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SSG Revival?


DocClox

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Hi Everyone! It's been a while, I know :)

 

As many of you know, I was working on a mod called the Skyrim Slavers' Guild. And then I burned out on it. Big time. Working way too hard and with way too much else going on in my life at the same time ... I've not been able to so much as open up the CK in all that time. Apologies to all those who were looking forward to the mod, but I couldn't have done anything else.

 

That said, I'm finally getting the urge to create again. I'm just not sure what.

 

One option would be to pick up the pieces of SSG and see what I can salvage.  The original mod was hopelessly over-ambitious (20-20 hindsight - got to love it :)) but I if I build on the backs of SexLab and maybe S3 and Sexlab Submit I can probably cut the work down a lot and more or less concentrate on the questy bits.

 

Alternatively, I could try and learn from the SSG debacle and try some mods that were a tad more modest in their aims.

 

Thoughts, anyone?

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Don't think anybodies going to say no to new mods. I say go for it.

 

If you go the SexLab route, feel free to message me with any questions about integration, or request an API feature that would help you along.

 

I can revive your old thread as well if you need it.

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First off,

 

Welcome back, you've come back at an exciting time! I was, however, not around during your first foray into modding. As someone who isn't adept isn't at modding, but genuinely enjoyed the idea and impetus behind SSG, I look forward to whatever you create!

 

 

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I would do SSG but scale it WAY back. Narrow the scope into something manageable.

 

Dark Investigations is a good example of what people want, the issue there is that the writer is such a perfectionist that it is to SLOW. The voice acting is GREAT and the custom animations look amazing but those things also slow him down and hold him back.

 

Personally I would love to see a quest line that your female character is made a slave, break free eventually and destroy the slave ring.

 

Maybe make it modular so the person who buys you from the auction can change and others can make mods adding in possible buyers. but this way you only have to write one enslavement story...

 

TL:DR do a story line, and keep it focused though to help prevent burnout.

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Welcome back :D

 

If you are trying to figure out how much you would be able to do, you should take a look at similiar mods for Oblivion, Fallout New Vegas and Skyrim. Player Slave Encounters and Sanguine's Debauchery are prime examples of successful mods based around slavery. They are made with player slavery in mind, but you can get the picture how much a single person can handle without burning out.

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Welcome back my friend. Like Ashal said I think people will be fine with whatever you decide to do, though In my own opinion option 1 would be a little "easier" since you'd have fewer mechanical issues than before and could mainly focus on the other parts if you wanted.

 

Also I was about to make that quote in your signature mine. I first heard it clearly yesterday and can't hear it often enough.

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Specifically, jbezorg has developed a slavery framework (SD2 but it is still in alpha testing) that hopefully will soon reach beta that will in fact make some of the scenarios you once envisioned possible.

 

Once completed it should make it possible for multiple slavery mods to be created and to interact with each other so that just like the SexLab framework has made a multitude of sex mods possible this new framework should make slavery mods possible.

 

 

I understand the burnout a lot better myself right now, but I too have an idea I'm wanting to turn into code again (will be using the SD2 by jbezorg I think).

 

I suspect that trying to pick up the whole S3 project again would lead you to a second burnout and you may not want to do anything related to slavery but authors are always welcomed here and I'm sure you've got a great idea or two just burning to be created.

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You could always lend your expertise and knowledge to other modding projects here on LL.

It is not that much stress for yourself, might help you getting back on track with the newest achievements of the community etc. and you'd be helping people.

Of course that is just a suggestion if you're feeling not as fit as possible and need a "recovery phase".

 

Other than that there is a great demand for story mods and such out there in Skyrim, so anything that floats your boat will find its community rather quickly.

Your old SSG-Community would be back in a  day as well.

 

Got a whole lot of options out there, just need to pick one up.

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awesome, welcome back, I was talking about the ssg  falmer food of friendship quest just the other day in the creature animation thread, and how Flamer need sorting out to be able to join in all the sexlab animations.

 

U should check out all the neat new animations and tools an stuff people have fabricated in your absence. SSG is eminently possible now I think.

 

I look forward to having my truculent dragonborn wench being put in her place by automated animunculi deep in the bowels of blackreach.

