TheGeekyDead Posted March 10, 2014 Posted March 10, 2014 BOSS just makes sure your mods are in the right order. Which could have been the cause of your issues, it is something you should always do anyways when installing mods, run BOSS to be safe. The required Skeleton is the XP32MS for sexlab to work correctly. So if you don't have that one then that could be the issue. Yes i checked it's the right one Skeleton XP32MS, least the other stuff works
nutluck Posted March 10, 2014 Posted March 10, 2014 Well if you have the right skeleton, have the animations installed, FNIS is seeing them and you ran it. Which all seems to be true, at this point I really don't know why the animations won't run. have you tried running another mod and seeing if the sex animations work with it? That will let you know if it is just defeat or something messed up with all your animations.
Goubo Posted March 10, 2014 Author Posted March 10, 2014 I'm going to include a invincibility option when the knock down occurs. I ran into an interesting little glitch that I wonder if anyone can help with. The mod works perfectly with most things and I'm more than happy with it. Unfortunately, I've come across a little snag when it comes to the Rob feature. If a NPC has been Tied Up and I Rob them any slot other than Open Inventory will often cause glitches. If I Rob their Feet it will cause them to equip a duplicate Body slot item, even if their initial Body slot item is lying on the ground from after using the Rape command. This is a small thing and often profitable if they're wearing an expensive item but it's still an odd glitch. The real problem has been when I Rob them of their Hand or Head item. If the NPC is Tied Up and I Rob their Head and / or Hand item often it will make the gag and / or cuffs disappear. It will also give me a "NPC is not wearing a Head item" notification in the upper left, even if they do have a helmet while not Tied Up. At first I thought this was just a visual glitch but it actually deleted some of my Handcuffs permanently. They're invisible to begin with, i.e. not in visual inventory, so the only way I knew they were gone was after my last victim freed herself and I received a notification that I only had 7 Handcuffs left. I'm unsure if anyone else has had this issue or not. I did a Search and didn't come up with anything but if I missed it I apologize. Has anyone come across the same issue? I run this side by side with Submit which also uses a Rob function so I don't know if that's what's causing my problem. Will the Clean Up function regenerate the Handcuffs? Thanks in advance for any assistance anyone may give. Oh yeah that bug is freaking annoying... it happens on NPCs that have default outfit and this fucking shitty outfit system bethesda put in this game is a source of a lot of problems... I don't know if I can fix this since the way it works but I'll see. Gonna improve this tie up system though, for now those handcuffs are simply a global function to limit at 10 tied up NPC at the same time but sometimes it seems to not restore a "handcuff" when a NPC free himself. And Clean up should regenerate the handcuff if there isn't something bugged.
Sarathis Posted March 10, 2014 Posted March 10, 2014 Oh yeah that bug is freaking annoying... it happens on NPCs that have default outfit and this fucking shitty outfit system bethesda put in this game is a source of a lot of problems... I don't know if I can fix this since the way it works but I'll see. Gonna improve this tie up system though, for now those handcuffs are simply a global function to limit at 10 tied up NPC at the same time but sometimes it seems to not restore a "handcuff" when a NPC free himself. And Clean up should regenerate the handcuff if there isn't something bugged. Thank you, sir. I'll give it a shot. Appreciate all your hard work.
Guest Philipz Posted March 10, 2014 Posted March 10, 2014 I'm going to include a invincibility option when the knock down occurs. YES! no more bleeding to death while downed. Then again I will most likely still run around with tim active just because I sometimes lose half my hp in 1 hit.
