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Posted

 

Why does Defeat interfere with the stripping, though? The way I have it set, Defeat removes the chest piece then the framework removes everything else a second after that. I could be wrong, but wouldn't the framework be capable of removing the custom armor slots after Defeat does its thing?

 

The framework works just fine but I have found defeat doesn't always remove all the clothes on some of the custom armor mods I use. Other mods that only use the sexlab strip function work just fine but defeat for what ever reason doesn't always remove everything like it should depending on the armor piece in question. I think defeat is taking over the strip function is why. Like for some mods underwear is the same as the chest slot but in others they use a different slot and it seems defeat is missing what ever extra slot they use.

 

Least that has been my experience. Either way with sexlab having a built in robust strip feature built in, there is honestly no reason for Defeat to have one as well. Like I said the option for weapons to be dropped instead of unequipped make sense but the rest is redundant with sexlab now and should for simplicity sake just be removed and let sexlab handle all the stripping of armor etc.

 

 

Posted

Defeat unequip armors without any problems, the only problem is to check right slot in SL Agressive.

Not long ago I was unable to find right slot for UNPMashUp panties and all my rapes played dressed as a result. Turned down it was "neck" slot which was selected in foreplay and normal, yea who might thought...

Anyway, now I play dressed in armor with separate panties and in rape scene only panties taken of - I uncheck Armor slot in SL Agressive, but it means that NPCs will be dressed too.. Right?     No! Couse in the Defeat I set my armor slot to manage by SL but NPCs just unequip theirs. Magic!

 

But ofcourse if you have another rape-mod rapes will go dressed.

Posted

 

 

 

Edit: My bad, Defeat itself is fine. The problem was a very specific NPC that causes weird pathing issues because it's in a trench, so the NPC returns to the trench instead of approaching the player. Submit only worked fine because it cheats in that regard, teleporting the NPC over, whereas Defeat makes it walk.

 

 

Yes I have noticed a few NPC don't want to work with defeat or submit, not sure why. But I have run across a couple of them.

 

 

Ha yeah, packages problem, you can see this happen in Inns notably, I don't know if I can fix this, maybe by using scenes, it overrides anything.

 

 

 

Why does Defeat interfere with the stripping, though? The way I have it set, Defeat removes the chest piece then the framework removes everything else a second after that. I could be wrong, but wouldn't the framework be capable of removing the custom armor slots after Defeat does its thing?

 

The framework works just fine but I have found defeat doesn't always remove all the clothes on some of the custom armor mods I use. Other mods that only use the sexlab strip function work just fine but defeat for what ever reason doesn't always remove everything like it should depending on the armor piece in question. I think defeat is taking over the strip function is why. Like for some mods underwear is the same as the chest slot but in others they use a different slot and it seems defeat is missing what ever extra slot they use.

 

Least that has been my experience. Either way with sexlab having a built in robust strip feature built in, there is honestly no reason for Defeat to have one as well. Like I said the option for weapons to be dropped instead of unequipped make sense but the rest is redundant with sexlab now and should for simplicity sake just be removed and let sexlab handle all the stripping of armor etc.

 

 

 

wraithslayer is right, I'm not sure why it confuse people, Defeat does not take over anything when it comes to undressing, it just uses an animation to undress the base slots to be dropped on the floor to simulate a rip off BEFORE the undress script from SexLab runs, and that's the only goal, so you can just enable the chest undress from Defeat to have its animation and then let SexLab undress every other desired pieces. I'll change the description for that and will probably let only the chest option for it to be more clear.

Posted

No worries and Bushjr seems to have found the issue... really panties are in the neck slot? WTF?

 

Actually making it more clear I think is all you need. You can leave the rest in now, since now we know it is not defeat but some of the armor mods using weird slots for some armor.

Posted

Goubo, was curious what you thought of my two idea's in this post on the previous page.

 

http://www.loverslab.com/topic/19941-defeat-421-112513/?p=685181

 

Since you as asking for some feedback. :)

 

About the genders, there is the reverse option to choose if female/male will be with strapon cowgirl, I just need to add female/female option then.

