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Posted
On 7/30/2019 at 4:25 PM, xyzxyz said:

It happend with named enemies too. I leave the cell, come back a day or 2 later and they are gone.

At a certain point they can get lose of there bonds just asking how long do you have the duration of there bindings set too. After that time has elapsed they are freed.

Also if you what to keep them as slaves you might need to use a slavery mod alone side of defeat.

Posted
2 hours ago, jlttsmiley said:

At a certain point they can get lose of there bonds just asking how long do you have the duration of there bindings set too. After that time has elapsed they are freed.

Also if you what to keep them as slaves you might need to use a slavery mod alone side of defeat.

The timer is 48 hours max. I thought permanently bound means forever.

Posted
9 hours ago, xyzxyz said:

The timer is 48 hours max. I thought permanently bound means forever.

This is a simple mod to control capture npcs with a lot of optional dialog , also has a summon feature for lost npcs

Posted
1 minute ago, jlttsmiley said:

This is a simple mod to control capture npcs with a lot of optional dialog , also has a summon feature for lost npcs

Also for special edition happy hunting

 

Posted
On 7/21/2019 at 12:36 AM, HexBolt8 said:

I see that you're relatively new to the forums here (welcome!), but quoting the entire mod description just to ask a question is massive overkill and makes everyone else have scroll down a lot.  You can just click "Reply To This Topic" without quoting anything and ask your question.  As jittsmiley said, you must run FNIS (and register new animations with SexLab) or they won't appear. 

sorry

Posted

I can't seem to get Defeat to install.  I can get it to register in the MCM, but clicking install and backing out of the menu doesn't do anything. I've tried starting a new game with it uninstalled, installing sexlab, then installing Defeat, but I run into the same issue.

 

Before anyone asks, I do have the required mods installed (Sexlab Framework v1.62), SKSE 1.7.3, Skyui, and FNIS),I run FNIS after nearly ever change, and I use LOOT to sort everything after every new mod. I've tried everything I can think to try at this point and don't know what to do.

 

Quote

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
CreatureFramework.esm=1
SexLabAroused.esm=1
Devious Devices - Assets.esm=1
SkyTEST-RealisticAnimals&Predators.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Cutting Room Floor.esp=1
barenziahquestmarkers.esp=1
SkyUI.esp=1
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1
Dead Body Collision.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
FNIS.esp=1
RaceMenuMorphsUUNP.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
The Ordinary Women.esp=1
UUNP Vanilla Outfits.esp=1
WTF Cyborg Bikini Armor.esp=1
UIExtensions.esp=1
SexLabTools.esp=1
MoreNastyCritters.esp=1
HentaiCreatures.esp=1
SexLabMatchMaker.esp=1
Skyrim Immersive Creatures.esp=1
Skyrim Immersive Creatures - DLC2.esp=1
BDIC.esp=1
BDIC SkyTEST Patch.esp=1
DeviouslyHelpless.esp=1
SkyrimBound.esp=1
Deviously Cursed Loot.esp=1
HornyCreatures.esp=1
IcePenguinWorldMapPaper.esp=1
FNISspells.esp=1
KS Hairdos - HDT.esp=1
SexLabDefeat.esp=1
mslDeviousCaptures.esp=1
Alternate Start - Live Another Life.esp=1
Deviously Cursed Loot LAL AddOn.esp=1

 


EDIT: Alright, I SOMEHOW got it working through uninstalling and reinstalling animations.

Posted

When I make a deal with the aggressors after surrendering they accept it but after they raped the follower they rape the player as well. Why? The persuasion dialogue should prevent the player from beeing raped.

This happens always with female players when there are 2 or more enemies. The first accepts to use the follower instead but he others go for the player.

Posted
On 12/19/2016 at 8:04 PM, wishings said:

Okay. I've had this exact problem because defeat for whatever reason wasn't getting them and once I re-registered them it worked just fine. So disable defeat and re-register sexlab in-game. Then re-enable defeat. See if this fixes your problem. It doesn't take very long in game and it fixed this problem for me. If it doesn't then I'd suggest reinstalling defeat with your mod manager. Sometimes the mod managers aren't perfect and shit happens. So try these suggestions first and see if any of them help.

I just wanted to say that I was having this problem just now and your suggestion fixed it. Disabled Defeat, cleaned Sexlab and then reenabled Defeat and it worked. Thank you!

Posted

Hmm i think i got an issue with sexlab or defeat ... in fact, sex does work well, rapes with defeat too, but here's the problem : when I offer someone to a follower with "u see that person there ..." it works well with the follower, even if i have to say it twice because the first time he will only strip^the victim ... but when i add "let me join u" to start a threesome, the follower will only strip the victim, and no matter how many times i'll use the command again, it never happens. The character will only glitch a little bit, as for each sex animation beginning, but then, nothing ... 

(sorry for my english) 

 

suggestions ? :)

Posted

figured id ask here instead of starting a new topic as this mod would primarily be used. anyone know of any good complimentary mods for defeat that cause more NPC vs NPC combat of various forms ( not just patrols) only ever seem to see either stormcloak x thalmor  out in the wild. 

