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tomz31790

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  1. I had the fps issue as well but the fix for me was to do the NPC PreBelly -> HDT Belly renaming in BOTH the hdt.xml and hdtPhysicsExtensionsDefaultBBP.xml
  2. It doesn't crash during making the new game but crashes when I load the old one. Try loading your game using the console like: load mysave Or instead of making a new game, go to the test cell with coc qasmoke and then loading your save from there. I've now got in the habit of always saving using the console (save mycharactersname) and then loading that save at the title screen again with the console (load mycharactersname). Seems to help a lot more with the crashes on load and is faster than starting a new game or going to the test cell and loading from there.
  3. Same issue as many are having. Can you access the Quest Settings tab in the MCM? If you disable the mod and load your save game, can you make a new save from there or does it crash?
  4. Ok as a small update. I removed all the "mf_" related scripts from my save with Skyrim Save Tool and, alas, the quest settings menu is no accessible (previously wasn't like many people have posted here). That said, the game still crashes if I try to make a new save with the scripts removed. This leads me to believe that it is one of the scripts that is causing the mod to stop working (not sure which one though), unless anyone else has any further investigations to add.
  5. I am having the exact same issue. In addition to above, I have tried the stopquest mf_prositute_handler command but this doesn't seem to fix it. Instead, it also removes everything from the the MCM menu (luckily I had a few saves before attempting to fix this). Anyone know of anything to fix this (remove mod and actually able to save without a CTD or ability to reset the mod in game through console commands)?
  6. On a different note, has anyone found a way to make the hair (Meridas) not spaz out around when running up or down slops (stairs/hills etc)?
  7. For those interested or can't be bothered figuring it out themselves, I've package the required nif files (malehands0/1 and femalehead (original the one from enhanced character edit)) into an archive that can be used simply by activating in mod organizer. You will still need to have the hdt.xml and hdtm.xml files in your data/SKSE/Plugins folder though. HDT Collisions.7z
  8. Try the update in the post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ That fixed it for me.
  9. Y No it doesn't have the 3D labia with it. However, it is very easy to copy one across from another to this mesh (or the hair from this mesh to another mesh), which is what I've done. Cool, thanks for the reply. I'm glad to hear the mesh transfer is possible. I've done something similar with textures before, but meshes no. Do you know of a guide I can follow? You can use the Nifskope program to edit the .nif files. I never followed any tutorials to learn the basics of it, but it is quite simple to play around with. Basically what you want to do is copy the branch that contains the hair mesh (right click and select copy branch) then paste the branch into the root node of the other mesh you want it on. You need to make sure that the parent node in both .nif files has the same name though so you can change the name of the one you copy from before you do the copy branch. You may also need to apply some transforms to the hair node in your new mesh to get the alignments right. If anyone reading this knows of any good tutorials of what I just tried to explain, feel free to post then to help out.
  10. No it doesn't have the 3D labia with it. However, it is very easy to copy one across from another to this mesh (or the hair from this mesh to another mesh), which is what I've done.
  11. Easy, you can follow any standard OS conversion guide, and just choose this body as the reference, it has the my newer slides built into it. Thanks for the support! As for the 1.2 update, I thought about adding color changing pubes to match hair but that absolutely ended in a dud. I'll need far more nifskope practice before I add that, I 'patched' all the Labia tattoo conflicts but the update won't be released till maybe midday tommorrow due to me really wanting to get some amulet/piercing sliders out as well. We desperately need more bodyslideable accessories I've actually made a standalone equitable version of all the pubic hairs from http://www.loverslab.com/topic/14612-relhairy-vaginas-of-skyrim-for-those-wanting-a-more-frazetta-like-look/page-7?hl=%2Bhairy+%2Bvagina&do=findComment&comment=673834 using slot 60. So I have been skipping the pubic hair version of this hdt body in my bodyslide builds. I would upload it, but I am awaiting permission from him/her since it is all his/her work. The equitable ones I put together change with the hair color as well. Still, I don't really have that much knowledge with bodyslide or nifskope but have been reading up and teaching myself over the past couple of days. Also, I tried to load your hdt body into OS as the reference, but it came up with lots of errors saying it can't find any of the bones. This also happened when I tried to load any body/outfit and the Bones list is empty. So guessing it's an error on my end, but haven't worked out the cause yet. Oh and I also put your labia mesh together with the Realistic Genitalia mod that is been developed here and changed it to be equitable on slot 61. That was just for personal use.
  12. Please be motivated to add these sliders. Was wondering why all mod bodies were looking strange. I should've read the whole first post in detail first . If you can't be bother or don't have the time to add the sliders to Chronotrigger's armors, would you be able to point me in the right direction and I may be able to do it in my free time? Regardless loving the body. The belly is working fine on my end. Also having problems with the labia/pubic bodies overriding race menus body warpaints, but from previous posts I can see that you are aware of this.
  13. Hi. I have managed to convert all the hairs in this mod to standalone, equitable armor pieces using slot 60. The meshes seem to fit most CBBE bodies and their variants. I did this mainly for personal use, but if you would like I can release this here on LL and refer to you from there. p.s. Thank for this awesome work.
  14. Same issue here. But still, I agree this mod is heading in the right direction.
  15. I posted this a bit earlier in this thread: The full name of the amulet is Sanctified Amulet of Dibella. if you type this exactly... help "Sanctified Amulet" ...it will be the only item that shows up in the console (unless of course you happen to have another mod that adds an item into the game with that in its name ... very unlikely. You can then use the click on the npc, followed by additem ### and equipitem ### to get them to wear it and start performing the roles this mod gives them. That will make the npc start with the RP script. Hope I understood your question correctly. If you were asking how to get them to start being a prostitute without ever putting the amulet on them, I don't think there is a way. But don't see the harm in just using the above steps to put it on them.
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