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[WIP] Radiant Prostitution 0.81b (Oct 29th)


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Which quest? Home delivery I presume.

 

No, this was just a regular job at the tavern. And I just now had a CTD again, whilst doing a regular job at the tavern. i'm not exactly sure what's causing it. This is the log:

 

------------------------------
[10/30/2013 - 05:17:33PM]  NOTICE: GetByTags(2, ["MF", "vaginal", "sex"], ZaZ, TRUE)
[10/30/2013 - 05:17:33PM]    Found [15] Animations: Arrok Cowgirl, Arrok Missionary, Arrok Sideways Fuck, Arrok Standing Fuck, Arrok HugFuck, Rough Missionary, Doggy Style, Hugging Fuck, Missionary, Sideways Fuck, Standing Fuck, Zyn Rough Standing, AP Bed Missionary, AP Cowgirl, AP Standing
[10/30/2013 - 05:17:33PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0B03CE6E)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[1] with [Actor < (96025754)>]
[10/30/2013 - 05:17:36PM] SOS SchlongLess: feeling sorry for Wind because he has too keep his undies on, otherwise people would see that he has no schlong
[10/30/2013 - 05:17:36PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:38PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_GetTime
[10/30/2013 - 05:17:38PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:39PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:17:39PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:17:39PM] [lovershookutilscr <00_LoversHookUtil (2E04390F)>]: Learned : Missionary
[10/30/2013 - 05:17:41PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:51PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:56PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:01PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:18PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:23PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:28PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:34PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:18:40PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:18:45PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:49PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:54PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:59PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:05PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:10PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:15PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:20PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:19:21PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:19:25PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:30PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:35PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:50PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:51PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:52PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_GetTime
[10/30/2013 - 05:19:55PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:00PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:01PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_GetTime
[10/30/2013 - 05:20:02PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_GetTime
[10/30/2013 - 05:20:02PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 810
[10/30/2013 - 05:20:03PM] SexLab: Clearing Actor Slot of Jaspar Gaerston
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (B600A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (B600AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Wind lost -15 arousal after sex
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Jaspar Gaerston lost -15 arousal after sex
[10/30/2013 - 05:20:04PM] SexLab: Clearing Actor Slot of Wind
 

 

 

 

-C

 

 

The log is telling you what script is conflicting there: Schlongs of Skyrim. Advice: don't use it, it works awful with sexlab.

Link to comment

 

 

Which quest? Home delivery I presume.

 

No, this was just a regular job at the tavern. And I just now had a CTD again, whilst doing a regular job at the tavern. i'm not exactly sure what's causing it. This is the log:

 

------------------------------
[10/30/2013 - 05:17:33PM]  NOTICE: GetByTags(2, ["MF", "vaginal", "sex"], ZaZ, TRUE)
[10/30/2013 - 05:17:33PM]    Found [15] Animations: Arrok Cowgirl, Arrok Missionary, Arrok Sideways Fuck, Arrok Standing Fuck, Arrok HugFuck, Rough Missionary, Doggy Style, Hugging Fuck, Missionary, Sideways Fuck, Standing Fuck, Zyn Rough Standing, AP Bed Missionary, AP Cowgirl, AP Standing
[10/30/2013 - 05:17:33PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0B03CE6E)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[1] with [Actor < (96025754)>]
[10/30/2013 - 05:17:36PM] SOS SchlongLess: feeling sorry for Wind because he has too keep his undies on, otherwise people would see that he has no schlong
[10/30/2013 - 05:17:36PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:38PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_GetTime
[10/30/2013 - 05:17:38PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:39PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:17:39PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:17:39PM] [lovershookutilscr <00_LoversHookUtil (2E04390F)>]: Learned : Missionary
[10/30/2013 - 05:17:41PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:51PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:56PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:01PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:18PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:23PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:28PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:34PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:18:40PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:18:45PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:49PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:54PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:59PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:05PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:10PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:15PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:20PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:19:21PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:19:25PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:30PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:35PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:50PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:51PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:52PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_GetTime
[10/30/2013 - 05:19:55PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:00PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:01PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_GetTime
[10/30/2013 - 05:20:02PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_GetTime
[10/30/2013 - 05:20:02PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 810
[10/30/2013 - 05:20:03PM] SexLab: Clearing Actor Slot of Jaspar Gaerston
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (B600A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (B600AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Wind lost -15 arousal after sex
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Jaspar Gaerston lost -15 arousal after sex
[10/30/2013 - 05:20:04PM] SexLab: Clearing Actor Slot of Wind
 

 

 

 

-C

 

 

The log is telling you what script is conflicting there: Schlongs of Skyrim. Advice: don't use it, it works awful with sexlab.

