Jump to content

Recommended Posts

Posted

Not sure if this has been said before, but I run into 1 single issue with Defeat (other than the late arrival of the key listings to get out of being defeated until after the bar is finished), is any rape done by the player or to the player/followers, by Defeat itself, won't start until I put the console up, then I see the animation load information start and when I see the name for the animation about to play, I go back out of the console and it works as expected (unless the player or npc gets stuck in the air, then they don't animate, but that is a Sexlab thing, not Defeat).

 

Now before anyone says anything, Sexlab Werewolves lets you rape, I do that and it is instant, all the time, every time.  Defeat, have to always open the console or it sits there forever, then when the notice of animation starting shows up, I can close the console, but not before.

 

GuruSR.

Posted
On 9/21/2019 at 10:19 PM, HexBolt8 said:

Under Animation Settings.  However, I always leave the option checked and I have not had any problems.  Unless your scenes are getting stuck with the actors never able to reach each other, you might want to just leave it checked. 

You must be completely out of combat for the rape option to be available.  If the option is there, you click it, and sex does not start, check the settings in Defeat on the Animation Settings page.  Find the "SexLab scenes settings" section and click to select "Player/follower aggressor".  If there are too many restrictions, SexLab might not be able to find an aggressive animation to play.  Check SexLab animation settings as well. 

Nah,I got it. My bad. I pressed Install in SexLab and waited beeing idle very short time. After sexlab FULLY installed,I disabled teleporting in SexLab MCM and now everything runs smoothly.

Although,Thanks for answering :3

Posted
On 9/21/2019 at 11:55 PM, GuruSR said:

Not sure if this has been said before, but I run into 1 single issue with Defeat (other than the late arrival of the key listings to get out of being defeated until after the bar is finished), is any rape done by the player or to the player/followers, by Defeat itself, won't start until I put the console up, then I see the animation load information start and when I see the name for the animation about to play, I go back out of the console and it works as expected (unless the player or npc gets stuck in the air, then they don't animate, but that is a Sexlab thing, not Defeat).

 

Now before anyone says anything, Sexlab Werewolves lets you rape, I do that and it is instant, all the time, every time.  Defeat, have to always open the console or it sits there forever, then when the notice of animation starting shows up, I can close the console, but not before.

 

GuruSR.

That look  like you need to Rebuild the SexLab Animation Registry On SexLab's Rebuild & Clean MCM page,

Posted

Hello fellas,

I cant see any solution to this (goggle aint helping) but my problem is:

 

FemDom animations work perfectly fine when I get assaulted by female,but my female followers are somewhat considered as MALES (Female followers are the same gender as the player by default,thanks bethesda),but the Sexlab tells that every my female follower is a "female"

 

So my problem is - femdom AND ONLY femdom animations,when my female follower assaults someone, aint working. Male victim and Female follower assaulter just get stuck in eachother.

When other animations are playing,and female follower takes a role of male with dildo,I can just press the button to swap roles, but in femdom,it aint helping.

 

So is there any mod/setting that makes your female followers as an actual FEMALE npc?

 

Havent found any aolution in google.

Thanks in advance.

Posted

I have this issue when the PC drops down and you get the bar to fill it up but you only have like few secs and then the bar disappears and you lose the player and camera control totally. Also you start hearing the humming sound effect or something like that. If you wait like one to two minutes it resets.

Posted

Hello,

Is it okay if i give an idea that i have for a feature for this mod, in case it's still worked on or if anyone wanted to make an add-on?

 

Supprise attack:

When attacked, if the player fails to raise their hands (ready weapon) before taking the first hit, there is a chance that they will be knocked down immedietly ("player as victim" scenario).

Posted

This issue not about this mod i just want help 

My mcm is empty after i remove a mod i try mcm console command too but didnt help 

I start a new game and my mcm menu is showing but just for this new save

Please some one help me

Posted
3 hours ago, Sam19823 said:

This issue not about this mod i just want help 

My mcm is empty after i remove a mod i try mcm console command too but didnt help 

I start a new game and my mcm menu is showing but just for this new save

Please some one help me

Then ask your question in the right place, not some random mod discussion.  Skyrim Technical Support has what you're looking for. 

Posted
On 8/31/2019 at 4:56 PM, WaxenFigure said:

It's an option in the MCM menu, NPC vs NPC tab, turn off the "Last Enemy" checkbox.

