WaxenFigure Posted March 6, 2014 Posted March 6, 2014 So, I go through all the steps and get to the action, when I tell it to 'rape' the characters strip down and stand there, i can hear all the sounds the moans and everything but they just stand there until its over, the female mouth moves when you hear a female moan, but there are no animations... Im very sure that I installed correctly, I dont know what else to do but ask.... Nope, you didn't install correctly or it would be working. But you are in the wrong place, this is a mod that uses the Sexlab Framework to show sex animations but does not provide the animations itself. The SexLab Framework provides the animations and tells the game to play them but when they don't play it's usually because the game doesn't know how to find and play the animations. The FNIS mod is what is used to make the animations from the various mods providing new animations to the game. One very important item is that every time you add or remove a mod containing animations you must run the FNIS User Generator program which is when those animations are added to the game. So if you aren't seeing animations it's because you didn't run the FNIS program OR you didn't fix an error displayed by the FNIS program OR you didn't get the Sexlab Mod installed properly and FNIS did not find the SexLab animations (you will see Sexlab mod listed when you run the FNIS program). Fix that and the fun will begin .
Pfactor Posted March 6, 2014 Posted March 6, 2014 I've run into an issue I have not been able to correct. I think it may be due to SD but I'm pretty sure it was Defeat that was running at the time. About a week ago my PC and Lydia got raped by some saber cats. Since then Lydia won't stop crawling on all fours and smacking the ground in that "damn you" animation routine. That is all she does now. No matter what other actions I have her take, new animations etc.. she keeps going back to that default state. Because of this I am unable to take her along on quests because she doesn't do anything besides that. In times past all that was needed was to hug the NPC (from the BBB luxury suite mod) or to make them have sex, that usually reset things. Doesn't work any more. I've tried the resurrection spell, and the recycleactor command, stopping all DEFEAT animation, uninstalling DEFEAT, stopping all Sexlab anims.. nothing. The only thing I know of, but have not tried is to delete her and import the character again. that's the last resort.
saladboy21 Posted March 6, 2014 Posted March 6, 2014 I had that happen twice. The first time I dismissed her and went and got her again and it fixed it. The second time I had my character screw her and that fixed it.
jlttsmiley Posted March 6, 2014 Posted March 6, 2014 I've run into an issue I have not been able to correct. I think it may be due to SD but I'm pretty sure it was Defeat that was running at the time. About a week ago my PC and Lydia got raped by some saber cats. Since then Lydia won't stop crawling on all fours and smacking the ground in that "damn you" animation routine. That is all she does now. No matter what other actions I have her take, new animations etc.. she keeps going back to that default state. Because of this I am unable to take her along on quests because she doesn't do anything besides that. In times past all that was needed was to hug the NPC (from the BBB luxury suite mod) or to make them have sex, that usually reset things. Doesn't work any more. I've tried the resurrection spell, and the recycleactor command, stopping all DEFEAT animation, uninstalling DEFEAT, stopping all Sexlab anims.. nothing. The only thing I know of, but have not tried is to delete her and import the character again. that's the last resort. Lydia wes RAPED by a SABRE CAT BEGAN TO HAVE A MENTAL BREAK DOWN ??? So would YOU
limenghan621 Posted March 6, 2014 Posted March 6, 2014 I hope this mod can add two new functions,first I hope this mod can worked with tgm type at 100% health or 100% stamina to happen;second add health damaged in raping,thanks a lot
wetcat2012 Posted March 6, 2014 Posted March 6, 2014 I'm having an issue when the player gets knocked down, the attacker undresses her and throws her weapons away and then backs off and starts attacking her and just kills her with no sex scene before hand. UPDATE: nevermind.. Sexlab is apparently busted on my system. Not only does it no longer work for this mod, but it won't trigger for any of the other mods I have installed, and to make things even better I can't uninstall it to make a clean save without the game crashing to desk top from the title screen. Did you install the beta version of sexlab? If so thats why, Ashal is changing a lot of code with it and he posted it will cause some mods to not work. Can confirm this. Installed the beta of SexLab only to find that arousal and Defeat Creatures don't seem to be working normally. Defeat NPC's don't get erections, and creatures attack you until killed, no matter whether Creature support is checked in Sexlab.