 

My advice is to not use the full version of sos because it is script heavy and use the 52 armor slot. Use sos light+fix and ajust your skeleton in nifscope to your liking for the penis size. Sexlab from version 1.20 up i think, handles the erection with sos light so you dont have to use console commands. If anybody feel not comfortable to ajust the skeleton i can ask  for permission to upload the creators skeleton that supports sos with a bigger GenitalBase size so that npc's dont run around with tiny schlongs hehe.

 

Sorry for my bad english.

Link to comment

I got a message about not paying for my gear and a bounty being added, but I haven't stolen anything from a store and no new bounty was added in my journal. I was playing with version 0.61b when it happened and I solved it by clean saving.

 

Then I tried updating to v0.81b and it works fine except I don't get the option for sex on the bed. Did you change the code for that part? I haven't started any quests yet so I don't think there will be any problems unless you are going to mess with that code too(please don't).

Link to comment

The message is intended to trigger after a day if you haven't paid back the merchant from whom you got your gear back if it was stolen.

 

I think during the time SL had problem with the rotation and flickering of the actor I added a centerOn(player) command which is probably why it skips the messagebox inquiring about the bed. I'll bring it back since it didn't have any other effect.

Link to comment

 

 

 

 

 

Which quest? Home delivery I presume.

 

No, this was just a regular job at the tavern. And I just now had a CTD again, whilst doing a regular job at the tavern. i'm not exactly sure what's causing it. This is the log:

 

------------------------------
[10/30/2013 - 05:17:33PM]  NOTICE: GetByTags(2, ["MF", "vaginal", "sex"], ZaZ, TRUE)
[10/30/2013 - 05:17:33PM]    Found [15] Animations: Arrok Cowgirl, Arrok Missionary, Arrok Sideways Fuck, Arrok Standing Fuck, Arrok HugFuck, Rough Missionary, Doggy Style, Hugging Fuck, Missionary, Sideways Fuck, Standing Fuck, Zyn Rough Standing, AP Bed Missionary, AP Cowgirl, AP Standing
[10/30/2013 - 05:17:33PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0B03CE6E)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[1] with [Actor < (96025754)>]
[10/30/2013 - 05:17:36PM] SOS SchlongLess: feeling sorry for Wind because he has too keep his undies on, otherwise people would see that he has no schlong
[10/30/2013 - 05:17:36PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:38PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_GetTime
[10/30/2013 - 05:17:38PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:39PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:17:39PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:17:39PM] [lovershookutilscr <00_LoversHookUtil (2E04390F)>]: Learned : Missionary
[10/30/2013 - 05:17:41PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:51PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:56PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:01PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:18PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:23PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:28PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:34PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:18:40PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:18:45PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:49PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:54PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:59PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:05PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:10PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:15PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:20PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:19:21PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:19:25PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:30PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:35PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:50PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:51PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:52PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_GetTime
[10/30/2013 - 05:19:55PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:00PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:01PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_GetTime
[10/30/2013 - 05:20:02PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_GetTime
[10/30/2013 - 05:20:02PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 810
[10/30/2013 - 05:20:03PM] SexLab: Clearing Actor Slot of Jaspar Gaerston
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (B600A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (B600AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Wind lost -15 arousal after sex
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Jaspar Gaerston lost -15 arousal after sex
[10/30/2013 - 05:20:04PM] SexLab: Clearing Actor Slot of Wind
 

 

 

 

-C

 

 

The log is telling you what script is conflicting there: Schlongs of Skyrim. Advice: don't use it, it works awful with sexlab.

 

 

 

 

 

 

Which quest? Home delivery I presume.

 

No, this was just a regular job at the tavern. And I just now had a CTD again, whilst doing a regular job at the tavern. i'm not exactly sure what's causing it. This is the log:

 

