tomz31790 Posted October 24, 2013 Posted October 24, 2013 is there any way else to try to give the sanctified amulet of dibella to npc ?.. and still how to advance to the military camp job ?? i tried the help dibella command but couldn't get the item code .unless anyone knows it already ? thanks for the help tomz31790 The item code will be different for each computer depending on your total load order. Following my instructions from the previous post should work. The full name of the amulet is Sanctified Amulet of Dibella. if you type this exactly... help "Sanctified Amulet" ...it will be the only item that shows up in the console (unless of course you happen to have another mod that adds an item into the game with that in its name ... very unlikely. You can then use the click on the npc, followed by additem ### and equipitem ### to get them to wear it and start performing the roles this mod gives them. On the military camp note, you should automatically get it after gaining enough experience (check your selab journal in the sexlab mcc menu to see how much you have). At least, it did for me. There may be a way to start it using the console by getting its id (help mf_prostitute) and using player.startquest ## or player.setstage ### stagenumber but that is a little tedious and kinda breaks the immersion. thanks for the tips again ..but which level exactly is required to start the military camp job ? I can't take military camp job though the inkeeper says "there is interesting job" BUT there is always only home delivery quest. Oh, I complete the civil war quest, it has relation about this happen? And what is the precondition of ramdom quest? From the first post, emphasis added: The Military Camp Job becomes available after a while (assuming you aren't too far in the civil war questline). aspirire2, this may be relevant to you. To get the military camp quests (btw quite good pay doing them =P), you just need to progress as normal and eventually the inn keeper will give it, as long as you haven't progress the civil war questline too much. I managed to get the first camp job when my playable character was only level 3 as I started a new saved game to test a number of mods.
aspirine2 Posted October 24, 2013 Posted October 24, 2013 is there any way else to try to give the sanctified amulet of dibella to npc ?.. and still how to advance to the military camp job ?? i tried the help dibella command but couldn't get the item code .unless anyone knows it already ? thanks for the help tomz31790 The item code will be different for each computer depending on your total load order. Following my instructions from the previous post should work. The full name of the amulet is Sanctified Amulet of Dibella. if you type this exactly... help "Sanctified Amulet" ...it will be the only item that shows up in the console (unless of course you happen to have another mod that adds an item into the game with that in its name ... very unlikely. You can then use the click on the npc, followed by additem ### and equipitem ### to get them to wear it and start performing the roles this mod gives them. On the military camp note, you should automatically get it after gaining enough experience (check your selab journal in the sexlab mcc menu to see how much you have). At least, it did for me. There may be a way to start it using the console by getting its id (help mf_prostitute) and using player.startquest ## or player.setstage ### stagenumber but that is a little tedious and kinda breaks the immersion. thanks for the tips again ..but which level exactly is required to start the military camp job ? I can't take military camp job though the inkeeper says "there is interesting job" BUT there is always only home delivery quest. Oh, I complete the civil war quest, it has relation about this happen? And what is the precondition of ramdom quest? From the first post, emphasis added: The Military Camp Job becomes available after a while (assuming you aren't too far in the civil war questline). aspirire2, this may be relevant to you. To get the military camp quests (btw quite good pay doing them =P), you just need to progress as normal and eventually the inn keeper will give it, as long as you haven't progress the civil war questline too much. I managed to get the first camp job when my playable character was only level 3 as I started a new saved game to test a number of mods. no i meant sex skill level (novice-apprentice...etc) ??
mainfct Posted October 25, 2013 Author Posted October 25, 2013 The sex skill does not what determines when the quest can start, only the number of clients. In MCM one can configure when the quests start by setting the "stride" X. X is 5 by default Home Delivery starts at 2X (10 by default) Camp job starts at 5X (25 by default) IF you haven't chosen a faction in the civil war Dangerous Job at 9X (45 by default) what will be the next? If X is set to 0, then they all start right away after the innkeeper explain each of them in order
bjornk Posted October 25, 2013 Posted October 25, 2013 The mod seems quite stable as it is and fun to play early in the game. It gets a bit tedious after a while though. It definitely needs more variation in radiant quest types but more importantly, despite having ranks and price increase, the mod lacks a feeling of achievement and recognition of player's reputation as a prostitute. Actually this is true for all SL mods currently in development, but anyway, this mod basically allows the female PC to become a "tavern wench". Therefor I'd name it as "Tavern Wench", the first installment/module/phase in a much larger "Radiant Prostitution" mod. After you've become a pro as a wench, the second installment may start. Perhaps a higher class prostitution? Reputation, taken either from the "rank" variable of this mod or from SL Diary, should really affect NPC interactions. Only that can increase realism or level of immersion you get playing this or any other SL mod. Also, please remove NPC (AI) prostitution and NPC/follower pimping as it seems there are other mods specifically aim to do that. This mod should be "PC only". We really don't need two or more separate mods doing the same thing, like SL Defeat and SL Submit, for instance.
