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So.. Starfield...


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Posted
Vor 6 Stunden sagte Gameplayer:

 

Ich habe dich.

 

Es war ein Fehler, allen „schnelles Reisen aufzuzwingen“.

Tatsächlich entfällt dadurch die Möglichkeit, zu einem Ort zu reisen, der nicht mit „Schnellreisen“ kompatibel ist, vollständig. In früheren Spielen derselben Entwickler war „Schnellreisen“ zuvor völlig optional, obwohl es wahrscheinlich viele Spieler gab, die es vollständig nutzen würden Zeit waren es sicherlich nicht alle Spieler.

Ich habe ein paar Spiele ohne die Verwendung von Schnellreisen gespielt, und tatsächlich kann man leicht sagen, dass Leute, die in Fo4 einen Überlebenslauf gemacht haben, bei mindestens einem dieser Durchläufe mit Sicherheit überall hingelaufen sind.

 

Wir haben nicht einmal die Möglichkeit, dasselbe zu tun.

 

Auch in früheren Bethsada TES- und Fallout-Spielen gab es zahlreiche zufällige Begegnungen, die auf dem Weg passieren würden/können, die ein Spieler, der ständig schnell reist, nie sieht.

 

Starfield ist in dieser Hinsicht nicht wie TES- oder Fallout-Spiele.

Es ähnelt eher älteren Spielen wie Privateer.

 

 

Especially concerning the "fast travel" in Skyrim ... it was not a leap through space-time reality - but is even slower than normal "walking" on foot.


Some mods even use this discrepancy and "force" the player to do without "fast travel" by setting a time limit ... because otherwise the quest fails.

In "Laura's Bondage Shop" this is implemented in this way.


But you can only do this - if the world is really connected - it consists of ONE map.

Already the island you come to in the DLC (the dragon cult) can only be reached by "fast travel" (by ship).

But it does NOT break the game principle of an open world - similar to the DLC maps in Fallout.


In a game that pretends to be set in space - you can NOT create an "open world" with this principle ... at most a certain sandbox effect - i.e. you are not "slavishly" bound to the storyline in order to be able to travel through most of the worlds.

Einge Mods nutzen diese Diskrepanz sogar und "zwingen" durch ein Zeitlimit dem Spieler auf - auf das "Schnellreisen" zu verzichten ... weil ansonsten das Quest scheitert.

In "Lauras Bondage Shop" wird dies so umgesetzt.

 

Das kann man aber nur machen - wenn die Welt tatsächlich zusammen hängt - sie aus EINER Karte besteht.

Schon die Insel auf die man in dem DLC kommt (der Drachenkult) kann nur durch eine "Schnellreise" (per Schiff) erreicht werden.

Es bricht aber NICHT das Spiel-Prinzip einer offenen Welt - ähnlich den DLC-Karten in Fallout.

 

In einem Spiel was vorgibt im Weltraum zu spielen - kann man aber mit diesem Prinzip KEINE "Offene Welt" schaffen ... maximal einen gewissen Sandbox-Effekt - sprich man ist nicht "sklavisch" an den Story-Verlauf gebunden um den größten Teil der Welten bereisen zu können.

Posted

The abundance of essential NPCs in the game is more concerning than whatever glitches the game has. That is the greatest failure of game design, as it were. Not being able to assassinate a hostile faction leader once they have declared the main character the enemy is not nor can it ever be 'immersive'.

Posted
Vor 1 Stunde sagte Björnk:

 

Was die Leute als „Eintauchen“ in BGS-Spiele feiern, ist ein Produkt ihrer Fantasie, es ist nicht das, was BGS getan hat oder jemals vorhatte. BGS stellt ihnen einfach eine halbleere Leinwand zur Verfügung und die Leute füllen sie mit ihrer eigenen Fantasie und mithilfe von Mods. Wenn es ihr Ziel wäre, wirklich immersive Spiele zu entwickeln, hätten sie versucht, Systeme zu entwickeln, die tatsächlich etwas im Spiel bewirken. Stattdessen ist alles, was sie in ihr Spiel stecken, eine Illusion; Illusion einer Stadt, Illusion arbeitender NPCs darin, Illusion von Gilden, Illusion eines Krieges usw. In BGS-Spielen ist die gesamte Spielwelt nichts anderes als eine Illusion, in ihnen ändert sich nichts ohne den Einfluss des Spielers. Das ist der Hauptgrund für das „breite, aber flache“ Erlebnis in ihren Spielen. Bis heute habe ich keinen Beweis dafür gesehen, dass sie beabsichtigen, diese Mentalität zu ändern. Bei Starfield ist es noch deutlicher geworden.