------------------------------
[10/30/2013 - 05:17:33PM]  NOTICE: GetByTags(2, ["MF", "vaginal", "sex"], ZaZ, TRUE)
[10/30/2013 - 05:17:33PM]    Found [15] Animations: Arrok Cowgirl, Arrok Missionary, Arrok Sideways Fuck, Arrok Standing Fuck, Arrok HugFuck, Rough Missionary, Doggy Style, Hugging Fuck, Missionary, Sideways Fuck, Standing Fuck, Zyn Rough Standing, AP Bed Missionary, AP Cowgirl, AP Standing
[10/30/2013 - 05:17:33PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0B03CE6E)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>]
[10/30/2013 - 05:17:33PM] SexLab: Slotting ActorSlot[1] with [Actor < (96025754)>]
[10/30/2013 - 05:17:36PM] SOS SchlongLess: feeling sorry for Wind because he has too keep his undies on, otherwise people would see that he has no schlong
[10/30/2013 - 05:17:36PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:38PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_GetTime
[10/30/2013 - 05:17:38PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:38PM] Warning: Assigning None to a non-object variable named "::temp38"
stack:
[zSL_Util1 (35000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
[zSL_Util1 (35000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184
[10/30/2013 - 05:17:39PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:17:39PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:17:39PM] [lovershookutilscr <00_LoversHookUtil (2E04390F)>]: Learned : Missionary
[10/30/2013 - 05:17:41PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:51PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:17:56PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:01PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:18PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:23PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:28PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:34PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:18:40PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:18:40PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:18:45PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:49PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:54PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:18:59PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:05PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:10PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:15PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:20PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:21PM] SexLab Thread[0] ModEvent: StageStart / StageStart_GetTime
[10/30/2013 - 05:19:21PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/30/2013 - 05:19:25PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:30PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:35PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:40PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:46PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:50PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:19:51PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_GetTime
[10/30/2013 - 05:19:52PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_GetTime
[10/30/2013 - 05:19:55PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:00PM] --- SexLab --- Failed to validate (Wind) :: They appear to already be animating
[10/30/2013 - 05:20:01PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_GetTime
[10/30/2013 - 05:20:02PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_GetTime
[10/30/2013 - 05:20:02PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7D000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 810
[10/30/2013 - 05:20:03PM] SexLab: Clearing Actor Slot of Jaspar Gaerston
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (B600A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[10/30/2013 - 05:20:03PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (B600AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Wind lost -15 arousal after sex
[10/30/2013 - 05:20:03PM] [slamainscr <sla_Main (0C042D62)>]: Jaspar Gaerston lost -15 arousal after sex
[10/30/2013 - 05:20:04PM] SexLab: Clearing Actor Slot of Wind
 

 

 

 

-C

 

 

The log is telling you what script is conflicting there: Schlongs of Skyrim. Advice: don't use it, it works awful with sexlab.

 

My advice is to not use the full version of sos because it is script heavy and use the 52 armor slot. Use sos light+fix and ajust your skeleton in nifscope to your liking for the penis size. Sexlab from version 1.20 up i think, handles the erection with sos light so you dont have to use console commands. If anybody feel not comfortable to ajust the skeleton i can ask  for permission to upload the creators skeleton that supports sos with a bigger GenitalBase size so that npc's dont run around with tiny schlongs hehe.

 

Sorry for my bad english.

 

 

 

 

 

Well its with sadness, I'll see if I switch over to Better Males, I really don't care for the body mesh on the 4uD, so I will see if that will solve my problems. I didn't think that SOS would conflict with this mod =_= Thank you all for your advice :)

 

-C

Link to comment

 

My advice is to not use the full version of sos because it is script heavy and use the 52 armor slot. Use sos light+fix and ajust your skeleton in nifscope to your liking for the penis size. Sexlab from version 1.20 up i think, handles the erection with sos light so you dont have to use console commands. If anybody feel not comfortable to ajust the skeleton i can ask  for permission to upload the creators skeleton that supports sos with a bigger GenitalBase size so that npc's dont run around with tiny schlongs hehe.

 

Sorry for my bad english.

 

 

Hollerboller, which skeleton do you mean?  Do you mean skeleton.nif or "malebody_0"/"1.nif" or "malegenital_0"/"1.nif"?  I've been trying to edit the schlong size of SOS Light with NifSkope by editing both/either/or "malebody" and "malegential" nifs, but the schlong size continues to remain the default size from the SOS Light install.  Unless I'm missing something--which is very well possible considering I've never used NifSkope before today--but after changing say, for instance, "NPC Genitals06 [Gen06] [33]" Y value and Scale value within NiNode and overwriting the existing nif, there is no discernible difference in-game.  

 

I tried to PM you, but it's saying that you cannot use the messaging system. 

Link to comment

 

 

My advice is to not use the full version of sos because it is script heavy and use the 52 armor slot. Use sos light+fix and ajust your skeleton in nifscope to your liking for the penis size. Sexlab from version 1.20 up i think, handles the erection with sos light so you dont have to use console commands. If anybody feel not comfortable to ajust the skeleton i can ask  for permission to upload the creators skeleton that supports sos with a bigger GenitalBase size so that npc's dont run around with tiny schlongs hehe.

 

Sorry for my bad english.