TheGeekyDead Posted March 11, 2014 Posted March 11, 2014 Well if you have the right skeleton, have the animations installed, FNIS is seeing them and you ran it. Which all seems to be true, at this point I really don't know why the animations won't run. have you tried running another mod and seeing if the sex animations work with it? That will let you know if it is just defeat or something messed up with all your animations. After 4 hours of fucking with this stuff i finally got it working.. 1 - Uninstalled the game 2 - Reinstalled it, this time changed the long name "The Elder Scrolls V: Skyrim to just "skyrim" 3 - Updated it to the latest version again... 4 - Added only the mods he listed, deleted the 4 other mods i had on Mounted Followers - Mounted_Followers_1_74 D-Followers - D-Followers Beauty Faces for females - Beauty Faces by necKros 131 Lakeview Manor Avant Garden for Hearthfire Hill House Returned - Hill House 5 - Made sure each one was up-to-date on the page, for some odd reason it says "Fores New Idles in Skyrim - FNIS Spells V5_0_1 -- ADD-ON for the spells" latest version is 5.0.2 but the page only shows version 5.0.1?? 6 - Ran Skyrim and tested it out, it works now... Even said "'name here' is cum**** inside you" like 6 days later she was preggo lol. ^ Procreation v1.1a love it. So idk what did it, and let it work but it looks good now, funny face expressions but still cool XD!
nutluck Posted March 11, 2014 Posted March 11, 2014 Honestly it very well could have been the name. I know some mods check to make sure it is legit games and one of the things they check is the location so a different name might have made the mods think it was a hacked copy. *shrug* Don't know just taking a guess, either that or something was corrupted during install either in skyrim it's self or one of the mods.
XunTzu Posted March 11, 2014 Posted March 11, 2014 Is there a video demonstrating functionality and with creatures?Submit has been acting weird with autosurrender with creatures are involved that has me dying much too often...
saintlaurent Posted March 11, 2014 Posted March 11, 2014 When I use the knocked down option on my companion or a bandit I don't have the option to tie up or rape, Just to kill or revive I also tried necrophilia and I just stand still but I hear the sounds.
TheGeekyDead Posted March 11, 2014 Posted March 11, 2014 Honestly it very well could have been the name. I know some mods check to make sure it is legit games and one of the things they check is the location so a different name might have made the mods think it was a hacked copy. *shrug* Don't know just taking a guess, either that or something was corrupted during install either in skyrim it's self or one of the mods. IDK what ya mean by legit copy? i bought it at gamestop so i hope its an ok copy, why it works now idk [shrugs] All i did with the "folder" is change the name, but it never gave me any warnings via that tool i ran? C:\Program Files\Steam\SteamApps\common\The Elder Scrolls V Skyrim to C:\Program Files\Steam\SteamApps\common\skyrim I think it was that mod i had on with the faces, because after i left it off the game did not pause once in a while or take foreva to load. Edit: I forgot if anyone of ya like building games check out this game "Kerbal Space Program" it's awsome you can build space ships and watch these cute little ppl panic as it explodes lol. DON'T JUDGE ME! How was i to know 12 giant fuel tanks would explode, it's on Steam for not much i bought it and Folk Tale that one is great to
nutluck Posted March 11, 2014 Posted March 11, 2014 Honestly it very well could have been the name. I know some mods check to make sure it is legit games and one of the things they check is the location so a different name might have made the mods think it was a hacked copy. *shrug* Don't know just taking a guess, either that or something was corrupted during install either in skyrim it's self or one of the mods. IDK what ya mean by legit copy? i bought it at gamestop so i hope its an ok copy, why it works now idk [shrugs] All i did with the "folder" is change the name, but it never gave me any warnings via that tool i ran? C:\Program Files\Steam\SteamApps\common\The Elder Scrolls V Skyrim to C:\Program Files\Steam\SteamApps\common\skyrim I think it was that mod i had on with the faces, because after i left it off the game did not pause once in a while or take foreva to load. Edit: I forgot if anyone of ya like building games check out this game "Kerbal Space Program" it's awsome you can build space ships and watch these cute little ppl panic as it explodes lol. DON'T JUDGE ME! How was i to know 12 giant fuel tanks would explode, it's on Steam for not much i bought it and Folk Tale that one is great to Some people have hacked copies of the game and then go to mod sites and try and get mods to work on them. But many mods check to ensure it is a legal copy of skyrim, there is a few ways they can check that. Location of where it is being run from is one of them. Wasn't saying you had a hacked copy only saying the problem might have been since you changed the file name from what is default the mods might have thought you had a hacked copy and that was the problem, if that makes sense.
