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Posted

Can I ask why this isn't on nexus mods?
I'm asking because the meta file for MO gets queried using a nexus mod id.. so if I want to organise my files, it's not feasible.

Posted

Can I ask why this isn't on nexus mods?

I'm asking because the meta file for MO gets queried using a nexus mod id.. so if I want to organise my files, it's not feasible.

 

It's not on Nexus because of its somewhat explicit and potentially controversial nature. You could instead simply follow the file itself. Then you'll get a message (and email if you want) whenever the mod itself is updated.

Posted

This mod does allow followers to be raped without the played being defeated, right? I've been having trouble making that work (enemies ignore downed followers and keep fighting the PC no matter what), so I'm starting to think I misunderstood its purpose.

 

Or am I thinking of another mod that does that?

Posted

Thanks to passdummy1 for answering my previous question.

 

This next ones are maybe not so simple. Is there a way to get MO to handle third party mods from LL? Like provide a "Remove Mod" button in the dropdown?

Also, is there an easy way to do a clean install of this mod? I have a clean save ready going by the instructions on the main page.

 

Nevermind, I found the appropriate thread.

Posted

Do female rapists only use lesbian animations or can use them the male ones with a strapon too so both kinds are in the animation pool?

Posted

Do female rapists only use lesbian animations or can use them the male ones with a strapon too so both kinds are in the animation pool?

 

In Defeat's MCM, under General Settings, at the bottom left there are settings called General scene options. There you'll find Animation - Female vs Male and Animation - Female vs Female doing what you want :)

Posted

 

Do female rapists only use lesbian animations or can use them the male ones with a strapon too so both kinds are in the animation pool?

 

In Defeat's MCM, under General Settings, at the bottom left there are settings called General scene options. There you'll find Animation - Female vs Male and Animation - Female vs Female doing what you want :)

 

Thanks for the help but if i enable female vs female animations i only get lesbian animations but i want the straight animations on the girls too^^

Posted

 

Thanks for the help but if i enable female vs female animations i only get lesbian animations but i want the straight animations on the girls too^^

 

Yes, exactly :) Might be misleading, but I think you need to disable that setting for women to use normal sex animations on each other.

Posted

 

 

Thanks for the help but if i enable female vs female animations i only get lesbian animations but i want the straight animations on the girls too^^

 

Yes, exactly :) Might be misleading, but I think you need to disable that setting for women to use normal sex animations on each other.

 

Hmm okay well that sucks to switch if on and off all the time but maybe our dear creator of the best rape mod ever could include such a feature in the next version so we can have lesbian and non lesbian animations at the same time ^^

Posted

 

Hmm okay well that sucks to switch if on and off all the time but maybe our dear creator of the best rape mod ever could include such a feature in the next version so we can have lesbian and non lesbian animations at the same time ^^

 

You can have that already friend :) Just a matter of tagging in Sexlab. Disable Female vs Female so normal animations play. Then make sure the lesbian animations are tagged as aggressive in Sexlab's MCM. Even if your female characters have dicks, they'll still use that lesbian animation in an aggressive scenario, if they're tagged as aggressive.

 

All that the Female vs Female setting in Defeat does is force lesbian animations if it's on. If it's off, the normal Sexlab animation pools apply. I'm fairly sure of it anyways.

Posted

ok, so i'm using 5.1.0 and i've been experimenting with how many npcs you can have tied up at a single location; and i have repeated this multiple times. You can't tie up more than a dozen npc's before skyrim freezes and ctds. i've checked it's not a vram issue, or it shouldn't be because i'm running two 970's in SLI and the vram is not being maxed to the 3.5GB limit. I suspect it's probably a script/papyrus issue. Any ideas? I just get a kick on tying up lots and lots of npcs lol and it kinda sucks that I can only capture like six before my game crashes.

Posted

Hello, I'm new to the sexlab and I'm having problems with this mod... Whenever I blackout and go to one of the alternate scenarios, my character is stuck in place and unable to walk.  I can sorta of jump, but very little and can punch, use magic, items, etc... but cannot move.  anyone else getting this or know what's happening?


