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Posted

 

Thank you so much. I should have expected that would fix it since you had to run it to install, so why not uninstall. Also, do I need to run FNIS when uninstalling SexLab framework?

 

Any mod that adds animations needs to have FNIS run after installing or uninstalling.

Posted

Hey guys, I'm the same way as the person above me, I'm too lazy to read all 130 pages, but my creature animations won't work, it plays the animations for my character, but the creatures just stand over me... I installed the FNIS creature pack through NMM, used BOSS to organize the load order, and used the Generate FNIS for Users tool...

 

if you're having problems with creatures not animating and just standing there, use the middle button in the FNIS generator to de-install creatures, then go to your mod manager of choice and uninstall and then reinstall FNIS creatures. After that run the FNIS generator and do the update behavior. That should get them back to working order.

 

If you're having problems with enemies or creatures not having any interest in doing the naughty, this is fixed by changing the morality toggle since even wolves seem to have morality.

Posted

Hi, I hope I'm asking in the right place for help, if not could someone point me in the right direction, Thanks.

I have Defeat installed with some other mods (SL Aroused,SL Victim, Romance. SL Describe and Dangerous Nights 1.0) and all works fine until I get defeated in battle. I'm getting fairly regular CTD's, sometimes during an initial scene but if there is a second scene in the same dungeon then guaranteed CTD. It only happens in battle so I'm asking for help here. Does anyone know whats happening?

 

I've checked the memory using skyrim memory patch and that's not the problem. Any help is appreciated.

 

Posted

Hey,

 

First of all, thanks for creating this mod. I've had a lot of fun with the sense of realism it adds to the game.

 

I've run into an issue though and I was hoping you (our anyone who's had the same one) might be help to help me out.

 

Last month I uninstall most of my mods and yesterday, I finally got around to the game again and reactivated them. Since then, the game hasn't shown the stripped my PC when she's the victim. I know it's an issue with this mode, because stripping works with other mod functions.

 

I'm running Defeat 4.2.1 and Framework v1.39b. and I tried the "clean save" method and that didn't work. I've uninstalled every mod I don't need to run the mod and nothing. I saw someone earlier on the thread suggest updating Framework to 1.34, so I went from 1.31 to 1.39b (the only version I can find). I've tried playing around the settings to see if they were conflicting. There may be some combination I've missed, but no luck so far. I've tried playing old saves and new games to see if that fixed, but it's all the same.

Any help anyone could give me would be really appreciated.

 

Thanks.

Posted

I don't believe i installed the mod right in the first place. It doesnt show up in my load order but i did extract the files into the data folder. It also doesnt show up in the MCM

Posted

I don't believe i installed the mod right in the first place. It doesnt show up in my load order but i did extract the files into the data folder. It also doesnt show up in the MCM

If it's not showing up in your load order, where did you put the esp file?  It should be in your Data folder but not in any of the sub-folders.  

 

If you've verified it's there then I would suggest just waiting while playing the game.

 

It's been my experience that Defeat takes more time to show up in the MCM menu than almost any other mod out there, sometimes as long as 10-15 minutes.  

Posted

I have a problem. During some animations the males buttox is flat or streached (AP Holding leg up and AP face down Anal). I dont if its the skelition replacer I am using or if its SOS (Schlongs of Skyrim).

Posted

Hi, I hope I'm asking in the right place for help, if not could someone point me in the right direction, Thanks.

I have Defeat installed with some other mods (SL Aroused,SL Victim, Romance. SL Describe and Dangerous Nights 1.0) and all works fine until I get defeated in battle. I'm getting fairly regular CTD's, sometimes during an initial scene but if there is a second scene in the same dungeon then guaranteed CTD. It only happens in battle so I'm asking for help here. Does anyone know whats happening?

 

I've checked the memory using skyrim memory patch and that's not the problem. Any help is appreciated.

Check your papyrus log for errors.

Does this happen on another save?

 

 

Nutluck -> Those are really good ideas, I'll make some of it happen for sure. ;)

But keep in mind that I do not wish to alter anything vanilla and with some of those ideas I'll probably have to.

