Ailsa Posted July 28, 2013 Posted July 28, 2013 Welcome back, and remember to leave yourself time to rest and have fun whatever you decided to create
Ingun Black-Briar Posted July 29, 2013 Posted July 29, 2013 Then again, we're talking about creation kit. TBPH I'd put learning it effectively on par with learning Eclipse (IDE) or Fortran. Photoshop and 3dsMax (as much as I hate it) are way easier to grasp imo. Of course that's my opinion. Everyone elses opinion is wrong. Oh, this. So much. Seriously, the CK is nearly unbearable to work with. Just like TS3's Create-A-World tool if you've ever fiddled with that. But the CK is so much worse if you lack the space to set up multiple screens, because you can't resize most of the stupid toolboxes or preview windows to a workable size, or at all, and they clutter up your screen and drive you insane. At least they do with me. @ DocClox Welcome back, and don't worry - modding is for fun and about the learning experience; RL should always come first. And the gods know RL can keep one busy enough to feel burned out without all that stress of feeling obligated to work on a mod. Do you have any kind of list of what you (and others) have created for your mod so far? My brain is still in sleep mode (4 am over here, ugh), so please bear with me if I get you wrong - but wasn't your project the rather extensive one which also included animations tied to furniture (in the literal sense, even, heh)? If so, I'd be very interested in learning what you came up with, because it is going to be a major part of what I'm wanting to create. That said, if I'm allowed to give a bit of advice .... don't focus so much on the animations, I personally feel it's much more important to build a solid core that may as well be based on pure dialogue. Everyone is focussing so much on animations these days that, as a result, we have tons of sex mods that go "hey, want to screw?" without reason or immersion. Now, far be it from me to dislike those mods! I'd just like to have something immersive, something that will feel like my character is interacting with the world of Skyrim rather than going through the motions. But I'm rambling. Eh. Morning brain. *sips coffee* Welcome back!
DocClox Posted July 30, 2013 Author Posted July 30, 2013 Hey, Doc! Welcome back! One of things changed, I finally changed my display name here to the same used in our chats =) Heya Shade! Nice to hear from you again I think, that making a good quest\story mod based on sex\slavery\necro\other kinky stuff is what current community lacks. There was a really hard work going on different technical issues, like SexLab, I think it is time for someone to take all those tools, and make a good mod. Cuz people are tired already to just watch how NPCs just fuck for no reason. Ruins the immersion. And though some don't care about it, more of us, I think, don't want to ruin it. So, if you will need custom animations for your SSG 2.0, just ask, they will stand in priority, and I will make them ASAP. With BBP now =) Thanks! And I agree with you entirely about the immersion aspect of things. SSG was actually the reason I found out about this webside. So I would love to see something like that. I would recommend to do a quest about slavery, stalking or 'bad situations' for the PC. But keep it simple. Forget that whole Dastard-stuff (personally i never liked this idea anyway) and focus on normal factions. That way you can totally use existing tools and mods without doing it all by yourself. I think there are still a couple of aspects to the DASTARD that I'm not entirely sure are possible in the CK. Certainly, it's way down the list I think for now I'd like to see if I can finish the quest I was working on when it all fell apart. A simple fetch and carry to solitude, with the option for a little dinner, romance and public humiliation One other thing to be aware of (though you may already) the official DLC for Hearthfire (uch under rated imo considering how cheap it was) has some really good mechanics for house building. There has already been one expansion using it for estate building. I am sure you could do a lot with it for whatever you wanted. mmm... I'd love to play with the Hearthfire stuff. I keep wanting to add a sub-basement to Lakeview Manor to keep slaves in. Welcome back, and remember to leave yourself time to rest and have fun whatever you decided to create Ah yes. It's the "remember to rest" bit where I have difficulty. But I'll try Do you have any kind of list of what you (and others) have created for your mod so far? My brain is still in sleep mode (4 am over here, ugh), so please bear with me if I get you wrong - but wasn't your project the rather extensive one which also included animations tied to furniture (in the literal sense, even, heh)? If so, I'd be very interested in learning what you came up with, because it is going to be a major part of what I'm wanting to create. Yeah, it was. The only list was on the wiki which seems to be defunct. (Hardly surprising after I vanish for half a year - no one to blame but myself ) So I can't help much there. I need to dig through my dev folder at some stage and see what I've got as well. Which isn't necessarily the same set. As for furniture, I managed to do the one scene with Teija bound to a table and the PC giving her a good seeing to, but that was just careful positioning. The zaz stuff does it better with animated objects, and the next version of FNIS is going to allow us to make new furniture items. So it will be possible to have the pillory act more like the hanging shackles, rather then just appear on the victim the way mugs of ale to for a drinking marker. That said, if I'm allowed to give a bit of advice .... don't focus so much on the animations, I personally feel it's much more important to build a solid core that may as well be based on pure dialogue. Everyone is focussing so much on animations these days that, as a result, we have tons of sex mods that go "hey, want to screw?" without reason or immersion. Now, far be it from me to dislike those mods! I'd just like to have something immersive, something that will feel like my character is interacting with the world of Skyrim rather than going through the motions. But I'm rambling. Eh. Morning brain. *sips coffee* Yeah, agreed. I originally wanted to get a working knowledge of the whole modding process from modelling to scripting. But while I learned a lot about animation, I think I'm better spending my time with quests and scripting.