 

 

The point of such games is to serve the ... God complex (or superman complex) of the player ... only his actions change something fundamental.


That's why you can fight dragons from the beginning or defeat an imperial officer with 20 years of combat experience as whatever in the first encounter.


I used to love that kind of thing when I was younger ... but at some point something like that just tastes stale.

(that's why I included a "Chapter 0" in my Skyrim blog story).


And here you can fly an "interstellar" starship at the drop of a hat ... you don't even have to know what all the switches and buttons in the cockpit are for ... it's like driving a car - right brake - left accelerator ... or was it the other way round?

*confused look*

Posted

I took the time to explore the entire landing zone on the first moon - where the story inevitably takes you.


The game with scanning raw materials and life forms ... I know this from other games - but why do you have to get within 5-10 metres of an enemy alien?


also - what are the 3 plant life forms on this moon - I only found this "sand root". On the other hand, the 3 animal life forms were clear quite quickly ... and also "in the box" at some point

Posted
51 minutes ago, Miauzi said:

I took the time to explore the entire landing zone on the first moon - where the story inevitably takes you.


The game with scanning raw materials and life forms ... I know this from other games - but why do you have to get within 5-10 metres of an enemy alien?


also - what are the 3 plant life forms on this moon - I only found this "sand root". On the other hand, the 3 animal life forms were clear quite quickly ... and also "in the box" at some point

 

That's the base range for the scanner, you can upgrade it with a perk/skill

image.png.83623917c5a83748efd1802a321d69e4.png

Posted
5 minutes ago, ElementalWatcher said:

 

Das ist die Basisreichweite für den Scanner, Sie können ihn mit einem Vorteil/einer Fertigkeit aufrüsten

image.png.83623917c5a83748efd1802a321d69e4.png

 

Yes - if you have survived to the first skill point ... which I then also managed with "ultra-easy" in the gameplay.


but still doesn't explain - why I can only find one of three plants in the landing zone.


I even visited 3 caves ... in the hope of finding "mushrooms" or something like that.

 

 

Posted
1 hour ago, Miauzi said:

And here you can fly an "interstellar" starship at the drop of a hat ... you don't even have to know what all the switches and buttons in the cockpit are for ... it's like driving a car - right brake - left accelerator ... or was it the other way round?

I think with SF you have to assume that the player's character has had some 'off screen' flight school training. There's no other way to explain it. I mean he/she (fuck the other pronouns) does start as 'hired help' for some kind of 'mining job'. Plus with an 'interstellar species' one would think that flying a space ship, would be as common as a 16yo getting their drivers license in the US.

 

2 hours ago, bjornk said:

What people celebrate as "immersion" in BGS games, is a product of their imagination, it's not what BGS has been doing or has ever intended to do. BGS just provides them with a half empty canvas and people fill it using their own imagination and using mods. If creating truly immersive games were their goal, they would've attempted to create systems that actually do something in the game. instead, everything they put in their game is an illusion; illusion of a town/city, illusion of working NPCs in them, illusion of guilds, illusion of war, etc. In BGS games the entire game world is nothing but an illusion, nothing changes in them without the player's influence. That's the main reason for the "wide but shallow" experience in their games. To this day I have not seen any proof that they intend to change this mentality. It has become even more obvious with Starfield.

True. And I do think that because of the amount of time it's been since BGS released a game, a lot of people have forgotten what the vanilla games actually look like. But when a game like 2077 can release 2 years prior, and have such a disastrous launch but still be more 'advanced' in some ways than SF, well it just really gets one thinking.

