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Posted

A "probably too complicated to be really useful" idea:

 

Could you use melee weapon skills comparison? I suggest this because, fighting skill, (technique, practice, know-how) can, and often does trump simple size or strength - it is both: knowing how to deliver attacks, but also how to evade them. You could still give bonuses for size/race/gender but this would allow for, say, Legate Rika to take Sven (the bard in Riverwood), which, I would think, she should be able to do rather handily on the one hand or to escape him readily on the other.

 

This may be a bit unfair to most mages (except those who use bound weapons enough to have put points and/or perks on those trees), but, personally, as was already noted, if you're playing a mage you should learn pretty fast not to let warrior types close to melee range with you, even if it means running away (or installing a multiple follower mod). I wouldn't find this "unfair" myself, but maybe I am just bad at the game and that's why my mages run away so much ;)

 

Anyway, really looking forward to the new version, Defeat was one of the first LL mods I downloaded and it remains one of my favorites.

Thanks!

Posted

@Vagrantauthor

 

You're quite welcome of course, sorry it wasn't enough.

I forgot about morality, you should turn that off for now. Lots of odd things are "moral" (wolves for example) and, as the mod-author noted, there have been problems with it lately.

Once again, good luck. It's a great mod, hope you can get it going soon.

Posted

 

Yes. Sorry that wasn't clear.

Yeah but it's still not clear. ^^ 

what happen when the aggressor is near your char? does he do the stripping animation? what happen after it? CTD?

Are you sure your settings are good in both Defeat and SexLab regarding stripping?

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

Posted

Two ways:

 

- Be the most realistic possible and make the gender matter : a male warrior aggressor on a female mage PC would let really few/no chance of escape.

- Let the player choose "Magic" or "Physic" playstyle and change the algorithm to use the corresponding skills depending of this setting.

 

You mean, those are the two ways you are going to include or is it one or the other?

Posted

 

Two ways:

 

- Be the most realistic possible and make the gender matter : a male warrior aggressor on a female mage PC would let really few/no chance of escape.

- Let the player choose "Magic" or "Physic" playstyle and change the algorithm to use the corresponding skills depending of this setting.

 

You mean, those are the two ways you are going to include or is it one or the other?

 

 

My guess is the default will be physical but there will be a menu option to change it.

Posted

I did get the mod working again, and though I'm sure turning morality off will help against certain enemies/creatures, it was actually re-enabling the Slowdown effect under player as victim that did it. Once I turned that option back on, down went my character and up went the enemies.

 

On a note unrelated to getting the mod to work, SkyRe caused my character to die from bleedout after the last hit taken. She went into the downed state and the enemies looked like they were getting ready to do their thing, then dead. Is there a workaround for this issue? I'd hate to increase the health threshold too much (was at 10%, now at 15%) because I don't want to give the enemy too easy an opportunity to have their way with my character, but I will if I have to.

Posted

 

 

Two ways:

 

- Be the most realistic possible and make the gender matter : a male warrior aggressor on a female mage PC would let really few/no chance of escape.

- Let the player choose "Magic" or "Physic" playstyle and change the algorithm to use the corresponding skills depending of this setting.

 

You mean, those are the two ways you are going to include or is it one or the other?

 

 

My guess is the default will be physical but there will be a menu option to change it.

 

A "probably too complicated to be really useful" idea:

 

Could you use melee weapon skills comparison? I suggest this because, fighting skill, (technique, practice, know-how) can, and often does trump simple size or strength - it is both: knowing how to deliver attacks, but also how to evade them. You could still give bonuses for size/race/gender but this would allow for, say, Legate Rika to take Sven (the bard in Riverwood), which, I would think, she should be able to do rather handily on the one hand or to escape him readily on the other.

 

This may be a bit unfair to most mages (except those who use bound weapons enough to have put points and/or perks on those trees), but, personally, as was already noted, if you're playing a mage you should learn pretty fast not to let warrior types close to melee range with you, even if it means running away (or installing a multiple follower mod). I wouldn't find this "unfair" myself, but maybe I am just bad at the game and that's why my mages run away so much ;)

 

Anyway, really looking forward to the new version, Defeat was one of the first LL mods I downloaded and it remains one of my favorites.

Thanks!

