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Posted

So, playing Defeat with 1.60 and Death Alternative, and was a bit of a funny issue. My female character got defeated by a female forsworn, sex started and despite counting as a rape (my character made the ouch noices) the animation that played was first face femdom with my character on top queening her, followed by Arrok Lesbian. Then I blacked out and despite being outside Markarth (specifically the Dawnguard dwemer ruin for starting Artherial quest) I woke up right outside Riverwood, with all my stuff, nothing stolen. My sword got knocked out of my hand during defeat and was on the ground during the scene, but was back in my inventory when I woke up half a country away, though the Favorites tag had vanished from it. So.... kind of a gentle defeat! I mean I had a quest right near I woke up so I don't mind at all, I'm just checking if this is working as intended or something weird going on? I also have Dangerous Nights that can cause rapes, otherwise no rape related mods, just quest mods and arousal based stuff like Sexlife.

Sounds like she's hoping your character will come back on her own. ;)

Posted

Hi, I am relatively new to using mods on Skyrim V, but I am slowly learning. Recently I added a slew of Sexlab mods and to my surprise I got them all working and stable to boot. I love these mods, they really make the game challenging and quite entertaining. But I am running into a bit of an annoyance; when I see the Sexlab Defeat videos and pictures, I can see a few narrative lines appearing on the upper left side of the screen desctibing what is happening to the character, such as Bandit is attempting to rape, or he has stuck his manhood, or climaxed his seed, etc. Yet when I run thru the sequence, I get no narrative of what is happening to my alt. Is there a setting I am doing wrong somewhere, or am I missing something?

 

I appreciate any suggestions or instruction of what to do.

 

Thank you

 

Hi there :)

 

I'm glad you're having success with your modding. Let me extent a warm welcome and wish you the best so that future modding goes as smoothly as your previous experiences with it. I found reading instructions and suggestions in the threads themselves makes things so much easier :D

 

Anyways, those descriptive texts you mean are probably from Apropos. Here's the link:

http://www.loverslab.com/files/file/818-apropos/

Although the Wear and Tear feature sounds bad to me. I haven't ever used it, but I imagine you can deactivate that. Always bothered me that there's this myth that a woman gets more loose the more sex she has. The vagina is a muscle. Through use, it would swell up and tighten. So it works the opposite way the myth claims. Anyways:

 

I don't use it as I said because I prefer as little HUD as possible. And because of that, I have another suggestion you might like:

The Nexus mod "Less Intrusive HUD II". It allows you to manually reposition HUD elements (such as the messages) and resize them and whatnot. Link is here:

http://www.nexusmods.com/skyrim/mods/35154/?

 

Hope I was able to help you! :)

Posted

 

I'd love to see some of these "necro" animations for the defeat's necrophilia: 

http://www.loverslab.com/files/file/2082-funnybizness-animations-and-nonreplacermod/

 

Do I simply add them to the sexlab, and will Defeat automatically pick those "necro" animations,

Or do I need to manually put those animations into Defeat's functionality??

 

Those animations are amazing, I agree :)

 

However, I'm afraid you won't be able to use them for actual necrophilia in Defeat. The way the nonreplacer is set up, they work as rape animations. Defeat only works with its own necrophilia animation and you can't add any without actually rewriting the Defeat scripts. I mean this thread is now longer than my... it's long, so I won't be able to find it in the brief time I have right now, but I seem to recall Goubo explaining how the necrophilia system is dodgy as hell to begin with and has to cut corners left and right to work with Skyrim's limitations.

 

I believe Defeat needs to resurrect the actor for the animation and afterwards kill them again and such. Anyways, long story short, right now, without some major editing on your own, you can't use Funnybiz' animations as Defeat's necrophilia.

 

Edit: Unless! It should be possible to swap animations. I'm not certain how many necrophilia animations Defeat comes with (I don't use that feature), but I believe it's only one. So you should be able to swap that animation for one of Funnybizness' animations. That, however, would require editing a bunch of things as well.