Killerwolf1010 Posted March 11, 2014 Posted March 11, 2014 First time installing this mod and it's one of my first in a clean install along with Sexlab and all it's prereqs. I'm having trouble getting the aggressor stuff to work. The PC being raped works fine and if I manage to knock enemies down naturally, I can rape the npc, but it seems like the chance to grapple enemies is broken. It seems like the resist chance is reversed when attempting to knock down an npc. With 0 bonus from behind and/or at high pc stamina and low enemy health, I get negative resist rolls on bandits. In combat with low PC stamina I get like 87% on the same enemy with the same settings. I don't really fail grappling the guard captain with them at full health in the intro but can't grapple simple bandits no matter what I try. I'm not sure what's up with that. If I put the resist bonus to 100% instead of the default 0%, I'm getting like -90 rolls at full stamina and it improves as I lose stamina x.X Using Threshold instead of Resist settings just never works, the npc won't fall or become grapplable at the appropriate health. Been through all the menus for Defeat and Sexlab to try to see if I have some settings wrong but I can't find anything. Just tried a clean reinstall and it doesn't seem to be fixed.
SecretzRUs Posted March 12, 2014 Posted March 12, 2014 Out of curiosity, has anyone tried using this mod with a 360 controller? I'm currently doing that with Sexlab Submit and it works great, but I kinda want to try and see what this is like. Oh, and before the usual "boo controller, kb/m is better" comments start up, using a kb/m isn't possible with my set up.
blindmankind Posted March 12, 2014 Posted March 12, 2014 i got a question can i rotate the camera on "action" ? when i move my mouse, i just can look up and down, not more thanks for help e: as victim i can rotate, but not as aggressor ee: now i can, i dont know..
nutluck Posted March 12, 2014 Posted March 12, 2014 i got a question can i rotate the camera on "action" ? when i move my mouse, i just can look up and down, not more thanks for help e: as victim i can rotate, but not as aggressor ee: now i can, i dont know.. You should be able to move it to a point. I use a nexus mod that gives a lot of control over the camera with zooming etc which helps as well not sure with this stuff. It always allows you to zoom in, out, rotate in every direction etc.
blindmankind Posted March 12, 2014 Posted March 12, 2014 thanks again ;] what camera mod you use - i use, sec i must look e: this one
nutluck Posted March 12, 2014 Posted March 12, 2014 thanks again ;] what camera mod you use - i use, sec i must look e: this one That is the same one I use and I have never had any problems with it not working during sexlab animations.
blindmankind Posted March 12, 2014 Posted March 12, 2014 also had no problems and i really like it but with this mod it not really work, sometime i can rotate sometime not and when i disable the camera mod it works fine what can that be? i do not want change the camera back to vanilla, hrhr^^
nutluck Posted March 12, 2014 Posted March 12, 2014 Well I have not used Defeat in a bit, mostly cause I have not had time to play lately so all I have been doing is testing mods so no need to have this installed. My guess is it might be something with defeat not having been updated in so long and there possible being a odd conflict with the newer versions of sexlab which has it's own free camera function, that is causing the problem. I honestly don't know but that is my current guess but keep in mind it is only a guess.
blindmankind Posted March 12, 2014 Posted March 12, 2014 hm, that can it be, but i got that camera function in sexlab disabled you know a other good camera mod i can test?^^
nutluck Posted March 12, 2014 Posted March 12, 2014 Not that I am aware of, but I am sure there is. I honestly never looked once I found the one we are both using because I have never had any problems with it, so no need to find another one you know?
SecretzRUs Posted March 13, 2014 Posted March 13, 2014 I use it with a controller and it works fine. Good deal...gonna try it later tonight. Thanks for the reply...
WaxenFigure Posted March 13, 2014 Posted March 13, 2014 If you have your weapons sheathed when the animations start you will have full control of the camera but if you have them at the ready the game forces the camera into a single plane instead of allowing full rotation.
Highborn Posted March 13, 2014 Posted March 13, 2014 I'm having a problem when my char get knocked down by humans/mer... the guy (s) who hit me start the animation normally but the others continues to attack me until I die in the middle of the intercourse. Updated FNIS but stil have the problem.
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