 

And actually I like a lot your struggle idea, instead of staggering I need a ripping off paired animation for it to be perfect, I could use the already existing sleeper animation (the one in the player as aggressor part) but when there is some script lag it cause a lot of problems because the animation needs to be stopped in the script or the victim dies since this is a killmove... but yeah, good idea, I take notes.

Posted

 

Goubo, was curious what you thought of my two idea's in this post on the previous page.

 

http://www.loverslab.com/topic/19941-defeat-421-112513/?p=685181

 

Since you as asking for some feedback. :)

 

About the genders, there is the reverse option to choose if female/male will be with strapon cowgirl, I just need to add female/female option then.

 

And actually I like a lot your struggle idea, instead of staggering I need a ripping off paired animation for it to be perfect, I could use the already existing sleeper animation (the one in the player as aggressor part) but when there is some script lag it cause a lot of problems because the animation needs to be stopped in the script or the victim dies since this is a killmove... but yeah, good idea, I take notes.

 

 

Yeah I know there is a option for cowgirl or strapon for f/m but right now it seems it is always one or the other. What I was suggesting and I was likely not clear is add both as toggles. So if both was selected as options the female has a 50/50 chance to use a strapon.

 

staggering or a ripping off animation either or. I was more thinking keeping it simple. To use the current I guess it is bleedout? animation defeat uses now and once you get into that animation it has a chance to remove each item of clothing and once the check is complete you resist and repeat. I just thought that would be easier to use the existing animation defeat already uses. I called it staggered but I think actually you use bleedout animation now that I think about it.

 

Glad you like the idea, I am biased of course but I would love to see my idea's implemented. But I am more than happy to help out any way I can, with suggestions and once the new update goes up I will do some testing with it and see if I can find any bugs. :)

Posted

Heya, sorry to bother, i installed this today and can't make it work, here's my problem ( i've been searching  this issue on this topic but couldn't find anything )

I get to see the interactions-menu, but even if i'm playing as aggressor or victim, after the stripping-thing the aggressor just stands there, naked,

am i missing something?,

Thanks!
andsorryformybadenglish

Posted

Great Mod!!  

 

Is there a way to increase the debuff to also block magicka and stamina regen by 100%??  Or make it a sliding option like the time the debuff lasts?

"debuff that block the health regeneration by 100%, the magicka and stamina regeneration by 50% and a debuff that damage your stamina. "

 

I actually opened up the Creation Kit, thinking I could just adjust the spell myself, but I don't see the right spell.  Or maybe my Creation Kit skills are too weak.  :)

 

I don't use magicka much, and so a 100% magicka block would make it more scary.  

I might need some stamina to escape, so I would use a lower initial stamina decrease.  But after that it would regen much slower while the character recovers.

 

Thanks again for an enjoyable way to expand on the Skyrim experience!

 

LTK

Posted

Heya, sorry to bother, i installed this today and can't make it work, here's my problem ( i've been searching  this issue on this topic but couldn't find anything )

 

I get to see the interactions-menu, but even if i'm playing as aggressor or victim, after the stripping-thing the aggressor just stands there, naked,

 

am i missing something?,

 

Thanks!

andsorryformybadenglish

Sounds like you failed to follow the instructions for the FNIS Mod and didn't run the FNIS User Generator program after you installed the Sexlab Framework. You must run that program every time you add or remove a mod containing animations.

Posted

Thanks for replying,

I did run the FNIS user generator program, but i've missed something, i'm getting a few lines like :

"

Missing AnimFile aaSexSexSceen02Male04.hkx for character, mod APSexIdles
Missing AnimFile aaSexSexSceen02Male05.hkx for character, mod APSexIdles
Missing AnimFile aaSexSexSceen05Male05.hkx for character, mod APSexIdles
"

I'm currently re-downloading everything to see what i've missed, but atm can't find these files yet,

Thanks!
Posted

Because I'm using SD, I already have something in use for the actual "defeat" portion, so I'm using this more for the combat rape aspect, using health as the only variable and setting it to a low chance per hit at any health percentage. However, I'm finding that continuous damage effects like channeled spells, Ice Storm, or damage health effects run a lot more checks for knocking the victim down than they should, could something be done to reduce them?