 

I think I'm gonna go with this:

 

The level, the gender and 2 primary skills will be checked.

 

To be more in the spirit of Skyrim(you can lvl up what you want), I'm going to add the option for the player to choose his 2 skills he wants to defend with, only offensive ones:

- One hand

- Two hand

- Alteration

- Destruction

- Archery

- Alchemy

 

I'll add some of those effects from the old resist move corresponding to those skills.

 

And they will be calculated with the two most high level skills of the aggessor, his level and gender and this will determine how hard the bar will be to fill.

 

 


 

Yes. Sorry that wasn't clear.

Yeah but it's still not clear. ^^ 

what happen when the aggressor is near your char? does he do the stripping animation? what happen after it? CTD?

Are you sure your settings are good in both Defeat and SexLab regarding stripping?

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

 

Hm, did you run FNIS after you installed Defeat? There is some custom added animations in my mod, the stripping one is one of them.

 

I did get the mod working again, and though I'm sure turning morality off will help against certain enemies/creatures, it was actually re-enabling the Slowdown effect under player as victim that did it. Once I turned that option back on, down went my character and up went the enemies.

 

On a note unrelated to getting the mod to work, SkyRe caused my character to die from bleedout after the last hit taken. She went into the downed state and the enemies looked like they were getting ready to do their thing, then dead. Is there a workaround for this issue? I'd hate to increase the health threshold too much (was at 10%, now at 15%) because I don't want to give the enemy too easy an opportunity to have their way with my character, but I will if I have to.

Yeah I'll improve this aspect but I saw not so long ago in this thread a mod that make the player essential is compatible, check it out until the next update. 

Posted

@goubo

 

I have skytweak and I noticed that you use HealRate, StaminaRate ang MagickaRate for the rape debuff, problem with using those variables is that they affect the regen for those stats only while out of combat, there other variables for combat regen of those stats, like CombatHealthRegenMult and probably similar for stamina and magicka that combat mods like deadly combat and ultimate combat use.

 

However skyrim itself never modifies those when giving boosts to regen, it uses HealRateMult, StaminaRateMult and MagickaRateMult, like when using the windwalker perk from the light armor tree your StaminaRateMult would get a boost of 50, going from 100 to 150, or the restoration perk for magicka which goes from 100 to 150 when you spend two skill points in recovery. Lover's Victim's debuff uses the HealRateMult variable. These variables affect both in combat and out of combat regen.

 

Basically the gist of it is that the debuff as it is right is only really effective when out of combat.

 

 

Posted

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

 

Hm, did you run FNIS after you installed Defeat? There is some custom added animations in my mod, the stripping one is one of them.

 

Yes, I tried that a few times.

Posted

 

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

 

Hm, did you run FNIS after you installed Defeat? There is some custom added animations in my mod, the stripping one is one of them.

 

Yes, I tried that a few times.

 

 

this kind of issues are usually incompatibilities with other mods, and Im pretty sure you just aded the mod to an already existing save, try using a whole new game and check if it works...

Posted

Sexlab seems to have animations to support Giants, but for some reason they don't seem to be triggered by this mod. Has anyone else noticed this?

Posted

Sexlab seems to have animations to support Giants, but for some reason they don't seem to be triggered by this mod. Has anyone else noticed this?

 

You sure you have the creature support toggled on in all the locations? I forget off the top of my head if Defeat has a toggle or not, I know most mods do and sexlab does have a creature support toggle that has to be turned on.

 

Posted

All other creatures except dragons and giants seem to work fine.

Posted

Do they work with other mods? I would try another mod and see if you can get them to work. That will tell you if you have a problem with those creatures or with Defeat. If they work with other mods then it is something going on with defeat, but if they don't work with other mods then you likely have a problem with those creatures likely there animations.

 

I say this cause while I never used this with dragons I had used it with giants while testing out this mod and submit decided which one I wanted to use for what and both mods supported giants just fine for me.

Posted

Quick question , perhaps it was in the nice big info on the plug in and I missed it if so my bad , But is there a way that if your using multiple companions(i use 5 thanks to Amazing Follower Tweaks , lets me have a nice party to go adventuring with lol) you could Handcuff say 6 bandits then instruct each of your companions to *take one* then you take the last one so all 6 of you are *dealing* with the bandits / thieves / poor sods etc ? 

