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SSG Revival?


DocClox

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Posted

OK. I just made and loaded my first mod since last November. Not a lot to see as yet, but it feels like a big step for all that. I have to confess that I've been putting off starting work. The prospect of a return to SSG is still somewhat intimidating.

 

Consequently, I'm going to take a little detour. When I'm playing, I keep walking past the pillories from the xaz prison overhaul and wishing there was someone (else) in them. So I'm going to make a radiant bounty quest. Player gets to go to random location and subdue one of a number of wanted criminals, and then escort them back to the quest-giver.

 

The plan is use the S3 engine for captive management and have a number of conversation-driven opportunities for general naughtiness on the way back. Once the captive is delivered, she spends a week or so in jail being marched to and from the pillories much as happens to the PC, and the PC gets options to play with the captive the same as the rest of the town.

 

Ideally, I'd like to support having more than one captive in the system at a time, including the case where the PC offends after delivering a captive. It'd also be cool to make the criminals repeat offenders, so they recur maybe with evolving dialogue for subsequent captures.

 

There'd be some fun opportunities as well if the PC had to share a cell with one of the captives brought in.

 

So: doesn't sound too complex, and it can be rolled into SSG as a radiant quest once Secunda's Watch is up and running. Or into xaz' prison overhaul if desired. Either would work :)

 

And I'll try not to let this one evolve out of control :)

Posted

I was just wondering the other day if this would ever get a revival xD

 

Perhaps you should do something less ambitious though for starters. Personally i'd rather my toon was the sex slave rather than the slaver but that's just me. Would be nice if you got Secunda's Watch running so we could give it a shot. Also the falmer questlines sounded exceptionally fun to me at the time! There's been a lot of mod progress since you left so you should find it a lot easier to fix stuff up :D

Posted

OK. I spent a good part of today working on this and I've learned a few things. Mainly that I am rusty as Hell. Nevertheless, things are starting to come back to me, so I'm calling it time well spent. I've also looked over the SexLab docs which seem nicely clear, and looked at the xaz scenes controlling the action. I may need to rethink a few details.

 

I'm away from home the next few days, so if I fall silent until Wednesday or so, that's why. But it feels good to be doing something again :)

 

Personally i'd rather my toon was the sex slave rather than the slaver but that's just me

Yeah, I know what you mean - I can see the appeal both ways. That said, there seems to be a lot more support for player-as-victim than there does for the dominant role. I'd still like to do things for both sides of the slaver/slave relationship, but I'm definitely going to focus on the slaver side to start with.

Posted

OK. I spent a good part of today working on this and I've learned a few things. Mainly that I am rusty as Hell. Nevertheless, things are starting to come back to me, so I'm calling it time well spent. I've also looked over the SexLab docs which seem nicely clear, and looked at the xaz scenes controlling the action. I may need to rethink a few details.

 

I'm away from home the next few days, so if I fall silent until Wednesday or so, that's why. But it feels good to be doing something again :)

 

Personally i'd rather my toon was the sex slave rather than the slaver but that's just me

Yeah, I know what you mean - I can see the appeal both ways. That said, there seems to be a lot more support for player-as-victim than there does for the dominant role. I'd still like to do things for both sides of the slaver/slave relationship, but I'm definitely going to focus on the slaver side to start with.

 

Either way i'll be eagerly awaiting whatever you create and giving it a go :D

 

The effort but into the original concept was impressive so defiantly worth testing out anything you produce.

Posted

OK. I spent a good part of today working on this and I've learned a few things. Mainly that I am rusty as Hell.

Not just you Doc! I just came back to skyrim yesterday after like forever and when I opened CK I felt like my brain shut down a little ^^

 

I think I'll spend some time playing all the mods I missed before I go back to mudwrestling with papyrus!

Posted

Yeah, I know what you mean - I can see the appeal both ways. That said, there seems to be a lot more support for player-as-victim than there does for the dominant role. I'd still like to do things for both sides of the slaver/slave relationship, but I'm definitely going to focus on the slaver side to start with.