Posted

alright. so. after tracing nearly everything back to this mod. these are the issues that it brings.

====

-will not place trap door.

-will not TP to hideout.

-will not initiate rape.

-when some armors are taken off corpses or defeated people the game will crash, even when using Framework (idk if this is this mod or a body mod but if this mod has a link to one please provide)

-when i use the hotkey to -teleport to hideout, place trapdoor, etc.- it will not come up. it now gives my companion orders.

====

-some bodies armors can be looted without the game crashing.

-followed the installation correctly.

-if possible can u put some of these into a FAQ if you know the answer, so most dont have to read 130 pages/2583 posts looking for an answer to bugs they might personally be having.

Posted

Thanks for replying,

 

I did run the FNIS user generator program, but i've missed something, i'm getting a few lines like :

 

"

Missing AnimFile aaSexSexSceen02Male04.hkx for character, mod APSexIdles

Missing AnimFile aaSexSexSceen02Male05.hkx for character, mod APSexIdles

Missing AnimFile aaSexSexSceen05Male05.hkx for character, mod APSexIdles

"

 

I'm currently re-downloading everything to see what i've missed, but atm can't find these files yet,

 

Thanks!

Ok, once you find those files (Check the Animated Prostitution Mod, that's where those files are at) and get them installed the error should go away and you should have it all working.

Posted
Thanks again for replying,
 
I re-downloaded Animated prostitution along with the others files from this topic, but these files i'm missing aren't there
 
i've seen posts about people having the same missing-files, but nobody has fixed it,

Could you upload your APSexIdles folder?, sorry for being so bothersome
 
Thanks!
 
Posted

Thanks again for replying,

 

I re-downloaded Animated prostitution along with the others files from this topic, but these files i'm missing aren't there

 

i've seen posts about people having the same missing-files, but nobody has fixed it,

 

Could you upload your APSexIdles folder?, sorry for being so bothersome

 

Thanks!

Sorry, I don't have AP loaded in any of my current games. I just recognized the files (and the atrocious spelling, sorry Josh but the spelling is pretty bad though the mod is still a good work) from previous examinations of that mod.

Posted

Great Mod!!  

 

Is there a way to increase the debuff to also block magicka and stamina regen by 100%??  Or make it a sliding option like the time the debuff lasts?

"debuff that block the health regeneration by 100%, the magicka and stamina regeneration by 50% and a debuff that damage your stamina. "

 

I actually opened up the Creation Kit, thinking I could just adjust the spell myself, but I don't see the right spell.  Or maybe my Creation Kit skills are too weak.   :)

 

I don't use magicka much, and so a 100% magicka block would make it more scary.  

I might need some stamina to escape, so I would use a lower initial stamina decrease.  But after that it would regen much slower while the character recovers.

 

Thanks again for an enjoyable way to expand on the Skyrim experience!

 

LTK

Will see what I can do to improve this.

Meanwhile to do it manually for magicka open CK and open "DefeatDebuffSPL" then modify the magnitude of NT_DebuffMEFF from 1.5 to 3.0 (or more), the regeneration rate is by default 3.0 so 1.5 = 50% and 3.0 = 100%.

 

 

 

Goubo, was curious what you thought of my two idea's in this post on the previous page.

 

http://www.loverslab.com/topic/19941-defeat-421-112513/?p=685181

 

Since you as asking for some feedback. :)

 

About the genders, there is the reverse option to choose if female/male will be with strapon cowgirl, I just need to add female/female option then.

 

And actually I like a lot your struggle idea, instead of staggering I need a ripping off paired animation for it to be perfect, I could use the already existing sleeper animation (the one in the player as aggressor part) but when there is some script lag it cause a lot of problems because the animation needs to be stopped in the script or the victim dies since this is a killmove... but yeah, good idea, I take notes.