 

Which ones do you think would alter things from vanilla? I was on purpose trying to come up with things that wouldn't alter the vanilla game just add to it. Maybe the way i explained it wasn't clear on how I meant to do it then. But which ones do you feel I mentioned would have to alter something vanilla? Perhaps I can explain what I meant where it wouldn't or I will see what you mean and come up with a different idea.

 

 

I mean for the place where a scenario takes place, for example with Orcs, I like a lot the idea and I want to do something for them would have to add something to those strongholds and then edit them, but it could be really interesting without touching too much vanilla I guess...

I like a lot the necromancer idea too and most of your ideas in fact. :)

 

I'm currently trying to improve the resist option, I want to have a widget bar that display on screen when you begin to resist, then you'll have to press left/right alternatively to fill this bar to succeed the escape, just like in a hentai platformer game, more powerfull is the aggressor, harder it will be to fill the bar. (health and stamina, skills, even gender could matter too, I did not do the exact algorithm for now) I think it could look really great and much more simpler than what it is now.

 

I'm trying to do this with the bar meter ressource from Frostfall, but so far I did not even succeed to make the bar appear, so hard without documentation, still trying to find out what I'm doing wrong.

 

Hey,

 

First of all, thanks for creating this mod. I've had a lot of fun with the sense of realism it adds to the game.

 

I've run into an issue though and I was hoping you (our anyone who's had the same one) might be help to help me out.

 

Last month I uninstall most of my mods and yesterday, I finally got around to the game again and reactivated them. Since then, the game hasn't shown the stripped my PC when she's the victim. I know it's an issue with this mode, because stripping works with other mod functions.

 

I'm running Defeat 4.2.1 and Framework v1.39b. and I tried the "clean save" method and that didn't work. I've uninstalled every mod I don't need to run the mod and nothing. I saw someone earlier on the thread suggest updating Framework to 1.34, so I went from 1.31 to 1.39b (the only version I can find). I've tried playing around the settings to see if they were conflicting. There may be some combination I've missed, but no luck so far. I've tried playing old saves and new games to see if that fixed, but it's all the same.

 

Any help anyone could give me would be really appreciated.

 

Thanks.

I'm not sure to understand your problem, stripping in Defeat is entirely optional, what is exactly the problem? Your char isn't stripped when assaulted?

 

 

I don't believe i installed the mod right in the first place. It doesnt show up in my load order but i did extract the files into the data folder. It also doesnt show up in the MCM

If it's not showing up in your load order, where did you put the esp file?  It should be in your Data folder but not in any of the sub-folders.  

 

If you've verified it's there then I would suggest just waiting while playing the game.

 

It's been my experience that Defeat takes more time to show up in the MCM menu than almost any other mod out there, sometimes as long as 10-15 minutes.  

 

Not anymore, it shouldn't take a lot of time to display in MCM, it was with older versions, Defeat is not that script heavy, it's most likely not installed properly, use nexus manager or mod organizer, if you install it manually do not forget to put the esp in the data folder too. (That I suppose is the problem) ->

In data, the content of:

00 Defeat Base

01 Defeat English (or German or French, depending of the version you want)

02 D13 Faster Get Up (which will be optional for the next update btw.)

Posted

 

I mean for the place where a scenario takes place, for example with Orcs, I like a lot the idea and I want to do something for them would have to add something to those strongholds and then edit them, but it could be really interesting without touching too much vanilla I guess...

I like a lot the necromancer idea too and most of your ideas in fact. :)

 

I'm currently trying to improve the resist option, I want to have a widget bar that display on screen when you begin to resist, then you'll have to press left/right alternatively to fill this bar to succeed the escape, just like in a hentai platformer game, more powerfull is the aggressor, harder it will be to fill the bar. (health and stamina, skills, even gender could matter too, I did not do the exact algorithm for now) I think it could look really great and much more simpler than what it is now.

 

I'm trying to do this with the bar meter ressource from Frostfall, but so far I did not even succeed to make the bar appear, so hard without documentation, still trying to find out what I'm doing wrong.

 

Ok first I fully admit I am not a modder so maybe i am just unaware of things that would need to be changed for my idea's to work.

 

For example the orc fort. At least visibly there would be no changes. What I was suggesting was creating that slave collar I keep referencing as it seems the easy way to handle things. That has a invisible tether to it, meaning it won't let the PC move to far away from a spot while it is still being warn.

