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So.. Starfield...


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Posted
3 hours ago, Wandering_Mania said:

They make 'sandboxes', then restrict the hell out of what, and how much, can be done in them; While mods set out to remove, and fix, those limitations.

They do that because it's the only way to make sure the game remains somewhat consistently playable (good ol' Beth bugs notwithstanding). If they didn't have any limit on settlement objects or area or stuff like that then someone would proceed to fil an entire planet surface with random crap and then scream bloody murder when their console or potato PC chokes and fucking dies, and complain about the game being an unplayable mess.

 

On the other hand, if they optimize those default limits to make sure things still work (ish) even at the limit, modders can still lift that limit for anyone that may want to do so, but Beth can point out "this is a mod and you're going past the limit we set, so if stuff breaks it's your fault lol".

 

Can't say it's necessarily a good strategy, but I think I can see the logic in it at least.

Posted
1 hour ago, Blaze69 said:

They do that because it's the only way to make sure the game remains somewhat consistently playable (good ol' Beth bugs notwithstanding). If they didn't have any limit on settlement objects or area or stuff like that then someone would proceed to fil an entire planet surface with random crap and then scream bloody murder when their console or potato PC chokes and fucking dies, and complain about the game being an unplayable mess.

Yes, I do realize that's the reason for it. But if stupid people, are going to do stupid things, like that; Is that really any fault of the game, or Bethesda? Of course not. But this is not the reality we live in. 'Karens'' are everywhere, and stupid people complain, about stupid crap that they may, or may not, have been the cause of.

 

1 hour ago, Blaze69 said:

On the other hand, if they optimize those default limits to make sure things still work (ish) even at the limit, modders can still lift that limit for anyone that may want to do so, but Beth can point out "this is a mod and you're going past the limit we set, so if stuff breaks it's your fault lol".

That's exactly the whole reason behind the limits actually. To prevent the entire 'stupid people doing stupid things and blaming them (Bethesda) for it'. But they could definitely use a lot of work with the optimization of those objects, to raise the limits. I mean in Fo4, you couldn't even place a good defensible wall surrounding a single settlement without removing those limits. Let alone if you wanted to place anything else.

 

1 hour ago, Blaze69 said:

Can't say it's necessarily a good strategy, but I think I can see the logic in it at least.

Oh it's probably the worst possible solution, to their shoddy repurposed 'GameBryo Engine' not being able to handle the games they make on it. But thus is the price we pay for the game also releasing on consoles. Console hardware being consistently 10 years behind PC hardware, and software innovation, true software innovation, suffers because of it. Not to mention Bethesda's refusal to switch to a more powerful game engine, that can handle more complex code. Oh and then there's the entire 'AMD Bribery' going on, simply because they (AMD) knows that they are falling behind in functionality with their soft; While Intel, and NVida are 'leaving AMD in the dust' because of singular focus.

 

Suffice to say there is a whole 'laundry list' of reasons 'true software innovation', and advancement, is being held back. But when corrupt people, stupid people, and all other manner of things get together; It's creates a 'perfect storm' of 'shackles' that hold back most major steps in advancement that could have been made 10 years ago.

Posted

Anyone else Excited for things they mentioned but didn't show?

 

Derelicts? I am excited. If they don't have Salvage that would be my Top requested mod.

 

Being able to Salvage bits and store them for later. Or restore your own hull from a destroyed ship. or full on parts, Like if a ship has a better Grav drive but the rest of the ship is inoperable you can take it and install it for a lower cost then buying it outright.

Posted

Ship mods... Completely forgot about those. Maybe something like a 'full body mass driver cannon' could be made. Or an entire set (from low level 'quality' to high level) of rapid fire MB (multi-barrel) Gatling Guns.

Posted
Vor 3 Stunden sagte Wandering_Mania:

Schiffsmodifikationen ... Die habe ich völlig vergessen. Vielleicht könnte so etwas wie eine „Ganzkörper-Massen-Treiberkanone“ gebaut werden. Oder ein ganzes Set (von niedriger „Qualität“ bis zu hoher Stufe) Schnellfeuer-MB-Gatling-Geschütze (mit mehreren Läufen).

 

Well, for ground combat the good old AK 47 is probably already confirmed, isn't it?


For space combat I would like to have old muzzle-loading cannons or whale harpoons.


And I would prefer a 3- or 4-master with aether-capable sails.

?

Posted
4 minutes ago, Miauzi said:

Well, for ground combat the good old AK 47 is probably already confirmed, isn't it?

Don't know. But I really want to see an M1 Garand. I have always loved that rifle. And that reload ping, just makes me giddy.

 

Posted
7 minutes ago, Wandering_Mania said:

Ich weiß es nicht. Aber ich möchte unbedingt einen M1 Garand sehen. Ich habe dieses Gewehr schon immer geliebt. Und dieser Reload-Ping macht mich einfach schwindlig.

 

 

Well - I'm just a fan of "Space Pirate Capitan Harlok" or the "War of the Ice Pirates".

 

Spoiler

 

 

There's something about boarding a ship with a laser pistol and a steel sword.

Spoiler

 

 

Posted (edited)

 

If it is Bethesda you know it is going to have poo poo pee pee, bugs, glitches oh and microtransactions disguised as "features". I just wanted an excuse to post this hilarious dance video.