 

 

Yeah I know there is a option for cowgirl or strapon for f/m but right now it seems it is always one or the other. What I was suggesting and I was likely not clear is add both as toggles. So if both was selected as options the female has a 50/50 chance to use a strapon.

 

staggering or a ripping off animation either or. I was more thinking keeping it simple. To use the current I guess it is bleedout? animation defeat uses now and once you get into that animation it has a chance to remove each item of clothing and once the check is complete you resist and repeat. I just thought that would be easier to use the existing animation defeat already uses. I called it staggered but I think actually you use bleedout animation now that I think about it.

 

Glad you like the idea, I am biased of course but I would love to see my idea's implemented. But I am more than happy to help out any way I can, with suggestions and once the new update goes up I will do some testing with it and see if I can find any bugs. :)

 

I see.

I think I'll release the next update as 4.9 beta for a future I hope translated bugless v5 release so yeah I'm counting on you guys to help me find and fix bugs, there is so many different scenarios that can happen with different encounters and then so many different bugs.

 

And I like suggestions, do not hesitate to propose your ideas, I'll soon start making different post-assault scenarios depending on the faction of the last aggressor, currently there is the bandit/teleport to hideout scenario which I need to finalize but yeah do suggestions about other factions (Vampires, thalmor etc) about what could happen if they capture you and your followers.

I'll keep it simple but I want to scenarize some quests since it's working pretty well with the bandit one.

 

Because I'm using SD, I already have something in use for the actual "defeat" portion, so I'm using this more for the combat rape aspect, using health as the only variable and setting it to a low chance per hit at any health percentage. However, I'm finding that continuous damage effects like channeled spells, Ice Storm, or damage health effects run a lot more checks for knocking the victim down than they should, could something be done to reduce them?

Like delaying between two hits? Indeed it would make the hit chance a lot more relevant, will do.

 

 

Thanks again for replying,

 

I re-downloaded Animated prostitution along with the others files from this topic, but these files i'm missing aren't there

 

i've seen posts about people having the same missing-files, but nobody has fixed it,

 

Could you upload your APSexIdles folder?, sorry for being so bothersome

 

Thanks!

Sorry, I don't have AP loaded in any of my current games. I just recognized the files (and the atrocious spelling, sorry Josh but the spelling is pretty bad though the mod is still a good work) from previous examinations of that mod.

 

Isn't Josh dyslexic? I think I saw this somewhere.

Manza, I can't help you either I never installed AP, I don't know what could be your problem.

 

alright. so. after tracing nearly everything back to this mod. these are the issues that it brings.

====

-will not place trap door.

-will not TP to hideout.

-will not initiate rape.

-when some armors are taken off corpses or defeated people the game will crash, even when using Framework (idk if this is this mod or a body mod but if this mod has a link to one please provide)

-when i use the hotkey to -teleport to hideout, place trapdoor, etc.- it will not come up. it now gives my companion orders.

====

-some bodies armors can be looted without the game crashing.

-followed the installation correctly.

-if possible can u put some of these into a FAQ if you know the answer, so most dont have to read 130 pages/2583 posts looking for an answer to bugs they might personally be having.

In last version there is no hideout anymore.

If your game crashes when someone is stripped of his armor it's indeed most likely a body/skeleton problem.

 

I'll post a FAQ along with the new update.

Posted

 

I think I'll release the next update as 4.9 beta for a future I hope translated bugless v5 release so yeah I'm counting on you guys to help me find and fix bugs, there is so many different scenarios that can happen with different encounters and then so many different bugs.

 

And I like suggestions, do not hesitate to propose your ideas, I'll soon start making different post-assault scenarios depending on the faction of the last aggressor, currently there is the bandit/teleport to hideout scenario which I need to finalize but yeah do suggestions about other factions (Vampires, thalmor etc) about what could happen if they capture you and your followers.

