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Posted

looking at the scripts it looks like some can be reduced, Eg:

Defe_TIF__0313FD9A

defe_TIF__0313FD9B

defe_TIF__031428B6

are the same and can be replaced with one script.

 

the same goes for

defe_TIF__030DBB75

Defe_TIF__030DF6D5

Defe_TIF__030DF6D6

defe_TIF__030E2208

and a few others.

 

but apart from that things are too complicated for me to understand.

Posted
19 minutes ago, MadMansGun said:

looking at the scripts it looks like some can be reduced, Eg:

Defe_TIF__0313FD9A

defe_TIF__0313FD9B

defe_TIF__031428B6

are the same and can be replaced with one script.

 

the same goes for

defe_TIF__030DBB75

Defe_TIF__030DF6D5

Defe_TIF__030DF6D6

defe_TIF__030E2208

and a few others.

 

but apart from that things are too complicated for me.

That is already too complicated for me.  I know nothing about scripts other than the general principle of what they are.

Posted

so just installed this mod and FNIS says that this file is not SE compatible, does anyone know where i can get an up to date SE verion of this mod?

 

Posted
On 8/9/2019 at 7:33 AM, thelordofroses said:

figured id ask here instead of starting a new topic as this mod would primarily be used. anyone know of any good complimentary mods for defeat that cause more NPC vs NPC combat of various forms ( not just patrols) only ever seem to see either stormcloak x thalmor  out in the wild. 

  https://www.nexusmods.com/skyrim/mods/73315

 

This mod will provide a lot more activity on the roads and off of them.  It can also add a lot more NPCs to towns.

 

 

Posted
4 hours ago, Sydney said:

Which is the currently recommended version?

Is is better with or without DA?

IMO DA is an anthill full of bugs.  Best to use without it.

 

Note that my opinion was from a version of DA from some time back and it may or may not have been fixed.

Posted

So my Defeat stopped playing post assault animations. The lying on the ground waiting for next round, and sitting on the ground post assault animations don't play and character just stands on a spot instead using the usual standing idle animation. Also, cover animation when running away isn't applied. What might be the issue, or how to debug it?

 

Edit:

 

It has to be something with my save, since this doesnt happen in a new game. Starting over is not an option thought, I'm pretty far and dont want to loose like 10 hours of my time :(

 

The source of the problem might be when I did some mod uninstalling and maybe clicked on too many "remove useless stuff" buttons in SaveTool, and it might have removed something defeat related. Not sure. Everything else is working just fine.

 

I've tried clicking on clean/restart buttons in both Defeat and ZaZ, didnt help.

Than I've tried using SaveTool to clean everything Defeat and ZaZ related and let them reinitialize. Still the exact same problem - everything is working, just the lying, sitting, and cover animations are not applied. Interesting thing is the surrender animation by pressing K works fine.

 

Does anyone have any idea what other steps could be taken to potentially fix this issue?

Posted

So a quick question.

 

I know you can have your follower rape tied up NPC's using this mod, but is this option only for humanoid followers or can animal followers do it too? Such as, say you have a dog (like Meeko for example) following you. Could you have the dog rape your captive like a human follower could?

Posted
On 8/13/2019 at 7:30 PM, MadMansGun said:

looking at the scripts it looks like some can be reduced, Eg:

here's the full list, 33 scripts could be reduced down to 13 with some carefully done xedit work:

Spoiler

 

Defe_TIF__030CE3B5
Defe_TIF__030CE3B6


Defe_TIF__0313FD9A
defe_TIF__0313FD9B
defe_TIF__031428B6


defe_TIF__030DBB75
Defe_TIF__030DF6D5
Defe_TIF__030DF6D6
defe_TIF__030E2208


defe_tif__030d0eea
defe_tif__030e1739


defe_TIF__03144E87
defe_TIF__031443BA


Defe_TIF__030DEC06
Defe_TIF__030DF6D7


defe_tif__030d2482
defe_tif__030db0a6


defe_TIF__0311511A
defe_TIF__03115111
defe_TIF__03115112


defe_TIF__03144E94
defe_TIF__031443B9


defe_tif__030d6529
defe_tif__030e1c9f


defe_TIF__0311510F
defe_TIF__03115119


defe_tif__030d1f1c
defe_tif__030d041c
defe_tif__030d0419
defe_tif__030dd110


defe_TIF__031428B6
Defe_TIF__0313FD9A
defe_TIF__0313FD9B

 

but do note that this is looking at the Russian edited version so i don't know if these scripts are the same in the original.

