Warlock3000 Posted February 7, 2018 Posted February 7, 2018 The fun things the mods can do... Â 1. My vampire character visited Markarth for the first time to get a Dark Brotherhood contract. 2. After snooping around the inn and accepting the contract from a pretty alchemist girl with a shameful lack of common sense in her eyes and words, the nightwalker followed the road up to the castle, and noticed a Vigilant of Stendarr talking to someone about the abandoned house. 3. The Vigilant noticed her too, and saw right through her baggy hooded robes, immediately discerning her vile undead nature. [Requiem faction settings at work, I presume.] 4. Breaking conversation, he charged the vampire. 5. Surprised, she dodged a couple of his attacks, but soon lost her strength in the morning sun, and was quickly brought to her knees by the Vigilant's silver blade. 6. [Defeat kicked in] The guards stepped forth to restore order and stop the armored brute swinging his sword in the street at a helpless lady! 7. Vigilant Tyranus proceeded to methodically exterminate Markarth City Guard. 8. Within a minute he was done, and menacingly walked towards the defeated vampire... 9. ...looked at her, said "Whatever..." and walked away. Â ...BADASS. Totally silly, but badass. 2
beck11 Posted February 7, 2018 Posted February 7, 2018 Does anyone else have issues with creatures assaulting male NPCs despite unchecking the option in Defeat? Wondering is something is wrong on my end or what.
Theguywhowalked Posted February 7, 2018 Posted February 7, 2018 21 hours ago, Airianna said: I read that English is not your native tongue? Go to the file page and read Install Instructions. Use Google Translate to your language. Some words or phrases may not be clear. But that is the problem with translations. Â I do believe that Theguywhowalked is asking how to add it to NMM (Nexus Mod Manager). yes I am also sick
valcon767 Posted February 8, 2018 Posted February 8, 2018 4 hours ago, Theguywhowalked said: yes I am also sick you will have to install it manually, i use MO but did find a link that should help. https://forums.nexusmods.com/index.php?/topic/924182-mods-manually-downloaded-how-to-install-with-nexus-mod-manager/#entry741791 Â
devildog0887 Posted February 8, 2018 Posted February 8, 2018 OK ladies Im new to this so i hope you dont think im a complete knot head. I dl defeat and got it working right, but after about 1 hour when i fast travel or enter any place with a load screen it turns in to a terminal LS that is still moving and playing music. I read through most of the comments and didnt see any mention of this before. HELP PLEASE. Love the mod by the way.
Guest Posted February 8, 2018 Posted February 8, 2018  13 minutes ago, devildog0887 said: OK ladies Im new to this so i hope you dont think im a complete knot head. I dl defeat and got it working right, but after about 1 hour when i fast travel or enter any place with a load screen it turns in to a terminal LS that is still moving and playing music. I read through most of the comments and didnt see any mention of this before. HELP PLEASE. Love the mod by the way.  I can alleviate your worries about this mod and tell you this isn't the culprit for that issue.  I cant remember exactly what causes this but i think it has something to do with bad modding practices meaning you uninstalled mods mid game, updated mods, maybe you changed your papyrus settings, do you have crash fixes installed? Do you use quicksaves or autosaves if you do turn those off.  Have you typed in console "player.unequipall" maybe its an item on you thats causing the issue that isn't in your inventory anymore.  best bet is to google this issue im sure there are answers to this very issue. For instance https://www.loverslab.com/topic/19488-fix-for-infinite-load-screens-and-greatly-decrease-ctds/