I'll keep it simple but I want to scenarize some quests since it's working pretty well with the bandit one.

 

Ok some suggestions then, I will just make a list of them in a spoiler tag to avoid cluttering up the screen.

 

 

 

Idea's

Option instead of PC in the new hideout.

1) I don't know if this one is possible but I think it would be cool. If you can't do the lead around method I used before. Once you are defeated and those around you have their turn. Then the PC blacks out and wakes up in the common area of the NPC's camp or better if they have a building have the PC wake up in the common area inside the building. When they wake up they have a slave collar on that has a invisible tether and dressed in rags with all their equipment but quest items removed.

 

If indoors this will keep the PC from zoning threw doors and stuff, but they can walk all around the interior of the place. As they wander around the NPC's have a chance any time they see the PC (use line of sight) to come over and have another turn. Could even use Arousal so the higher their arousal the higher the chance is, if they hit 100 arousal the NPC will come find the PC ravish them. Perhaps homing in on the collar, not sure how you could code that but if followers can be left behind after jumping down a cliff and they eventually find you, seems you could do the same with any NPC.

 

If outside the PC is placed near the fire but has a tether that if they move to far away it pulls them back. I know with FONV there was a mod that if you tried to run away the tether would auto turn the PC around making you suddenly start heading back from where you came.

 

The PC's gear will all be placed in a chest that is spawned during the blackout phase that has a lock on it.

 

Other than that it would work like my previous suggestion about trying to pick the lock on the collar etc. This is kinda a more indepth idea to my previous one now that I thought about it more.

 

2) Some suggestions based on fraction/race. Based on the above with some changes.

Bandits/forsworn and most others not listed below - would just be as the above default lets call it vanilla defeat base result.

 

Stormcloaks/imperials - would hold you as a spy in a prison. The PC would alternate spending time in their cell where lonely soldier are allow to come visit and ravish the PC or being tortured for information by the torturer like the guy in Helgan keep.

 

Thalmor - they believe you are a heretic that worships Talos, would be somewhat similar to the Imperial experience but only thalmor. The difference is after awhile if the PC repents (make it a mini social quest) they are eventually released once the Thalmor are convinced the PC will never worship Talos again, if the PC refuses to repent then eventually the Thalmor burn them at the stake.

 

Witches/Necromancers etc - They experiment magic on the PC, perhaps ravish the PC, summon creatures to ravish the PC. All the while telling the PC they are going to sacrifice them in a upcoming ritual. If the PC does not escape in time that is what happens and the PC dies during the ritual.

 

Orcs - Similar to the bandit one but a few changes. One the tether is their fort walls and the PC will always be sent to the nearest orc fort. There the orc chief informs the PC about the traditions of the orcs how only the chief can have wives and breed and you will be house entertainment for the other orcs. If the PC is female they will be told they are unworthy to breed with orcs so any entertainment will always be oral or anal(same with males of course).

 

Trolls/giants etc - They would keep the PC for awhile using them for sexual release but after a few days if the PC has not escaped they will eat the PC.

 

Vigilant of Stendarr - Same as Thalmar but with Daedra instead of talos worship.

 

Silver Hand - If PC is a werewolf they kill them, if not they are convinced the PC is helping them. Similar to bandits but will often throw the PC in a cell with a male werewolf telling the PC if they love werewolves so much they won't mind. Then the werewolf ravishes the PC.

 

Daedra cults - same as witches etc but it is summoned daedra they are subjected too before the ritual.

 

Vampires - Same as bandits but also used as a source of food.

 

Thief on road or member of thieves guild - Wake up in the thieves guild, where the PC is given a choice. Work for the guild or they slit the PC's throat. If the PC refused they slit their throat killing them. If they agree the PC is told they will become a whore for the guild and given a whores outfit and slave collar. The PC is required to earn so much gold every day, either by whoring or pick pocketing the gold. Just as long as the guild gets their gold. At the end of each night say by 3am the PC has to return to the Ragged Flagon inn where all the gold they earned is taken from them. The NPC thieves also might decided to have fun with their new pet whore too.

