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Posted

 

Hi,

 

first of all:nice mod!

 

Is it compatibel with Death Alternative - Your Money or Your Life?  and if so, should i load it after or befor it?

 

 

cheers

 

I don't believe so and the next update most likely won't. Another poster suggested in a bit back and Goubo said he had come up with a indepth system of his own for this mod.

 

 

It is compatible, as long as you set the lower health limit for defeat to be greater than the health limit for Death Alternative. I played around a bit with a level 5 char; to get the two to work together reliably I set DA to 0 and defeat lower limit to 10% (probably necessary due to low health pool).

 

The BOSS sort order works fine.

 

Posted

Goubo i have some wishlist witch i hope you would consider for future updates:

 

Mods like Hunter Born has an option that once you install this mod. it will first be deactivated at game start/ new game. you will then have to activate the mod through MCM.

 

The reason i ask this: because i have noticed especially with random alternate start who can put you in any spot to spawn when the there are npc's immediately start fighting around you and defeat kicks in there is high probability this would corrupt a save game so any attempt to save would immediately result in a crash to desktop.

 

Also this will allow the game to normalize after that. npc/npc could be the cause of this. or if the above is not possible leave npc/npc off till you allow it though mcm, to prevent defeat from immediately corrupt save game.

Posted

 

 

Hi,

 

first of all:nice mod!

 

Is it compatibel with Death Alternative - Your Money or Your Life?  and if so, should i load it after or befor it?

 

 

cheers

 

I don't believe so and the next update most likely won't. Another poster suggested in a bit back and Goubo said he had come up with a indepth system of his own for this mod.

 

 

It is compatible, as long as you set the lower health limit for defeat to be greater than the health limit for Death Alternative. I played around a bit with a level 5 char; to get the two to work together reliably I set DA to 0 and defeat lower limit to 10% (probably necessary due to low health pool).

 

The BOSS sort order works fine.

 

 

ok thx for the infos. I will try that.

 

Posted

I had this mod installed before (I did a manual install) but then my game glitched and I had to reinstall everything. I reinstalled everything the way I had before, went out to test this mod and now it doesn't work anymore. I checked everything and made sure I had installed everything correctly, I tried messing with the settings for low health and low stamina but that didn't fix anything, I tried uninstalling and reinstalling the mod from a clean save, that didn't fix anything,. I don't know what's wrong with it, instead of getting knocked down and assulted, the bandits just kill my character as if the mod isn't installed.

Posted

Goubo you accounting for the next release of Sexlab? Hope you don't release a defeat that's updated for sexlab 1.39, then sexlab 1.4 (or 2.0) hits. If your already accounting for the new framework, you planning on using the new purity and perversion stats? Might be able to do some interesting stuff with that.

Posted

During the animation it seems that using SOS - Schlongs of Skyrim makes the genital textures look weird. And also the animation doesn't seem to fit my XPMS Skeleton. Any ideas why?

Posted

Wow... i cant say more then wow... :)

Its an awesome Mod! Exactly what i searched!

And the best: Its German Translated!

 

10000/10 xD

 

And sorry for my bad Englisch ^^

Posted

Ok sorry guys I took a week away from my computer, I now resume the work on the mod.

 

 

Speaking of, I'm not sure if this has been addressed already, but will the next update be compatible with old Defeat saves or will a new save be required?

No, a clean save will be required because of some needed changes.

 

I'm still having trouble with the Active System.  Doesn't matter what I set the settings to, for some reason the lower level and weaker the enemy, the harder it is for me to grapple them.  No trouble grappling much stronger enemies than me in combat.  The rolls I'm getting are so weird, like they're reversed for what the system should be doing:

 

Resist:

 

Level 1 Bandit victim with like 10% health vs Me at level 8, a werewolf with 260 health, 260 stamina.  Can't grapple her at all.

 

Bonus Chance: 0% = 0% rolls

Bonus Chance: 100% = -120% rolls

 

Player Low Stamina Bonus Chance: 0% = 83%

Player Low Stamina Bonus Chance: 100% = -17%

 

 

Why is everything backwards...

There is a wierd problem with the grapple animation, I'm trying to solve this.

 

Bethesdas famous "default outfit". This has driven many a modder to insanity, madness and despair ;) . There are miles and miles of forum posts on this on the nexus and bethesda sites. Nothing Goubo or anyone can do about it I think. UFO edited most of the persistent npcs so it does not happen, but generic stuff like bandits and necromancers still benefit from their default outfit. So it's not a bug, it's a feature.