Posted

Hi I have a problem with the mod. WHen the animation end my charatcer stay stuck on the ground and i can't jump move or doing anything else (except opening my inventory) can you help me?

Posted
2 hours ago, Argeltalle said:

Hi I have a problem with the mod. WHen the animation end my charatcer stay stuck on the ground and i can't jump move or doing anything else (except opening my inventory) can you help me?

By default, the setting on the Player Post-Assault page for the outcome (if no special event is triggered) is Trauma.  You can check your spell effects to see what might be affecting you.  You should be able to move in a short while.  There's another setting, Can't Move Between Turns, on the Player As Victim page.  It's possible that the game thinks there's another attacker waiting to take a turn with you.  Conceivably that could get bugged if an attacker ran away or died after the sexual assault began. 

Posted

I have a weird issue with Defeat that cropped up recently.

After the sex scene, the PC usually lays on the ground and it plays an animation of that.

But for all my new saves, the PC just stands straight up and the animation doesn't play, but the scene proceeds as normal.

Has anyone else encountered this bug? My old saves work just fine and the ground animation plays as it should. 

Posted
9 hours ago, rickyking01 said:

how do i get my follower to get assaulted when theyre downed but im still in combat?

As far as I know, you can't.  The assault begins when your entire party is defeated (if you chose the All Down option) or when the PC is defeated.

See WaxenFigure's answer below.

Posted
3 hours ago, rickyking01 said:

hey how do i get my follower to get assaulted when theyre downed but im still in combat?
thanks

It's an option in the MCM menu, NPC vs NPC tab, turn off the "Last Enemy" checkbox.

Posted

Coming back to installing my lewd mods, and I can't seem to get Defeat to appear in the MCM. I thought it was a conflict with VioLens, so I placed it beneath it in the install (MO2), but still nothing. Then I removed VioLens and I still can't seem to get Defeat to show in the MCM.

 

Load order under spoiler tag. Any help is appreciated.

 

Edited to add that I'm using the SexLab 1.63b Framework and SKSE 2.0.15. 