 

Thanks in advance - Z

 

Edit - Or if there is a mod that allows it , please direct me to it =)

Posted

Defeat core (Player Down alone) is working fine, but followers (I'm using AFT) doesn't. When set to "All Down" with companion collateral on, and when NPC-NPC is on as well, followers will enter bleedout, enemies come after the player, sex starts but the followers once they come out, either go back into combat mode, or more likely, stand around without being affected. Have the latest SL framework, have run FNIS. Any help would be appreciated :)

Posted

 

 

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

 

Hm, did you run FNIS after you installed Defeat? There is some custom added animations in my mod, the stripping one is one of them.

 

Yes, I tried that a few times.

 

 

this kind of issues are usually incompatibilities with other mods, and Im pretty sure you just aded the mod to an already existing save, try using a whole new game and check if it works...

 

 

That was good thought. I actually thought that work, but unfortunately it didn't. Interestingly, the issue seems to only be with my character. NPC Vs. NPCs still strip.

 

Posted

 

 

 

The attack/rape all happen as normal. Same thing afterwards. I can get up and fight again. Only the stripping doesn't happen. No animation. Just the attack.

 

No, no CTD. And I'm certain the settings aren't interfereing with each other.

 

Hm, did you run FNIS after you installed Defeat? There is some custom added animations in my mod, the stripping one is one of them.

 

Yes, I tried that a few times.

 

 

this kind of issues are usually incompatibilities with other mods, and Im pretty sure you just aded the mod to an already existing save, try using a whole new game and check if it works...

 

 

That was good thought. I actually thought that work, but unfortunately it didn't. Interestingly, the issue seems to only be with my character. NPC Vs. NPCs still strip.

 

Posted

Hi there probably is it already posted a question but I can't read every pages and post to find it, so if someone can help me please.

 

I have installed SexLab, MatchMaker and Defeat, the problem is the creatures/enemy cannot rape my char just kill it, I have enabled on SexLab MCM's menu the creature trigger as well. I have installed SOS + Carloss Canine/Lizard additions + SexLabs Nude Cratures and have noticed using dogs of Skyrm the mod itself change dogs on town so they don't get naughty bits on and they can't fuck even using MatcMaker spells, with DoS disabled it works fine.

 

Someone's know if there's some others mod can cause conflicts, or if all I have listed conflicts each others?

 

Any suggestions are welcome and thanks on advance. If someone likes to help or can see my mods list just ask about my email or PM me thanks.

 

Cobalt

Posted

Does non-Dog rape work with DoS disabled?  I know Nude Creatures does not interfere.  I don't use that SoS mod but I can't imagine how it would affect Defeat.

 

If DoS has no impact, I'd try removing and reinstalling defeat.  You may also want to put up your mod list behind a spoiler if you can.

Posted

Does non-Dog rape work with DoS disabled?  I know Nude Creatures does not interfere.  I don't use that SoS mod but I can't imagine how it would affect Defeat.

 

If DoS has no impact, I'd try removing and reinstalling defeat.  You may also want to put up your mod list behind a spoiler if you can.

 

Nope raping from creatures not work with or without DoS.esp checked, and yes DoS can affect all dogs on the game and make them even using MatchMaker spells to do nothing also make most dogs haven't any naughty bits, I can try to reinstall defeat and see if it works. and under post my mod list, also a better load order suggestion can be welcome, I use always BOSS utility for it.

 

Are making try to see if there's mod who conflicts step by step it's a long work as you see.. can try today to disable SOS (who is Schlong of Skyrim btw) and see what happens.

 

Note: Quieter Dogs and Dog of Skyrim.esp is disabled.