 

 

It would be cool if defeat could use the necro animations in a way where the victim is being raped unconsciously, maybe where there is a scene of the aggressor smacking or slapping them down unconscious before the act

 

Posted

 

 

 

It would be cool if defeat could use the necro animations in a way where the victim is being raped unconsciously, maybe where there is a scene of the aggressor smacking or slapping them down unconscious before the act

 

Haha yes, good idea. I'd like that too. Like as an alternative to the Defeat bleedout, they'd be knocked out and then one of the Funnybiz animations would play that have the victim limp. I mean we have an early knockout feature in this already but that sort of requires some more refinement. But after that works, it could be a cool addition. Perhaps call animations that are tagged as "Limp" or "Knocked out" in Sexlab's animation factory only for them and add those tags to Funnybiz' animations where appropriate.

Posted

I'm getting stuck in bleedout. When I enter bleedout the hud goes away and I stay in the bleedout position indefinitely regardless of whether the enemy is killed by my follower or if my follower also goes down. No assault takes place and I simply stay in bleedout while the attacker or my follower stands there or wanders around.

Posted

Hopefully with SexLab now tagging female creatures, we will get an update splitting the MCM Creature option into two options - one for male creatures with female PC/NPC interactions and one for female creatures with male PC/NPC interactions.

Posted

I'm getting stuck in bleedout. When I enter bleedout the hud goes away and I stay in the bleedout position indefinitely regardless of whether the enemy is killed by my follower or if my follower also goes down. No assault takes place and I simply stay in bleedout while the attacker or my follower stands there or wanders around.

 

Take a look into Death Alternative - Your Money Or Your Life an see if Defeat is active ( it is off by default ) also try the DAYMOYL v6.1.8 hotfix not sure if it was in the download section or here in the topic.

 

also check in Defeat to see if the relevate option are selected. If you are a female char and you are fighting a female the you need to activate female agressors under "Player Victim" tap in the MCM.

Hopefully with SexLab now tagging female creatures, we will get an update splitting the MCM Creature option into two options - one for male creatures with female PC/NPC interactions and one for female creatures with male PC/NPC interactions.

 

perhap but it may only be creature framework the will do it time will tell though.

Posted

this mod is not working for me .. all my other mods are working fine except this one.  npc vs npc is buggy and happens once but then npc's involved becomed bugged and cant move. among other various glitches. tried the script fix a few pages back but its still bugging out for me. so is this mod currently broken or what?

 

Hello all.  I really like this mod.  However, I am having the same problem as the above poster with regards to NPC vs NPC interactions.  (Player as victim and player as aggressor seems to work fine.)  I will see if I can describe the issues I'm having more clearly:

 

  • If my character is with a female NPC or follower and the follower gets knocked down, all of the enemies come after my player instead of raping the NPC follower.  This may well be intended behavior... is there any way to get them to ignore me?  My current solution is to go invisible and hide until undetected.
  • If my character is hidden, then one (and only one) NPC will go to my follower and rape her.  When finished, the follower stands up and stays there, frozen and unresponsive. She does not enter one of the trauma or exhausted animations. She remains naked.  The other enemies ignore her instead of taking a turn.  It does not matter how long I wait.  Console commands to reset/toggle the follower's AI (resetAI, TAI, TCAI, etc.) do not help.
  • Even if my PC later goes and defeats all of the enemies to end the combat, the follower still remains frozen in place forever.  I can talk to her just fine, but she simply does not act in any way.  She will not follow my PC even if commanded to do so. If I use a console command to forcibly move the follower, she just remains frozen in the new location. 
  • The only thing that helps is using the Cleanup option in Defeat.  This reactivates the follower, and she can be raped (once) again.  If she is raped, she becomes frozen until I use Cleanup again.  Even if I use Cleanup, the follower does not put her clothes back on (I have to use a console command to get her to re-equip her armor.)
  • The same problem seems to happen to NPCs that are not followers.

 

I am using Mod Organizer, LOOT,  Sexlab 1.59c, Defeat 5.1.0,  and the patch on page 388.  I have attached my load order to this post.  If desired, I can recreate the problem and attach a papyrus log as well, if you think that will help.

 

Thank you in advance for any advice or assistance you can offer to help me correct this problem.

loadorder.txt

Posted

Somehow when I use the knock down from death alternative, it get CTD. Not always, but it usually happen when the rape started. 

Posted

Call me derp, but I can't seem to get the right combo of settings to make Death Alternative and Defeat to play nice with each other. Part of me is debating just uninstalling Death Alternative right now anyway, but I was curious if someone had any suggestions on a setting set to try and make them work a little nicer.

