oli3d Posted September 7, 2013 Posted September 7, 2013 SD2 is also intended to function as a framework. I've also been talking to ag21 and jbezorg about what we can do combine the efforts, but progress is a bit limited due to ag21 having some RL commitments at the moment, and me still getting back up to speed on modding in general. Â If it'll help, I can show you what I did using S3. i have used ag12 system since it was published on steam(the very first version)... and later the the system he released at LL.... it's more like i don't want to develop a slavery framework if there is allready or will be one that i can use... Â Moin Oli
xaz Posted September 7, 2013 Posted September 7, 2013   Moin DocClox...  just a little Question: Beside the quest driven stories.. are you planning or developing a slavery system that is usable/integratable to other mods.  Well, I was ... but we now we have ag12 and Sanguine's Debauchery 2 both of which are going to have that covered. So probably not, as such.  ok.... i was more or less speaking about a framework... a framework that can be used by different mods....for example my mod...  like:  <spoiler> squestplanung.jpg </spoiler>  Moin Oli  Imo you should implement your own "framework". It's not complicated if you can mod Skyrim anyway, and it will suit your mod better than using someone else's. Not to mention that you don't have to sync releases of frameworks when you add features to your mod. It sucks to wait for a framework to update if you want to use features from it, but if you write your own routines, you never have to do that.  If later on it turns out you want to use another framework for whatever reason, just replace your own code with that framework.  There are a lot of examples out there, and I'm happy to help if you get stuck. And I'm sure the other modders here at LL would too.  Anyway, my point is that if you want to do these things, just start writing the code to make it happen and worry about using frameworks and stuff later. Imo there are too many slavery framework initiatives, and not enough mods to actually figure out what frameworks are needed in the first place. The only framework needs I've seen so far have not been addressed anyway, ...
overlord of evil Posted October 14, 2013 Posted October 14, 2013 i'm just wondering, how far is this mod into development?
xaz Posted October 16, 2013 Posted October 16, 2013 i'm just wondering, how far is this mod into development? I think it's stalled, but you can follow progress here if you're interested: http://www.loverslab.com/blog/50/entry-223-and-now-for-something-completely-different/
overlord of evil Posted March 16, 2015 Posted March 16, 2015 i'm going to ask it again, is this mod dead or not? i would love to see it finished, but if it's no longer being worked on please give me some closure here.
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