WCSC Posted August 2, 2015 Posted August 2, 2015 Anyone interested in helping me and getting paid to do so? Â I don't know much about PC's mainly Mac I just have one for gaming so I'm not familiar with the lingo or of there is something that I should already know before coming into something like this. Â Â Â Maybe this can be done by remote? Â PM me if interested and if you have a paypal account. Â Â
whitedrone Posted August 2, 2015 Posted August 2, 2015 I got everything to load up and installed, all the setting are there in e MCM (Sex Lab & Defeat) With Defeat Enabled/installed. But when the player is near death their just killed. Is there a step I missed to get them to rape? This is happening to me as well. Clean Install. All mods are up to date and organized with Mod Organizer and Loot. This is my load order. FNIS has been updated.    Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm SexLab.esm Schlongs of Skyrim - Core.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Chesko_Frostfall.esp RealisticNeedsandDiseases.esp RND_HearthFires-Patch.esp Drinking Fountains of Skyrim.esp FNISspells.esp SkyUI.esp Purewaters.esp RND_PureWaters-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RND_DrinkingFountains-Patch.esp RND_USKP-Patch.esp TheCoenaculiCBBE.esp KJ Tattoos 4K.esp FishingInSkyrim.esp SexLabDefeat.esp UIExtensions.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp Bashed Patch, 0.esp
RavinBeast Posted August 2, 2015 Posted August 2, 2015 I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OPÂ Â Â Â I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OPÂ Welcome to Skyrim modding, thank you for reading the OP but in this case "everyone" knows that when you add a mod and it crashes the game it's usually because you didn't install a mod that was required by the mod you just added (or a mod that the required mod requires). And that is why it isn't listed as a "fix" on the original post. Â Except of course people new to modding Skyrim don't know that and have to learn what "everyone" knows. Strange how many things we just expect people to know. Â You should be able to check the dependencies list quickly enough and resolve this problem though. Â I Think You Two Are Talking About 2 Different Types Of CTD. Â A CTD Due To Missing Masters Would CTD Directly "After" The Besthesda Logo. Meaning He Wouldn't Even Be Able To Click The Load Game/Start New Game Options In The First Place. Â However The CTD Darkhunter695 Seams To Be Describing Is A CTD Directly "After" The Loading Screen, Which Indicates That Something In The Cell Failed To Initialise Properly. Â @Darkhunter If You Can Post Your Papyrus Logs That Might Help Us Narrow Down What's Wrong (Not Me Since I Don't Have The Tech Level To Comprehend What's In The Logs) But There Are Plenty Who Do Including WaxonFigure. Â Â Hope That Helped Clear Any Confusion.
WaxenFigure Posted August 2, 2015 Posted August 2, 2015 Â I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OPÂ Â Â Â I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OPÂ Welcome to Skyrim modding, thank you for reading the OP but in this case "everyone" knows that when you add a mod and it crashes the game it's usually because you didn't install a mod that was required by the mod you just added (or a mod that the required mod requires). And that is why it isn't listed as a "fix" on the original post. Â Except of course people new to modding Skyrim don't know that and have to learn what "everyone" knows. Strange how many things we just expect people to know. Â You should be able to check the dependencies list quickly enough and resolve this problem though. Â I Think You Two Are Talking About 2 Different Types Of CTD. Â A CTD Due To Missing Masters Would CTD Directly "After" The Besthesda Logo. Meaning He Wouldn't Even Be Able To Click The Load Game/Start New Game Options In The First Place. Â However The CTD Darkhunter695 Seams To Be Describing Is A CTD Directly "After" The Loading Screen, Which Indicates That Something In The Cell Failed To Initialise Properly. Â @Darkhunter If You Can Post Your Papyrus Logs That Might Help Us Narrow Down What's Wrong (Not Me Since I Don't Have The Tech Level To Comprehend What's In The Logs) But There Are Plenty Who Do Including WaxonFigure. Â Â Hope That Helped Clear Any Confusion. Â Oh yes. I was indeed confusing the crash on game start with the crash on game load. Â Crash on game startup is caused by a missing required mod. Â Crash on save game load is caused by a Bethesda never fixed the damned thing bug (some sort of race condition during a save game load where it tries to use resources it hasn't finished loading yet). You can A). Repeatedly load the game over and over and over again and eventually you will get lucky and the internal race condition that causes the crash will occur in a way that will allow the game to load or you can load an earlier save that doesn't crash the game and then load the most recent save. Â It happens on more heavily modded games and is so pervasive a bug that I had entirely forgot about it even though I always save my very first save game from every new character I start and load that save first before loading my current save. Â Before I figured that out I would always try to save in some indoor space because the outdoor spaces caused the bug to happen a lot more often. Â Papyrus log is still useless for that condition.