 

So for the orcs you could pick a spot in the fort say the door to the main lodge or add a new pole or something, that would be minor visual change then. The PC could then be allowed to move say x number of units from the that door or pole or what have you. The number would be roughly where the walls of the fort are. So the PC could walk around the area fine but if they tried to go out it would trigger say the collar shocking the PC into unconsciousness and would wake up with the orcs explaining that is not allowed. Not sure how hard it would be to allow thePC to also zone into the main lodge though but hopefully not too hard.

 

Now to my admitedly fully clueless understanding of mods would only require creating the collar that had a fixed radius and adding something to act as a teather in the orc fort for example.

 

Just to be clear when I say teather I don't mean a visible one, just a invisible game thing that let the PC only move so far. I know in theory it can be made cause a couple of mods used that for Fallout New Vegas. How much work is required to do it I have no clue.

 

So hopefully that better explains what I meant or it means I completely unaware of what would be required to do it and make changes to the fort.

 

Posted

I have a problem. During some animations the males buttox is flat or streached (AP Holding leg up and AP face down Anal). I dont if its the skelition replacer I am using or if its SOS (Schlongs of Skyrim).

 

Krons don't worry. That's a common issue with those AP animations. They are quite old and outdated. My advice would be to remove most of them from the framework list.

Posted

 

Hey,

 

First of all, thanks for creating this mod. I've had a lot of fun with the sense of realism it adds to the game.

 

I've run into an issue though and I was hoping you (our anyone who's had the same one) might be help to help me out.

 

Last month I uninstall most of my mods and yesterday, I finally got around to the game again and reactivated them. Since then, the game hasn't shown the stripped my PC when she's the victim. I know it's an issue with this mode, because stripping works with other mod functions.

 

I'm running Defeat 4.2.1 and Framework v1.39b. and I tried the "clean save" method and that didn't work. I've uninstalled every mod I don't need to run the mod and nothing. I saw someone earlier on the thread suggest updating Framework to 1.34, so I went from 1.31 to 1.39b (the only version I can find). I've tried playing around the settings to see if they were conflicting. There may be some combination I've missed, but no luck so far. I've tried playing old saves and new games to see if that fixed, but it's all the same.

 

Any help anyone could give me would be really appreciated.

 

Thanks.

I'm not sure to understand your problem, stripping in Defeat is entirely optional, what is exactly the problem? Your char isn't stripped when assaulted?

 

Yes. Sorry that wasn't clear.

 

 

Posted

 

 

 

I'm currently trying to improve the resist option, I want to have a widget bar that display on screen when you begin to resist, then you'll have to press left/right alternatively to fill this bar to succeed the escape, just like in a hentai platformer game, more powerfull is the aggressor, harder it will be to fill the bar. (health and stamina, skills, even gender could matter too, I did not do the exact algorithm for now) I think it could look really great and much more simpler than what it is now.

 

I'm trying to do this with the bar meter ressource from Frostfall, but so far I did not even succeed to make the bar appear, so hard without documentation, still trying to find out what I'm doing wrong.

 

 

 

 

Sounds really nice. But please take in consideration the users which have a totally cleaned screen display (mmmh like me I guess!)

Posted

Ok I have a problem!

 

What is Working:

 

-My character, once hit below threshold, goes into a down state, is striped, and then approached.

-Actors position their locations in (I assume) appropriate locations.

-The timer for stages seems to work, and after time is up all actors are given back their own control.

 

What is Broken:

 

-Every Animation that has to do with sex... they all just stand there, or crouch there, and I hear sound effects.

 

They just stand there... staring at the rocks

 

What I have done to try to fix it thus far:

 

-Reinstalled SexLab Framework v.139b

-Created new character

-Fussed with the settings

-Adjusted Load Order some

 

 

 

 

Posted

Ok I have a problem!

 

What is Working:

 

-My character, once hit below threshold, goes into a down state, is striped, and then approached.

-Actors position their locations in (I assume) appropriate locations.

-The timer for stages seems to work, and after time is up all actors are given back their own control.

 

What is Broken:

 

-Every Animation that has to do with sex... they all just stand there, or crouch there, and I hear sound effects.

