nutluck Posted April 4, 2014 Posted April 4, 2014 Skyrim Immersive Creatures, use new races for all (or if not all it's like 90%) of it's creatures. At least with SIC 6.5.2 anyway. There were like 48 ish creatures that won't register with sexlab because of that, as well as Sexlab Nude Creatures. IDK how to add them as a separate plug-in with an mcm yet. I do have an edited sexlab script that adds them, and 18ish vanilla and dlc creatures. However, it only works with SL 1.35 or 1.39. If you or someone else could make a plug in to make all the Immersive Creatures from that mod work with the proper textures and meshes so they have their equipment. I would totally give you my first born.
Goubo Posted April 5, 2014 Author Posted April 5, 2014 Hm, the release being at 1-2 week might be quite right, I do not have a lot of time these days but I also don'r have a lot left to do hopefully, It's just nearly a matter of debugging and refining things here and there. The framework is ready, I've really have to finish basic post assault quests, setting a MCM page for the Struggle bar, and 2-3 things then I'll release a beta. As for the things I've done to the mod (recently, really not exhaustive list): - Now companions will be ignored when assaulted, like a normal NPC victim in NPC vs NPC aggression, so they can be in a trauma state without surrounding hostiles NPC reaggroing, finally... - in the scenario where you are downed and a companion is fighting let's say a bandit really far away from where you are so that the aggressor that downed you can't fight him to knock him down, if this companion win his fight he'll normally come back near you, if you are raped he'll now save you by pushing the aggressor away instead of looking at you. This is a scenario that can happen quite often, companions overall are a lot more well-handled. As for the hideout mod, obviously it's gonna take a long time, hopefully TESO is not so good so I don't think I'll play it so I'll have some more time to mod. I did not give up the idea, the opposite actually, I'm still learning more and more stuff with Defeat and this mod will benefit from this experience.
Dubhorizon Posted April 5, 2014 Posted April 5, 2014 Awesome mod, had no bugs or anything of that sort, maybe animations taking too long to start but that's entirely on me since I've maxed out in esps and scripts. There's only one thing I need to ask though. I have the latest version which I downloaded and installed a while ago, so I'm not 100% sure what I did. My minor problem is that even though the entire menu is in English, the pop up window when pressing the G button is in French. Is that a norm or I did something wrong and have to fix it? and if I have to fix it, would just dropping the English esp version do the trick, or I'd have to disable the mod and re-enable it?
nutluck Posted April 5, 2014 Posted April 5, 2014 Hm, the release being at 1-2 week might be quite right, I do not have a lot of time these days but I also don'r have a lot left to do hopefully, It's just nearly a matter of debugging and refining things here and there. The framework is ready, I've really have to finish basic post assault quests, setting a MCM page for the Struggle bar, and 2-3 things then I'll release a beta. As for the things I've done to the mod (recently, really not exhaustive list): - Now companions will be ignored when assaulted, like a normal NPC victim in NPC vs NPC aggression, so they can be in a trauma state without surrounding hostiles NPC reaggroing, finally... - in the scenario where you are downed and a companion is fighting let's say a bandit really far away from where you are so that the aggressor that downed you can't fight him to knock him down, if this companion win his fight he'll normally come back near you, if you are raped he'll now save you by pushing the aggressor away instead of looking at you. This is a scenario that can happen quite often, companions overall are a lot more well-handled. As for the hideout mod, obviously it's gonna take a long time, hopefully TESO is not so good so I don't think I'll play it so I'll have some more time to mod. I did not give up the idea, the opposite actually, I'm still learning more and more stuff with Defeat and this mod will benefit from this experience. While I am looking forward tot he post assault quests have you considered saving them for last and releasing a beta of this with just the changes to the struggle bar, companions etc? I ask cause then we could beta test that while you work on the post assault stuff. Hopefully find any bugs there that might effect the post assault before it goes in. Anyways just a thought, as it might be easier for us to test it in smaller chunks of new content and easier for you to track down any bugs we find.