ShadeAnimator Posted July 30, 2013 Posted July 30, 2013 Yeah, agreed. I originally wanted to get a working knowledge of the whole modding process from modelling to scripting. But while I learned a lot about animation, I think I'm better spending my time with quests and scripting. I'm here for animation, and I'm sure there will be someone to help with modelling. I can help with it too, but I'm not too experienced yet it exporting stuff to skyrim. As far as you know how to import animations (with sexlab should not be difficult) and models, I think it won't be a problem. Still, I think you should use as much of the already made material as possible, sure. Just if there is something, that must be custom-made... I don't think you should try to find another way to do it, if you can just make a custom model\animation. Uh, just thoughts actually : )
Valgo Posted July 30, 2013 Posted July 30, 2013 . A simple fetch and carry to solitude, with the option for a little dinner, romance and public humiliation Music to my ears
Snazzishoez Posted July 30, 2013 Posted July 30, 2013 Welcome back Doxclox. It would be great to see you continue your work and especially with SexLab. I liked your ideas and work that you had with SSG. If we had something that was specifically S-Lab friendly, that would just make it all easier and enjoyable for modders and moddees. A win-win for us all. I look forward to seeing this on the go again.
Trinar Posted July 30, 2013 Posted July 30, 2013 Hey Doc, welcome back! Will definitely be happy if you start working on SSG again.
eternalsoul2012 Posted July 31, 2013 Posted July 31, 2013 DocClox just an idea but please read this I would like the player to have more control overall like your followers for instance the game lacks the kind of control to tell your followers what to do? I personally want to tell them what to do sexually but that is a matter of opinion, say I want one of my followers to be a blacksmith or an alchemist or one of my preferences for a slave would be to tell her to get into a position of my choice and fuck the bitch, im not a modders I want to learn though, but if all the modders come together and implement this kind of system into the game the player can tell his/her followers to do anything, take any sex mod that's out now the sex scenes are ridiculous, thx for the hard work its appreciated I know it's the way the game was made,, I mean really they suck, my idea is to take each position is a sex scene and have the player control those scenes through dialogue say doggy style tell your follower or your slave to get on all fours and bang done, or a different position chain her to a pole bang, or tell her to get down and beat her into submission, I mean why not its already there the scene and the scripts, make them individual, through dialogue. after a while its just the same 'ol fucking rutine dude, the player should have his/her own sex, what do you think...can you implement this system into your mod please do please, please, please . I really think it would be a better way and a lot more control over your slaves, heads up the torture rack is not used :0) lets tie a bitch up if she gets out of hand. I would like the player to have this kind of control over the slaves , to tell them to do things individually instead of the already made sex scenes that follow through to a different sex scene, I don't like it after a while it just sucks
YumiChan19 Posted July 31, 2013 Posted July 31, 2013 Welcome back, I'd love it if you restarted SSG, I still have it installed on my skyrim. I loved being trained by that argonian. The dialogue while he was training was great.