 

If the PC tries to leave Riften or the Rat Way aka go to skyrim zone or fast travel. The collar shocks them and they pass out only to wake back up in the Ragged Flagon and be punished. If they do that enough times the thieves have enough and kill the PC. If the PC submits to the NPC's and does as she is told, eventually she is given a chance to earn her place in the guild as a member, which would start the thieves guild quest. Where they are to go to the market and talk to the guy there to start the quest. Once they complete it and are accepted into the guild the PC can remove the collar.

 

Could also have some of the above sell the PC to the thieves guild as well after so long, or any group that isn't mentioned sells the PC to the thieves guild. Least until you do that slave add on mod. :)

 

 

 

If anyone can think of any faction or group I missed post them. The above is my first thoughts on it, if I can think of more I will make another post with some expansions on the idea's. Obviously if a slave add on mod is developed later it could then expand possible people that can be included.

Posted

Any chance you could replace the animation for the "Kill" option with random default Killmove?

 

Love your Mod btw :D

Posted

This mod is amazing!! Ok, some suggestions..
I play a male character, when a woman defeats me the whole town(females) in x radius(<---could it be configurable?), gathers around cheering and waiting for their turn. Love that feature..
I am wondering why is this not working for NPC's? When I threw some frenzy on a poor guard, only one female gave her attention to him, while he was knocked down.

What troubles me in this scenario is that between turns, when each turn is complete,  I can easily escape cause there are no movement penalties added.

1.Can you implement some movement penalties like a short knocked down time after each rape(I think Submit uses that feature before you are tied) (I think that 5-10 secs, maybe also configurable and of course just an option) up until the next turn takes its place, so that you are forced to "have it all", when turns are in order to take place?

Also there is a limitation in animations available, female dominating ones, I understand that is not an issue one can easily fix, neither it is your issue.

2. Could you give us even more power in which animations are going to be played with defeat?

Now for the matter of accidental dying I decided to use this "SM Essential Player by Strategy Master", so instead of dying there is a knock down and optionable penalties, I don't use anything else..
If any of you are interested, mod author included, to check it out.

Thank you!!!!

Posted

I have a question about the faction system used in this mod. Are the Forsworn covered by it? If yes, it seems that it has stopped triggering correctly without me changing anything inbetween (except updating SexLab).

 

Because when entering one of their camps all that is happening is that the player character is killed. I tried playing around with the threshold settings on health and stamina to no avail. Cleaning and reinstalling did not work either.

 

On the bandits and some creatures the mod worked just fine, although I updated SexLab after my first bandit encounter never to have one again, however the creatures worked.

When in combat with the Forsworn I tried for testing purposes to kill all of them and let one live, so as not to kill the player character on accident by taking too much damage. However all that is happening is that that guy continues killing my toon. Repeatedly.

I have currently no followers and this is my load order.

It is not that I don't appreciate the risk of getting killed as well, but I would like a certain risk of rape added into the mix. This means I'd rather have not the the mod that makes the PC essential.

 

