nutluck Posted February 11, 2014 Posted February 11, 2014 Does SexLab submit also cover bestiality? I tried bestiality extra with submit, defeat and hentai creatures. I can't start the animation. I installed : SKSE FNIS (+creature pack) SKYUI SexLab SOS UNPB bestialty extra with all requirements Nude creature v2.0.0 Both defeat and submit will work with creatures if you have all the mods needed and have them activated in the mods and activated in sexlab, you have to turn them in in sexlab as well, plus make sure their animations are selected to run.
nutluck Posted February 11, 2014 Posted February 11, 2014 I recommend getting Sexlab Submit, this combat rape mod is practicaly abandoned. Abandoned? i guess you know more about this mod, then the author himself. As far as i'm aware, he's working on the hideout replacement, as the hideout was taken out in this version and is now developed seperatly. Search LL and you'll find the thread of it. Not to mention not all that long ago Goubo posted saying he was working on a big update for Defeat but had no ETA on when it might be done.
strombunker Posted February 11, 2014 Posted February 11, 2014 Does SexLab submit also cover bestiality? I tried bestiality extra with submit, defeat and hentai creatures. I can't start the animation. I installed : SKSE FNIS (+creature pack) SKYUI SexLab SOS UNPB bestialty extra with all requirements Nude creature v2.0.0 Yes, you gotta select an option in Submit, along with Sexlab. Submit has an option called "Creature Support," and going to 2 offers full creature support. Submit also STOPS the fighting when you meet a certain threshhold if you got auto surrender enabled, it also has options to configure auto surrender. After the rape, you get tied up and have to break the bindings, and it gives you time to escape. Watch out though, if you have "Steal players gear" checked, they will steal all your gear. Oh yeah, Submite got updated on 2/9/2014. So its no abandoned like this. Awesome ! It worked . Just needed to check the SexLab settings. I read bestiality extra supports around 35 animations. All I can get is humping/doggie. Is this the same for you? More important: how can I become a creature myself? like a wolf, Vampire, Gargoyle?
1conseq Posted February 11, 2014 Posted February 11, 2014 so what are you planning for the update of this mod?
smartest Posted February 11, 2014 Posted February 11, 2014 Please add death proof function.... I like this mod, but I use sexlab submit. Because submit mod has death proof function. Just death proof.... I want to use Defeat, so please add death proof function. I'm sorry that I can't speak English well.
thephantom52 Posted February 11, 2014 Posted February 11, 2014 I have only recently started to encounter an oddity with this mod after my character had been repeatedly gang raped by draugr. Most of the time, they either keep raping her to death, or strike her down moments after finishing with her. Either way, I have to reload a previous save and find a different way to defeat them before she gets raped again. Anyway - my Nord lady has started looking really, really sad all the time, even when she is far away from any danger. She actually shows in her face the humiliation she has been forced to endure. Has anyone else noticed this, or is it just my imagination because I feel bad for putting her through such nightmare experiences?
Aliris Posted February 12, 2014 Posted February 12, 2014 If you really need Deathproofing, you can simply use the console command "tim" to make yourself immortal (can go to zero health, but won't die). It can cause some weird things if you wind up with a broken neck or decapitated, but then, so can module-based deathproofing. I at least can't even seem to use Submit anymore, since somehow with my setup, even with Submit's Deathproofing turned off, it now breaks a lot of the cutscene killmove animations.
anomalic Posted February 12, 2014 Posted February 12, 2014 hey there, just installed "defeat" with all recommendations. but i have one problem: beeing raped by opponents, they use not the "rough sex" animations. Looks funny when my Girl is beeing raped, but is giving a blowjob freely, or f*** the rapist as cowgirl. does this mod conflicts mybe with "LoversComfort" or "Aroused" etc ? any hints ? thank you !