Airianna Posted February 8, 2018 Posted February 8, 2018 3 hours ago, devildog0887 said: OK ladies Im new to this so i hope you dont think im a complete knot head. I dl defeat and got it working right, but after about 1 hour when i fast travel or enter any place with a load screen it turns in to a terminal LS that is still moving and playing music. I read through most of the comments and didnt see any mention of this before. HELP PLEASE. Love the mod by the way. There are 2 major limiting factors for Skyrim. Firstly, before I tell what they are, Skyrim is a 32 bit program, that doesn't handle threading too well, if at all, Also, it doesn't like to use multi-cores of a processor, at most it will use 2 cores smooth enough to give it just a little more push, more than that, it doesn't know what to do with and can crash in on it's self if trying to use them.  1) Your system more than meets the minimum for recommended specifications, and the papyrus game engine hits the Unlimited loading screen, Often times caused by too many script heavy mods that are trying to update, and runs out of time while trying to update them, because the limitation is the script engine it's self can't keep up with the system. 2) Your system meets the recommended specs, or just bellow it. The number of mods exceeds the system's capabilities, as it tries to keep up with the game.  Use a save tool and kinda keep an eye on these. When active script counts, and wait offsets are both really high, to the point the save tool complains about active script counts, crashes will be frequent.  MINIMUM: OS: Windows 7/Vista/XP PC (32 or 64 bit) Processor: Dual Core 2.0GHz or equivalent processor Memory: 2GB System RAM Hard Disk Space: 6GB free HDD Space Video Card: Direct X 9.0c compliant video card with 512 MB of RAM Sound: DirectX compatible sound card RECOMMENDED: Processor: Quad-core Intel or AMD CPU Memory: 4GB System RAM Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher) Minimum: allows base game, All DLC + up to 10 light script mods. Can not handle a heavy script mod at all. Recommended: allows bas game all DLC + 60 basic mods with up to 10 heavy script mods included in the list of 60.  My system Stomps both into the ground. Allowing me to have Skyrim run smoothly with about 140 mods, of those, 20 are heavily scripted It's been hell getting it to function well with Windows 10, since an update killed the ability to use ENBoost. *Windows 7 with this setup, was able to run 210 mods* Memory: 32GB System RAM Video Card: Direct X 11 compliant video card with 8 GB of RAM Hard Drive: Solid State Drive 2
Airianna Posted February 8, 2018 Posted February 8, 2018 17 hours ago, beck11 said: Does anyone else have issues with creatures assaulting male NPCs despite unchecking the option in Defeat? Wondering is something is wrong on my end or what. If the creature registers as female, it will still assault the NPC male. If there is not animation to support the female variation of the creature, it will use the male variant animations and appearances. This is not an issue, but a fallback, to prevent the system from crashing. SexLab and creature Framework settings...
Airianna Posted February 8, 2018 Posted February 8, 2018 12 hours ago, Theguywhowalked said: yes I am also sick Step 1, Add the file. Â Â Step 2, Activate the mod, - click on the mod, then click the big green check on left. Â Â Step 3, Adjust in load order, For Defeat, close to the bottom to ensure it's in use. And be sure it is checked in the plugins tab. Â
devildog0887 Posted February 8, 2018 Posted February 8, 2018 7 hours ago, atreyatan said:   I can alleviate your worries about this mod and tell you this isn't the culprit for that issue.  I cant remember exactly what causes this but i think it has something to do with bad modding practices meaning you uninstalled mods mid game, updated mods, maybe you changed your papyrus settings, do you have crash fixes installed? Do you use quicksaves or autosaves if you do turn those off.  Have you typed in console "player.unequipall" maybe its an item on you thats causing the issue that isn't in your inventory anymore.  best bet is to google this issue im sure there are answers to this very issue. For instance https://www.loverslab.com/topic/19488-fix-for-infinite-load-screens-and-greatly-decrease-ctds/ Thank you for responding. I had thought I might have a mod corrupt the original game so I deleted the game and mods. I reloaded everything, started a new game. it was doing the same thing. I didnt know about the auto saves or downloading both of the files. I will try these thank you very much.