 

They just stand there... staring at the rocks

 

What I have done to try to fix it thus far:

 

-Reinstalled SexLab Framework v.139b

-Created new character

-Fussed with the settings

-Adjusted Load Order some

 

Just to be sure but you have installed FNIS yes?

 

If so you have run FNIS after installing all the mods yes?

 

If so run FNIS again and post a copy and paste of the text it generates. It might give us a clue to a problem with the animations.

 

Also do the animations work with other mods?

 

Posted

Perhaps I am doing something wrong, but when trying to install this with the suggest NMM I get a error saying

 

'sexlab.esm' is not active

 

Did I miss a step on sexlab?

 

 

Well, do you have all requirements? SexLab Framework?

 

Yes I finally figured it out, I had to restart NMM for sexlab to show up on the list so I could activate it. I don't know if that is normal or not but I had it open installing FNIS and stuff and left it open when I installed sexlab. Once I did that it showed up in the mcm config window thingy in the game and I was able to install this mod and have it show up as well.

 

I have the same issue and I don't really understand what steps Nutluck did to get it to work. Can someone give me a hand please?

Posted

I had a issue where sexlab was not showing up in my plugin's list ticked. I had to restart NMM for sexlab to show up in the plugin's list and then manually tick it in the plugins list to get it to work. I have no idea why, my honest guess is I was doing something wrong. Since then I have reinstalled sexlab and defeat and never had that problem happen again.

Posted

I succeeded making a resist bar display when you resist, it looks nice I'm quite happy with it! I need to find the good algorithm for it now. And a struggle paired animation would be perfect... :)

 

You'll be able to resist at each turn during gang-rape but there will be a penalty if your char has already been raped during the scene.

You'll have to press G (action key) OR setting an option to "auto resist" to start a resist sequence when the aggressor is close by in which you'll have 5 seconds to fill the bar with left and right strafe buttons, depending on the aggressor the bar will be hard or simple to fill.

 

This will probably entirely replace the current resist functions, much more simple/fast/cool.

 

This could serve to push the aggressor away DURING a rape, tell me if you want this feature? (Huge penalty to make it hard) Would be cool with some vanilla sounds.

 

 

Yes. Sorry that wasn't clear.

Yeah but it's still not clear. ^^ 

what happen when the aggressor is near your char? does he do the stripping animation? what happen after it? CTD?

Are you sure your settings are good in both Defeat and SexLab regarding stripping?

 

 

 

Sounds really nice. But please take in consideration the users which have a totally cleaned screen display (mmmh like me I guess!)

 

Sure, you mean ihud? I'll download it to see if it's a problem.

 

 

Ok first I fully admit I am not a modder so maybe i am just unaware of things that would need to be changed for my idea's to work.

 

For example the orc fort. At least visibly there would be no changes. What I was suggesting was creating that slave collar I keep referencing as it seems the easy way to handle things. That has a invisible tether to it, meaning it won't let the PC move to far away from a spot while it is still being warn.

 

So for the orcs you could pick a spot in the fort say the door to the main lodge or add a new pole or something, that would be minor visual change then. The PC could then be allowed to move say x number of units from the that door or pole or what have you. The number would be roughly where the walls of the fort are. So the PC could walk around the area fine but if they tried to go out it would trigger say the collar shocking the PC into unconsciousness and would wake up with the orcs explaining that is not allowed. Not sure how hard it would be to allow thePC to also zone into the main lodge though but hopefully not too hard.

 

Now to my admitedly fully clueless understanding of mods would only require creating the collar that had a fixed radius and adding something to act as a teather in the orc fort for example.

 

Just to be clear when I say teather I don't mean a visible one, just a invisible game thing that let the PC only move so far. I know in theory it can be made cause a couple of mods used that for Fallout New Vegas. How much work is required to do it I have no clue.

 

So hopefully that better explains what I meant or it means I completely unaware of what would be required to do it and make changes to the fort.
 

 

Yeah I'll work something out. ;)

Posted

Love the mod! Thanks for sharing it.