shinji72 Posted April 5, 2014 Posted April 5, 2014 That's great news. Goubo. Regarding the IC creatures problem, i've noticed the IC draugs still work. Maybe since there was already a female draug in vanilla, the IC team did have to change that much. In the case of falmer they definetely break sexlab recognition. Well to be fair this is a framework problem. Not defeat
iricalexis_421 Posted April 6, 2014 Posted April 6, 2014 when i manage to "knock down" my oponent.. if either i push button action+mod or just tap clicl mouse on my "wounded" oponent. it's appear option for "knock down" and "talk to opponent".. but if i choose "talk to opponent".. nothing happen.. and if i choose "knock down" only 3 option come out.. which is.. "kill", "revive", and "cancel".. no "rob" or "rape", did i do wrong? (wrong push button or something else..)
Goubo Posted April 6, 2014 Author Posted April 6, 2014 While I am looking forward tot he post assault quests have you considered saving them for last and releasing a beta of this with just the changes to the struggle bar, companions etc? I ask cause then we could beta test that while you work on the post assault stuff. Hopefully find any bugs there that might effect the post assault before it goes in. Anyways just a thought, as it might be easier for us to test it in smaller chunks of new content and easier for you to track down any bugs we find. Yeah, I'm probably going to do that, but I'm gonna finish the 2 general quests before. (Saved in nearest Inn & wake up in wilderness.)
nutluck Posted April 6, 2014 Posted April 6, 2014 No worries and looking forward to trying/testing it out when it is ready.
LordZulten Posted April 6, 2014 Posted April 6, 2014 Is there any way to integrate multiple voices into this mod, such as those provided by the sexlab framework and gags sfx? I'm tired of the squealing japanese anime girl.
SunshineBlind Posted April 6, 2014 Posted April 6, 2014 I saw a playthrough which used these mods, and in that one a quest called "Enslaved" started. Is that included in the Defeat mod, or is that something else?
SunshineBlind Posted April 6, 2014 Posted April 6, 2014 I saw a playthrough which used these mods, and in that one a quest called "Enslaved" started. Is that included in the Defeat mod, or is that something else?
Vithiss Posted April 7, 2014 Posted April 7, 2014 I saw a playthrough which used these mods, and in that one a quest called "Enslaved" started. Is that included in the Defeat mod, or is that something else? Enslaved quest would be Sanguine's Debauchery... the up to date (wip) version is SD+ http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-03-16/ Do read the OP if you think of using it so you'll be aware of current bugs and such. It is a fun mod.
SunshineBlind Posted April 7, 2014 Posted April 7, 2014 I actually just installed it. I can't seem to figure this out though: Do I need to talk to a specific person, or will any bandit camp do?
RJLbwb Posted April 7, 2014 Posted April 7, 2014 I actually just installed it. I can't seem to figure this out though: Do I need to talk to a specific person, or will any bandit camp do? basically you need to get the tar beat out of you in a fight, then the character will surrender.
dpgillam Posted April 7, 2014 Posted April 7, 2014 The final part of the loader says it includes "MO". What is "MO"?
RDKateran Posted April 7, 2014 Posted April 7, 2014 It's Mod Organizer. It's not required, though. If you're talking about the Meta file, that's just something to help Mod Organizer install it.