devildog0887 Posted February 8, 2018 Posted February 8, 2018 6 hours ago, Airianna said: There are 2 major limiting factors for Skyrim. Firstly, before I tell what they are, Skyrim is a 32 bit program, that doesn't handle threading too well, if at all, Also, it doesn't like to use multi-cores of a processor, at most it will use 2 cores smooth enough to give it just a little more push, more than that, it doesn't know what to do with and can crash in on it's self if trying to use them.  1) Your system more than meets the minimum for recommended specifications, and the papyrus game engine hits the Unlimited loading screen, Often times caused by too many script heavy mods that are trying to update, and runs out of time while trying to update them, because the limitation is the script engine it's self can't keep up with the system. 2) Your system meets the recommended specs, or just bellow it. The number of mods exceeds the system's capabilities, as it tries to keep up with the game.  Use a save tool and kinda keep an eye on these. When active script counts, and wait offsets are both really high, to the point the save tool complains about active script counts, crashes will be frequent.  MINIMUM: OS: Windows 7/Vista/XP PC (32 or 64 bit) Processor: Dual Core 2.0GHz or equivalent processor Memory: 2GB System RAM Hard Disk Space: 6GB free HDD Space Video Card: Direct X 9.0c compliant video card with 512 MB of RAM Sound: DirectX compatible sound card RECOMMENDED: Processor: Quad-core Intel or AMD CPU Memory: 4GB System RAM Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher) Minimum: allows base game, All DLC + up to 10 light script mods. Can not handle a heavy script mod at all. Recommended: allows bas game all DLC + 60 basic mods with up to 10 heavy script mods included in the list of 60.  My system Stomps both into the ground. Allowing me to have Skyrim run smoothly with about 140 mods, of those, 20 are heavily scripted It's been hell getting it to function well with Windows 10, since an update killed the ability to use ENBoost. *Windows 7 with this setup, was able to run 210 mods* Memory: 32GB System RAM Video Card: Direct X 11 compliant video card with 8 GB of RAM Hard Drive: Solid State Drive Thank you for the information 2
devildog0887 Posted February 8, 2018 Posted February 8, 2018 Thank you for this information. I do have your recommended settings. I recently ran into a problem with t.a.w.o.b.a. and found the xp32 had certain settings that conflicted with each other and caused ctd. I will dig into my mods and look at them. thanks again 1
Theguywhowalked Posted February 8, 2018 Posted February 8, 2018 14 hours ago, valcon767 said: you will have to install it manually, i use MO but did find a link that should help. https://forums.nexusmods.com/index.php?/topic/924182-mods-manually-downloaded-how-to-install-with-nexus-mod-manager/#entry741791  Right thanks for the help.
Theguywhowalked Posted February 8, 2018 Posted February 8, 2018 6 hours ago, Airianna said: Step 1, Add the file. Â Â Step 2, Activate the mod, - click on the mod, then click the big green check on left. Â Â Step 3, Adjust in load order, For Defeat, close to the bottom to ensure it's in use. And be sure it is checked in the plugins tab. Â Thank god it worked thanks for the help much appreciated. 1
Wasabi Ice Cream Posted February 8, 2018 Posted February 8, 2018 I've gotten permission from Goubo to share this, so I'll just post it here. Converted SL Defeat for use with SSE, and did some very limited testing, and all went well. For anyone who wants it, I'll attach it below. If there's any issues, please don't complain. I won't fix anything. Enjoy! Â Download: SexLab Defeat v5.3.5 SSE.zip 8
Guest Posted February 8, 2018 Posted February 8, 2018 "limit testing.... i wont fix anything..." Â pass lol..... j/k j/k i don't have SSE anyway^^
Goubo Posted February 8, 2018 Author Posted February 8, 2018 Hello there.  First of all, pleasantly surprised that this thread is still alive, even if I'm guessing 3/4 of it are bug reports or asking for updates haha, on a serious note though, huge thanks for people still helping people that have problems with the mod, you guys rocks!  I've not been active on this forum for a very long time for several reasons, I will spare you the boring stuff cause it's irelevant but just know that for the most part it has to do with a professional retraining (That's what it's called in English right?) and obviously it's very time-consuming.   