moment which includes trying to get SL Survival and Slaverun operational at least to my own parameters. If this version of defeat provides even slightly greater functionality overall I will be very happy. As such, is anyone able to tell me if this version works better than the Baka patch version? Do I lose functionality in any way by switching over?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now