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccbgssse037-curios.esl
UHDAP - en0.esp
UHDAP - en1.esp
UHDAP - en2.esp
UHDAP - en3.esp
UHDAP - en4.esp
UHDAP - MusicHQ.esp
Unofficial Skyrim Special Edition Patch.esp
MajesticMountains_Landscape.esm
Skyrim Project Optimization - Full Version.esm
FISS.esp
Campfire.esm
Gray Fox Cowl.esm
DynDOLOD.esm
SexLab.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
Blowing in the Wind SSE.esp
SMIM-SE-Merged-All.esp
Blowing in the Wind - SMIM Merged All Patch SSE.esp
LSFX-SSE-Audiosettings.esp
ImprovedHearthfireLighting.esp
EnhancedLightsandFX.esp
Audio Overhaul Skyrim.esp
Immersive Sounds - Compendium.esp
Audio Overhaul Skyrim - Immersive Sounds Patch.esp
SkyUI_SE.esp
Cutting Room Floor.esp
TrueStormsSE.esp
Obsidian Weathers.esp
MajesticMountains_Moss.esp
Book Covers Skyrim.esp
SRG Enhanced Trees Activator.esp
Cloaks.esp
fallentreebridgesSSE.esp
EmbersHD.esp
iNeed.esp
Gildergreen Regrown.esp
Bent Pines.esp
Verdant - A Skyrim Grass Plugin SSE Version.esp
Landscape Fixes For Grass Mods.esp
DeadlySpellImpacts.esp
Qw_DeadlySpellImpacts_AOS Patch.esp
Qw_DeadlySpellImpacts_ISC Patch.esp
ELFX - NoBreezehome.esp
BetterQuestObjectives.esp
BetterQuestObjectives - BCS Patch.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
dD - Enhanced Blood Main.esp
dD-Larger Splatter Size.esp
dD-Medium Script Range.esp
Guard Dialogue Overhaul.esp
aMidianBorn_ContentAddon.esp
Qw_BookCoversSkyrim_CRF Patch.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
Qw_ISC_CRF Patch.esp
RaceMenu.esp
RaceMenuPlugin.esp
GoOnAhead.esp
Better Dynamic Snow.esp
Snazzy Furniture and Clutter Overhaul.esp
Eli_Breezehome.esp
OpulentThievesGuild.esp
Summermyst - Enchantments of Skyrim.esp
Book of UUNP Iron And Steel.esp
OBIS SE.esp
Inns and Taverns.esp
MajesticMountains.esp
Better Dynamic Ash.esp
BlendedRoads.esp
Audio Overhaul Skyrim - Enhanced Blood Patch.esp
ISC Enhanced Blood Patch.esp
50 More Perk Points.esp
True Scholar.esp
GIST soul trap.esp
CT_AskToShowRoom.esp
Don'tTalkWithYourMouthFull.esp
Bad Service.esp
breezehomenoreq.esp
LessDragons10.esp
Dragon Stalking Fix.esp
fastermining6-3.esp
HornsAreForever.esp
No NPC Greetings.esp
Point The Way.esp
RelightingSkyrim-FULL.esp
SexLab_Solutions.esp
Particle Patch for ENB SSE.esp
AMatterOfTime.esp
SkyHUD.esp
WM_WidgetMod.esp
AHZmoreHUD.esp
IcePenguinWorldMap.esp
Gray Fox Flora Overhaul.esp
Gray Cowl Footprints.esp
Gray Cowl of Nocturnal - Delayed Start.esp
Gray Cowl of Nocturnal - iNeed Patch.esp
Dawnguard - HoV Req.esp
Less Tedious Thieves Guild.esp
BarenziahQuestMarkers.esp
mintylightningmod.esp
WondersofWeather.esp
ESFCompanions.esp
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
RUSTIC SOULGEMS - Unsorted - ESL - GIST.esp
SFCO - Breezehome Patch.esp
SFCO - CRF Patch.esp
AK Northern Star Retreat MB.esp
Wintersun - Faiths of Skyrim.esp
Raven Rock - Fix Exit on Horseback.esp
Better Skill and Quest Books Names SE.esp
Inigo.esp
Skysan_ELFX_SMIM_Fix.esp
SFCO - ELFX Patch.esp
AHZBetterDGEntranceSE.esp
UniqueBorderGates-All.esp
Eli_RiverwoodShack.esp
Northern Marsh Bridges SE.esp
Windhelm Lighthouse.esp
nwsFollowerFramework.esp
UniqueBorderGates-All-BetterDGEntrance.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
HoldBorderBanners.esp
BooksOfSkyrim.esp
Map Markers Complete.esp
Equippable Tomes.esp
SexLab Eager NPCs.esp
icebladeofthemonarch.esp
Dawnguard&VolkiharArtifactsQuests.esp
AHZBetterDGEntranceSE-ELFXPatch.esp
OBIS SE Patrols Addon.esp
UniqueBorderGates-All-PointTheWay.esp
Gray Cowl of Nocturnal - Unofficial Patch.esp
SparklesSE.esp
Footprints.esp
ORM-Arvak.esp
WICO - Immersive People.esp
WICO - Immersive Character.esp
WICO - Wild Hunt Gears.esp
The Ordinary Women.esp
Fresh Faces - USSEP.esp
Bijin Warmaidens.esp
Bijin Wives.esp
Bijin NPCs.esp
Brows.esp
KS Hairdo's.esp
Realistic Haircolors.esp
Improved Eyes Skyrim.esp
NB-Scars.esp
XPMSE.esp
FNIS.esp
FNISspells.esp
FNIS_PCEA2.esp
dD-No Spinning Death Animation Merged.esp
Dual Sheath Redux.esp
CrittersAintSnitches.esp
PyP_LE+CRF.esp
GQJ_DG_vampireamuletfix.esp
QuickLight.esp
SJG Quick Light Patch.esp
Northgirl.esp
Unique Uniques.esp
ThaneWeaponsReborn.esp
NordicCooking.esp
Qw_BarenziahQuestMarkers_USSEP Patch.esp
Qw_TheOrdinaryWomen_CRF Patch.esp
know_your_enemy.esp
Andromeda - Unique Standing Stones of Skyrim.esp
InnRoomCosts.esp
TakeNotes.esp
Rebalanced Leveled Lists.esp
UnreadBooksGlow.esp
Serana.esp
Valerica.esp
WestWindAssault.esp
RichMerchantsSkyrim_x10.esp
7Base Remodeled Armor - Replacer.esp
Book of UUNP - Textures.esp
NoBSAIProjectileDodge.esp
Obsidian_TS_Patch_Spectral_WaterFix.esp
Obsidian_TS_Patch_Spectral.esp
Obsidian_TS_AOS_Patch.esp
Aequinoctium Addon for Obsidian.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SLAdventures.esp
DW.esp
Wintersun - CRF Patch.esp
Wintersun - USSEP Patch.esp
12FemaleBrows.esp
SexLabDefeat.esp
Imperious - Races of Skyrim.esp
Ordinator - Perks of Skyrim.esp
Lock_Overhaul.esp
Qw_Ordinator_AOS Patch.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
SFCO - Alternate Start Patch.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
RDO - CRF + USSEP Patch.esp
SFCO - Immersive Citizens Patch.esp
Immersive Horses.esp
Provincial Courier Service.esp
Landscape For Grass Mods -Immersive Citizens PATCH.esp
Landscape For Grass Mods -Provincial Courier PATCH.esp
Relationship Dialogue Overhaul - Immersive Horses Patch.esp
Realistic AI Detection 2 SE Lite.esp
Dual Sheath Redux Patch.esp
NoGrassINCaves.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Needs Mod Patch.esp
RealisticWaterTwo - Watercolor.esp
RealisticWaterTwo - Waves.esp
Dawnguard Map Markers.esp
DynDOLOD.esp
 