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Welcome back Doc!

 

As others have suggested, I say go with your gut. SexLab integration would be a perfect way to go, as it would insure your finished mod works seamlessly with others created under the framework. And as you said yourself, it would allow you to concentrate more on the quest aspect.

 

Whatever route you take, it's good to have you back  :)

 

Trykz

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Welcome back, i would like to see a mod like it but smaller. take a look at  Player Slave Encounters or prison overhaul.  

 

A good idea is where a new start on skyrim.

A start there the player (female) start/sold in to slavery in some way, And go from there in a guest line.

Bad behavior can make the slave end up like a pice of meat (some bad end type)

or in to a mad house. 

 

bad end idea,  in to a mad house.  already broken down.

only get some small rags or nude and sleep time tied up while doctors use her most of the time and fuel the madness instead of helping her.  

and perhaps end up like some thing of a human stuffed doll for students or sold back to slavery if not getting out.

 

there not mew ideas....

take it easy and dont burn your self out on it, great to hear your back  :)

 

 

 

 

 

 

 

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Welcome back, i would like to see a mod like it but smaller. take a look at  Player Slave Encounters or prison overhaul.  

 

A good idea is where a new start on skyrim.

A start there the player (female) start/sold in to slavery in some way, And go from there in a guest line.

Bad behavior can make the slave end up like a pice of meat (some bad end type)

or in to a mad house. 

 

bad end idea,  in to a mad house.  already broken down.

only get some small rags or nude and sleep time tied up while doctors use her most of the time and fuel the madness instead of helping her.  

and perhaps end up like some thing of a human stuffed doll for students or sold back to slavery if not getting out.

 

there not mew ideas....

take it easy and dont burn your self out on it, great to hear your back  :)

 

I played around with Player Slave Encounters on Oblivion, and I've gotta say I really liked the bad endings for some of the encounters if you failed to escape or pissed off the wrong guy. Was kind of hoping there would be something similar in SD, but we'll have to wait and see what SD2 has in store. I figured this was more of SSG's thing though, well, before Doc went MIA. :P

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You could always lend your expertise and knowledge to other modding projects here on LL.

It is not that much stress for yourself, might help you getting back on track with the newest achievements of the community etc. and you'd be helping people.

Of course that is just a suggestion if you're feeling not as fit as possible and need a "recovery phase".

 

This.

 

You don't know me from Adam (Madam, I'm Adam!) but if you were to lend your knowledge to an existing project, you would not only energize such a project, but have an opportunity to hone your skills.

 

Speaking from experience... any opportunity to use the tools will help you learn them to the point where they interfere less and less with the creative process. When you don't have to actively think about what to click on, or where that tab was, then your creativity can flow much better.

 

After that point, a mod project will be much more liable to get completed... mainly because it doesn't seem as tedius when you know the tools better.

 

Then again, we're talking about creation kit. TBPH I'd put learning it effectively on par with learning Eclipse (IDE) or Fortran. Photoshop and 3dsMax (as much as I hate it) are way easier to grasp imo. Of course that's my opinion. Everyone elses opinion is wrong.

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If you go the SexLab route, feel free to message me with any questions about integration, or request an API feature that would help you along.

 

I can revive your old thread as well if you need it.

 

Thanks. I think I'll definitely use SexLab, so that's greatly appreciated.  Probably hold off on restoring the thread until I know what I'm going to do. I'm tending toward doing a few  smaller things first at the moment and maybe easing back into modding.

 

First off,

 

Welcome back, you've come back at an exciting time! I was, however, not around during your first foray into modding. As someone who isn't adept isn't at modding, but genuinely enjoyed the idea and impetus behind SSG, I look forward to whatever you create!

 

Thanks :)

 

Dark Investigations is a good example of what people want, the issue there is that the writer is such a perfectionist that it is to SLOW. The voice acting is GREAT and the custom animations look amazing but those things also slow him down and hold him back.

 

Personally I would love to see a quest line that your female character is made a slave, break free eventually and destroy the slave ring.