 

 

Hollerboller, which skeleton do you mean?  Do you mean skeleton.nif or "malebody_0"/"1.nif" or "malegenital_0"/"1.nif"?  I've been trying to edit the schlong size of SOS Light with NifSkope by editing both/either/or "malebody" and "malegential" nifs, but the schlong size continues to remain the default size from the SOS Light install.  Unless I'm missing something--which is very well possible considering I've never used NifSkope before today--but after changing say, for instance, "NPC Genitals06 [Gen06] [33]" Y value and Scale value within NiNode and overwriting the existing nif, there is no discernible difference in-game.  

 

I tried to PM you, but it's saying that you cannot use the messaging system. 

 

I could be wrong but I think you need to edit the node before the one you'd think you want to modify... if there aren't any or the one before is root or something, you need to add a node in between and apply the scale/rotation/translation on that one. However, this is also based on a few minutes experience with NifScope so don't quote me on this.

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Get Schlong controller and Racemenu plugin from here:

http://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/

 

They work stand alone with male Schlong light version as well. Controller ring lets you move schlong during sex scenes, and racemenu plugin lets you edit schlong sizes ingame.

 

That topic has good directions how to edit .nif skeleton too. I recommend first using showracemenu plugin ingame to try different schlong sizes before editing .nifs to get good idea which settings work. After that edit skeletons to give NPCs global schlong sizes. It's quite easy if following those directions. Your own schlong sizes can always be modified ingame using showracemenu after that too.

 

If having texture problems with Light Schlong version, here's the fix which worked for me:

http://skyrim.nexusmods.com/mods/42760/?

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This stuff about Sos size is indeed a serious bussiness. Some of the animation are clearly made for a bigger Schlong. 
You can see this one of arrok's foreplay. The girl is laying side to the them, her hand touching the Schlong... and it goes far above the tiny Sos light!

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Think I've found a bug.

 

Doing a home delivery to the companions asks you to go see Torvar and Njada the stronearm in the basement of the companions HQ, going there Torvar makes you strip and has a go but then when he invites Njada to join you the script seems to break and they both wonder off upstairs and theres no option to resume/continue.

 

I tried waiting until after 8pm to do the delivery and I also tried during day time and neither seem to have an effect other than how many other companions are downstairs.

 

Also the ability to cancel a home delivery appears to be missing since when this happened I thought I'd just go and say I couldnt find the house etc but the option wasn't there (not sure if thats due to having started the delivery or not tho)

 

 

 

 

Link to comment

Get Schlong controller and Racemenu plugin from here:

http://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/

 

They work stand alone with male Schlong light version as well. Controller ring lets you move schlong during sex scenes, and racemenu plugin lets you edit schlong sizes ingame.

 

That topic has good directions how to edit .nif skeleton too. I recommend first using showracemenu plugin ingame to try different schlong sizes before editing .nifs to get good idea which settings work. After that edit skeletons to give NPCs global schlong sizes. It's quite easy if following those directions. Your own schlong sizes can always be modified ingame using showracemenu after that too.

 

If having texture problems with Light Schlong version, here's the fix which worked for me:

http://skyrim.nexusmods.com/mods/42760/?

 

This is so awesome!  Thank you so much Zed123 for bringing this to my attention!  After reading the OP, if indeed that's all that is required to increase the schlong size for NPCs... man, I feel dumb!  That's so simple!  Here I was doing all this other stuff in NifSkope to edit the schlong size trying to figure out why it wasn't working when all I had to do was modify just this one node on the skeleton.nif.  Oh, I think that's just funny.  Anyhow, I'll give it a whirl and see what happens.  I'm sure it will, but here's to hoping that it works.  Thanks again, Zed123! 

 

Edit:  It works!  Huzzah, it works!

Edited by OlBenny
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Think I've found a bug.

 

Doing a home delivery to the companions asks you to go see Torvar and Njada the stronearm in the basement of the companions HQ, going there Torvar makes you strip and has a go but then when he invites Njada to join you the script seems to break and they both wonder off upstairs and theres no option to resume/continue.

 

I tried waiting until after 8pm to do the delivery and I also tried during day time and neither seem to have an effect other than how many other companions are downstairs.

 

Also the ability to cancel a home delivery appears to be missing since when this happened I thought I'd just go and say I couldnt find the house etc but the option wasn't there (not sure if thats due to having started the delivery or not tho)

 

I was baffled why none of my mods would play the 2 girls 1 guy animation.. forgot name. Had it checked in normal,forplay,agressive, then i unchecked ''restrict aggresive animations'' and its all good now.  Not sure why this never affected the devils threeway though.

Link to comment

Think I've found a bug.

 

Doing a home delivery to the companions asks you to go see Torvar and Njada the stronearm in the basement of the companions HQ, going there Torvar makes you strip and has a go but then when he invites Njada to join you the script seems to break and they both wonder off upstairs and theres no option to resume/continue.