Posted

I dont get this shit anymore...

 

Keybindings cannot be changed, ok...

 

But now I set 100% chance for "Daymol" in Defeat "Player Post Rape" but it just does not trigger. What part of 100% is wrong there? 
It always just ends with Trauma...

 

I got it to trigger once when the chance was even lower at 50% ... But even then I just think Defeat used its own Left for Dead option.

 

Did I miss something when it comes to Defeat + Daymol compatibility? 
I use the Defeat with Banes Fixes. 

 

 

Strip Options:

Weapon: Disabled -> Mod still makes the PC drop the weapons on the floor???! 

 

Posted

 

1 hour ago, Nymra said:

Keybindings cannot be changed, ok...

 

But now I set 100% chance for "Daymol" in Defeat "Player Post Rape" but it just does not trigger. What part of 100% is wrong there? 
It always just ends with Trauma...

 

I got it to trigger once when the chance was even lower at 50% ... But even then I just think Defeat used its own Left for Dead option.

 

Did I miss something when it comes to Defeat + Daymol compatibility? 
I use the Defeat with Banes Fixes. 

I'm not having these problems myself, and keybindings work fine for me, but I'm using the standard Defeat, with no alterations/fixes and without daymoyl.  Seems odd though that any fix would break something as basic as keybindings.  Maybe it's Defeat + daymoyol, but I think other people use those two together.  Maybe save cleaning gone awry?  You shouldn't be having these problems.  I understand your frustration.

Posted
3 minutes ago, HexBolt8 said:

 

I'm not having these problems myself, and keybindings work fine for me, but I'm using the standard Defeat, with no alterations/fixes and without daymoyl.  Seems odd though that any fix would break something as basic as keybindings.  Maybe it's Defeat + daymoyol, but I think other people use those two together.  Maybe save cleaning gone awry?  You shouldn't be having these problems.  I understand your frustration.

The keybind (quick fix keybind set to "0" on keyboard) is not changing whether with daymol or without.

 

Standard Defeat already had problems with keybindings not working correctly when "settings loaded" from MCM. Dunno, I dont recall the correct problem.

 

Defeat also refuses to start simple slavery now... just a f**** mess.

 

Could this be a load order problem? what is the suggested load order of Defeat, Daymol and Simple Slavery? Loot is so stupid in these special cases... :(

Posted

I am having an interesting yet frustrating problem.

 

 After a chaotic fight My follower stopped talking.  I would just get and ellipse (...)  I've tracked the problem down to Defeat.   If it's disabled, she works fine.  If it's enable no dialogue options are available. Tis very strange and I'm wondering if someone might know how to knock them out of it.

 

I'm also running AFT, but it doesn't matter if they are registered with that or not.

 

 

Posted
2 hours ago, Arcticelf said:

After a chaotic fight My follower stopped talking.  I would just get and ellipse (...) 

 

Whenever npc does that, i used the clean function of defeat and usually it will revert back to normal after this

Posted

Hi there is a spelling mistake in the dialogue when you use the "Surrender" key to ask your spouse for sex, they say "Right know? We're not alone dear." I think it's supposed to be "now" instead of "know".

Posted

Hi there is a spelling mistake in the dialogue when you use the "Surrender" key to ask your spouse for sex, they say "Right know? We're not alone dear." I think it's supposed to be "now" instead of "know".

Posted

Why is no one talking about Defeat CTD in animation setting? is it just me? I even used the Fixed version and updated the animation cache multiple times, it doesn't matter it just keeps crashing and no one is help me out.! please help.

Posted
8 minutes ago, SimonRiley1 said:

Why is no one talking about Defeat CTD in animation setting? is it just me? I even used the Fixed version and updated the animation cache multiple times, it doesn't matter it just keeps crashing and no one is help me out.! please help.

I know.  It's super finicky.  (Is that the word?  I'm not sure.)

 

In the end it came down to using very specific keys and patience.  I had to change one thing at a time and save the settings.  it would usually CTD the second time.  It's a massive pain.  Read the instructions very carefully as to which buttons to press.  Just clicking always caused a CTD for me.

Posted
8 minutes ago, Aki K said:

I know.  It's super finicky.  (Is that the word?  I'm not sure.)

 

In the end it came down to using very specific keys and patience.  I had to change one thing at a time and save the settings.  it would usually CTD the second time.  It's a massive pain.  Read the instructions very carefully as to which buttons to press.  Just clicking always caused a CTD for me.

Wish someone would take over this mod and make it good just like it used to be, If i knew how to mod and stuff I would take over and fix it myself.

Posted
16 minutes ago, SimonRiley1 said:

Wish someone would take over this mod and make it good just like it used to be, If i knew how to mod and stuff I would take over and fix it myself.

Yeah.  I've been having some problems myself.  Namely when I bag an NPC, they're gone forever.  Releasing them removes the bag but the NPC just never shows.  Been considering deleting the mod from my setup.  I don't know that I use it enough to justify it weighing on my scripts.

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