ag12 Posted July 31, 2013 Posted July 31, 2013 DocCloxx. Finally! Welcome back. Feel free to check S³ out and see how I handled things. Also, I would gladly help you with your work, since I have earned some experience with the whole thing by now. The only problem is that my time is very limited at the moment, that's why S³ is not being developed right now. If you want, I can send the most recent version of S³ to you, it hasn't been uploaded yet, since it's not 'finished' for release. Also, if you want I can try to get some freetime and write a more simple framework for slavery. There is one in S³, it's capable of doing almost everything you could imagine, but it's neither performance-optimized nor easy to work with, since I created it for my own purposes. And I understand my own scripts and know how everything is connected, others might have problems with that. It's great that you're back! Let me know what you think.
Thasic Posted July 31, 2013 Posted July 31, 2013 I would love to see SSG started up again. Your ideas there sounded great. Adding it to Sexlab is the only way to go IMHO since the framework is all there already. If you think you can put in the time and effort needed, go for it. If that still seems to ambitious, try something else, smaller. Maybe just focus on a few short quests along the the lines of your slavery mod. Then, if you hit burnout again, you have some completed stuff to reap kudos and gratitude from all us lowly modding impaired types.
DocClox Posted August 1, 2013 Author Posted August 1, 2013 Still, I think you should use as much of the already made material as possible, sure. Just if there is something, that must be custom-made... I don't think you should try to find another way to do it, if you can just make a custom model\animation. Sounds good to me . A simple fetch and carry to solitude, with the option for a little dinner, romance and public humiliation Music to my ears Welcome back Doxclox. It would be great to see you continue your work and especially with SexLab. I liked your ideas and work that you had with SSG. If we had something that was specifically S-Lab friendly, that would just make it all easier and enjoyable for modders and moddees. A win-win for us all. I look forward to seeing this on the go again. Heya Snazzi! Yeah, the original idea was to base it around a framework called BlueSky, but BlueSky never happened. It'll be nice to have the sex anims be someone else's problem I would like the player to have more control overall like your followers for instance the game lacks the kind of control to tell your followers what to do? I personally want to tell them what to do sexually but that is a matter of opinion, say I want one of my followers to be a blacksmith or an alchemist or one of my preferences for a slave would be to tell her to get into a position of my choice and fuck the bitch Mmmm... it'd be easy enough to set up a specific forge and give the PC the ability to have his follower work it. Solving that for the general case though .. that would be hard to do. Sex positions are probably easier, but it tends not to work so well as you might think, if only because there are a large number of animations, so scrolling down to find what you want is a bit of a mood killer. And then there's getting a unique description for each of them which is clear, and being able to accommodate new animations when they are added... Like I say, some specifics we can do easily. The general case is hard, though. Welcome back, I'd love it if you restarted SSG, I still have it installed on my skyrim. I loved being trained by that argonian. The dialogue while he was training was great. hehe, I enjoyed writing that Mind that was never supposed to be SSG, just a jokey mod to demo the sexrim framework. Which isn't to say I couldn't adapt it to sexlab. I had some nice ideas I never got around to implementing ... Feel free to check S3 out and see how I handled things. Also, I would gladly help you with your work, since I have earned some experience with the whole thing by now. The only problem is that my time is very limited at the moment, that's why S3 is not being developed right now. Heya AG. I've had some fun with S3 If you want, I can send the most recent version of S3 to you, it hasn't been uploaded yet, since it's not 'finished' for release. Also, if you want I can try to get some freetime and write a more simple framework for slavery. There is one in S3, it's capable of doing almost everything you could imagine, but it's neither performance-optimized nor easy to work with, since I created it for my own purposes. And I understand my own scripts and know how everything is connected, others might have problems with that. That'd be great! I was going to ask you about those exact things By the way, I've been meaning to say: I love the name "Kollaring" I would love to see SSG started up again. Your ideas there sounded great. Adding it to Sexlab is the only way to go IMHO since the framework is all there already. If you think you can put in the time and effort needed, go for it. If that still seems to ambitious, try something else, smaller. Maybe just focus on a few short quests along the the lines of your slavery mod. Then, if you hit burnout again, you have some completed stuff to reap kudos and gratitude from all us lowly modding impaired types. I keep kicking this idea around for a mod called "Perverse Arcarna" as a collection of sex related magic, whith some sort of quest to get them. Necrophilia reanimate spells, collar enchantments, poisons and potions. Not very ambitious, but might be about right to ease back in, so to speak.