Princessity Posted March 6, 2014 Posted March 6, 2014 Goubo! Goubooooo! I just woke up with an idea in my head so I jumped out of bed and started typing it as soon as I could so it wouldn't evaporate before I'm fully awake! xD Do you have a system for choosing capture scenarios yet? I just came up with a way to allow modders to add an infinite number of scenarios for each faction that can capture the player. Speaking simplish each scenario is started by a cast on self "spell". Each faction has a formlist of spells that other mods can use to add their own trigger "spells". Those "spells" are randomly picked by 2 functions in the main script: formlist Property AllPossibleFactionsFL Auto {this list contains all factions that can possibly capture the player regardless of current options} formlist Property ListWithListsOfSpellsInsideFL Auto {this list has one list inside it for each faction from AllPossibleFactionsFL at the corresponding index. So forexamplish if if ForswornFaction is at index 2 in AllpossibleFactionsFL then ForswornScenariosFL must be at index 2 in ListWithListsOfSpellsInsideFL. Those scenario lists each have spells inside them that start capture scenarios when cast.} int Function FindAggFaction(actor akAggressor) ;This function find the index of aggressor's faction index = 0 while index < allpossiblefactionsFL.GetSize() if akAggressor.IsInFaction(allpossiblefactionsFL.GetAt(index) as faction) return index ;aggressor's faction is on the list at this index else index =+ 1 ;sorry but your aggressor's faction is at another index endif endwhile return - 1 ;if it got this far without returning anything -1 means aggressor doesn't belong to any eligible factions EndFunction Function ChooseScenario(int factionIndex, actor akAggressor) ;this function chooses a random scenario trigger "spell" and casts it factionIndex = FindAggFaction(akAggressor) if factionIndex == -1 ;what happens if aggressor doesn't belong to any factions on the list else formlist ScenarioFormlist = (ListWithListsOfSpellsInsideFL.GetAt(factionIndex) as formlist) int RandomScenario = utility.RandomInt(0, ScenarioFormlist.GetSize() - 1) (ScenarioFormlist.GetAt(RandomScenario) as spell).Cast(PlayerRef) endif EndFunction Unless you already came up with something better ^^ It may not actually like work in this state because I only compiled it in my head buuuuut I hope you can see the logic ^^
ShinyPuppy Posted March 6, 2014 Posted March 6, 2014 I've run into an issue I have not been able to correct. I think it may be due to SD but I'm pretty sure it was Defeat that was running at the time. About a week ago my PC and Lydia got raped by some saber cats. Since then Lydia won't stop crawling on all fours and smacking the ground in that "damn you" animation routine. That is all she does now. No matter what other actions I have her take, new animations etc.. she keeps going back to that default state. Because of this I am unable to take her along on quests because she doesn't do anything besides that. In times past all that was needed was to hug the NPC (from the BBB luxury suite mod) or to make them have sex, that usually reset things. Doesn't work any more. I've tried the resurrection spell, and the recycleactor command, stopping all DEFEAT animation, uninstalling DEFEAT, stopping all Sexlab anims.. nothing. The only thing I know of, but have not tried is to delete her and import the character again. that's the last resort. From the mod description: If a companion is raped after you, he will enters in a trauma state, where you will need to get him on his feet by using the Appease option. (Activate or Action Key)
Goubo Posted March 6, 2014 Author Posted March 6, 2014 From the mod description: If a companion is raped after you, he will enters in a trauma state, where you will need to get him on his feet by using the Appease option. (Activate or Action Key) Yeah and Clean up function will fix this too, please use clean up before trying anything else. Goubo! Goubooooo! I just woke up with an idea in my head so I jumped out of bed and started typing it as soon as I could so it wouldn't evaporate before I'm fully awake! xD Do you have a system for choosing capture scenarios yet? I just came up with a way to allow modders to add an infinite number of scenarios for each faction that can capture the player. Speaking simplish each scenario is started by a cast on self "spell". Each faction has a formlist of spells that other mods can use to add their own trigger "spells". Those "spells" are randomly picked by 2 functions in the main script: [...] Unless you already came up with something better ^^ It may not actually like work in this state because I only compiled it in my head buuuuut I hope you can see the logic ^^ Hehe I have a code quite similar: FormList Property FacList Auto ; List of compatible factions. Faction Property LastAggFac Auto Hidden ; Potential faction of the last aggressor. Actor TheLast ; The last aggressor, automatically set in the script when it comes the time to launch a post assault scenario. ; On the DefeatConfig Script (RessConfig) -> List of registered quest for each factions. FormList Property BanditQuests Auto Hidden