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Posted

I am also having the problem where as soon as the assaults end, I just stand up right back into combat.  This is a new game I just started with the newest version of defeat, save is clean.  Not sure what's causing it, anyone found a workaround?

Posted

I can't change the animation tags... after I change them and close the defeat MCM or just swich to another set of animations (from player/follower aggressor to consensual for example) the tags just reset themselfes... also I changed the chance for bleedout on hit for player to 200% but my target doesn't bleedout even if my last hit deals 1/2 out of my enemy's health when I attack it with fists...

By bleedout I mean knockdown.

Posted

 

Sorry, it's a scripting bug. There are several places where you are using GetActorBase instead of GetLeveledActorBase which means you are getting the unmodified base actor fields (always the default "male") instead of the modified or "leveled" fields from the leveled list used to decide which actor would actually be used.

 

Fix those calls (in DefeatConfig.psc) and you will properly detect the sex of those bandits.

 

I had the exact same situation handling defeated NPCs from leveled lists long ago in the SexAddicts mod so I knew exactly what to look for.

 

Most of the time I use the simple actor base for getting the name, to determine the gender of an NPC by script I use the SexLab function anyways.

In this case I can't do much because I use the text replacer "<Alias.PronounObj=LastInSack>" which sometimes displays the wrong pronoun on the dialogue.

 

 

I think this is an agression thing. check hunters and you will see what agrression they are having since are normally the only npc's that will have generic aggression towards animals like chicken/ rabits / deer etc.. 

 

Yep I'll take a look but I don't modify anything about their aggression excepting making them attack followers after the player is downed if there is some, that's why it's wierd, it's like they are frustrated the script ends the fight and they want to kill ererything in sight, really anoying.

Posted

I have two questions about defeat (last version).

 

Context:

- I test the defeat mod in the items room (access with coc command)

- I use zaz animation, devious items, simple slavery.

- I have summoned a Mirak adept.

 

When my PC lose the fight, she is raped by the adept after losing the resist mini game.

 

But in post assault there is another resist game. If I succed the PC get up and she can flee. If I don't resist there is nothing. The trigger is waiting for the success of the resist mini game.

 

So my question : why the post assault with simple slavery don't think work. I had configured this one and detect it with the defeat option.

 

Second question : after the escape character, my pc have the weakness tag post rape. If I lose the fight another time I die. This is a normal operation ?

 

PS sorry for my bad english.

Posted

Well Something weird is happening now with this newer version, when character gets defeated, NPCs around comes closer, not only the aggressors, for example bandits, but also animals that doesn't have anything to do with the scene, only the aggressors get involved in sex scenes but animals will stay around, really close, till the end of the scenes as if they were part of the agressors crowd xD ...nothing gfame breaking but is kinda anoying, specially when there are a lot of bandits, this happaned when my character got assaulted by 6 bandits or more... don't know if the number of bandits has anything to do with the issue.

Posted

excuse me;
is it possible to have a list of mods NOT PERFECTLY compatible with sexlab defeat/capture and/or a list of features overlapping the defeat/capture ones?
i mean, other mods that have behaviours overlapping the defeat/capture ones.
for example, i supose "sexlab surrender" is no longer useful when you have defeat/capture and you have to suppress some features from "sneak tools" mod and "blackjack" mod to avoid to K.O.ing people in thousand different ways.

Posted

Everything is working properly. I followed the instructions, have the framework and defeat all set up properly, but for some reason none of the keys work. I can use the 0 key to view an NPC's status, but no matter how much I spam G they're never marked. I checked and it's all mapped correctly. Help please?

Posted

The new bleedout mechanic for player is awesome! Thank you very much for adding it, this is exactly what I wanted to achieve in this play-through of Skyrim. I wanted my character to always face the consequence of being assaulted when she failed, not death (unless I fell off a cliff or whatever).

 

Before this option was available, my character was regularly dying instead of being assaulted even when setting the on-hit knockdown threshold as high as 30% of my health... Which is a pretty good chunk of health! Now I don't have to worry about my character getting splattered in two or three hits and still get properly "punished" for failure. I can feel free to raise the game difficulty without it meaning that my character would always be killed instead of getting knocked down.

Posted

I didn't find a post with a similar problem and to be fair im not even sure it's defeat doing this, but when I should get knocked down by enemies, I just lie on the ground and the screen goes black for a second, no animation will start playing and my character just lies there on the ground indefenitely. I already tried re-registering all animations (they still play normally with sexlab), unticking everything except defeat's options from DA and recofiguring defeat from the mcm

 

 

Thanks for any help in advance.

 

Edit: solved

Posted

M/M filters are needed, at least for consensual animations.