Saeros Posted August 2, 2015 Posted August 2, 2015 I found some incompatibilities with Death Alternative I try to run Defeat (with Estrus Chaurus+) to impregnate PG and NPC by chaurus after bleedout-rape (no tentacle in this way, just sex).. the PG entering in bleedout state after chaurus bite but is poisoned (the defeat min-wound percentage is set to 10%) and rape scene begin. chaurus bite-poison continue to drop health to 0%.. at minimum healt percentage, Death Alternative intervene and stop the rape animation.. (I think it happens with spiders and any other enemy that drain player health by magic weapons) Â any solution? Â tnks! Â S.
HuntsmanRamsay Posted August 2, 2015 Posted August 2, 2015   I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OP    I can't even play my game with Defeat installed. It just CTD's as soon as I try to load a save / start a new game... Is there a troubleshooting thing somewhere that I can follow? Couldn't see anything in the OP Welcome to Skyrim modding, thank you for reading the OP but in this case "everyone" knows that when you add a mod and it crashes the game it's usually because you didn't install a mod that was required by the mod you just added (or a mod that the required mod requires). And that is why it isn't listed as a "fix" on the original post.  Except of course people new to modding Skyrim don't know that and have to learn what "everyone" knows. Strange how many things we just expect people to know.  You should be able to check the dependencies list quickly enough and resolve this problem though.  I Think You Two Are Talking About 2 Different Types Of CTD. A CTD Due To Missing Masters Would CTD Directly "After" The Besthesda Logo. Meaning He Wouldn't Even Be Able To Click The Load Game/Start New Game Options In The First Place.  However The CTD Darkhunter695 Seams To Be Describing Is A CTD Directly "After" The Loading Screen, Which Indicates That Something In The Cell Failed To Initialise Properly.  @Darkhunter If You Can Post Your Papyrus Logs That Might Help Us Narrow Down What's Wrong (Not Me Since I Don't Have The Tech Level To Comprehend What's In The Logs) But There Are Plenty Who Do Including WaxonFigure.   Hope That Helped Clear Any Confusion.  Oh yes. I was indeed confusing the crash on game start with the crash on game load.  Crash on game startup is caused by a missing required mod.  Crash on save game load is caused by a Bethesda never fixed the damned thing bug (some sort of race condition during a save game load where it tries to use resources it hasn't finished loading yet). You can A). Repeatedly load the game over and over and over again and eventually you will get lucky and the internal race condition that causes the crash will occur in a way that will allow the game to load or you can load an earlier save that doesn't crash the game and then load the most recent save.  It happens on more heavily modded games and is so pervasive a bug that I had entirely forgot about it even though I always save my very first save game from every new character I start and load that save first before loading my current save.  Before I figured that out I would always try to save in some indoor space because the outdoor spaces caused the bug to happen a lot more often.  Papyrus log is still useless for that condition.  Thanks for the help guys, but I managed to fix it myself. Turns out I was installing the wrong file, oopsieÂ
ZipZop Posted August 3, 2015 Posted August 3, 2015 I have a problem that is befuddling me. After having not played for a couple weeks I updated several mods (not Defeat, that was V5.10 and had worked fine until recently) and FNIS (I have the 5.5 fix 1) and started with a new save. Does not matter if I hit the health threshold, stamina threshold or manual surrender; fluff dialogue occurs clothes get stripped, characters stand there, NO ANIMATION OCCURS, player char either does the lay down and wait for the next enemy or stand right back up and get beaten to death. Â Regular Sexlab functions occur without error. Sex initiated by all other mods occur without error. Defeat animations never fire, with either people or critters. I've tried Defeat without the "unofficial" script patch (on page 388 or something), with just the .pex, and with both the .pex and .psc file. I've even uninstalled, clean saved and reloaded and tested with no avail. Befuddled, I am. Â I know the papyrus logs are abnormally large, but it's mostly SexlabNudeCreatures/CreatureFramework/MoreNastyCritters spam that I believe is unavoidable but harmless (correct me if I'm wrong). Â Anyone have any insights into my issue here? I also tried reverting to older versions of the mods I updated (Bathing in Skyrim, sexlab solutions, sexlab aroused redux, college of winterhold requirements, the sex-addon for college requirements) and plain old uninstalling them (clean saving as necessary). Still no joy. What am I doing wrong? Â
SatyrSatyr Posted August 3, 2015 Posted August 3, 2015 Since I use Mod Organizer Defeat doesn´t work anymore. I started a new game and it isn´t possible to enable Defeat - I try, and nothing happens. I would be very happy if someone could help me.