The Defeat update I planned is quite unachieved and I didn't touch it for several months now and probably won't in the future because I most likely won't find the motivation to invest more of my free time in this mess that is papyrus and CK, plus resuming the work on a program that you left for so long is really hard and you can get lost very fast in your own work, not to mention that Defeat have become quite the spaghetti code even if I tried to clean it up the best I could updates after updates (doesn't mean that it is not working properly as it is), I would do a far better job today if I were to redo it from scratch that's for sure, even if papyrus and ck are VERY limiting there is some nice tools around now that allow modders to use real coding languages.  tl;dr Anyway, that was just for letting you know, not to give you false hopes just assume there will not be more updates for Defeat in the future. Idk maybe I will release something for Fallout 4 since I'm playing the VR version and having actual fun (yes the 60$ mod I know and I agree), even if the papyrus and ck versions for this game are still very limited it's far more bearable to work with imo. I'll try to take a look from time to time at the forum but i've never been very active on it anyway, I don't know, even for myself I am unpredictable. 6
Airianna Posted February 8, 2018 Posted February 8, 2018 36 minutes ago, Goubo said: Hello there.  First of all, pleasantly surprised that this thread is still alive, even if I'm guessing 3/4 of it are bug reports or asking for updates haha, on a serious note though, huge thanks for people still helping people that have problems with the mod, you guys rocks!  I've not been active on this forum for a very long time for several reasons, I will spare you the boring stuff cause it's irelevant but just know that for the most part it has to do with a professional retraining (That's what it's called in English right?) and obviously it's very time-consuming.   The Defeat update I planned is quite unachieved and I didn't touch it for several months now and probably won't in the future because I most likely won't find the motivation to invest more of my free time in this mess that is papyrus and CK, plus resuming the work on a program that you left for so long is really hard and you can get lost very fast in your own work, not to mention that Defeat have become quite the spaghetti code even if I tried to clean it up the best I could updates after updates (doesn't mean that it is not working properly as it is), I would do a far better job today if I were to redo it from scratch that's for sure, even if papyrus and ck are VERY limiting there is some nice tools around now that allow modders to use real coding languages.  tl;dr Anyway, that was just for letting you know, not to give you false hopes just assume there will not be more updates for Defeat in the future. Idk maybe I will release something for Fallout 4 since I'm playing the VR version and having actual fun (yes the 60$ mod I know and I agree), even if the papyrus and ck versions for this game are still very limited it's far more bearable to work with imo. I'll try to take a look from time to time at the forum but i've never been very active on it anyway, I don't know, even for myself I am unpredictable. Been missing you, glad to see you are still kicking. - Gonna leave the update in the air, maybe, but won't get hopes up. - Been looking forward to the stalker addon and few fixes to exclude children, And something to add custom (other) race option for the prostitution fees. I still think they are needed before it's retired hehehe  I didn't enjoy Fallout 4 anywhere near as much as I do Skyrim. Now over 4,000 hours in Skyrim. Defeat has is a very important part of my game. I just don't understand scripting well enough to even offer to continue with repairs.
Guest Posted February 9, 2018 Posted February 9, 2018 I will assume there will be updates and be pleasantly surprised if there are  ... have fun with your retraining Goubo thanks for taking the time to step in and let us know what is going on much appreciated.
ithinkicould.idontknow Posted February 9, 2018 Posted February 9, 2018 so for about three years or so i have been using this mod and hadnt had any major problems but just now i decided to try and have females perform aggressive acts on the pc and i don't know if im just retarded or something but the females never go on with the attack, they just let me go if i submit or if they take me to the auto-submit threshold they just turn around and keep walking, is there like an option that prevents females from attacking or something, since i tried it on creatures and male attackers and it works, but not on females. is there like an option that im oblivious of?