 

Aggressive animations are mostly fine due to the baseline aggressive filter and the rather small collection of animations considered aggressive, but once that filter is off, all sorts of lesbian/boobjob shenanigans ensue.

Posted

I didn't find a post with a similar problem and to be fair im not even sure it's defeat doing this, but when I should get knocked down by enemies, I just lie on the ground and the screen goes black for a second, no animation will start playing and my character just lies there on the ground indefenitely. I already tried re-registering all animations (they still play normally with sexlab), unticking everything except defeat's options from DA and recofiguring defeat from the mcm

 

 

Thanks for any help in advance.

 

lol, apparently at some point i set the DA bleedout to start at 0% hp and this was causing the issue. :D

 

There's still one slight problem with defeat though. After a scene my character just stands there instead of lying on the ground or covering herself or whatever. No biggie though but if someone already fixed this please point me to their post

 

thanks in advance

Posted

excuse me;

is it possible to have a list of mods NOT PERFECTLY compatible with sexlab defeat/capture and/or a list of features overlapping the defeat/capture ones?

i mean, other mods that have behaviours overlapping the defeat/capture ones.

for example, i supose "sexlab surrender" is no longer useful when you have defeat/capture and you have to suppress some features from "sneak tools" mod and "blackjack" mod to avoid to K.O.ing people in thousand different ways.

Seriously, this might have seemed like a good idea but you are asking the impossible.

 

Just use some common sense which you've already shown you have and avoid or disable competing features in this or other mods so you don't get overlap. That may require some careful reading of mod descriptions but I think you are probably up to the task.

Posted

Ok so there is some experimentations in this version so it may contain some bugs, but i can't test everything by myself, I'm counting on you to tell me what should be changed and if there is bugs to fix, I'll make more smaller updates from now on to fix/add things.

 

Like for the player grapple on NPC from behind, do you want some algorithm here for them to resist better? It's kinda overpowered so dunno, tell me.

 

HI,

 

Can I first say the it is a great mod.

 

I just managed to install a working mod list from SexLab recently and I have been experimenting with the config.

I have found something that seems odd to me.

 

First I have installed the requirements that is listed on the Mod site and headed some warnings from the Forums, ran LOOT and Fins.

Most of my mods are from Nexus (>100) + these from LoversLab.

 

But As I am new to the SEXLAB Mods I may have incompabilities.

I have the following -

 

MF_SpectatorCrowds_v07b (SL)   MiasLair_V61_BSA (SL)     SexLab Defeat v5.3.2 (SL) V5.32 I haven't upgraded to 5.33 because I am still reading up on how to do it without crashing my setup as It took me a long time to get it working. If I really don't need to update ie the update does not fix my problem then I rated play it as it is.) SexLab Eager NPCs_20150928 (SL)   SexLab Rape (SL)   SexLabAroused_V27a (SL)   SexLabFramework_v161b_FULL (SL)   SOS - Schlongs of Skyrim - 3.00.004 (SL)   ZaZAnimationPack_v0611_Patch (SL)   ZazAnimationPack_v61 (SL)  

 

I believe All Mods are working - but I cannot be sure as I am not fully certain how they work normally but as far as I can tell they are working.

 

I Play a Male character and the M-F animations seem to work some of the F-F animations work as well but Because I have somehow disabled the strap-on some of the animations of F-F are played with out a strap-on. I know the is my fault.

 

I have set only PC/follower aggression

the other two are off PC as victim and NPC-NPC

I don't know how to capture screen to show you exactly my config sorry.

 

First

 

Even though NPC-NPC is off in Defeat

NPC do knockdown (using a spell) other NPCs and have sex.

I don't understand this.

 

If the PC tries to use the spell (rape spell) and Knockdown an NPC the resist bar comes up does not fill but she manages to resist the PC.

AM I supposed to press the activation Key to fill in the resist bar?

I thought the struggle bar is meant for the Victim in this case an NPC?

anyway the struggle bar is on screen but it does not do anything even if I pressed the activate key.

To to test I chenged the struggle bar to a colour (In Config) but the struggle bar that was displayed is still clear and not coloured.

So may be this clear one is for the victim. don't know.

 

 

The other problem that I am seeing is:-

 

Say a NPC is sleeping.

I go and select that NPC and a menu pops up that asks me What would you like to do? Options are Sleep(red) and Talk to NPC.

I choose sleep(red) and then a new popup window is shown with options -  tie up, Rape etc...

I choose Rape

then Animation takes place...stops ...rape again...and again. until she runs around and says I submit.