Goubo Posted February 12, 2014 Author Posted February 12, 2014 I recommend getting Sexlab Submit, this combat rape mod is practicaly abandoned. Abandoned? i guess you know more about this mod, then the author himself. As far as i'm aware, he's working on the hideout replacement, as the hideout was taken out in this version and is now developed seperatly. Search LL and you'll find the thread of it. Not to mention not all that long ago Goubo posted saying he was working on a big update for Defeat but had no ETA on when it might be done. Indeed, people just talk without knowing. In fact I'm working on Defeat only currently. Actually the next update gonna improve the mod I hope by a lot, I decided to make something quite big, as far as player victim is concerned. (The rest of te mod will be polished and improved though) So after knockdown now there will be different scenarios depending on who knocked down you, sex, relationship, aggression level, morality(that one which for now simply prevent any knockdown), guard, with different scenes that can happen. Example: You are knocked down by a villager during a fight for some reason and he don't like you and decide to take advantage of the situation in a sexual way, someone that likes you/is moral/guard can see you and stop him. Then there is post-scenarios (after actions/rape) robbed and dropped in wilderness (with quest to track who defeated you), knock out for hours and abduction in preconstructed scripted/scenarized locations depending on what aggressor defeated you. I wish to add story manager events too (random encounters) powerful and fun to use tool, but maybe later. And of course fixing bugs and improving existing mechanics. (Death proof will be added if it's not a source of more problems, just a script tim will do I guess, to prevent dot damage) But you know me... no ETA.
shinji72 Posted February 12, 2014 Posted February 12, 2014 Great Goubo! Since it a post rape scenario and not a post death scenario... It will be somewhat compatible with Death alternative and SD+? (with a bit ot tweaks on the setting of course)
loveen123 Posted February 12, 2014 Posted February 12, 2014 Hey guys I'm new here and I hope someone would help me, I'm facing a problem, the menu and description is showing $ sign, anyone know how to fix this? Thanks.
Vithiss Posted February 12, 2014 Posted February 12, 2014 @Anomalic The first thing I would suggest is that you check your SexLab settings for restricting aggressive animations and then the animation lists themselves to make sure that things are checked properly for the results that you want. If that doesn't fix things then I can only hope that someone who knows more about these things than I do can offer advice. Good luck. EDIT: I am using Aroused and Lover's Victim, and SD+, among others with Defeat successfully.
anomalic Posted February 12, 2014 Posted February 12, 2014 hey sorry guys, but i cant help myself - i have 2 problemes here: 1) as descibed above, my female PC beeing raped, no aggressive sex animations are played 2) new is: i cannot start a rape of (oh, pooor) NPCs. pressing "g" holds them when defeated. but after 2 seconds my character releases her victim. no input-question etc. what is wrong ? can you help me please ?
Goubo Posted February 12, 2014 Author Posted February 12, 2014 hey sorry guys, but i cant help myself - i have 2 problemes here: 1) as descibed above, my female PC beeing raped, no aggressive sex animations are played 2) new is: i cannot start a rape of (oh, pooor) NPCs. pressing "g" holds them when defeated. but after 2 seconds my character releases her victim. no input-question etc. what is wrong ? can you help me please ? 1-Restrain aggressive animations in SexLab MCM to check 2-Once the NPC is in bleedout state, you have to press G again. (If your weapon is sheathed different options will appear, rape for example.) Great Goubo! Since it a post rape scenario and not a post death scenario... It will be somewhat compatible with Death alternative and SD+? (with a bit ot tweaks on the setting of course) Not only post rape, different things will happen if you have been raped or not in the process of the aggression, the simple escape after rape will be the player crawling away in bleedout state while crying of pain before getting up a little further, from there the fight will restart, this finaly fix the instant re-aggro and death of weak char after the end of the scene, aggressors will stay put making some different animations during this, the only little downside is that the player will be ai driven during this, impossible to make the player move in bleedout state without it, but it looks great I think. Also the All Down scenario will be a lot more stable, as well as the detection of partners & aggressors, faster with a radiant quest and will exclude any NPC that is not involved into the fight when the player is knocked down, I could add more than 5 aggressor this way, or even some added during the aggression I'll see. Anyway... about your question I tried to make it compatible with Death alternative where a random quest from this mod would trigger in one of the post-action scenarios but so far no luck, no way of manually launch one of its quest, always some errors about interresting NPC in the compile process, for some reason... I did not try yet to make it compatible to SD+, I'll take a look.