 

I tried waiting until after 8pm to do the delivery and I also tried during day time and neither seem to have an effect other than how many other companions are downstairs.

 

Also the ability to cancel a home delivery appears to be missing since when this happened I thought I'd just go and say I couldnt find the house etc but the option wasn't there (not sure if thats due to having started the delivery or not tho)

The cancel option should be available until quest completion. I'll check.

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Found a bug in 0.81b. When the mod passively searches for clients, there is no check to see if they are hostile to you or not. If you roam with the limit of staying within the innkeeper's area turned off, many times when you fight bandits one of them will stop midfight, trigger dialogue with you while you're still being hit by his friends.

 

Also a word of warning about couriers, if they solicit you and you accept they'll keep following you but you won't be able to talk with them to initiate the act.

 

Really loving the mod's focus on dialogue. :)

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This is so awesome!  Thank you so much Zed123 for bringing this to my attention!  After reading the OP, if indeed that's all that is required to increase the schlong size for NPCs... man, I feel dumb!  That's so simple!  Here I was doing all this other stuff in NifSkope to edit the schlong size trying to figure out why it wasn't working when all I had to do was modify just this one node on the skeleton.nif.  Oh, I think that's just funny.  Anyhow, I'll give it a whirl and see what happens.  I'm sure it will, but here's to hoping that it works.  Thanks again, Zed123! 

 

Edit:  It works!  Huzzah, it works!

 

 

Nice to hear it worked for you. This trying to figure out all the mods, tweaks and combinations can be pain. I have been doing nearly full week some mod adding related stuff after getting new SSD and moving there my game, old mods, gazillion of new mods and trying to figure out Mod Organizer and how to get them all work together without my computer exploding. Getting close to the point where I might finally be able to start playing the game, I hope.

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I think I've found a bug

While I set to both, when after my char. is being approached while talking to a customer, the dialogue will disappear even if I reset everything.

 

The question dialogue is there, but after my char. asked the customer, the dialogue cancels itself instantly.

 

Also ran into something annoying, this version of sexlab will cancels any animations that your mod doesn't demand for. (ie. a specific NPC demands for anal but if all anals are unchecked then the animations won't play) & the quest just stops there, even if I enable an anal pose, it still wouldn't work. I just feel it's best for the mod to just jump to other available poses.

 

And I'm also confused why do almost npcs go for anal even if all other poses are available as well. (ie. if I enable an anal, an oral & a vaginal, it seems almost all of the npcs my char. ran into will pick anals. I don't think the pricing matters as I tried to low oral & vaginal to 0.1 & anal to 4.0, but the npcs are all willing to go for anals anyway)

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Sorry to ask about this again but is anyone getting the orc camp quest? iv completed ''The natural" quest about 20 times (didnt just save and reload) I even get the stranger to appear near orc camps but he always just wants to rob and rape my toon like in .61

 

Is it certain cities only?

 

Is it triggered by different dialoge options to make it just seem like the rob and rape part?

 

 

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I had the dialog disappearing problem with solicitation mode set to BOTH, but, if I recall correctly, only when I approached actively. I changed the mode to PASSIVE and haven't had any such problems since. So, maybe it's something with the active solicitation. Only a guess though.

 

I really like the mod, thanks for it, and all your work for us.

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I had a couple of strange things:

 

1. I finally (with this 0.81b version) was able to accept a "home delivery" from Hulda. She pointed me to Skulvar (the horse keeper) but:

   a. Skulvar (and Lilith as guest) were not at their home (Whiterun Stables).

   b. No marker available at all.

   c. Searching them by the RefID, I found them both inside the Guard Barracks (the entrance i s just behind The Bannered Mare).

   d. Skulvar did ONLY the bj job.

   e. After his dialogue about another opportunity with a threesome, both of them exit the Barracks and returned to their home. Quest incomplete. Player still naked.

   f. No more dialogues availables.

  g. I needed to complete the quest manually using console commands (setstage).

 

2.  After some other jobs inside the Inn, I had the "Camp" proposal from Hulda. The camp of Stormcloaks near Whiterun. Second whore spawned. Ok.

   a.Joined the camp, all fine.

   b. Accepted the bet, all fine.

  c. My coqorker started normally with a soldier. all fine.

  e. I had a couple of resfusal.

  f. The third soldier accepted and we started the act. TOTALLY misaligned! Several meters away.

  g. I used the SexLab hotykey to realign and .... OPS

  h. My character, ALONE, did it in the middle of the SKY!

  J. When finshided, I fall down from high level and DIE.

 

?????

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