Edited by Darkpig
Posted

I think a wait and see is the best approach when it comes to microtransactions or bugs for that matter. Once Sept 01 rolls around, the pre-order folks, myself included, will start talking about the game and their experiences. Then can bring on the doom and gloom...or not. 

Posted
11 minutes ago, Reigor said:

I think a wait and see is the best approach when it comes to microtransactions or bugs for that matter. Once Sept 01 rolls around, the pre-order folks, myself included, will start talking about the game and their experiences. Then can bring on the doom and gloom...or not. 

And when that true gameplay footage starts rolling out, on YT (I don't use those other streaming sties never have never will); That's when I decide if I get it, or if I plop Bethesda back onto my blacklist and move on. So, thanks to you 'pre-order folks'; Because you often save me a lot of money.

Posted
2 hours ago, Wandering_Mania said:

And when that true gameplay footage starts rolling out, on YT (I don't use those other streaming sties never have never will); That's when I decide if I get it, or if I plop Bethesda back onto my blacklist and move on. So, thanks to you 'pre-order folks'; Because you often save me a lot of money.

 

Your welcome! ?

  • 1 month later...
Posted (edited)

Speaking+of+believing+things+im+pretty+s

 

boundary.jpg.7e76b68a729f7a9415029c1ed1092263.jpg

 

Looks like you will be limited to maps about the size of FO4's, procedurally generated or otherwise.

 

 

Edited by bjornk
Posted
3 hours ago, bjornk said:

Speaking+of+believing+things+im+pretty+s

 

boundary.jpg.7e76b68a729f7a9415029c1ed1092263.jpg

well shiiiiet....

..why do they claim we can explore the entire planet if they actually placed boundary??...for a game like that where the important aspect of the game is planet exploration, it would be pretty bad if they have boundary..and it seems like it does ?

Posted
Vor 24 Minuten sagte puss2puss:

Naja, scheiße....

..warum behaupten sie, wir könnten den gesamten Planeten erkunden, wenn sie tatsächlich Grenzen setzen würden? es scheint so zu sein ?

 

Why?


Because the whole business is a bullshit lie business.


Because people aka fanboys believe it - because they want to believe it and shout down all warnings from the start!


To be able to represent a whole planet in real size of the earth with this engine (similar to Sykrim or Fallout) - it needs the memory capacity and the capacities of a mainframe computer ... which would cost many millions of euros/dollars.


This was actually clear to everyone who has the slightest idea about computers from the very beginning ... but who cares about reality

?

?

Posted
17 minutes ago, puss2puss said:

well shiiiiet....

..why do they claim we can explore the entire planet if they actually placed boundary??...for a game like that where the important aspect of the game is planet exploration, it would be pretty bad if they have boundary..and it seems like it does ?

According to other leaks, you can probably explore the whole planet, it's just in batches. When you get to the boundary, you have to go back to the your ship or fast travel to go past the boundary and another part of the planet. I'm guessing they probably couldn't handle doing the whole planet at once so they just divide it up and get a loading screen between them.

Posted
6 minutes ago, SweptMM said:

According to other leaks, you can probably explore the whole planet, it's just in batches. When you get to the boundary, you have to go back to the your ship or fast travel to go past the boundary and another part of the planet.

 

For what you claim to be true, the surface of an entire planet must've been divided into multiple sections each surrounded by predetermined boundaries. I haven't seen any evidence to support that.

Posted
23 minutes ago, Miauzi said:

To be able to represent a whole planet in real size of the earth with this engine (similar to Sykrim or Fallout) - it needs the memory capacity and the capacities of a mainframe computer ... which would cost many millions of euros/dollars.

 


Not quite true. Outerra is just one of the oldest ones...

 

 

a more recent video...

 

 

Posted
5 minutes ago, bjornk said:


Stimmt nicht ganz. Outerra ist nur eines der ältesten ...

 

 

ein neueres Video...

 

 

 

You didn't really read what I wrote or didn't understand it properly.


I did NOT deny that such a thing is feasible - I play "Elite" myself and we have a whole galaxy with 400,000,000,000 star systems and corresponding planets and moons.


I have denied - that a whole planet with the engine used for Skyrim or Fallout (and nothing else is "underneath" StarField) - such a thing is possible.

 

 

Posted
1 minute ago, Miauzi said:

I have denied - that a whole planet with the engine used for Skyrim or Fallout (and nothing else is "underneath" StarField) - such a thing is possible.

Fair enough, yes, not possible with Bethesda's engine.

Posted
1 hour ago, puss2puss said:

why do they claim we can explore the entire planet if they actually placed boundary?

 

Pete Hines and his friend Todd are known to be highly skilled in, let's just say, bending the truth.

Posted

lets be honest, no one ever would explore the whole planet. Because in the end, it is boring. Yeah NMS did it, but what else do you find 300km in what you couldnt find in the first 3 km?

 

I expeceted loading zones to be a thing.

Posted
14 minutes ago, d4rkn3v4r1n said:

what else do you find 300km in what you couldnt find in the first 3 km?


The same can be said for the 1000 planets that are supposed to be in the game.

Posted
23 minutes ago, bjornk said:


The same can be said for the 1000 planets that are supposed to be in the game.

yep. Bethesda already stated that the majority of the planets will be "Empty" Space.

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