When I then target her a window pops up and says What would you like to do? Options are escape(red) talk to her (white)

I find this illogical since I am not the Victim and she is already running around trying to get away from me! If I select Talk to her the popup box just disappears and back to her running and saying please I submit. I also noticed the I get a box with the option  Appease and that doesn't seem right - I think SexLab/Defeat thinks I am the victim.

 

I thought the slavery part will kick in at this stage and then I can make her into my sex slave/prostitute to earn money.

As I said I don't really know what to expect but the dialogue the I am getting does not seem to fit the situation.

Guest lare290
Posted

If I surrender or get the bleedout thing, my aggressors will almost always attack the closest peaceful animal if there is one. They just leave me sit there while they chase the elk or whatever happens to be close. They only rape me if there is nothing else close. Is there any way to fix this?

Posted

Well Something weird is happening now with this newer version, when character gets defeated, NPCs around comes closer, not only the aggressors, for example bandits, but also animals that doesn't have anything to do with the scene, only the aggressors get involved in sex scenes but animals will stay around, really close, till the end of the scenes as if they were part of the agressors crowd xD ...nothing gfame breaking but is kinda anoying, specially when there are a lot of bandits, this happaned when my character got assaulted by 6 bandits or more... don't know if the number of bandits has anything to do with the issue.

Same here, except that some of the animals did participate (even a rabbit...). It also seemed like the longer the scene ran, the more animals came. I had only three bandits, this probably just depends on whether there are animals within a certain radius.

Posted

I have a suggestion/question since almost everyone reported the issue where a defeat will result in npcs so far away will join. Is it possible to display the Weakened debuff if you use SkyUI (I would be surprised if there is someone out there that does not use it)? More often I find myself having to go to the Magical Effects a lot just to know when I should be going out to continue the fight.

Posted

I can't change the animation tags... after I change them and close the defeat MCM or just swich to another set of animations (from player/follower aggressor to consensual for example) the tags just reset themselfes... 

 

I have the same issue. Has anyone found a fix?

Posted

Bug I think is happening with the new version. Knocked down npc tries to rape herself.

Eg. If a bandit is knocked down and there are still other hostile npc around the player the bandit tries ti rape herself.

A message appears bandit moves towards bandit and she strips her clothes and weapon.

After this she stands there still naked.

Posted

 

Well Something weird is happening now with this newer version, when character gets defeated, NPCs around comes closer, not only the aggressors, for example bandits, but also animals that doesn't have anything to do with the scene, only the aggressors get involved in sex scenes but animals will stay around, really close, till the end of the scenes as if they were part of the agressors crowd xD ...nothing gfame breaking but is kinda anoying, specially when there are a lot of bandits, this happaned when my character got assaulted by 6 bandits or more... don't know if the number of bandits has anything to do with the issue.

Same here, except that some of the animals did participate (even a rabbit...). It also seemed like the longer the scene ran, the more animals came. I had only three bandits, this probably just depends on whether there are animals within a certain radius.

 

Yea, I get it too. I lost the argument with the "what's a milkdrinker like you" situation. He raped me then 4 bunnies joined in and raped me, then 4 stormcloack showed up waiting their turn. Kinda funny actually, but can't be right.

Posted

Sorta strange bug here, every time I attempted to do a bound rape option nothing happens, the PC and the victim just get into a staring contest. Also my character's market value is absurd 400k, at least it was, now my character asks for one gold. Other than those two issues the mod is fantastic, have you ever considered releasing a standalone mod for the tie up/put in sack features, they tend to come in handy for doing DB stuff and it would be awesome if we could have those options for a non-sexual playthrough.

Posted

Recently I re-installed Skyrim for a new playthrough, got the newest Defeat too.

Very soon I encountered some differences / problems which I never had in the past (old version)

 

1. I can't set follower to not being an aggressor, even when un-click the "Follower as aggressor" in NPC vs NPC tab.

    What should I do to stop my follower on raping EVERY single human being who is breeding out, including my another follower? lol

 

2. NPCs don't seems to assault my followers anymore. I've done some testing to let my follower getting beaten down by a bandit, then that bandit started going for me instead of         assaulting my breed-out follower.

    I've already set my follower being very easy to get assault on MCM, but the hostile still goes to me instead,

    What is the proper setting in MCM so NPC will assault the breed-out follower first other than go killing me

 

Thanks

Posted

I'm getting a bug too.

 

sometimes whe defeated instead of a bandit raping a follower my follow rapes my other follower.  Sometimes it even states that the NPC is trying to do themselves as well

Posted

What effects the

(Base) Death Alternatice -> Event Chance

in the Post-Assault MCM menu? It's at 50% but it's greyed out so I cannot edit it? I think I want it to be 100%? I'd like to always have something happen if I die.

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