Trykz Posted August 1, 2013 Posted August 1, 2013 I think this time you should focus on the quest/story aspect (which based on some of your comments seems to be where your main interests lie). And as others have said, utilize as much of the existing available assets for everything else (SexLab framework, maybe some SD functions, perhaps some prostitution scenarios, etc.). Build on those while adding various paths for the player to embark down. Such as becoming guild leader or ending up in the precarious position of making a wrong choice and ending up enslaved and used as a prostitute to fund the guild. SD has great functionality, but falls short on the flip-side. Once the player enslavement quests are all done, there's little reason to keep it installed since there's nothing for the opposing aspect of things. For assets, there are a ton of mods already suited to some of the things you might need. Such as a guild hall building. Or slave camps and dungeons (feel free to have a look at my old Mjana's Labyrinth mod if you like, and use whatever you might think useful). Utilizing anything you can acquire permissions for would save a lot of time and work, and allow you to focus on the immersion details. Finally, if there's anything I can provide in the way of worldspace cells or custom NPCs, don't hesitate to ask. Trykz
YumiChan19 Posted August 2, 2013 Posted August 2, 2013 I really would LOVE it if you implemented a player enslavement mod with a good story and content after the fact. As previously mentioned SD is great until you actually get captured, then there's really nothing to do. I had high hopes for the Dark Investigation mod but the development is so slow, he releases maybe 1 tiny update every few months and refuses to continue the story until he gets a full compliment of voice actors. which looks like an impossible goal at this point. lol
DirkJag Posted August 4, 2013 Posted August 4, 2013 This will be hilarious if SSG dies down again in the doorway.
ag12 Posted August 4, 2013 Posted August 4, 2013 This will be hilarious if SSG dies down again in the doorway. Please just leave. Forever. Thank you.
FinalCloud Posted August 4, 2013 Posted August 4, 2013 Good to see you back Doc, I am sure whatever you create will be awesome. I look forward to it!! But you should focus on what you want to do, not what everyone else might want you to do imo (within reason =P).
DocClox Posted August 5, 2013 Author Posted August 5, 2013 For assets, there are a ton of mods already suited to some of the things you might need. Such as a guild hall building. Or slave camps and dungeons (feel free to have a look at my old Mjana's Labyrinth mod if you like, and use whatever you might think useful). Utilizing anything you can acquire permissions for would save a lot of time and work, and allow you to focus on the immersion details. Finally, if there's anything I can provide in the way of worldspace cells or custom NPCs, don't hesitate to ask. Thanks, I'll bear that in mind I really would LOVE it if you implemented a player enslavement mod with a good story and content after the fact. As previously mentioned SD is great until you actually get captured, then there's really nothing to do. I had high hopes for the Dark Investigation mod but the development is so slow, he releases maybe 1 tiny update every few months and refuses to continue the story until he gets a full compliment of voice actors. which looks like an impossible goal at this point. lol Well, if I work on SSG it's definitely going to be on the player as slaver side of things. Maybe once I get to Secunda's Watch we can look at the other side of it. Which isn't to say I mightn't work on the sexrim demo or that alternate start scenario I was kicking around earlier. We'll see how things pan out, I guess. But to start with, PC slaver This will be hilarious if SSG dies down again in the doorway. Well, honestly, I can't say it won't happen. Oh I know, the thing I'm supposed to do is be all positive and say how it is absolutely, definitely, beyond-a-shadow-of-a-doubt going to happen this time. Realistically however, most of the RL pressures that overloaded me last time are either still there or could restart at any time. If I have to choose between modding and keeping my job or looking after a sick relative, there's no option, really. Still, I'll do my best not to furnish you with any undue amusement. I can't say fairer than that Good to see you back Doc, I am sure whatever you create will be awesome. I look forward to it!! But you should focus on what you want to do, not what everyone else might want you to do imo (within reason =P). Cheers! I'm going to keep my options open for a little bit, certainly
Celanis Posted August 5, 2013 Posted August 5, 2013 Good to see you back on these boards! ^^ With the current array of frameworks around it will be easyer to get something started Pretty much anything with loss of player control is something I would probably download and try out. Including and not limited to various forms of spider infestations, falmer breeding traps or player slavery (maybe with the S3 mod?). Either way, great to see you back in the game! ^.^
Tyran2 Posted August 5, 2013 Posted August 5, 2013 hey doc, i am a regular bread eater and i dunno about modding, still, do you intend on making topic with suggestions from others?. You know, what to implement and where to search for it maybe? Still i was crushed when SGG stppped last time, and was unhappy until S3 showed up, only to fall soon. You carry the hopes of many GL.