I don't want to be that guy, but is there another way to DL? LL always says Can't find that on everything now.

 

 

Something I've found is that if LL says that, try right clicking the link and open in a new tab.  Has worked every time for me.

Posted

Too many NPCs in a location will simply crash the game, it has nothing to do with Defeat. Be it CPU, RAM, or game limitation. You can do placeatme command and rack up the NPC count nearby and the game will crash.

Posted

Hey guys, I need help...

 

I have been really pulling my hair out with that submit bug for close to two days now, and I just can't figure it out. I reinstalled the game, used new saves, only the bare minimum of mods, used almost all setting cominations posibble, etc. and still: Sometimes surrender works, most of the time it doesn't. I've reduced my testing to the first two enemies in the Embershard mines (first little dungeon after Helgen), and after they had their own little script running (dialogue), I jump them and try to surrender. They usually just walk away... then they come back after the cool down, and try to kill me, which sometimes results in my character dying and sometimes in a rape scene happening.

 

It worked somewhat better in the 5b3 version, but still... ah, and yea, I use the newest versions of SL, SLA, FINS, SKE, etc., and I also tried using the modified pex file somebody posted in here.

 

I frankly had never that much trouble geting a mod work reliably... ;)

 

EDIT: Is it possible that the mod script gets overruled by NPC AI?

EDIT2: I also noticed thet one of the knockdon parameters' tool tips says it's default value is 30, but it's actually 20 when you install the mod from scratch.

Posted

Never mind, I found it out!

 

It seams the script has such a long delay, that NPCs have enough time to leave area of effect if their AI tells them to do so, essentially breaking the surender before the script even starts... when I tried it on enemies that don't have excessive pathing, it worked.

Posted

 

Not sure, but i think there are some similar creatures in Immersive Creatures mod, and Bad Dog (here on LL) took the time to go through the labourious process of making new models and adding "naughty bits" to the creatures in that mode. Now those creatures are compatible with Defeat (and any other SexLab mod that uses Creatures). You can get his mod here.

 

i know that's not what you're asking for specifically, but Bad Dog's mod is really great ^_^

Posted

I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will.  I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered.  I even have the ZaZ MCM set to override animations as necessary.  I also seem to be missing some options, like a face down bound pose when I try to force pose him.

 

Anyone else getting this?

Posted

 

 

Not sure, but i think there are some similar creatures in Immersive Creatures mod, and Bad Dog (here on LL) took the time to go through the labourious process of making new models and adding "naughty bits" to the creatures in that mode. Now those creatures are compatible with Defeat (and any other SexLab mod that uses Creatures). You can get his mod here.

 

i know that's not what you're asking for specifically, but Bad Dog's mod is really great ^_^

 

 

Great, going to test it rightaway!

 

Posted

 

 

Not sure, but i think there are some similar creatures in Immersive Creatures mod, and Bad Dog (here on LL) took the time to go through the labourious process of making new models and adding "naughty bits" to the creatures in that mode. Now those creatures are compatible with Defeat (and any other SexLab mod that uses Creatures). You can get his mod here.

 

i know that's not what you're asking for specifically, but Bad Dog's mod is really great ^_^

 

as well on this site there is also this  http://www.loverslab.com/files/file/679-skymomod-v12-sex-lab-compatibility-patch/

but does not work well with nude creatures. i believe it's a wip. for momod v12 <---dogtowns newer version (not dtown and ironman)

Posted

hello everyone.

 

i need a little help.

 

i have the Defeat showing in MCM as well as the many other MODS i installed. i have started a new game, no others in the skyrim so first game on newly set up skyrim.

 

On the first use of Defeat via MCM i have to activate/enable it.

 

I hit enable and it says to exit to main menu and wait for the mod to register.

 

i did that and then walked on and did about an hour of the game but no message to say Defeat has registered. i checked MCM and its still asking me to click enable, as if i have never done it at all.

 

Any ideas why defeat MCM is not wanting to enable? other mods working fine, even Aroused Creatures says it found defeat etc. :(

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