The important thing is to mod the kind of mod you'd like to play yourself. Given, of course, that modding actually gave time to playing at all. ;)

 

Welcome back to LL and Skyrim, by the way!

Posted

 

Specifically, jbezorg has developed a slavery framework (SD2 but it is still in alpha testing) that hopefully will soon reach beta that will in fact make some of the scenarios you once envisioned possible.

 

Once completed it should make it possible for multiple slavery mods to be created and to interact with each other so that just like the SexLab framework has made a multitude of sex mods possible this new framework should make slavery mods possible.

 

Didn't know that. I'll look forward to having a play when it's ready :)

 

Is that going to be player slavery only, do you know, or is there support for player slavers?

 

I understand the burnout a lot better myself right now, but I too have an idea I'm wanting to turn into code again (will be using the SD2 by jbezorg I think).

 

I suspect that trying to pick up the whole S3 project again would lead you to a second burnout and you may not want to do anything related to slavery but authors are always welcomed here and I'm sure you've got a great idea or two just burning to be created.

 

Yeah, it's an odd thing. I don't think you can really appreciate what it's like until you've experienced it.

 

Welcome back. :)

 

The slavery framework for SD2 is generic actor. Different slavery threads of up to 20 masters & 20 slaves each. That way you can have rival slaver factions who can & will steal slaves from each other. Right now I've been working on Actor Events with CGi & Goubo to help eliminate the conflicts between mods that trigger events by monitoring stats. Once that's done I'm back on SD2. PM me and I'll send you what I have so far for SD2.

Posted

 

OK. I spent a good part of today working on this and I've learned a few things. Mainly that I am rusty as Hell.

Not just you Doc! I just came back to skyrim yesterday after like forever and when I opened CK I felt like my brain shut down a little ^^

 

I think I'll spend some time playing all the mods I missed before I go back to mudwrestling with papyrus!

 

Welcome back for you too!

Posted

I'm already on the framework. That's exactly how we're planning to do this. Framework is, let's say, 75% done, all I need is for DocCloxx to awnser my PMs and give me feedback on what he needs in addition.

I can send you a copy of what I have for SD2 as well.

Posted

Between blogs and PMs, I'm neglecting the thread :(

 

 

OK. I spent a good part of today working on this and I've learned a few things. Mainly that I am rusty as Hell.

Not just you Doc! I just came back to skyrim yesterday after like forever and when I opened CK I felt like my brain shut down a little ^^

 

I think I'll spend some time playing all the mods I missed before I go back to mudwrestling with papyrus!

 

 

Heya Leeches! Good to see you again. So to speak :)

 

I know there was a lot to catch up on when I started thinking about modding again. Still getting caught up, in point of fact.

 

Oh, loved the arachnophobia mod BTW ;)

 

 

Yeah, I know what you mean - I can see the appeal both ways. That said, there seems to be a lot more support for player-as-victim than there does for the dominant role. I'd still like to do things for both sides of the slaver/slave relationship, but I'm definitely going to focus on the slaver side to start with.


The important thing is to mod the kind of mod you'd like to play yourself. Given, of course, that modding actually gave time to playing at all. ;)

Welcome back to LL and Skyrim, by the way!

 

 

Thanks. And yeah, I agree. If you're not into the subject matter, it becomes a chore rather than a joy.

 

I've got a few ideas about generalising the prison overhaul into a framework, if you're interested. I'm thinking I might split some of those big scenes into packages plus smaller scenes. That way we can put conditions on different parts of it and make it easier to do things like mix PCs and NPCs.

 

I'll should get some progress on that today with a little luck. I'll let you know how I get on.