Posted

I'm around, sorry for not posting. (and for the lack of update obviously :P)

 

I know SexLab has finally updated, if someone could do a synthesis of all the urgent problems related to Defeat as for today it would be nice, will resume my work on this shortly once my PC is fixed and I have enjoyed MGS5 enough in the process :P

 

In the version 5b3, how am I supposed to carry my victims away there? There is no sack option for me anymore, but I find the sack pretty essential for this mod.

 

I would use the 5.1 version, but this is sadly horribly unbalanced and makes the game way too easy. 5b3 is a bit better in this regard I think (although I'm still not really sure tbh).

Unbalanced about the player as aggressor feature? Sure I guess it is too overpowered to be able to knock down anyone but if fact not that much when you see a stealthy char who has the power to one shot anything from behind with a dagger.

Will see what I can add to make it harder if someone wants it.

 

I'd love to see some of these "necro" animations for the defeat's necrophilia: 

http://www.loverslab.com/files/file/2082-funnybizness-animations-and-nonreplacermod/

 

Do I simply add them to the sexlab, and will Defeat automatically pick those "necro" animations,

Or do I need to manually put those animations into Defeat's functionality??

Funny told me about this, I will add the necro tag for it to be used, anyway I need to dust off all the SexLab functions in Defeat I guess, as the mod itself in some aspects.

Posted

I've version 5b3 installed and wanted to upgrade it to 5.1.0, but the scene would not work properly even I've clean the unused script, how do I fix it? Thx before.

Posted

I'm still using 5b3, updated SL to 1.60 a few days ago, and just tried to surrender to two wolves several times with the manual key. Nothing happens. Tried instead with hp loss, which took a while, but that worked.

Posted

Good to hear from you Goubo! Was expecting you to pop up after the SL 6 release. As far I can tell Defeat victim is working out of the box with version 6.

One think you might want to check are Sexlab new functions to differentiate between male and female creatures.


Totally unrelated to SL... Leito added a new non consensual stripping animation. Just a stripping animation. It would be perfectly suited for players who don't use the resist bars option and got the PC stripped all of a sudden.

 

 

http://www.loverslab.com/blog/219/entry-1089-miscellaneous-animations/

 

http://www.loverslab.com/topic/39465-animations-by-leito-82415-new-animations/ 

Posted

 

Funny told me about this, I will add the necro tag for it to be used, anyway I need to dust off all the SexLab functions in Defeat I guess, as the mod itself in some aspects.

 

Thank you, GOD-oubo! Can't wait!!!

Posted

Good to hear from you Goubo! Was expecting you to pop up after the SL 6 release. As far I can tell Defeat victim is working out of the box with version 6.

One think you might want to check are Sexlab new functions to differentiate between male and female creatures.

Totally unrelated to SL... Leito added a new non consensual stripping animation. Just a stripping animation. It would be perfectly suited for players who don't use the resist bars option and got the PC stripped all of a sudden.

 

 

http://www.loverslab.com/blog/219/entry-1089-miscellaneous-animations/

 

http://www.loverslab.com/topic/39465-animations-by-leito-82415-new-animations/ 

 

Hey Goubo, nice to see you posting again. What Shinji wrote, is what i would prefer, too. These are really nice animations! :)

 

What people wrote about the whole Necro-animation-Stuff....

 

First:

the animations by Funnybusiness will register under "Creature Animations" in SexLab 1.60. That why the will not work atm. This problem is reported.

 

second:

his animations are called "Necro...xxx", they have nothing to do with "Nekrophilia" and can be played, if taged, as aggressive animations, for example.

But i must say, i didn´t had all of them registerd in SL 1.59 since there was not enough space left, so maybe people are right and i am wrong. ;)

........but before SL 1.60

 

third:

Can you have a look at the strip clothing stuff? Defeat strips choosen parts as selected, but....

- Defeat starts a foreplay animation, although there are no selected under SL 1.60 for aggressive animations

- after Foreplay animation ends, Defeat start one of the selected aggressive ones, and other outfit pieces are unequiped too (boots for example which i keep always untouched since i guess it makes less sence to rape somebody and strip his shoes :) )

 

4th:

- if the assault event "lleft for dead" is initiated after the last aggressor had it´s way woth the PC, after loading screen finishes, the PC sometimes got "messed up" like a ragdoll which freaks out. Even clear up stuff of SL Defeat want help here, only loading a previously save helps. 