NicoleDragoness Posted October 25, 2013 Posted October 25, 2013 I totally disagree with bjornk about removing the NPC/followers involving thing. 1. This system allows to give (by console too) the amulet and/or tavern wench to NPCs who are almost permanently standing inside Inns. So, this makes the great addition to have "resident" and, mostly important, autonomous prostitutes inside Inns and ONLY inside Inns. For example, I gave the amulet to Olfina GrayMane, who is working a lot of time in the Bannered Mane and she, totally autonomously, act as whore when timining is right. Very interesting. 2. The other mod that allows to pimp NPCs or companions is not Inn's specific and, real difference, doesn't make the NPC or follower as "autonomous" prostitute. This mod, instead, allows this interesting fact. If you give an amulet to a your follower and, ONLY when you are inside a Inn, tell her to "relax", after a while she will start to pimp herself autonomously, without the need, or dialogues, that the player solicite her. Really funny. It's a specific feature of this mod and of this mod only. For the other side, the name suggested as "Tavern Wench Mod" seems good, for me too and I agree about a "reputation system" for the player. Even id something similar is already included looking at the requirements needed to raise the rank and obtain different jobs even outside the Inn. This part could be implemented in some manner. BTW, I still wasn't able to have the "home jobs" into any of the Inns. I always have the debug message "no match found". Have a nice day.
shinji72 Posted October 25, 2013 Posted October 25, 2013 PErsonally I don't use much both followers' and resident wenches' prostitution feature... but then I know is very popular. See no need to remove it (and then I don't know a mod here on sexlab which does exactly that. Regarding the lack of progress... Well, I think you should consider this mod not as a QUEST. I see it more of a "means to an end". Another possibility to make money in games. Like frostfall adds new dimension to the game, the same does RD. It is something that can happen during your playthrought, not something you do as the playthrough. I'm also a bit wary of this reputation idea because It can force you're Roleplay.In RD the PC can be an "enthusiastic whore", and that's ok. But I like to think of it (and I don't think I'm the only one which such a perversion) as something the Pc is doing unwilling, coerced by the dire circumstances. If you add a "reward" system you may force a bit the way RD is being played through. For me a "shame" system would fit much better. Like after the Pc has become a know prostitute in a town, the local inhabitants will be wary of her. Becoming a thane could become more difficult/impossible, Npc would refuse marriage proposals, merchants could openly offer a discount for sex.
whitesmg Posted October 25, 2013 Posted October 25, 2013 oh, then why Dangerous Job is not triggerd for me? i already have 100+ over clients records but there is always only home delievery quest. what is the reason for this phenomenon?
bjornk Posted October 25, 2013 Posted October 25, 2013 If you have people who can't agree on the necessity of a feature, it's best to make it optional. In the case of this mod, the NPC prostitution feature can be turned into a separate optional module.
JDough Posted October 25, 2013 Posted October 25, 2013 I have the issue that the Home Jobs are never offered [EDIT]: "Reset quests" fixed it... I want to take the opportunity to thank you a lot for this fine piece of work, mainfct. It creates a nice immersive setting with all the configuration options one could wish for *thumbs up* Works like a charm ...
UrbiOrbi Posted October 26, 2013 Posted October 26, 2013 for the "no match found" problem do not wear stuff tagged "Jobwhore" : - the Tavern Wench - blessed amulette Same problem, i just remove the amulette..... shazammmm the home delivery started nicelly . I love the "no sex on the spot" function, if you uncheck the "limit to the current Inn" (not really the same name) you could sell yourself outside. Very usefull for an assassin : "follow me behind the tree honey, i make you see the angels !" slashhhh !
aspirine2 Posted October 26, 2013 Posted October 26, 2013 The sex skill does not what determines when the quest can start, only the number of clients. In MCM one can configure when the quests start by setting the "stride" X. X is 5 by default Home Delivery starts at 2X (10 by default) Camp job starts at 5X (25 by default) IF you haven't chosen a faction in the civil war Dangerous Job at 9X (45 by default) what will be the next? If X is set to 0, then they all start right away after the innkeeper explain each of them in order so i can't start the camp job while i have chosen a faction ? ...it must be started before ?