FormList Property ForswornQuests FormList Property VampireQuests Event OnUpdate() [...] ;Will certainly be simplified : LastAggFac = HostileFac(TheLast) If LastAggFac ; If LastAggFac exists -> If the aggressor is in one of the compatible factions. If (LastAggFac == FacList.GetAt(0)) ; Bandit PAquest(RessConfig.BanditQuests); McmConfig.bPABandit) Elseif (LastAggFac == FacList.GetAt(1)) ; Forsworn PAquest(RessConfig.ForswornQuests);, McmConfig.bPAForsworn) Elseif (LastAggFac == FacList.GetAt(2)) ; Vampire ;PAquest(RessConfig.VampireQuests, McmConfig.bPAVampire) ; not yet created Endif Else Debug.SendAnimationEvent(Me, "BleedoutStart") SCescape.Start() ; basic escape scenario, more to come, working on it, will depend of the aggressor Endif Return [...] EndEvent Faction Function HostileFac(Actor Agg) ; Function to check if the aggressor is in one of the faction in the formlist Int i = FacList.GetSize() While (i > 0) i -= 1 Faction TheFac = (FacList.GetAt(i) As Faction) If (TheFac && Agg.IsInFaction(TheFac)) Return TheFac EndIf EndWhile Return None EndFunction ;vv WIP function that will launch an event for a particular faction corresponding to the name of the quest. Function PAquest(FormList TheList);, Bool Enabled) ; Enabled for enabled factions, did not put the corresponding option in MCM yet. ;If Enabled && randomint wilderness / Inn / Rob Int WhichQst = Utility.RandomInt(1, (TheList.GetSize())) ; Choose registered quest Quest ChosenOne = (TheList.GetAt(WhichQst - 1) as quest) If ChosenOne ; If quest exists in the list, send event with its name. RegisterForModEvent("DefeatPostAssault", (ChosenOne.GetName() as string)) SendModEvent("DefeatPostAssault", (ChosenOne.GetName() as string)) Debug.trace("Defeat: GetSize() -> "+TheList.GetSize()) Else ;randomint wilderness Debug.SendAnimationEvent(Me, "BleedoutStart") SCescape.Start() Endif ; Else ; ;randomint wilderness / Inn / Rob ; Debug.SendAnimationEvent(Me, "BleedoutStart") ; SCescape.Start() ; Endif EndFunction If someone decide to add a quest: Function DPAregisterQuest(Quest TheQuest, String TheFaction) ; Register a quest but could register a spell. If (TheFaction == "Bandit") BanditQuests.AddForm(TheQuest as form) Elseif (TheFaction == "Forsworn") ForswornQuests.AddForm(TheQuest as form) Elseif (TheFaction == "Vampire") VampireQuests.AddForm(TheQuest as form) Endif Endfunction Then his script will listen to the registered event for his quest : DefeatConfig Property RessConfig Auto Quest Property PAAbducted Auto RessConfig.DPAregisterQuest(Abducted, "Bandit") ; Registers the quest in the formlist so it can be chosen when a bandit decide to continue the adventure. Event OnInit() RegisterForModEvent("DefeatPostAssault", "Abducted") ; If "Abducted" string is triggered from defeat, again, can certainly work with spells. Means this particular quest has been chosen in the FormList. EndEvent Event Abducted(string EventName, string argString, Float argNum, form sender) ;the ACTUAL NAME of the quest, no its editor ID. BlackOut() ; this is a blackout function from my script PAAbducted.Start() ; Start abducted quest, when started, will teleport the player in one of the random bandit place. EndEvent But I coud use spells instead yeah, would probably be simpler in fact, it's WIP so I'll probably simplify all this. I'm gonna send you the mod as it is asap.
Princessity Posted March 6, 2014 Posted March 6, 2014 Hihi I think your version is better. I love how easy stacking formlists are to do things with but papyrus hates the "while" thingies. A modern computer should be able to perform operations on like hundreds of forms in an instant but skyrim takes ageeeeeeeees to go through a simple list. Your script may be a little longer and more complicated but i think it would run way faster than mine in game ^^ Ohh! and I totally forgot Quests are forms too and can be put in formlists! So mebe the spells wouldn't be needed after all because in my head they were supposed to just trigger quests. It never occurred to me I could do that directly from a formlist xD
WaxenFigure Posted March 6, 2014 Posted March 6, 2014 I've run into an issue I have not been able to correct. I think it may be due to SD but I'm pretty sure it was Defeat that was running at the time. About a week ago my PC and Lydia got raped by some saber cats. Since then Lydia won't stop crawling on all fours and smacking the ground in that "damn you" animation routine. That is all she does now. No matter what other actions I have her take, new animations etc.. she keeps going back to that default state. Because of this I am unable to take her along on quests because she doesn't do anything besides that. In times past all that was needed was to hug the NPC (from the BBB luxury suite mod) or to make them have sex, that usually reset things. Doesn't work any more. I've tried the resurrection spell, and the recycleactor command, stopping all DEFEAT animation, uninstalling DEFEAT, stopping all Sexlab anims.. nothing. The only thing I know of, but have not tried is to delete her and import the character again. that's the last resort. Have you reset the Defeat mod yet? That may remove the behavior that Lydia is stuck in.