meowcakes Posted August 6, 2013 Posted August 6, 2013 Well, honestly, I can't say it won't happen. Oh I know, the thing I'm supposed to do is be all positive and say how it is absolutely, definitely, beyond-a-shadow-of-a-doubt going to happen this time. Realistically however, most of the RL pressures that overloaded me last time are either still there or could restart at any time. If I have to choose between modding and keeping my job or looking after a sick relative, there's no option, really. Still, I'll do my best not to furnish you with any undue amusement. I can't say fairer than that This is only a problem if you are alone on working with a mod? Could you not help build a complete framework for this and maybe make your mod a plugin for it, which saves you some maintainence. And you could ask someone to build/maintain your plugin with aswell so that if you go away for whatever reason, this other person could just do the dirty work while you're gone.
ag12 Posted August 6, 2013 Posted August 6, 2013 Well, honestly, I can't say it won't happen. Oh I know, the thing I'm supposed to do is be all positive and say how it is absolutely, definitely, beyond-a-shadow-of-a-doubt going to happen this time. Realistically however, most of the RL pressures that overloaded me last time are either still there or could restart at any time. If I have to choose between modding and keeping my job or looking after a sick relative, there's no option, really. Still, I'll do my best not to furnish you with any undue amusement. I can't say fairer than that This is only a problem if you are alone on working with a mod? Could you not help build a complete framework for this and maybe make your mod a plugin for it, which saves you some maintainence. And you could ask someone to build/maintain your plugin with aswell so that if you go away for whatever reason, this other person could just do the dirty work while you're gone. I'm already on the framework. That's exactly how we're planning to do this. Framework is, let's say, 75% done, all I need is for DocCloxx to awnser my PMs and give me feedback on what he needs in addition.
Lathedos Posted August 6, 2013 Posted August 6, 2013 Welcome back, my lord. Might I humbly suggest starting with the foundations, and make it possible to have other modders create content with them. No need for you to do it all on your own.
DocClox Posted August 8, 2013 Author Posted August 8, 2013 I'm already on the framework. That's exactly how we're planning to do this. Framework is, let's say, 75% done, all I need is for DocCloxx to awnser my PMs and give me feedback on what he needs in addition. My apologies - it's been a surprisingly busy week. I'll get back to you later today.
meowcakes Posted August 8, 2013 Posted August 8, 2013 Well, honestly, I can't say it won't happen. Oh I know, the thing I'm supposed to do is be all positive and say how it is absolutely, definitely, beyond-a-shadow-of-a-doubt going to happen this time. Realistically however, most of the RL pressures that overloaded me last time are either still there or could restart at any time. If I have to choose between modding and keeping my job or looking after a sick relative, there's no option, really. Still, I'll do my best not to furnish you with any undue amusement. I can't say fairer than that This is only a problem if you are alone on working with a mod? Could you not help build a complete framework for this and maybe make your mod a plugin for it, which saves you some maintainence. And you could ask someone to build/maintain your plugin with aswell so that if you go away for whatever reason, this other person could just do the dirty work while you're gone. I'm already on the framework. That's exactly how we're planning to do this. Framework is, let's say, 75% done, all I need is for DocCloxx to awnser my PMs and give me feedback on what he needs in addition. Alright man, you're a hero. But the second half of the problem, that he'd be the only one working on his plugin, would still need to be seen to!
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