Posted
Vor 18 Minuten sagte Wandering_Mania:

Ich denke, bei SF muss man davon ausgehen, dass der Charakter des Spielers eine Flugschulausbildung außerhalb des Bildschirms absolviert hat. Anders kann man es nicht erklären. Ich meine, er/sie (Scheiß auf die anderen Pronomen) fängt tatsächlich als „geheuerter Helfer“ für eine Art „Bergbaujob“ an. Außerdem würde man bei einer „interstellaren Spezies“ meinen, dass das Fliegen eines Raumschiffs so selbstverständlich wäre wie ein 16-Jähriger, der in den USA seinen Führerschein macht.

 

 

Yes, of course - just as today in the age of worldwide air travel - everyone has a pilot's licence and everyone owns their own plane.

(When I was a child, the TV series "The Jetsons" was on - the car of the middle-class family was replaced by a spaceship - with which the head of the family flew daily to work across the solar system ... in the 21st century, that played.


The idea of the reclining car could never be "mass-compatible" - if the majority of people are already close to being overtaxed on a narrow 2D concrete path and already fail at 2D locomotion on water due to the rules of navigation ... please how is it supposed to work in a 3D space.


If at all - then 99.999% of all people are pure passengers and the on-board AI controls the "box"!

 

 

Posted
3 hours ago, isee said:

The elevators load screens are gone because they had a habit to break in FO4.

Well then what most studios would do is find the problem that made them break, and fix it. But BGS, being BGS, 'just remove most use of it' seems to be a common trend.

3 hours ago, isee said:

It starts a cutscene and you get a two second loading screen and then your in the new area.

But you still hit a load screen, the duration of it makes no difference, it's the fact that it's there at all is the problem.

And some might argue to that above line: "But FO4 and Skyrim had load screens when entering interior locations." And that is true, and yes they where also longer; But there is just a different 'feeling' when your walking through a door in TES, and FO. Than when you are spammed with a black screen and the SF logo at the bottom right every 15 to 20 seconds. (yes that is an exaggeration, but my point remains)

 

3 hours ago, isee said:

Especially the docking animation, the docking animation which you can easily mess up by accidently pressing the 'undock' button immediately after docking instead of 'exit' meaning you have to go through it another two times.

Yeah, that's another thing I haven't even touched on. The keybinds are 100% well, retarded, for the lack of a better word. They put the 'get up from pilot seat' key, on the same key are the 'loot space object', which just makes me want to literally stoot-slap the one who thought that was a "good idea". It's like "WTF where you thinking!?", because there's nothing more "fun" than trying to loot some object, and having to go through 600 animations of 'getting up' and 'sitting down'. (yes exaggeration again but still point remains)

 

4 hours ago, isee said:

It's obvious that their efforts went into the world building, factions and sub factions, banks and corporations you can interact with.

Well, in a game where the point is to 'go out and explore', I think they spent far too much time on making the cities, just to cover them with a 'crud colored screen'. While ignoring, or not spending enough time, on the core mechanics of the game. I mean a picture is just a picture, until someone adds bunch of coding into the mix and makes it come alive. And SF truly feels DoA, Dead on Arrival.

Posted
30 minutes ago, Miauzi said:

Yes, of course - just as today in the age of worldwide air travel - everyone has a pilot's licence and everyone owns their own plane.

Not the same thing at all. As we are talking about a different stage of civilization. Everyone may not have their own spaceship in that time, but they may have their own 'flying car'.

As I said 'as common as getting a drivers license' not a 'pilots license'.

Posted
1 hour ago, Miauzi said:

 

Yes - if you have survived to the first skill point ... which I then also managed with "ultra-easy" in the gameplay.


but still doesn't explain - why I can only find one of three plants in the landing zone.


I even visited 3 caves ... in the hope of finding "mushrooms" or something like that.

 

 


If you survived?? How bad do you have to be to not get it...

Also, "why you can't find it" is more of an issue with you, just run with scanner out if you're not already doing that and just pay attention to stuff that is outlined (not filled in) ?‍♂️ You can also just generally try a different spot on the planet as you might have landed in a biome that doesn't have all the flora.