WCSC Posted August 3, 2015 Posted August 3, 2015 So mine mysteriously started working. The Rape takes place but no graphic sex taking place, it looks like their dry humping. Is something else supposed to be installed or is something missing?  Â
fade78 Posted August 3, 2015 Posted August 3, 2015 this mod is not working for me .. all my other mods are working fine except this one. npc vs npc is buggy and happens once but then npc's involved becomed bugged and cant move. among other various glitches. tried the script fix a few pages back but its still bugging out for me. so is this mod currently broken or what? Â
Zervo Posted August 3, 2015 Posted August 3, 2015 Anybody got solution? Whenever I mark someone, even try to interact with them by Action Key, it does take about 30-1 minute to load menu and double this time to actually start animation.
Ganen Posted August 3, 2015 Posted August 3, 2015 not sure this is defeat related but its the only mod I used to trigger gangbang animations so Im posting here hoping someone has or has fixed a similar problem to mine: Â I installed the beta version of the release candidate 1 for sexlab framework 1.6 and started a new game, and am having issues triggering gangbang animations. even if I put 100% chance to trigger a gangbang only ocasionally does it trigger a gangbang animation with human attackers, and never seems to work for any creatures (skeever falmer draugr and riekling) and 2 of the animations from the non sexlab animation pack dont seem to be included in the rotation at all (I set them as agressive) Â anyone else having this issue?
gdfdd Posted August 3, 2015 Posted August 3, 2015 Hey Goubo, with the new RC build of sexlab, defeat still buggy as hell. Time between "rape" pressed and rape start usually more than 20 seconds, and also a new bug that wasn't with previous sexlab versions: if tied npc were raped, he doesn't return to tied pose after, just standing still. Wish you will release stable version one day.
SatyrSatyr Posted August 3, 2015 Posted August 3, 2015 nobody has an idea ? It´s strange, if i install a few other sexlab ,mods, Defeat doesnt load at all, if it loads, i cant enable it... That´s really annoying. Would be thankful for any idea.
ButchDiavolo Posted August 3, 2015 Posted August 3, 2015 Since I use Mod Organizer Defeat doesn´t work anymore. I started a new game and it isn´t possible to enable Defeat - I try, and nothing happens. I would be very happy if someone could help me.  Hmm, I use MO as well and Defeat works just fine. Which version of SexLab do you use? 1.59c or the new 1.60 RC? Let me know and I can perhaps type you through it.  - Moo. Â
SatyrSatyr Posted August 3, 2015 Posted August 3, 2015 Im downloading right now the all new 1.60 version and will come back to you. Many thanks for your answer, I'll hurry
SatyrSatyr Posted August 3, 2015 Posted August 3, 2015 So... Installed the new version and it's the same. Defeat is in my mcm, but I can't enable it. I hit the button... And nothing happens
ButchDiavolo Posted August 3, 2015 Posted August 3, 2015 First of all: the new SexLab 1.60 is a release candidate, which means it is probably not a good idea to use it for a regular play through. So for the time being, go back to the 1.59c version (I hope you made a new MO profile for the 1.60 RC install...)  Anyway, once back to 1.59c, go to a real quiet place, like a players home. Make a hard save (so not a quick save!) and exit the game. In MO, unselect Defeat. Start the save you made, ignoring the "items missing" message and wait for about at least 5 minutes, so scripts and such have time to end. Check to see if Defeat has been removed from the MCM. Make a new hard save. Open the latest save in Save Clean Tool, Tick the "inc forms" box and clean with these options: fixscriptinstances, delete all #, clean other, del. broken activities, advanced (use both options), clean formlists and finally reset havok. Use each option as many times as needed to get a clean result. Save the cleaned file. In MO, reselect Defeat. Now start Skyrim with the cleaned up save and wait. When you get the "1 MCM menu added" message wait 5 more minutes. Don't active Defeat. Make a save again. Now once again load the latest save and then try to activate Defeat.  Hope this helps.  - Moo. Â
SatyrSatyr Posted August 4, 2015 Posted August 4, 2015 thank you a lot for your answer. I dont have a relevant save game. I just want to start the game all fresh. So i reinstalled it on a new pc, installed Mod Organiyer because people wrote it´s way better than nexus mod mananger... Anyway, even with a complete new game, down in the dungeon cell of Start Alternative Live, it doesnt work.  By the way, even if i start a new game its necessary to start a new MO profile? I´m a bit confused.
darkmatter86 Posted August 4, 2015 Posted August 4, 2015 Some how the gangbang animation of the F.Spider and the newly added skeevers' gangbang animations just don't kick in for me (even though i set the multiple chance to the max, the draughs and falmers' ones work fine though). For the F.Spiders, after the 1 on 1, they try the 2 on 1 but fail and turn hostile again. For the skeevers, they don't even try the GB, just plain 1 on 1. I have checked all the animations in sexlab. BTW, the GB animations work fine if i use Matchmaker. Please help me with this.