xantexhunter Posted April 8, 2014 Posted April 8, 2014 Been looking for a fix for this, have yet to find one. So late one night, I'm playing skyrim. I just found the final Black Book in Tel Mithryn, everything's going good. I have Serana as my follower along with a Dwarven Sphere as a pet. Serana is sporting full Miraak's, being a boss with the tentacle explosions, and looking pretty hot with the Keos Armor mod. Anyway, I decided to fuck around with the sexlab defeat rob options. So, I made a previous save just in case, and went on to assault neloth to steal his sweet telvanni robes. After a struggle, the room is a mess, shit lying around everywhere, apprentice is dead and Neloth is tied up. cool. I take his robes, giggling at how stupid they are. I'm thinking, "oh, maybe serana will like these" so I give the robes to her. I noticed that she doesn't put them on. I'm thinking, ah its because Miraak's robes are possibly better. Then i get a CTD after a few seconds. Uh, okay. odd. But its okay! I made a previous save game. Loaded the previous save game. CTD again. Uh oh. Tried loading it a 3rd time, this time no CTD. Neloth is alive and complaining, his apprentice is alive and thanking me for not snitchin' on him, and his room is (mostly) organized again. One problem, Serana is wearing her default armor set. Now I'm freaking out. Removing the robes and readding them to her inventory does nothing. Using console commands "removeallitems" and "openactorcontainer 1" just makes her equip the default armor set again. I'm so angry about this, I considering starting over again or just deleting skyrim off my computer completely. This is a complete travesty. Of course this is entirely MY FAULT. But unless I can find a fix, I'm not seeing myself continuing playing skyrim any further.
theHatzel Posted April 8, 2014 Posted April 8, 2014 I don't know with you already saw this, but I just find this textures and I think it could be great to add this kind of effects after rapehttp://www.loverslab.com/files/file/835-skintextures/
nutluck Posted April 8, 2014 Posted April 8, 2014 Well unless you post a papyrus log of one of the CTD's it would be very hard to help you. Cause it is very hard to guess what might have gone wrong.
afa Posted April 9, 2014 Posted April 9, 2014 I have seen human, falmer, and draugr threesome animation trigger. But can 4p and 5p animation from Sexlab trigger with this mod?
iricalexis_421 Posted April 9, 2014 Posted April 9, 2014 when my follower want to rape enemy.. they don't stop... keep raping them.. when done.. the enemy run.. they beat them again.. rape again... though it's normal.. but it keep repeated to 20 times! ??? more, if i dont decide to kill the enemy.. but after i kill it and move to another dungeon.. my folower doesn't follow me... she/he just stand there (near the dead enemy) like idiot.. i could still talk to them like normal.. but basically they don't do a thing.. even i give them order to home/ do something, follow me.. they just.. stand there like nothing happen.. so i decide i reload.. and (thanks autosave) it bring me to next dungeon after this happen.. and there message my follower want to rape enemy.. and yes.... i found my follower near me on entrance door.. but soon enouh she/he run back.. to prev dungeon to stand like idiot again near the enemy... and i don't have any choice but to load save data before this happen.... do i make mistake configuration here??? please some one tell me.. so i config my follower not to rape anyone after reload save data.. yes it going smothly.. until she/he beaten by enemy and looks like the enemy want to rape them... so i kill the enemy.. and guess what.. my follower... she/he keep stand like idiot again waiting to be raped.. T_T so i have no choice to reload again.. and set config.. follower cannot be victim... and here i though OK.. i'm good now... then.. i got beaten by enemy.. and they rape me... T_T... i said.. oh well... but.. as soons as my hp goes up.. and i can stand.. and they stop beating and raping me.. i can't enter battle mode (or draw my weapon or even lift my hand).... o_O??? and worse.. the one who rape me keep follow me like to the end of hell.... when i try to talk to them.. they just reply... "speak" or something like that.. and when i move to other dungeon or meet other enemy.. i can't do a thing... since i can't enter battle mode.... T_T so i reload my save data.. BEFORE this happen.. and.... i still can't enter battle mode... untill i dissable this mods. exit skyrim... and load that again.... DO i make DAMN WRONG CONFIGURATION OR WHAT? please some one help me here... what sort order for this mods on data file order on skyrim? sorry for bad eng.
shinji72 Posted April 9, 2014 Posted April 9, 2014 There is a clean (emergency/reset) toggle in the mcm menu. You have to use it when defeat (sometimes script may not fire properly) get stuck
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