anomalic Posted February 12, 2014 Posted February 12, 2014 hey sorry guys, but i cant help myself - i have 2 problemes here: 1) as descibed above, my female PC beeing raped, no aggressive sex animations are played 2) new is: i cannot start a rape of (oh, pooor) NPCs. pressing "g" holds them when defeated. but after 2 seconds my character releases her victim. no input-question etc. what is wrong ? can you help me please ? 1-Restrain aggressive animations in SexLab MCM to check 2-Once the NPC is in bleedout state, you have to press G again. (If your weapon is sheathed different options will appear, rape for example.) wow, helped 100% ! thank you very much. Looks like my english is not good enough to Interpret all Settings correctly now the last question - maybe you can help too ? the dicks of SOS Need a Long time to get stiff - usually the rape-Scene is over when his dick is on Maximum length. is there an andjustment possible too ? 100thanks
nutluck Posted February 12, 2014 Posted February 12, 2014 Indeed, people just talk without knowing. In fact I'm working on Defeat only currently. Actually the next update gonna improve the mod I hope by a lot, I decided to make something quite big, as far as player victim is concerned. (The rest of te mod will be polished and improved though) So after knockdown now there will be different scenarios depending on who knocked down you, sex, relationship, aggression level, morality(that one which for now simply prevent any knockdown), guard, with different scenes that can happen. Example: You are knocked down by a villager during a fight for some reason and he don't like you and decide to take advantage of the situation in a sexual way, someone that likes you/is moral/guard can see you and stop him. Then there is post-scenarios (after actions/rape) robbed and dropped in wilderness (with quest to track who defeated you), knock out for hours and abduction in preconstructed scripted/scenarized locations depending on what aggressor defeated you. I wish to add story manager events too (random encounters) powerful and fun to use tool, but maybe later. And of course fixing bugs and improving existing mechanics. (Death proof will be added if it's not a source of more problems, just a script tim will do I guess, to prevent dot damage) But you know me... no ETA. Cool, for the deathproof you might want to check out submit. Dkatryl got it working pretty good where it doesn't cause problems and fixed it so it wouldn't trigger from brawls, while still letting the character die if there was no legit enemy to trigger a event. For example if you have dragons unticked for animations they wouldn't count so submit would then let you go ahead and die then. As for post defeat scenarios I actually always liked the one that brutal rapers had in FONV mod. How it worked was like this. Idea for something post defeat in spoiler tag because it is rather large idea. Once you was defeated the NPC's around you would each take a turn on you, then the one that actually knocked you down would claim you. S/He would then proceed to lead you around (with some time of invisible tether that would pull your character along), they would lead you by all their friends who had not taken part earlier for them to each have a turn. The whole while saying stuff like come and get it boys, or look at this piece i got or things of that nature. After that they would leave you tied up on the floor near the center of their encampment, where ever so often one of them would come over for another turn. (At this point I know it sounds a bit like submit other than the leading you around part) After awhile of this if you had not escaped a Legion patrol would show up and buy you, they would then lead you off to their slavers camp where they would turn you into a slave camp whore for the legion. So for this mod using that as inspiration what I would suggest as some post defeat things is this. After you are defeated everything happens as it has up to now with defeat, everyone nearby takes a turn. *at this point your character and any followers have a slave collar is placed on the them, the collar is the thing that could be tagged to force the character to follow the NPC* Then the one that claimed you leads you around the friendly area(their friendly area) letting all their friends have a turn and then leaves you near the center of their camp. While left in the middle of the camp, the NPC's have a chance to come over and have another go every so often. The collar lets you wander around some but if you go to far the NPC's react and come out and drag you back to camp, having some fun to teach you a lesson. To escape you would have to get free of the collar, which would be a lock pick chance. But if any NPC is in line of sight of you it automatically fails and they come over to punish you for trying to escape. So you would need to find a out of the way spot that is with in the distance they let you travel to get the collar off. Limit your tries to ever so often with a slider in the MCM so people could set how hard the chance was and how often they could try. Once off you would have to sneak away or just run for it, once the collar is often they go hostile as always and if you are caught and defeated it starts all over. After each day have a small chance the NPC's will do one of the following. Turn you in for a bounty at the hold you have the highest bounty at. (if you don't have a bounty this can't happen), they sell your character to slavers*note below about that*, or they just get tired of you and want something fresh. Say a 5% chance it can happen and if it does it gives equal odds to all three on which one it chooses. Each day the chance goes up another 5%, after first night of being captured there is a 5% chance you are sold or released etc, second day 10%, third 15% etc. I would recommend letting this be set in the MCM menu on the base chance, have default be what ever and let the slider go from 5% to 25% and each day after the first adds 5%. What happens when you are released. Sold for Bounty - Then you serve out your jail