Pfactor Posted March 6, 2014 Posted March 6, 2014 I was about to be angry because I tried the cleanup before but it didn't work. Didn't know about the appease function. It worked. Thank you.
WaxenFigure Posted March 6, 2014 Posted March 6, 2014 I was about to be angry because I tried the cleanup before but it didn't work. Didn't know about the appease function. It worked. Thank you. Appease worked to fix that? Glad to know, thanks for sharing.
Vithiss Posted March 6, 2014 Posted March 6, 2014 A small curiosity I encountered: using Radiant Prostitution tweaked my pc froze at the end of a SL animation, as in, no keyboard commands no mouse movements seemed to have any effect except escape-key. I was stuck, about to panic, and then, I ran defeat's cleanup, and that fixed everything! Edit: for completeness sake, I also ran SL Stop Animations first, but that didn't resolve the issue. Not sure why that would work, and I am not complaining, it just struck me as odd that Defeat would fix something that happened while I wasn't, as far as I know anyway, activating defeat. It was certainly handy though, so, thanks! But, in case it's some "bad thing" that's just beyond my understanding, thought maybe I should post. Many thanks... looking forward to the next version!
Grobschnitt Posted March 7, 2014 Posted March 7, 2014 I used defeat before and was working fine but i unistanlled the game and reapplyed all mods again but defeat is not working properly. Now i cant remember if i am supposed to have handcuffs on the inventory cause right now i dont. Also i cant initiate a rape scene with any npc only kill and revive are the options and can start it with npc only when they sleep. The npc can do it normaly though as companions. Any ideas? cause i installed and reinstalled and stil not working
Z0mBieP00Nani Posted March 7, 2014 Posted March 7, 2014 I managed to get everything working properly, and tested out this mod for the first time. Great work! I was wondering though, in the future, if you might expand upon this mod and make an option that you can select via the MCM menu that, after the bandits or creatures are done ravaging your character, makes them walk off and the character lay on the ground on her back exausted for a minute (like Estrus), the screen fade to black, and then have her transferred back to the nearest "safe location" or town/inn with all or with some items stolen (selsctable feature) if you have a companion, or if you're close to a town.. I'm thinking of a scenario like Mjolll's in Riften. Unless there is already something out there like that, or there is a feture I may have missed..
nutluck Posted March 7, 2014 Posted March 7, 2014 I managed to get everything working properly, and tested out this mod for the first time. Great work! I was wondering though, in the future, if you might expand upon this mod and make an option that you can select via the MCM menu that, after the bandits or creatures are done ravaging your character, makes them walk off and the character lay on the ground on her back exausted for a minute (like Estrus), the screen fade to black, and then have her transferred back to the nearest "safe location" or town/inn with all or with some items stolen (selsctable feature) if you have a companion, or if you're close to a town.. I'm thinking of a scenario like Mjolll's in Riften. Unless there is already something out there like that, or there is a feture I may have missed.. Goubo is doing a fairly massive update for this mod in the near future. Just as a FYI. Including different things that can happen to your character after the bad guys are "done" so to speak.
TheGeekyDead Posted March 7, 2014 Posted March 7, 2014 I have a question maybe someone here can answer, i installed all the stuff you noted. My game is up to date and there where no errors, when i started a new game it said "SexLab installed, Defeat Installed/Updated" and it shows the new Menu + 3 Spells. But when she gets knocked down and her closths come off he just stands there. for a minute then his come off and teleports to her and just stands there? It sounds like there doing it and after it says "raped" so it works just not his animation? Did i miss a file or something thanks, Alexia
WaxenFigure Posted March 7, 2014 Posted March 7, 2014 I have a question maybe someone here can answer, i installed all the stuff you noted. My game is up to date and there where no errors, when i started a new game it said "SexLab installed, Defeat Installed/Updated" and it shows the new Menu + 3 Spells. But when she gets knocked down and her closths come off he just stands there. for a minute then his come off and teleports to her and just stands there? It sounds like there doing it and after it says "raped" so it works just not his animation? Did i miss a file or something thanks, Alexia You didn't follow the instructions for the FNIS mod. Every time you add or remove a mod that adds animations to tge game you must run the FNIS User Generator program. Sexlab would definitely be a mod that add animations.