 

Posted
10 hours ago, Basszavior said:

When i bashed someone during combat it just killed them, any fix to this?

You didn't say, but I assume that you were trying for a knockdown.  Obviously for that you must mark the target first and its health & stamina must be low enough.  Even then, if the bash does enough damage to kill then the NPC will die.  If your bash is too strong, use an unarmed hit instead. 

Posted
6 hours ago, HexBolt8 said:

You didn't say, but I assume that you were trying for a knockdown.  Obviously for that you must mark the target first and its health & stamina must be low enough.  Even then, if the bash does enough damage to kill then the NPC will die.  If your bash is too strong, use an unarmed hit instead. 

Oh ty, i modified my damage too high i think, so it instantly killed them.

Posted

I'm loving this mod so far!  Though I noticed when I try to talk to an npc to offer or ask for sex, and after I click my dialogue option, the conversation just ends and nothing happens. I'm wondering if anyone else is having this issue and what could be the cause of it. Thanks. 

Posted

I often have the problem that when the player gets knocked out the enemy does nothing. They just continue fighting the follower over and over again. But no rape or anything happens, the struggle bar doesn't show up. Even the Debug function doesn't help. The player stands up but I don't regain control again.

It mostly happens when I get one-hit by draugr or others. They put their weapons away for some seconds but nothing else happens.

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