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
actorEvents.esm=1
EB-Races.esm=1
ETaC - RESOURCES.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
SPIKE.esm=1
ZaZAnimationPack.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Brawl Bugs CE.esp=1
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Chesko_Frostfall.esp=1
Better Dynamic Snow.esp=1
Further Dark Dungeons for ENB.esp=1
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1
AK- Boethiah Alternate.esp=1
Birdsofskyrim.esp=1
Chesko_WearableLantern.esp=1
Dogs-of-Skyrim.esp=1
QuieterDogs.esp=1
Furbag.esp=1
LoversComfort.esp=1
SexLabZaZAnimations.esp=1
SexLab Dangerously Nude.esp=1
SexLabConsequences.esp=1
SexLabNudeCreatures.esp=1
SexLab_Paycrime.esp=1
SWT1.2.esp=1
ShootingStars.esp=1
Skyrim Flora Overhaul.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
Footprints.esp=1
SkyUI.esp=1
Cloaks.esp=1
1nivWICCloaks.esp=1
1nivWICSkyCloaksPatch.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
KnapsackEnhanced.esp=1
LFArmors.esp=1
Dr_Bandolier.esp=1
Smithing Perks Overhaul - Balanced.esp=1
Complete Crafting Overhaul.esp=1
HouseOfHorrorsAlternateEnding.esp=1
Run For Your Lives.esp=1
The Paarthurnax Dilemma.esp=1
ArchmageTolfdir.esp=1
Headbomb's Better Sorting - Ammo.esp=1
Headbomb's Better Sorting - Books.esp=1
Headbomb's Better Sorting - Food (Normal Weight).esp=1
Headbomb's Better Sorting - Ingredients.esp=1
Headbomb's Better Sorting - Miscellaneous.esp=1
Headbomb's Better Sorting - Potions (Normal Weight).esp=1
Headbomb's Better Sorting - Soul Gems (Ranked).esp=1
Headbomb's Better Sorting - Spells.esp=1
Fast Respawns And Rich Merchants.esp=1
Guard Dialogue Overhaul.esp=1
Headtracking.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SexLab Romance.esp=1
SexLab Submit.esp=1
SFO - Expanded Diversity.esp=1
Thieves Guild Requirements.esp=1
Drinking Fountains of Skyrim.esp=1
ETaC - Complete.esp=1
ETaC - Complete HF Patch.esp=1
ETaC - Smelters.esp=1
ETaC - Dragon Bridge South.esp=1
EnhancedLightsandFX.esp=1
ELFX - Exteriors.esp=1
ELFX - Dawnguard.esp=1
ELFX - Dragonborn.esp=1
ELFXEnhancer.esp=1
Werewolves.esp=1
dovahkiinrelax.esp=1
SeeYouSleepByMadmole.esp=1
Dovahkiin prayer.esp=1
HarvestingAnimation.esp=1
N_43 Hair Pack.esp=1
TheEyesOfBeauty.esp=1
3DNPC.esp=1
RealisticNeedsandDiseases.esp=1
RND_Dawnguard-Patch.esp=1
RND_HearthFires-Patch.esp=1
RND_Dragonborn-Patch.esp=1
RND_DrinkingFountains-Patch.esp=1
RND_ETaC-Patch.esp=1
RND_USKP-Patch.esp=1
Thorald GreyMane.esp=1
FollowerWander2.esp=1
Basvanbeu MuscleTextureChanger with Navetsea set.esp=1
Hot Volcanic Water.esp=1
WATER.esp=1
WATER Plants.esp=1
WATER DG.esp=1
WATER DB Waves.esp=1
RND_Water-Patch.esp=1
ETaC - Complete 3DNPC Patch.esp=1
ETaC - Complete Fountains Patch.esp=1
WaterFromWellsDragonbornRND.esp=1
SexLab Solutions v2.esp=1
SexLabWerewolves.esp=1
SexLab Warmbodies.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
SexLabDefeat.esp=1

 

Posted

 

Thanks again for replying,

 

I re-downloaded Animated prostitution along with the others files from this topic, but these files i'm missing aren't there

 

i've seen posts about people having the same missing-files, but nobody has fixed it,

 

Could you upload your APSexIdles folder?, sorry for being so bothersome

 

Thanks!

Sorry, I don't have AP loaded in any of my current games. I just recognized the files (and the atrocious spelling, sorry Josh but the spelling is pretty bad though the mod is still a good work) from previous examinations of that mod.

 

 

 

 

I tried uninstalling AP, and now FNIS doesn't show any error, but when i get into the game, my character just freezes and moves around frozen, as far as i know, this is an error on the 0_master file on Behaviors (Since i can play correctly if i delete it or remplaze it with the old one),

 

Any clue?, i've seen many people with this issue, so i'll be also looking how to fix it,

 

I'm using Generate FNIS Behavior files for Users V4.1.1

 

Thanks

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