Yeah, the only way is to set the outfit of the NPC to none but this is a permanent "solution" and I believe that they will wander nude later on even if they have some clothes in their inventory, so not worth it at all, that outfit system in Skyrim is perfect shit in some cases.

 

Goubo i have some wishlist witch i hope you would consider for future updates:

 

Mods like Hunter Born has an option that once you install this mod. it will first be deactivated at game start/ new game. you will then have to activate the mod through MCM.

 

The reason i ask this: because i have noticed especially with random alternate start who can put you in any spot to spawn when the there are npc's immediately start fighting around you and defeat kicks in there is high probability this would corrupt a save game so any attempt to save would immediately result in a crash to desktop.

 

Also this will allow the game to normalize after that. npc/npc could be the cause of this. or if the above is not possible leave npc/npc off till you allow it though mcm, to prevent defeat from immediately corrupt save game.

This is a very good idea, will do. :)

Posted

Ok sorry guys I took a week away from my computer, I now resume the work on the mod.

 

No worries, taking time off to recharge yourself and relax is always a plus.

 

I am just looking forward to what the next update does, so I can help test it. So you can polish any rough spots and then i can make a new list of suggestions like my last one on how to improve things. :D

Posted

hi I just installed this mod and went for a round with it but my avatar seems to be the only 1 who can assault people and never drops in to the bleed out state that lets enemy's have there way with you and I cant seem to tie anyone up.

Is there another mod required for this or is it a bug, I set the Perquisite to threshold and set health to 90% with 80% minimum.

Posted

hi I just installed this mod and went for a round with it but my avatar seems to be the only 1 who can assault people and never drops in to the bleed out state that lets enemy's have there way with you and I cant seem to tie anyone up.

Is there another mod required for this or is it a bug, I set the Perquisite to threshold and set health to 90% with 80% minimum.

Honestly at this point I would just recommend waiting, a new version of the mod is coming out fairly soon with some major rewrites.

Posted

hi I just installed this mod and went for a round with it but my avatar seems to be the only 1 who can assault people and never drops in to the bleed out state that lets enemy's have there way with you and I cant seem to tie anyone up.

Is there another mod required for this or is it a bug, I set the Perquisite to threshold and set health to 90% with 80% minimum.

 

Try lowering your minimum, the way you have it set you can only possibly be knocked down/raped in the 10% between 90-80. Try setting your minimum to 0. Also, make sure that your Chance on Hit is set to 100%. That's for your character. I don't know about tying up or npc vs npc though, sorry.

Posted

I've been testing these mods with the Succubus race mod from the Nexus, but Defeat does not seem to work with it. I fall to the floor but nothing happens, then I get back up and get killed. Dunno whats wrong, just thought I should bring it up.

Posted

Ok sorry guys I took a week away from my computer, I now resume the work on the mod.

 

 

Speaking of, I'm not sure if this has been addressed already, but will the next update be compatible with old Defeat saves or will a new save be required?

No, a clean save will be required because of some needed changes.

 

 

Mind giving us the names of all the scripts you used in defeat? I shall use the savegame cleaner to revert the state of the plugin to new game and then delete all the scripts it put in the savegame.

Posted

He has the scripts packed in a BSA so simply remove the BSA or if your using an older version all the scripts that start with "defeat" belong to this mod

Posted

When "the hide out mod" complete?

 

I realy realy expect Hide out mod !!!!!!!!!!!!!

 

Hurry up

 

After the next update of Defeat. Not much point making a addon mod when he is going to make major changes to Defeat. My guess is the Hide out mod is still a month or two away at the soonest.

 

I don't know how close defeat update is being done, but lets say 2 weeks from now. Then figure about 2 weeks for any bugs and polishing of the new update after all of us get our hands on it. Then he can go back to work on the hideout and make any changes so it works with the new defeat update and finish what isn't done yet. Which I figure will take at least 2-4 weeks.

 

Maybe I am wrong and it will be sooner, but I doubt it. Modding is a long slow process and while I can't wait for the next Defeat update to come out, I would rather he take his time. Do it the way he wants and not burn himself out trying to push to hard to fast, because I want Goubo making updates and addon mods for years to come. :)

Posted

hmm, if Im with my companion and I set my creature mode to Original(I think?, the one where your companion has to get downed too before you get assaulted) my companion will just walk off and idly wait around near me while the creature is doing mean things to my char.