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Hearthfires.esm

Dragonborn.esm

Falskaar.esm

Wyrmstooth.esp

ApachiiHair.esm

RaceCompatibility.esm

3rdEraWeaponsMoS.esm

ClimatesOfTamriel.esm

Deus Mons.esm

Lanterns Of Skyrim - All In One - Main.esm

Omegared99-Compilation.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

SkyMoMod.esm

SPIKE.esm

SMPC.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

Unofficial Dragonborn Patch.esp

RaceCompatibilityUSKPOverride.esp

Weapons & Armor Fixes_Remade.esp

Chesko_Frostfall.esp

Better Dynamic Snow.esp

AOS.esp

ClimatesOfTamriel-Sound.esp

DragonShout.esp

IceBreaker's Improved Reverb-v0.02-Cleaned.esp

Improved Combat Sounds v2.2.esp

AOS_ICS Patch.esp

StaticMeshImprovementMod.esp

StaticMeshImprovementMod-DragonbornTernFix.esp

StaticMeshImprovementMod-FurnitureChestSnowFix.esp

TradeBarter.esp

AK- Achievements Unlocked.esp

AMatterOfTime.esp

Ars Metallica.esp

Ars Metallica - Dawnguard.esp

Ars Metallica - Hearthfire.esp

Ars Metallica - Dragonborn.esp

AV1Dragon_Lords.esp

CatFavMenu_ITA_HircineFIX.esp

Console Books.esp

DFB - Random Encounters.esp

Dogs-of-Skyrim.esp --> disabled

QuieterDogs.esp --> disabled

ExpandedJewelryCrafting.esp

Lanterns Of Skyrim - AIO - Dawnguard.esp

Lost Art of the Blacksmith.esp

More Craftables.esp

PerkPointPotion.esp

SexLabMatchMaker.esp

SexLabNudeCreatures.esp

SexLabDefeat.esp

Skyrim Flora Overhaul.esp

WetandCold.esp

WetandCold - Ashes.esp

Character Creation Overhaul.esp

RaceMenu.esp

RaceMenuPlugin.esp

Player Size Adjuster.esp

SkyUI.esp

BlitzConsoleCommandsMCM.esp

Archer's.esp

ArgonianMercArmor.esp

celtebonyarmor.esp

Cloaks.esp

Cloaks - Dawnguard.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

ColdharbourGreatsword.esp

Demon Sword.esp

DK_Armor_By_Hothtrooper44.esp

Dragonbone Weapons.esp

Dread Knight Weapon Set.esp

DreamBurrowsRegalAssassin.esp

DreamBurrowsRegalHuntsmanArmor.esp

ElvenDragonboneArmor.esp

Hothtrooper44_ArmorCompilation.esp

imp_helm.esp

imp_helm_dawn.esp

Insanity's Shields.esp

LCS_ImmersiveChainMail.esp

LeftHandRings.esp

LeftHandRings - Dawnguard.esp

MageBackpack_byTumbajamba.esp

MarshArmor.esp

Newermind Bow Collection.esp

Northborn Fur Hoods.esp

1nivWICSkyCloaksNorthPatch.esp

NorseMaille.esp

Omegared99-WeaponSets.esp

PrvtI_HeavyArmory.esp

PrvtI_HeavyArmory_DG_Addon.esp

skyforgedShields.esp

Skyrim Knights.esp

Starseeker.esp

Thanatos Dragonx.esp

The Siegebreaker Greatsword.esp

TribalMightArmor.esp

3rdEraWeapMoS-lvlList.esp

Dr_Bandolier.esp

ImmersiveArmorsNPCs.esp

LC_immersiveLoot.esp

Smithing Perks Overhaul_Remade.esp

Complete Crafting Overhaul_Remade.esp

Equipping Overhaul.esp

Deus Mons_WithNPCs.esp

Inconsequential NPCs.esp

Run For Your Lives.esp

The Paarthurnax Dilemma.esp

AchieveThat.esp

BlockSparkles.esp

AOS_BlockSparkles Patch.esp

Giant Mammoths.esp

GrassOnSteroids_NaturalEdition_SFO.esp

Guard Dialogue Overhaul.esp

WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp

ImmersiveFP.esp

Legendary Artifacts.esp

mjhCulturalDiversity - Khajiit Clothes.esp

mjhCulturalDiversity - Khajiit Clothes Wet and Cold.esp

mjhCulturalDiversity - Khajiit Armors.esp

mjhCulturalDiversity - Argonian Armor.esp

mjhCulturalDiversity - Argonian Dock Workers.esp

mjhCulturalDiversity - Dunmer Clothes and Armor.esp

mjhCulturalDiversity - No Dunmer Hoods.esp

mjhCulturalDiversity - Aranea Ienith.esp

mjhCulturalDiversity - Jenassa.esp

mjhCulturalDiversity - Logrolf.esp

More Dynamic Shadows.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Regular Addon.esp