 

I have an issue, though. If it has been explained previously in this thread (anywhere in its 132 pages), let me know and I'll hunt it down. The first time I installed Defeat, I ran a quick test by letting my character get taken down by the first wolves encountered near Riverwood. It worked - the wolves did their thing each in turn and my character was killed shortly thereafter because I had no idea what I was doing. This is the only time the mod has worked. Any failed combat since, there is no more takedown for my character and she is outright killed as in Vanilla Skyrim when her health drops to zero, every time.

I am using only SexLab and Defeat - latest versions for both. I installed both mods according to their instructions. Again, I know I did it right because it worked flawlessly the first time, but only that first time which is where the confusion sets in. I have tried uninstalling Defeat (according to its instructions) and reinstalling, and still no luck. I have not tried uninstalling/reinstalling SexLab yet, as that was installed manually and will take more time to hunt down and remove all files.

Any assistance would be appreciated. Thank you.

Posted

@Vagrantauthor:

 

To check Sexlab animation functions one of the simplest ways I've seen repeatedly suggested in the forums here is to download Matchmaker, a simple spell-based sex activator mod and try that. http://www.loverslab.com/topic/17343-sexlab-matchmaker-rev-6-updated-11102013/

 

Otherwise, of course, check your settings in both mods. And, you might try raising your threshold in Defeat to something really high with the On Hit set to 100% just to see if you can get things to work.

 

Sorry that I can't be more help than that, but good luck.

 

 

Posted

On the resist I would also give a penalty to the PC for each additional NPC that is around. It should be harder to resist 5 NPC's than 1.

 

Also you still planning on doing it in stages? So some clothes get removed, then you get a resist chance, then when failed more clothes are removed and keep going till the PC resist or is nude. Just curious as I rather liked the gradual resist where it looked like the clothes was being slowly but steadily ripped off.

Posted

@Vithiss

Thanks for the tips. I'll keep messing around with settings and see if I can make it work again. The only thing that changed after initial install are the setting options available through MCM - primarily for Defeat. I was careful to set things up in a way that seemed reasonable to me without breaking gameplay, which mean removing the slowed debuff and reducing debuff times (though not by too much). Default settings were maintained for the most part. I'll keep messing with them to see if that doesn't solve my issue.

Thanks again.

Posted

On the resist I would also give a penalty to the PC for each additional NPC that is around. It should be harder to resist 5 NPC's than 1.

 

Also you still planning on doing it in stages? So some clothes get removed, then you get a resist chance, then when failed more clothes are removed and keep going till the PC resist or is nude. Just curious as I rather liked the gradual resist where it looked like the clothes was being slowly but steadily ripped off.

 

Hmmm ok you got it, that will be the "Complex" option of the new resist and will use the new stripping options then! :)

 

Vagrant - Does the moral option is enabled? I know this option cause problems right now.

Did you try on another save?

Posted

I succeeded making a resist bar display when you resist, it looks nice I'm quite happy with it! I need to find the good algorithm for it now. And a struggle paired animation would be perfect... :)

 

You'll be able to resist at each turn during gang-rape but there will be a penalty if your char has already been raped during the scene.

You'll have to press G (action key) OR setting an option to "auto resist" to start a resist sequence when the aggressor is close by in which you'll have 5 seconds to fill the bar with left and right strafe buttons, depending on the aggressor the bar will be hard or simple to fill.

 

This will probably entirely replace the current resist functions, much more simple/fast/cool.

 

This could serve to push the aggressor away DURING a rape, tell me if you want this feature? (Huge penalty to make it hard) Would be cool with some vanilla sounds.

 

Sounds very good. A popular system in hentai games (just played parasite in city). The algorithm could be quite a challenge, depending on how complicated you want to make it. Will it be purely a matter of strenght, unarmed and weapons skill? That would make sense but leave mages a bit vulnerable. Then again, mages should burn their enemies at range and not let them close the distance.

 

As for the escape during rape... dunno really. I think it would be ok either way and it depends on the algorithm. If say stamina is a factor and you use it up in your first struggle a second option would be less usefull. Anyway, Il take whatever you think is best:)

Posted

Two ways:

 

- Be the most realistic possible and make the gender matter : a male warrior aggressor on a female mage PC would let really few/no chance of escape.

- Let the player choose "Magic" or "Physic" playstyle and change the algorithm to use the corresponding skills depending of this setting.

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