 

kind regards

Mart0206 :)

Posted

Unbalanced about the player as aggressor feature? Sure I guess it is too overpowered to be able to knock down anyone but if fact not that much when you see a stealthy char who has the power to one shot anything from behind with a dagger.

Will see what I can add to make it harder if someone wants it.

 

Thanks for the reply! Nice to see you are still around. Yea, I find the player as aggressor feature pretty overpowered. I mean, sure stealth is also pretty OP in the vanilla game, but at least you need to level up there to be able to one shot people from behind (I think at least). 

 

It just would be nice if you could have settings for this in the MCM, to chose how good your chances are in knocking people down. Kinda like in the 5b3 version I think. Perhaps let it scale with your sneak skill? Like if you have 100 in sneak, then you have like 90% chance to knock down people? That would be pretty cool I think and balanced well.

Posted

Hello! Surrenduring for some reason simply isn't responding.  I hit surrender- and nothing happens.  Didn't matter if I had followers with or without me.  Is it a possible mod conflict?

 

Never had a problem with that unless I try it with creatures :blush:  and that is mostly with all except daugr and trolls they do sometimes acceppt it but not always. seems like the higher their arousal is the more of a chance there is. this go for human oppent aswell. Yesterday My male surrended to two banndit girls let just say he is pretty sore now after a 3 turn run wild and a 3p :D

Posted

 

I'm around, sorry for not posting. (and for the lack of update obviously :P)

 

I know SexLab has finally updated, if someone could do a synthesis of all the urgent problems related to Defeat as for today it would be nice, will resume my work on this shortly once my PC is fixed and I have enjoyed MGS5 enough in the process :P

 

 

 

 

In the version 5b3, how am I supposed to carry my victims away there? There is no sack option for me anymore, but I find the sack pretty essential for this mod.

 

I would use the 5.1 version, but this is sadly horribly unbalanced and makes the game way too easy. 5b3 is a bit better in this regard I think (although I'm still not really sure tbh).

Unbalanced about the player as aggressor feature? Sure I guess it is too overpowered to be able to knock down anyone but if fact not that much when you see a stealthy char who has the power to one shot anything from behind with a dagger.

Will see what I can add to make it harder if someone wants it.

 

I'd love to see some of these "necro" animations for the defeat's necrophilia: 

http://www.loverslab.com/files/file/2082-funnybizness-animations-and-nonreplacermod/

 

Do I simply add them to the sexlab, and will Defeat automatically pick those "necro" animations,

Or do I need to manually put those animations into Defeat's functionality??

Funny told me about this, I will add the necro tag for it to be used, anyway I need to dust off all the SexLab functions in Defeat I guess, as the mod itself in some aspects.

 

Glad to hear from you! Don't let us push you to hard, mod at your own pace and interest! But yes, Sexlab has finally updated its creatures with female appropriate tagging, so male and female creatures can be divided into two groups, just like male and female NPCs. There's already a lot of animations out for male NPCs and female creatures, so I look forward to now being able to use them and for female creatures to stop assaulting my female PC/NPCs. Thanks for all your hard work!

 

 

 

 

I'm getting stuck in bleedout. When I enter bleedout the hud goes away and I stay in the bleedout position indefinitely regardless of whether the enemy is killed by my follower or if my follower also goes down. No assault takes place and I simply stay in bleedout while the attacker or my follower stands there or wanders around.

Take a look into Death Alternative - Your Money Or Your Life an see if Defeat is active ( it is off by default ) also try the DAYMOYL v6.1.8 hotfix not sure if it was in the download section or here in the topic.

 

also check in Defeat to see if the relevate option are selected. If you are a female char and you are fighting a female the you need to activate female agressors under "Player Victim" tap in the MCM.

 

 

Hopefully with SexLab now tagging female creatures, we will get an update splitting the MCM Creature option into two options - one for male creatures with female PC/NPC interactions and one for female creatures with male PC/NPC interactions.

perhap but it may only be creature framework the will do it time will tell though.

 

I believe Creature Framework only handles the animations, which (for the most part) already exist and are already incorporated. SexLab Defeat however handles whether or not creatures will assault the player (or NPCs). However at the moment creatures can only be set to assault male or female players - regardless of the creature's gender. What we need is the ability to set male creatures to attack female players and female creatures to attack male players. That will require a change in Defeat's MCM.

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