Posted

 

When "the hide out mod" complete?

 

I realy realy expect Hide out mod !!!!!!!!!!!!!

 

Hurry up

 

After the next update of Defeat. Not much point making a addon mod when he is going to make major changes to Defeat. My guess is the Hide out mod is still a month or two away at the soonest.

 

I don't know how close defeat update is being done, but lets say 2 weeks from now. Then figure about 2 weeks for any bugs and polishing of the new update after all of us get our hands on it. Then he can go back to work on the hideout and make any changes so it works with the new defeat update and finish what isn't done yet. Which I figure will take at least 2-4 weeks.

 

Maybe I am wrong and it will be sooner, but I doubt it. Modding is a long slow process and while I can't wait for the next Defeat update to come out, I would rather he take his time. Do it the way he wants and not burn himself out trying to push to hard to fast, because I want Goubo making updates and addon mods for years to come. :)

 

And also modding isn't a full time job for most people ^^ Sometimes a modder may only have like a few hours to work on a single part of the mod (like a quest objective or MCM menu or dialogue tree) and some of that time is probably set aside for testing (which may be veeeeeeery time consuming depending on how organised you are and how moody Skyrim is today)

 

And sometimes you just don't feel like modding at all and spend all your free time playing DOTA 2 instead and feeling totally awful because you know in the time it took you to lose a match you could have scratched a few things off your checklist but at that point you're too tired to do anything brainy XD So you play more dota and lose another match and cry and wonder why you're wasting time on this awful game instead of finishing your mod like you should have days ago

Posted

 

When "the hide out mod" complete?

 

I realy realy expect Hide out mod !!!!!!!!!!!!!

 

Hurry up

 

After the next update of Defeat. Not much point making a addon mod when he is going to make major changes to Defeat. My guess is the Hide out mod is still a month or two away at the soonest.

 

I don't know how close defeat update is being done, but lets say 2 weeks from now. Then figure about 2 weeks for any bugs and polishing of the new update after all of us get our hands on it. Then he can go back to work on the hideout and make any changes so it works with the new defeat update and finish what isn't done yet. Which I figure will take at least 2-4 weeks.

 

Maybe I am wrong and it will be sooner, but I doubt it. Modding is a long slow process and while I can't wait for the next Defeat update to come out, I would rather he take his time. Do it the way he wants and not burn himself out trying to push to hard to fast, because I want Goubo making updates and addon mods for years to come. :)

 

 

And also modding isn't a full time job for most people ^^ Sometimes a modder may only have like a few hours to work on a single part of the mod (like a quest objective or MCM menu or dialogue tree) and some of that time is probably set aside for testing (which may be veeeeeeery time consuming depending on how organised you are and how moody Skyrim is today)

 

And sometimes you just don't feel like modding at all and spend all your free time playing DOTA 2 instead and feeling totally awful because you know in the time it took you to lose a match you could have scratched a few things off your checklist but at that point you're too tired to do anything brainy XD So you play more dota and lose another match and cry and wonder why you're wasting time on this awful game instead of finishing your mod like you should have days ago

 

 

THIS! This is why I cannot publish a damn thing! It's all in my sketch books! It's all half rendered! But will my super awesome, imaginative vanilla replacer pack ever be ready for the public eye?

 

I was gonna be the Yuravica of Skyrim... *pout*

Posted

FALMER no more! (with IMMERSIVE Creature).

In the SD+ thread it has been noted Falmer do not activate anymore when you have the latest Immersive Creature installed (which add wearable armors and females to Falmers. A falmer overhaul).

I've noticed the same goes with Defeat. It's like sexlab as a whole doesnt' recognize new IC falmers anymore (at least most of them).

Any solution?

A Sexlab IC patch?

Posted

Skyrim Immersive Creatures, use new races for all (or if not all it's like 90%) of it's creatures. At least with SIC 6.5.2 anyway.

There were like 48 ish creatures that won't register with sexlab because of that, as well as Sexlab Nude Creatures.

 

IDK how to add them as a separate plug-in with an mcm yet.

I do have an edited sexlab script that adds them, and 18ish vanilla and dlc creatures.

However, it only works with SL 1.35 or 1.39.

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