ButchDiavolo Posted August 4, 2015 Posted August 4, 2015 thank you a lot for your answer. I dont have a relevant save game. I just want to start the game all fresh. So i reinstalled it on a new pc, installed Mod Organiyer because people wrote it´s way better than nexus mod mananger... Anyway, even with a complete new game, down in the dungeon cell of Start Alternative Live, it doesnt work.  By the way, even if i start a new game its necessary to start a new MO profile? I´m a bit confused.  No, you don't have to set up a new MO profile for each new game. The seperate profiles are useful if you want to play Skyrim in different ways. Some people have a MO profile for a female and another for a male PC. In that case you keep them completely seperate. Or, as in my case, I have a profile for a normal playthrough with 1.59c and a seperate one for testing the 1.60 RC version of Sexlab.  As far as MO being better than NMM... I have used both. I think it is just a matter of personal preference. Some people seem very anti-Nexus, which is one reason for not using NMM. I guess the main difference is that NMM installs mods directly into your Skyrim folder, while MO uses a virtual directory system, which keeps your Skyrim games folder clean. But in essence, MO and NMM do the same thing. So if you prefer using NMM, just use that. If you are just starting with using MO, I suggest that you learn as much as you can about how it works and what it does. A good started guide is on S.T.E.P. That will explain in detail what it can and can't do.  As far as Defeat still not working: I unfortunately have no idea why it doesn't work. Something must have gone wrong with the installation then, but it could be many, many things. Even one small step during installation or one missing requirement could cause it to not work properly. Read the Original post again and make sure you have all the requirements, perhaps completely uninstall Defeat and redownload it and try again?  Sorry I can't be more help :-\  - Moo.
Monsieur Monsieur Posted August 4, 2015 Posted August 4, 2015 (edited) Why can't things just work by themselves just for once?  I've installed everything but the FNIS tells me that i'm missing every damn animation ever so that explains why bandits are still the usual bandits, no new text or dialogue, no animation and when i try to toggle the animations through the menu the characters undress and just stand there arms to the side like a bunch of idiots.  I don't know what to do.  edit: Ugh, i did a lot of stuff but i ended up uninstalling everything and installing back, now fnis is working alright but the game crashes after the bethesta logo  what is this i don't even Edited August 4, 2015 by Monsieur Monsieur
FuzzyDuck Posted August 4, 2015 Posted August 4, 2015 Why can't things just work by themselves just for once?  I've installed everything but the FNIS tells me that i'm missing every damn animation ever so that explains why bandits are still the usual bandits, no new text or dialogue, no animation and when i try to toggle the animations through the menu the characters undress and just stand there arms to the side like a bunch of idiots.  I don't know what to do.  edit: Ugh, i did a lot of stuff but i ended up uninstalling everything and installing back, now fnis is working alright but the game crashes after the bethesta logo  what is this i don't even The game crashing after Bes logo is an simptom of some file missing it's master  ;Z  I would suggest you to give like, 2 hours to learn to use Mod Organizer, and reisntall everything thorugh there... It'll warn you if there's any missing masters files =Z  If you're interested in learning Mod Organizer, come here http://wiki.step-project.com/Guide:Mod_Organizer  If you dont like reading (wtf) go here or hereÂ
WCSC Posted August 4, 2015 Posted August 4, 2015 Hopefully someone can answer this  #1 Oddly enough I can get a three some with a MFF, but never MMF  #2  It seems like Defeat will work for a bit then it sort of dies off, even after if I tryt o press K for surrender.  I didn't add anything new but if I go back in time to a previous save where it worked it works fine but then again, after time it just dies again.  #3 Happens with some Bandit factions and not with others?  But can happen if I do something in previous saves, again not adding anything to the system by installation.  #4 I tried to add the SexLab Creatures but ended up uninstalling it. I used NMM to uninstall that mod along with all that it required because the creatures and dogs physical bodies were not visible during the rape scene.   If I start a new game it still says "INstalling SexLab Creatures"  How do I properly uninstall this where NMM did not? Â
SatyrSatyr Posted August 4, 2015 Posted August 4, 2015 Thank you. I'll try to re install it and set it up all new on a different mo profile. But the next days I'm abroad. Oh another question, you seem so skilled Is it possible to have two different enb settings in two different mo profiles? Thank you. I'll try to re install it and set it up all new on a different mo profile. But the next days I'm abroad. Oh another question, you seem so skilled Is it possible to have two different enb settings in two different mo profiles?
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