 

Hey, been away for about a year, rebuilding Skyrim (omg the pain).  But wondering, was that ever fixed so it was more reliable? I remember asking for a fix way back (but Goubo mentioned he stoppoed work on the mod) because often you'd get a 'cant' find player' or something to that effect message and no animation would start.

Somehow when selecting the characters for the animations, it couldn't find your partner for some reason.  It used to work a treat, but got unreliable after the custom animation list and slaver stuff additions.

 

Used to be a big thing I did as a thief.  I'd get my companion to keep the enemy 'busy' as it were, while I looted the chests. :).  Was pretty funny with the stomach inflation and dialog mods. :).

So I know it's not in the official last version, but wondering if there was any unofficial patch made (not looking forward to searching 200+ pages heh).  Thanks.

Posted
8 minutes ago, tontoman said:

 

Hey, been away for about a year, rebuilding Skyrim (omg the pain).  But wondering, was that ever fixed so it was more reliable? I remember asking for a fix way back (but Goubo mentioned he stoppoed work on the mod) because often you'd get a 'cant' find player' or something to that effect message and no animation would start.

Somehow when selecting the characters for the animations, it couldn't find your partner for some reason.  It used to work a treat, but got unreliable after the custom animation list and slaver stuff additions.

 

Used to be a big thing I did as a thief.  I'd get my companion to keep the enemy 'busy' as it were, while I looted the chests. :).  Was pretty funny with the stomach inflation and dialog mods. :).

So I know it's not in the official last version, but wondering if there was any unofficial patch made (not looking forward to searching 200+ pages heh).  Thanks.

Yes, there are some patches.

 

 

  
And

 

Which if I recall is supposed to include the fix in the first patch but since the person who made that patch deleted all his messages and profile it's hard to remember what all the changes were.

Posted

Trying to make this work nice but so far a have an annoying issue. I get to bleed out from death alternative and from there i trigger the defeat mod. But the enemy npcs instead of starting the scene, keep going aggro at deers, foxes or what ever is near. Any way to make the npcs that defeated you not go aggro for no reason to any other npcs?

Posted
On 9/30/2019 at 12:34 PM, Gimlord said:

Trying to make this work nice but so far a have an annoying issue. I get to bleed out from death alternative and from there i trigger the defeat mod. But the enemy npcs instead of starting the scene, keep going aggro at deers, foxes or what ever is near. Any way to make the npcs that defeated you not go aggro for no reason to any other npcs?

no, that's just what they do in Skyrim. use the opportunity to try to get your breath back so you can run. otherwise, they'll come back for you once they're slaughtered the dangerous bunnies.

Guest AthenaESIV
Posted

Could anyone break down what those patches above do if they can recall?

 

Interested but Defeat works pretty good for me now and see no need to try them unless they add new features.

 

Thanks!

Posted
41 minutes ago, AthenaESIV said:

Could anyone break down what those patches above do if they can recall?

 

Interested but Defeat works pretty good for me now and see no need to try them unless they add new features.

 

Thanks!

oh, yeah. don't touch it if it's working for you.

Posted
1 hour ago, shiagwen said:

Left for dead no controls. anybody knows why ?

try ~enableplayercontrol

or use the default cleanup key for defeat and try ragdolling.

or use the debug options from DA to enable controls

Finally - if you hit the hotkey to go solo (many mods use it) that will sometimes clean up the mess.

Posted
1 hour ago, sexcapades said:

try ~enableplayercontrol

or use the default cleanup key for defeat and try ragdolling.

or use the debug options from DA to enable controls

Finally - if you hit the hotkey to go solo (many mods use it) that will sometimes clean up the mess.

thank you for answering

i notice the console command for next time

i tried clean up,  mo effect

DA not installed

which hotkey to go solo do you mean ?

 

contols wokred well after leftr for dead from that little bandit camp hill up from riverwood. lost controls happened from the dungeon with the draugr the golden claw and the dragonstone. (no english game).

however, if that lost control happens more often, left for dead will be disabled.

Posted
4 hours ago, Charlie8703 said:

Defeat shows up in MCM but every tab has 'disabled' as the only thing there

Just click the Mod Status on the General Settings page, where the help text says "Uninstall/Install".

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...