time. Though a future add on mod could make that a lot more interesting. ***see note below Sold into Slavery - This would require another mod to work great but my idea would they take you to a training ground like your hideout idea where the character is trained for a bit. Then sold to one of the stormcloak or imperial camps or area's where there is a lot of soldiers as a camp whore. Or sold to one of the Inns/Taverns as a whore. Either way the only way to earn your freedom or escape from the collar but then you get a legit bounty and if caught get taken back and the gold needed to work off your debit is doubled. Earning it means paying off your debt which is say 1-10k and set in the MCM menu, each client you have earns you x amount of gold. a slider in the MCM from 10-100 gold per client. So the player can choose how long they are stuck there more or less. Released - The grow bored with you and make rude comments about the character not being tight enough anymore. A NPC comes over and tells you to go gather the rest of the bandits"or who ever has you captured" up to 4 more. Once you talk to one them they follow you and once you have all in the area or 4 you go back to the one that started the conversation with you. S/He then tells you good news they are going to release you but wanted to give you a good send off. The all take a turn on the NPC and knock them out. The PC will wake up next to the nearest road, naked and with all their gear and gold stolen(all but quest items, could also have a slider so the character only has their gold stolen for those that find this to hard) The character then has to make their way back to civilization. This will trigger a quest to let them get some very basic gear perhaps paying with their body and then a way to go back and get their gear and gold back that was stolen. ***Slavery note - This one could be greatly expanded on but would need to be a add on mod. To do more than the very basics. Such as kept at the slavers fort/base being trained and each day there is a chance someone comes along and buys the PC. It might be a inn/keeper or supply officer in the army(these would lead to the example above of being a inn or camp whore), or one of the rich NPC's in the world who wants to keep you around to work around their house and be house entertainment, or orc chief buys you as a play thing for the lesser orcs since only the chief can have a wife but he wants to keep them in line, or forced to fight in a arena since it doesn't all have to be sex related, or do what the Romans did sometimes have a female ravished by wild animals as a form of entertainment between the gladiator matches. Anyways such a mod would need to be a stand alone and could open up a ton of new stuff. Could also just make the character have to escape and not earn their freedom but then there would be no bounty for escaping once sold. ***Bounty note - Again this one could be a new mod, expand on the prison system of the game. While in prison you have to spend x amount of time awake wandering around with your fellow prisoners, could have a few random events in there. Then ever so often the PC could sleep to pass the time. Say 1-5 mins of wandering around per day of sentence broken up into 5 minute blocks. This would be ambitious and require redoing the some of the prisons to add a new communal area where prisoners could go and interact. this part would be when a block of time comes up you can't sleep till you click something in the cell, which would load you into the communal prison area where you would have to spend time with your fellow prisoners, once your time is up you could click something in there to return to your cell to sleep or adds cots to this new zone and make the PC sleep in there after the first night from now on. Adding a new area the character is loaded to would likely be the most simple one as it would require no changes to the existing prisons, other than adding a clicky in the cell the PC is placed to be put in the communal area and would have no effect on any prison quests. Just the creation of a new area to get zoned to, could even be the same one for all the prisons, with random prisoners spawned each time. The character might get harassed by their fellow prisoners and if they can't win any brawls or backs down they end up the prison bitch, if they beat up enough others then they are king and can claim a prison bitch of their own. Guards might also decided to have some fun with the prisoner and of course allow for their to be a way to escape. Yes I know all of this is very ambitious but I thought I would share my idea, cause if I had the skill this is the mod I would try and make.
1conseq Posted February 13, 2014 Posted February 13, 2014 nutluck I dig some of your ideas. Now, a suggestion of mine is that one thing that really used to happen back in the medieval times when a girl was captured by outlaws, was that they would keep her a prisoner and would let other outlaws have sex with her for a price, making her a prostitute... only difference was that the only thing the girl received was a boning, all the money went to the guy who captured her. Outlaws used to stay in the woods, not really possessing property or anything like that. Once captured, the PC has to somehow escape when they are distracted, with lockpicking, maybe a speechcraft alternative to fool somebody, maybe stealing a weapon with pickpocketing, all with adjustable difficulty levels so that mage that never opened a single chest with lockpick can actually escape somehow. I think that could be one scenario for when you lose a fight against thugs, bandits or even in random road thief encounters . Another suggestion is that if the PC doesn't eventually escape from her captors, they will kill her. Because that's what would most likely happen. So the PC can't be fooling around. And also, leave the BDSM stuff out for this one, we already have a lot of good content with those. Just use the good old ropes to make someone stay still and that very effective door that is locked with a key to keep them locked inside somewhere.