Posted
Vor 34 Minuten sagte ElementalWatcher:


Wenn du überlebt hast?? Wie schlecht muss man sein, um es nicht zu bekommen...

Auch „warum Sie es nicht finden können“ ist bei Ihnen eher ein Problem. Führen Sie es einfach mit ausgefahrenem Scanner aus, wenn Sie das noch nicht tun, und achten Sie nur auf Dinge, die umrissen (nicht ausgefüllt) sind ?‍♂️ Sie Sie können auch einfach einen anderen Ort auf dem Planeten ausprobieren, da Sie möglicherweise in einem Biom gelandet sind, in dem es nicht die gesamte Flora gibt.

 

hahaha - yes I am bad ... I am old - really old ... I was already playing on the computer when most of the people here in the forum did not even exist in their parents' minds

?


and - what's the problem - it's a ONE-hand scanner - you should at least be able to carry a ONE-hand weapon in the other hand

but it is not - this actually usual game mechanic does not exist


so far this moon (it is NOT a planet!!!!!) has only one landing zone - it is the beginner mod from the launch mission - it has ONLY ONE landing zone


so if I find all animals and all resources - but only one of three plants - it's probably not the "wrong biome" that's the problem


that's why I'm interested to know - who took the time of the beginner-mission to investigate this mod completely...

...and can tell me -> Which of the missing plants are where?

Posted
26 minutes ago, Miauzi said:

 

hahaha - yes I am bad ... I am old - really old ... I was already playing on the computer when most of the people here in the forum did not even exist in their parents' minds

?


and - what's the problem - it's a ONE-hand scanner - you should at least be able to carry a ONE-hand weapon in the other hand

but it is not - this actually usual game mechanic does not exist


so far this moon (it is NOT a planet!!!!!) has only one landing zone - it is the beginner mod from the launch mission - it has ONLY ONE landing zone


so if I find all animals and all resources - but only one of three plants - it's probably not the "wrong biome" that's the problem


that's why I'm interested to know - who took the time of the beginner-mission to investigate this mod completely...

...and can tell me -> Which of the missing plants are where?

 

You can choose to land anywhere, just Left Mouse click ANYWHERE on the planet/moon and that will be your landing zone.
Anyways, whats the name of the moon?

Posted
Vor 33 Minuten sagte ElementalWatcher:

 

Sie können wählen, ob Sie irgendwo landen möchten. Klicken Sie einfach mit der linken Maustaste irgendwo auf den Planeten/Mond und das wird Ihre Landezone sein.
Wie heißt der Mond überhaupt?

 

Are we actually playing the same game?

I thought that no one has been able to get past the moon "Kreet" so far - because you can't make an FTL jump to another star system without eliminating the raider boss there.


I already knew about the (own) landing zones - but there is also a connection with the scans on the planet that had escaped me until now.


The moon "Kreet" has a total of 3 biomes - which leads to massive confusion (for me) -> the same animals occur in all biomes - but different plants!


But despite all that - thank you for the decisive hint.

:classic_wub:

 

Posted
5 hours ago, leesjig said:

Atlantis...guess AAA titles are required to have 33% of the npc's to be ugly f--ks, and 33% of the npc's really really have to be uglier f--ks, then most absolutely 33% have to be the most ugliest f--ks ever possible.  Then on top of that a mute protagonist.  Really in 2023, you can't hire voice actors for the main protagonist.  I believe I'm done

Ugly People can be a nice addition, like in Witcher 3 then doing it right.

Its more that "engine uglynes" in the faces.?
The thing is: every real ugly person has more character in their face.

Posted (edited)
6 hours ago, leesjig said:

I spent several hrs just walking around the New Atlantis...guess AAA titles are required to have 33% of the npc's to be ugly f--ks, and 33% of the npc's really really have to be uglier f--ks, then most absolutely 33% have to be the most ugliest f--ks ever possible.  Then on top of that a mute protagonist.  Really in 2023, you can't hire voice actors for the main protagonist.  I believe I'm done paying top price for these games.   