Z0mBieP00Nani Posted March 8, 2014 Posted March 8, 2014 I managed to get everything working properly, and tested out this mod for the first time. Great work! I was wondering though, in the future, if you might expand upon this mod and make an option that you can select via the MCM menu that, after the bandits or creatures are done ravaging your character, makes them walk off and the character lay on the ground on her back exausted for a minute (like Estrus), the screen fade to black, and then have her transferred back to the nearest "safe location" or town/inn with all or with some items stolen (selsctable feature) if you have a companion, or if you're close to a town.. I'm thinking of a scenario like Mjolll's in Riften. Unless there is already something out there like that, or there is a feture I may have missed.. Goubo is doing a fairly massive update for this mod in the near future. Just as a FYI. Including different things that can happen to your character after the bad guys are "done" so to speak. Sweet! I look forward to it. I've seen this mod around LL for a while and decided to give it a try when I saw it briefly demonstrated in a vid on youtube.
ostwind Posted March 8, 2014 Posted March 8, 2014 Please made working mod in the "god mode" (TGM console command).
limenghan621 Posted March 8, 2014 Posted March 8, 2014 Please made working mod in the "god mode" (TGM console command). I think so,it is a good idea。
TheGeekyDead Posted March 8, 2014 Posted March 8, 2014 You didn't follow the instructions for the FNIS mod. Every time you add or remove a mod that adds animations to tge game you must run the FNIS User Generator program. Sexlab would definitely be a mod that add animations. Ohh ok thanx my bad i will try that before work. Edit: i just looked at the page one it said use SKS to register animations so i ran skse_1_06_16_installer again and still he just stands there. Am i missing a file or is it somewhere i am not looking? Update: I found that file you said and ran it. Choose the files i knew i had and it completed. Ran the game now it shows him removing her cloths but still stands there? Anyone know the link to all animations i need so i can get it working right thanx.
nutluck Posted March 8, 2014 Posted March 8, 2014 I managed to get everything working properly, and tested out this mod for the first time. Great work! I was wondering though, in the future, if you might expand upon this mod and make an option that you can select via the MCM menu that, after the bandits or creatures are done ravaging your character, makes them walk off and the character lay on the ground on her back exausted for a minute (like Estrus), the screen fade to black, and then have her transferred back to the nearest "safe location" or town/inn with all or with some items stolen (selsctable feature) if you have a companion, or if you're close to a town.. I'm thinking of a scenario like Mjolll's in Riften. Unless there is already something out there like that, or there is a feture I may have missed.. Goubo is doing a fairly massive update for this mod in the near future. Just as a FYI. Including different things that can happen to your character after the bad guys are "done" so to speak. Sweet! I look forward to it. I've seen this mod around LL for a while and decided to give it a try when I saw it briefly demonstrated in a vid on youtube. If your curious a couple of pages back or so he was asking for suggestions. I and a couple of others made a list of some idea's and it seems he plans to use some of them or at the very least was inspired by some of them.
Sarathis Posted March 8, 2014 Posted March 8, 2014 I ran into an interesting little glitch that I wonder if anyone can help with. The mod works perfectly with most things and I'm more than happy with it. Unfortunately, I've come across a little snag when it comes to the Rob feature. If a NPC has been Tied Up and I Rob them any slot other than Open Inventory will often cause glitches. If I Rob their Feet it will cause them to equip a duplicate Body slot item, even if their initial Body slot item is lying on the ground from after using the Rape command. This is a small thing and often profitable if they're wearing an expensive item but it's still an odd glitch. The real problem has been when I Rob them of their Hand or Head item. If the NPC is Tied Up and I Rob their Head and / or Hand item often it will make the gag and / or cuffs disappear. It will also give me a "NPC is not wearing a Head item" notification in the upper left, even if they do have a helmet while not Tied Up. At first I thought this was just a visual glitch but it actually deleted some of my Handcuffs permanently. They're invisible to begin with, i.e. not in visual inventory, so the only way I knew they were gone was after my last victim freed herself and I received a notification that I only had 7 Handcuffs left. I'm unsure if anyone else has had this issue or not. I did a Search and didn't come up with anything but if I missed it I apologize. Has anyone come across the same issue? I run this side by side with Submit which also uses a Rob function so I don't know if that's what's causing my problem. Will the Clean Up function regenerate the Handcuffs? Thanks in advance for any assistance anyone may give.
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