TheTrillian Posted February 13, 2014 Posted February 13, 2014 Hey. I don't know if there's anyone else with the issue I'm having or if a fix has been found. I tried searching on the forums and internet generally but couldn't find anything about it so here it goes. Defeat was working totally fine without any issues and it still is, except for the dragons. They seem to be unable to knock me down. This problem started occurring once I entered the Dragonborn expansion content. I've tried practically everything to get the mod working again but nothing seems to work. Normal enemies and creatures are still able to knock my character on her ass and use her in any way they seem fit. I admit I'm not too into getting used by a dragon but now that it's missing I really want it back. Anybody have any suggestions on how to solve this issue?
Formion Posted February 13, 2014 Posted February 13, 2014 One thing I noticed is that you can't make a sneak assault against an actor that is playing an idle, like sitting in a chair, sweeping the floor, using a tanning rack, etc.
TheTrillian Posted February 13, 2014 Posted February 13, 2014 One thing I noticed is that you can't make a sneak assault against an actor that is playing an idle, like sitting in a chair, sweeping the floor, using a tanning rack, etc. Yeah. This is sometimes problematic when you totally want to have you way with someone and they're just "Not now! I'm making a stew here." and block your attempts for completely legitimate rape.
TheTrillian Posted February 13, 2014 Posted February 13, 2014 Hey. I don't know if there's anyone else with the issue I'm having or if a fix has been found. I tried searching on the forums and internet generally but couldn't find anything about it so here it goes. Defeat was working totally fine without any issues and it still is, except for the dragons. They seem to be unable to knock me down. This problem started occurring once I entered the Dragonborn expansion content. I've tried practically everything to get the mod working again but nothing seems to work. Normal enemies and creatures are still able to knock my character on her ass and use her in any way they seem fit. I admit I'm not too into getting used by a dragon but now that it's missing I really want it back. Anybody have any suggestions on how to solve this issue? I did some testing and found out that also wolves are unable to knock me down. Saves on my other characters work fine though, dragons will gladly rape them and there seem to be no issues at all with any of the creatures or people. It's only this one save which is my most advanced character. Don't know what went wrong with it. D:
Shade115 Posted February 13, 2014 Posted February 13, 2014 Hey. I don't know if there's anyone else with the issue I'm having or if a fix has been found. I tried searching on the forums and internet generally but couldn't find anything about it so here it goes. Defeat was working totally fine without any issues and it still is, except for the dragons. They seem to be unable to knock me down. This problem started occurring once I entered the Dragonborn expansion content. I've tried practically everything to get the mod working again but nothing seems to work. Normal enemies and creatures are still able to knock my character on her ass and use her in any way they seem fit. I admit I'm not too into getting used by a dragon but now that it's missing I really want it back. Anybody have any suggestions on how to solve this issue? I did some testing and found out that also wolves are unable to knock me down. Saves on my other characters work fine though, dragons will gladly rape them and there seem to be no issues at all with any of the creatures or people. It's only this one save which is my most advanced character. Don't know what went wrong with it. D: If you have the morality option toggled that may be it, once I turned it of wolves and the like started working.
Elrox Posted February 14, 2014 Posted February 14, 2014 so I downloaded defeat but when I try to install it through nmm it says skyuı.esp is not active despite me having all the requirements running perfectly it installs and runs every other sexlab mod including submit but not this one any clue?
BushJr Posted February 14, 2014 Posted February 14, 2014 I did some testing and found out that also wolves are unable to knock me down. Saves on my other characters work fine though, dragons will gladly rape them and there seem to be no issues at all with any of the creatures or people. It's only this one save which is my most advanced character. Don't know what went wrong with it. D: That's Skyrim magic. Recently I have same problem but with falmers, even mach maker cant get them.. And on the next day they sudenly start working.
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