Mute protagonist is good, and the only Bethesda game with a voiced protag is FO4 which is probably the worst entry, and Bethesda has never had good looking default characters/face models, there's a reason the first mods for every Bethesda game are character cosmetic mods.  Sounds like you don't like Bethesda games tbh.

 

3 hours ago, Wandering_Mania said:

But you still hit a load screen, the duration of it makes no difference, it's the fact that it's there at all is the problem.

And some might argue to that above line: "But FO4 and Skyrim had load screens when entering interior locations." And that is true, and yes they where also longer; But there is just a different 'feeling' when your walking through a door in TES, and FO. Than when you are spammed with a black screen and the SF logo at the bottom right every 15 to 20 seconds. (yes that is an exaggeration, but my point remains)

 

Yeah, that's another thing I haven't even touched on. The keybinds are 100% well, retarded, for the lack of a better word. They put the 'get up from pilot seat' key, on the same key are the 'loot space object', which just makes me want to literally stoot-slap the one who thought that was a "good idea". It's like "WTF where you thinking!?", because there's nothing more "fun" than trying to loot some object, and having to go through 600 animations of 'getting up' and 'sitting down'. (yes exaggeration again but still point remains)

 

Well, in a game where the point is to 'go out and explore', I think they spent far too much time on making the cities, just to cover them with a 'crud colored screen'. While ignoring, or not spending enough time, on the core mechanics of the game. I mean a picture is just a picture, until someone adds bunch of coding into the mix and makes it come alive. And SF truly feels DoA, Dead on Arrival.


Quick response to your response to me: I have explored every inch of Skyrim, there is no reason to and nothing particularly neat to find to begin with. Dwemer ruins were kind of neat the first time you found one but the second one you find you realize they're all the same and there's nothing more interesting in them. The trees, plants, grass, all use like the same 3 textures so even when you're "exploring" the empty world of Skyrim, it still looks the same, just like if you stick to the roads. There's no real incentive to explore in Skyrim and the world is very empty. It's the same with FO4 too.


1. Skyrim and FO4 both spam load screens too, they don't feel any different. This is basically just complaining that a Bethesda game has loading screens.

2. I, and my friends, have had 0 issues with the keybinds, in fact I didn't even know you could get up from your pilot seat in space. If you're holding down E to interact, you're doing it wrong. This is literally user error and I don't think we can expect Bethesda to compensate for you.  The docking animation issue the person you quoted is sort of only an issue if you're trying to skip the cutscene or something but it at least makes more sense then your user error complaint.

3. So....they spent too much time making the surface? The stuff you're supposed to explore? The game mechanics are the literal same as the games you keep praising by the way, particularly FO4, but either you seem to want to find a reason to hate on Starfield or you can't stop looking at vanilla Skyrim and vanilla FO4 with rose tinted glasses.  As for the color filters, the LUTs, yeah they're kind of ass but I can't say I'm surprised. FO3 had a green filter, Fallout New Vegas (sure Obsidian made it, but it's really not an Obsidian game, it's a Bethesda game based on how it plays and feels) had a piss colored filter, Skyrim has a sort of grayish tint everywhere, and FO4 doesn't have a straight color filter (which a lot of people complained about for some reason) though it has a desaturated look in quite a few areas and some of the DLC areas have a greenish tint and a few places have a weird brown fog, like the glowing sea.


If Starfield is dead on arrival, then you need to say the same about FO3, Skyrim, FO4, FNV, and Oblivion because they are all basically the same game with a different theme. I'm sure that's not what Bethesda fans want to hear, but it's the truth and the only reason that Bethesda games are successful, is because of mods that change their games. Nothing more, nothing less.

Bethesda Games, Skyrim, Starfield, and FO4 in particular, have the size of an ocean with the depth of a puddle and my only real problem with your arguments, is that you aren't consistent across their game catalog which all have the exact same issues with the same degree of severity.

Edited by Arethiel
Posted
6 minutes ago, Arethiel said:

Quick response to your response to me: I have explored every inch of Skyrim, there is no reason to and nothing particularly neat to find to begin with. Dwemer ruins were kind of neat the first time you found one but the second one you find you realize they're all the same and there's nothing more interesting in them. The trees, plants, grass, all use like the same 3 textures so even when you're "exploring" the empty world of Skyrim, it still looks the same, just like if you stick to the roads. There's no real incentive to explore in Skyrim and the world is very empty. It's the same with FO4 too.