 

 

Welcome back. :)

The slavery framework for SD2 is generic actor. Different slavery threads of up to 20 masters & 20 slaves each. That way you can have rival slaver factions who can & will steal slaves from each other. Right now I've been working on Actor Events with CGi & Goubo to help eliminate the conflicts between mods that trigger events by monitoring stats. Once that's done I'm back on SD2. PM me and I'll send you what I have so far for SD2.

 

 

And thanks again ;) Still haven't done much with SD2 yet, although the XPO hack I mentioned might be a logical place to start looking.

 

Posted

I'm disturbingly aroused by the potential for collaboration I see here.

^this

thanks for the hard work guys! these mods are already really funny to play, can't imagine how better they will be in the new versions. :)

Posted

Ok. Just a disclaimer. I don't really want to put any pressure on anyone to create things.... buut I must say that the ideas you present are very good. I'll love to see what you come up with. :)

 

By the way, if you want to play really nice with PO, make sure to put the pillory you place prisoners in as "reserved". That way, PO will not pick that pillory for placing the player in. If you reserve both, that means PO can't put the prisoner there, but it should otherwise work. PO is already designed for handling that no pillories were found, as this is the norm in most prisons. You will be safe reserving both if your mod demands it.

 

Anyway, excited so see what you come up with. Just a "warning" though: Don't put a lot of expectation on yourself do deliver something groundbreaking right away. It takes a while to learn the pitfalls and quirks of modding Skyrim ....

 

There's so much knowledge in this community that you can use for suggestions on how to build things, help with troubleshooting and so on. Don't be afraid to ask ....

Posted

Actually, I was wondering what happened to the mod, really.

 

Since I don't know much about creating mods, myself. What about making it dependent on other resources & use some of the ones you've made as well? The sex poses on Sexrim was great.

  • 2 weeks later...
Posted

 DocClox i want to ask your aproval to post a story that involves the slavers guild also please don't make this mod smaller i saw a comment sugesting it and i was disagreeing with it i know working on a mod is hard and i apricate all the work you are doing but please make this a mod that (sorry i ran out of words) 

Posted

By all means post the story ;)

 

As for not making the mod smaller ... we'll see what happens if and when I get Secunda's watch complete.

Posted

Moin DocClox...

 

just a little Question: Beside the quest driven stories.. are you planning or developing a slavery system that is usable/integratable to other mods.

 

Moin

Oli

Posted

Moin DocClox...

 

just a little Question: Beside the quest driven stories.. are you planning or developing a slavery system that is usable/integratable to other mods.

 

Well, I was ...  but we now we have ag12 and Sanguine's Debauchery 2 both of which are going to have that covered. So probably not, as such.

Posted

 

Moin DocClox...

 

just a little Question: Beside the quest driven stories.. are you planning or developing a slavery system that is usable/integratable to other mods.

 

Well, I was ...  but we now we have ag12 and Sanguine's Debauchery 2 both of which are going to have that covered. So probably not, as such.

 

ok.... i was more or less speaking about a framework...

a framework that can be used by different mods....for example my mod...

 

like:

 

<spoiler>

post-70730-0-93903400-1378497644_thumb.jpg

</spoiler>

 

Moin

Oli

Posted

ok.... i was more or less speaking about a framework...

a framework that can be used by different mods....for example my mod...

 

like:

 

<spoiler>

attachicon.gifsquestplanung.jpg

</spoiler>

 

Moin

Oli

 

 

 

Sorry, I didn't phrase that very well. I meant to say that S3 by ag12 already implements a framework that can be used by other mods and the Love of Mara alpha is using it. ag21 has some enhancements in the pipeline to make it a little easier to use, but it's pretty much functional now. I did add some mod events so my mod could respond to enslavement events, but that's about it.

 

SD2 is also intended to function as a framework. I've also been talking to ag21 and jbezorg about what we can do combine the efforts, but progress is a bit limited due to ag21 having some RL commitments at the moment, and me still getting back up to speed on modding in general.

 

If it'll help, I can show you what I did using S3.

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