 

Yeah, I liked the way DI was going. Although if I'm scaling back, I'm more likely to focus on the player-as-slaver side of things. Probably :)

 

what about a (en)slavery framework. like sexlab. call it slavelab.

this should handle: capture, handling and trading slaves.

 

That's certainly possible. if I can't find a mod that already provides that. I had thought S3 did, in fact, although I may be mixing that up with Paradise Halls.  Which is another possibility. of course, although I find I prefer the approach used in S3.

 

 

Hey doc its been a long while, I think you need to check out Sanguine's Debauchery before you do anything else and check where things are currently at and perhaps speak to jzbeorg, lets put it this way, player slavery has made quite a few jumps

 

Yeah, I've played SD. Some good stuff in there :)

 

If you are trying to figure out how much you would be able to do, you should take a look at similiar mods for Oblivion, Fallout New Vegas and Skyrim. Player Slave Encounters and Sanguine's Debauchery are prime examples of successful mods based around slavery. They are made with player slavery in mind, but you can get the picture how much a single person can handle without burning out.

 

FNNCQ was always my main inspiration :)

 

Welcome back my friend. Like Ashal said I think people will be fine with whatever you decide to do, though In my own opinion option 1 would be a little "easier" since you'd have fewer mechanical issues than before and could mainly focus on the other parts if you wanted.

 

I guess one of the things I was wondering was if I still had any credibility left, or if everyone was going to say "oh, not this again!".

 

I think I've probably got my answer to that one, now :)

 

And use SexLab and ZaZAnimations for this.

 

That's the plan. My original plan was for SSG to just be a slavery quest built on top of other people's modules. Only trouble was that the other modules didn't exist and I ended up trying to a major questline, a slave handling package, and also the equivalent of sexlab and (at one point) FNIS. 

 

And then, of course, we had Beth changing the API with each update and random new bugs each time. It just got crazy.

 

Specifically, jbezorg has developed a slavery framework (SD2 but it is still in alpha testing) that hopefully will soon reach beta that will in fact make some of the scenarios you once envisioned possible.

 

Once completed it should make it possible for multiple slavery mods to be created and to interact with each other so that just like the SexLab framework has made a multitude of sex mods possible this new framework should make slavery mods possible.

 

Didn't know that. I'll look forward to having a play when it's ready :)

 

Is that going to be player slavery only, do you know, or is there support for player slavers?

 

I understand the burnout a lot better myself right now, but I too have an idea I'm wanting to turn into code again (will be using the SD2 by jbezorg I think).

 

I suspect that trying to pick up the whole S3 project again would lead you to a second burnout and you may not want to do anything related to slavery but authors are always welcomed here and I'm sure you've got a great idea or two just burning to be created.

 

Yeah, it's an odd thing. I don't think you can really appreciate what it's like until you've experienced it.

 

Don't know about ssg, but i loved idea of sexrim's sex dungeon, it will be great if you will continiue develop something like this too.

 

I had some fun ideas for that s well. Definitely a possibility :)

 

awesome, welcome back, I was talking about the ssg  falmer food of friendship quest just the other day in the creature animation thread, and how Flamer need sorting out to be able to join in all the sexlab animations.

 

U should check out all the neat new animations and tools an stuff people have fabricated in your absence. SSG is eminently possible now I think.

 

I look forward to having my truculent dragonborn wench being put in her place by automated animunculi deep in the bowels of blackreach.

 

I'm looking forward to seeing the Falmer be able to join in, I must admit.

 

Welcome back Doc!

 

As others have suggested, I say go with your gut. SexLab integration would be a perfect way to go, as it would insure your finished mod works seamlessly with others created under the framework. And as you said yourself, it would allow you to concentrate more on the quest aspect.

 

Whatever route you take, it's good to have you back  :)

 

Thanks :)

 

A little motivational speech that may help you along the way.

 

 

 

 

:)

 

Welcome back DocClox, we know anything you do will be good, just hurry it up!  :D

 

Thanks for the vote of confidence. Really :)

 

 

You could always lend your expertise and knowledge to other modding projects here on LL.

It is not that much stress for yourself, might help you getting back on track with the newest achievements of the community etc. and you'd be helping people.

Of course that is just a suggestion if you're feeling not as fit as possible and need a "recovery phase".