Airianna Posted February 9, 2018 Posted February 9, 2018 2 hours ago, ithinkicould.idontknow said: so for about three years or so i have been using this mod and hadnt had any major problems but just now i decided to try and have females perform aggressive acts on the pc and i don't know if im just retarded or something but the females never go on with the attack, they just let me go if i submit or if they take me to the auto-submit threshold they just turn around and keep walking, is there like an option that prevents females from attacking or something, since i tried it on creatures and male attackers and it works, but not on females. is there like an option that im oblivious of? Double check your gender settings for Player as Victim. Gender preferences should be disabled to ensure the likely hood of F/F interactions. Also, if the females are creature type, double check Creature settings for F/F in related mods. 1
Corsayr Posted February 9, 2018 Posted February 9, 2018 On 2/8/2018 at 1:35 AM, Airianna said: Use a save tool and kinda keep an eye on these. When active script counts, and wait offsets are both really high, to the point the save tool complains about active script counts, crashes will be frequent.  Oh question!!!  What are Update offesets, and how does one fix/avoid them?  I never really seen anyone talk about these before. My game is relatively stable but does crash for reason I can never seem to pin down. After seeing this I checked, and my updateoffsets1 and 2 are MUCH higher than 20 (68 and 88 actually)  Active scripts only 6 so I got that going for me which is nice.  Â
shiagwen Posted February 9, 2018 Posted February 9, 2018 Thanks for my banned times because i told you this several months before.
Airianna Posted February 9, 2018 Posted February 9, 2018 2 hours ago, Corsayr said:  Oh question!!!  What are Update offesets, and how does one fix/avoid them?  I never really seen anyone talk about these before. My game is relatively stable but does crash for reason I can never seem to pin down. After seeing this I checked, and my updateoffsets1 and 2 are MUCH higher than 20 (68 and 88 actually)  Active scripts only 6 so I got that going for me which is nice.   WaitOffsets, are pretty much scripts waiting to trigger. If you can catch total active + the waitoffset, just before a crash, Generally the count is upwards of 250+ and seems like they are all firing at once. To help reduce the chance of them all firing at once, all I do is track down critterspawn, and delete all references to them, and reset havok... Sometimes they have waitoffset, Message Function (not current in this save)... They are the insects that you can catch mostly, and Skyrim kicks them back on, and reloads the Scripts for them as the game starts up again, so it's no loss to remove them, then adds as you run around the wilderness.  Cleaning Havok is simple The idea is to get the papyrus down bellow 6 MB for a smoother game play.   The problem is, when you have to keep removing them to be able to play for a few minutes, only to have to run it again. It would be time to start examining mods, and looking for less resource intense mods. - Recent swap from RND 2.0 to EatingSleepingDrinking has reduced papyrus load by about 300 KB, and was able to keep RND's animal loot portion. Also my active is 2, WaitOffset 1 = 1, UpdateOffsets at 65 (used mostly during loading screens, depending on your settings, this can be as high as 500 witch makes loading screens take a minute or 2 with a regular HD.) With bad scripting, UpdateOffsets can cause the eternal loading screen, sometimes a ctd if it fires when crossing zones in the wilderness, hence spotty crashes, and location is not always the same. Always the same location, no matter what direction you try to approach from, could be a bundle of scripts trying to fire as you get close, one such occurrence is when BeeingFemale overpopulated a town by 1 female, giving birth to... I dunno, over 100 kids? And I tried to enter the town, only to crash repeatedly, till I was able to see the problem and laugh about it. (WaitOffset, Active Scripts, UpdateOffset all were over 800, I managed to save it once only moments before the crash, as it started to lag. There was no way to recover that save... LOL As rapidly as the count went up, I have to estimate a total count of about 5230 at the time of the crash. Zone next to it, was a count of 126 total. *yes I still have BF in my game, it's a requirement for me  *  Problem... No way of knowing what script is for what when clicking on them in the savetool. 2
Akane5689 Posted February 10, 2018 Posted February 10, 2018 YOOOO just downloaded this mod the rape scenes are so bad and clunky I LOVE IT however i got raped by 3 orcs and after it was over i could not move. i tried pressing every key but notheing happened
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