RDKateran Posted October 26, 2013 Posted October 26, 2013 I think so. Think about it: what happens if you take a Camp job and it sends you to a camp of the faction you're against? It's not going to be pretty.
germanicus Posted October 26, 2013 Posted October 26, 2013 I apologize in advance if someone is already answer on my further question, but I'm a sick for days ,and have no concentration to read all previous posts. here is the problem. Mod works fine, My PC is getting jobs without problem, but wenches in the taverns and in are inactive. They do no approach to my PC or any other NPC. Suggestion8s) please.
shinji72 Posted October 26, 2013 Posted October 26, 2013 Well, just for starters... Wenches have schedule, only during evening I think. You can change that in the MCM menu.Maybe you were there in the wrong timeframe, maybe...
germanicus Posted October 26, 2013 Posted October 26, 2013 Thanks shinji - i know for that option, and all tweaking are set for 24 hours of work. But it didn't work even set by default option. That mod worked fine before but after upgrading on FNIS 4.02 and SL 1.(something), mod works fine except for wenches activity.
RDKateran Posted October 26, 2013 Posted October 26, 2013 I apologize in advance if someone is already answer on my further question, but I'm a sick for days ,and have no concentration to read all previous posts. here is the problem. Mod works fine, My PC is getting jobs without problem, but wenches in the taverns and in are inactive. They do no approach to my PC or any other NPC. Suggestion8s) please. I've noticed that when the girls aren't working in taverns, I save, quit the game entirely (all the way to desktop), then go back into the game, load up the save, and they'll start working again. Have you seen if that works?
germanicus Posted October 26, 2013 Posted October 26, 2013 RDK - thanks for the answer. No, it doesn't work. I have even started a new game (several times) with new character, checked all tweaking, but wenches are not working even under default settings.
mainfct Posted October 26, 2013 Author Posted October 26, 2013 for the "no match found" problem do not wear stuff tagged "Jobwhore" : - the Tavern Wench - blessed amulette Same problem, i just remove the amulette..... shazammmm the home delivery started nicelly . I love the "no sex on the spot" function, if you uncheck the "limit to the current Inn" (not really the same name) you could sell yourself outside. Very usefull for an assassin : "follow me behind the tree honey, i make you see the angels !" slashhhh ! Thanks to that, I FINALLY figured out why... it is because condition evaluated on the Subject of Location Reference Alias are in fact always evaluated on the Player, and not on what fills the Alias http://www.creationkit.com/Quest_Alias_Tab. This is also why children were still selected on the home job even after much conditions had been added to prevent it. Should be fixed in the next update.
Dracongield Posted October 26, 2013 Posted October 26, 2013 Do the NPC's go to the bedrooms when the girls are "working", or is it just a free for all orgy in the middle of the common room?
BushJr Posted October 26, 2013 Posted October 26, 2013 Do the NPC's go to the bedrooms when the girls are "working", or is it just a free for all orgy in the middle of the common room? Yes, they go away from the main hall and use the bed if it allowed in SL options.
Z0mBieP00Nani Posted October 27, 2013 Posted October 27, 2013 I've tried a few other prostitution mods, but I think this one is the best concept so far. I've been playing with it for a few hours now and so far I really like what I see. I like what you've done with the money aspect; I mean you can actually make a useable ammount within a days worth of service! The prostitution part works fairly smoothly from what i've seen so far, but the mail in service quests seem glitchy, and i've noticed a few issues with the way sentences are structured; other than that I like the dialog in this mod over all the others like it that i've tried, it feels more lore friendly to the game. Keep working on it! This has the potential to be awesome mod!
UrbiOrbi Posted October 27, 2013 Posted October 27, 2013 Just a little thing about the start. How about using the bounty quest as a hook ? Player : I'm looking for work. Got any leads? Inn keeper : Here. Take a look at this.... (this part is taged with Alias: Innkeeper so it would prevent the Stewart to propose nasty stuff Player : It's look dangerous !!! then the other works proposal kick in Inn Keeper : Yes it is you could be [ insert whatever nasty things could append] but you are lucky ! i am looking for some help here (what a liar !!!).
Carida Posted October 28, 2013 Posted October 28, 2013 Greetings! Small question, is there a way to set the amount you get when you are only waiting tables (Yes I use this option depending on my char's personality ) to a bit higher then the 15 gold? Its fun to have her work the tables as a bar maid till she earns enough to go adventuring! Thanks! -C
mainfct Posted October 28, 2013 Author Posted October 28, 2013 @UrbiOrbi: I'd rather not modify any existing quests. Besides, I don't see what wrong with assuming that the character as already heard from this before the game started. @Carida: For now this is determined by the player speechcraft times the speechcraft modifier (0.5 by default) plus 5 gold if not wearing an armor (light or heavy). At the beginning of the game... speech is around 20-30 which is why you get that amount. Polish your people skill and it can get pretty high. One thing I could do is advance speechcraft every time this quest is successful.
kralgar1 Posted October 28, 2013 Posted October 28, 2013 Lots of sexlab mods improve speechcraft so it would fit in well, and because you can toggle the gold from speech i cant see any downsides.
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