SOS - permaundies Addon.esp

SFO - Expanded Diversity.esp

SkyTEST-RealisticAnimals&Predators.esp

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Dragonborn-MonsterMod EBT Patch.esp

AOS_EBT Patch.esp

skyforgedWeapons.esp

NerniesCityandVillageExpansion.esp

EnhancedLightsandFX.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

CinematicFireFX.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

AOS_CoT 3.1 compatibility patch.esp

ClimatesOfTamriel-WinterEdition.esp

Supreme Storms - Cot Version.esp

CoT-WeatherPatch.esp

CoT-WeatherPatch_DB.esp

CoT-WeatherPatch_Snow-40.esp

CoT-WeatherPatch_SupStorms.esp

CoT-WeatherPatch_NL3.esp

ELFXEnhancer.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_HearthFires-Patch.esp

RND_Dragonborn-Patch.esp

RND_NCVE-Patch.esp

RND_SkyMoMod-Patch.esp

RND_USKP-Patch.esp

Werewolves.esp

Balanced_Magic.esp

Balanced_Magic_Dawnguard.esp

Midas Magic Expanded.esp

MorePowerfulShouts.esp

ShoutCD.esp

BFSEffects.esp

FNISspells.esp

Animated Weapon Enchants.esp

EnchantingAwakened.esp

EnchantingAwakenedFrostfallPatch.esp

EnchantingAwakenedAWEPatch.esp

LockpickingOverhaul4.esp

Duel - Combat Realism.esp

ACE Realistic Fighting.esp

The Dance of Death - Ultimate Edition.esp

ACE BYOG.esp

ACE Speech.esp

ACE Archery.esp

ACE Armor.esp

ACE Enchanting.esp

ACE Magic.esp

ACE Melee.esp

ACE Smithing.esp

ACE Synergy.esp

CombinePotionsAlchemy.esp

Animated Enchantments.esp

vImmersiveBeds.esp

vImmersiveBeds - HFDG.esp

ksArgonianWarPaint.esp

ksKhajiitWarpaints.esp

Cimmerian.esp

the lungaris - rabbit-like race.esp

WotA-VaalsarkRace.esp

UFO - Ultimate Follower Overhaul.esp

UFO - Dragonborn AddOn.esp

UFO - Heartfire AddOn.esp

KhajiitChildren.esp

My_Little_hatchling.esp

My_Little_kitty_k.esp

Height Adjusted Races with True Giants v4.esp

dD - Realistic Ragdoll Force - Realistic.esp

ethereal_elven_overhaul.esp

Purewaters.esp

RND_PureWaters-Patch.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Waves.esp

RealisticWaterTwo - Dawnguard.esp

RealisticWaterTwo - Waves - Dawnguard.esp

RealisticWaterTwo - Dragonborn.esp

RealisticWaterTwo - Legendary.esp

RealisticWaterTwo - Falskaar.esp

RealisticWaterTwo - Waves - Falskaar.esp

AOS_RWT Patch.esp

Atlas Map Markers.esp

Atlas Blackreach.esp

Atlas Dawnguard.esp

Atlas Hearthfire.esp

Atlas Dragonborn.esp

Atlas Compass Tweaks.esp

BarenziahQuestMarkers.esp

Skytest Monster Mod.esp

AOS_WetandCold Patch.esp

AOS_CTD_Fix.esp

AOS_Reduced_Reverb_Addon.esp

Vivid Landscapes.esp

Watercolor_for_ENB_RWT.esp

Prometheus_No_snow_Under_the_roof_Dawnguard_Patch.esp

SkyFalls + SkyMills + DG + DB + FS + WT.esp

SkyFalls DB + FS Small Waterfalls.esp

Skytest USKP.esp

CCO_Frostfall_Patch.esp

Hothtrooper44_Armor_Ecksstra.esp

ACE Archery - Dawnguard.esp

Drink&WineHD.esp

Meltdown Mod.esp

Meltdown_Mod_Dragonborn.esp

VelvetRobesandCloaks.esp

RagnarSword.esp

StormcloakVikings.esp

SOS - Carloss32 Canine Addon.esp

SOS - Carloss32 Lizard Addon.esp

BHTNF_Eli.esp

SexLabNudeCreaturesDG.esp

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