 

This.

 

You don't know me from Adam (Madam, I'm Adam!) but if you were to lend your knowledge to an existing project, you would not only energize such a project, but have an opportunity to hone your skills.

 

Speaking from experience... any opportunity to use the tools will help you learn them to the point where they interfere less and less with the creative process. When you don't have to actively think about what to click on, or where that tab was, then your creativity can flow much better.

 

After that point, a mod project will be much more liable to get completed... mainly because it doesn't seem as tedius when you know the tools better.

 

Then again, we're talking about creation kit. TBPH I'd put learning it effectively on par with learning Eclipse (IDE) or Fortran. Photoshop and 3dsMax (as much as I hate it) are way easier to grasp imo. Of course that's my opinion. Everyone elses opinion is wrong.

 

Well, I'm not ruling out working on someone else's project for a bit, certainly not if it's "relevant to my interests" as it were. I should say though, I think I have a pretty reasonable grasp of the IDE and of Papyrus. 

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Hey, Doc! Welcome back!

 

One of things changed, I finally changed my display name here to the same used in our chats =)

 

I think, that making a good quest\story mod based on sex\slavery\necro\other kinky stuff is what current community lacks. There was a really hard work going on different technical issues, like SexLab, I think it is time for someone to take all those tools, and make a good mod. Cuz people are tired already to just watch how NPCs just fuck for no reason. Ruins the immersion. And though some don't care about it, more of us, I think, don't want to ruin it.

 

So, if you will need custom animations for your SSG 2.0, just ask, they will stand in priority, and I will make them ASAP. With BBP now =)

 

BTW, a little offtopic, as soon as SSG will use SexLab, I have a question to others to think of... is there any combination of SexLab mods to replace SexAddict? Or is it already using SexLab framework?

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SSG was actually the reason I found out about this webside. So I would love to see something like that. I would recommend to do a quest about slavery, stalking or 'bad situations' for the PC.

But keep it simple. Forget that whole Dastard-stuff (personally i never liked this idea anyway) and focus on normal factions. That way you can totally use existing tools and mods without doing it all by yourself.
 

That's just my two cents about this topic.
Welcome back ;)

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Welcome back, i would like to see a mod like it but smaller. take a look at  Player Slave Encounters or prison overhaul.  

 

A good idea is where a new start on skyrim.

A start there the player (female) start/sold in to slavery in some way, And go from there in a guest line.

Bad behavior can make the slave end up like a pice of meat (some bad end type)

or in to a mad house. 

 

bad end idea,  in to a mad house.  already broken down.

only get some small rags or nude and sleep time tied up while doctors use her most of the time and fuel the madness instead of helping her.  

and perhaps end up like some thing of a human stuffed doll for students or sold back to slavery if not getting out.

 

there not mew ideas....

take it easy and dont burn your self out on it, great to hear your back  :)

 

I played around with Player Slave Encounters on Oblivion, and I've gotta say I really liked the bad endings for some of the encounters if you failed to escape or pissed off the wrong guy. Was kind of hoping there would be something similar in SD, but we'll have to wait and see what SD2 has in store. I figured this was more of SSG's thing though, well, before Doc went MIA. :P

 

I only got to one bad end (goblin),  plz just tell me how to piss them  the other off and not the end. 

 

I was thinking of some kind of institution where the female pc will be use some wired sex science or somehow brainwashed  in to total slavery. From there it could be 2 ways to go. one bad end if she go ageist  or follow it a worst fate like a total slave or get out from there.   

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Hey doc, good to see you back. 

 

I hope that the tools are able to make your life a bit easier this time, the sex frameworks (SexLab and Zaz's stuff + JZ's slave framework if it goes well) should let you focus on the quest lines. 

 

Your interests take a fairly similar path to mine, so to see you say you were looking to focus on the player as a slaver side is awesome. 

 

One other thing to be aware of (though you may already) the official DLC for Hearthfire (uch under rated imo considering how cheap it was) has some really good mechanics for house building. There has already been one expansion using it for estate building. I am sure you could do a lot with it for whatever you wanted. 

 

 

Whatever you do though, try to have fun and don't burn yourself out again  :)

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