Then maybe it's not the right game type for you. Just saying.

6 minutes ago, Arethiel said:

3. So....they spent too much time making the surface? The stuff you're supposed to explore?

You know exactly what I was saying, and that entire statement is just 'playing dumb' for the sake of propping up your irrational logic. The same goes for number 1 & 2.

 

11 minutes ago, Arethiel said:

If Starfield is dead on arrival, then you need to say the same about FO3, Skyrim, FO4, FNV, and Oblivion because they are all basically the same game with a different theme.

Really? I mean REALLY? "The same game". I only got 2 questions for you in response to that:

What in the hell are you smoking?

And where can I get some?

Posted (edited)
20 hours ago, Arethiel said:


I think you and the other guy are looking through some rose tinted goggles for Vanilla Skyrim. Running to a location in vanilla Skyrim (or Oblivion or Morrowind for that matter) was never enjoyable, it was never an "exploration" experience. It was a tedious run along a road that looks basically the same everywhere in Skyrim except when bad snow textures cover the same stuff in the north.

The problem is that people let themselves expect a 10/10 because they look at Skyrim or FO4 (for some reason) with rose tinted goggles when Starfield, and every other Bethesda game (including New Vegas), is a 7/10 or an 8/10.

In fact, if we're being honest, Starfield is the least buggy and most polished of all the Bethesda launches even though it still has plenty of bugs.

 

 

Actually it is the opposite. People are looking at Starfield with rose tinted googles, since all screenshots I see from the game are washed out with (unsaturated) yellow or purple filters. 

Contrast make a difference, although more in a unconscious level. 

But now lets talk about Mass Effect 2. 

ME 2 had: 

>the Elusive Man

>a woman grown in a lab, that you could romance with

>a crazy punk you release from a maximum security space prison

>a charismatic pilot

>blue aliens

>Omega

>the three private military companies

>the possibility of dying in the end (and the pilot ending the game)

 

Do Starfield have similar stuff? 

Edited by Wolfstorm321
Posted
Vor 38 Minuten sagte Wolfstorm321:

 

 

Eigentlich ist es das Gegenteil. Die Leute betrachten Starfield mit einer rosafarbenen Brille, da alle Screenshots, die ich vom Spiel sehe, mit (ungesättigten) Gelb- oder Lila-Filtern verwaschen sind. 

Kontraste machen einen Unterschied, wenn auch eher auf einer unbewussten Ebene. 

Aber jetzt reden wir über Mass Effect 2. 

ME 2 hatte: 

>der schwer fassbare Mann

>Eine Frau, die in einem Labor aufgewachsen ist und mit der man eine Romanze führen kann

>ein verrückter Punk, den du aus einem Hochsicherheits-Weltraumgefängnis entlässt

>ein charismatischer Pilot

>blaue Außerirdische

>Omega

>die drei privaten Militärunternehmen

>die Möglichkeit, am Ende zu sterben (und der Pilot beendet die Saga)

 

Hat Starfield ähnliches? 

 

And the coolest thing of all ... it starts with your own death and a subsequent resurrection!

?

 

Posted
12 hours ago, Miauzi said:

 

Yes - if you have survived to the first skill point ... which I then also managed with "ultra-easy" in the gameplay.


but still doesn't explain - why I can only find one of three plants in the landing zone.


I even visited 3 caves ... in the hope of finding "mushrooms" or something like that.

 

 

 

You do realize there's multiple biomes per planet, right?

 

In many cases you'll have to lift off and land in a different  biome to fill out the survey.

Posted

I don't think it's a spoiler since you learn about it in the first thirty seconds of playing the game, but the one thing that drives me absolutely insane and the one thing that I don't like about the game is the reason they all left Earth. 

Even if the magnetosphere suddenly disappeared, and even with our current tech, we'd probably be able to figure out how to make a new one before there was too much permanent damage to the ecosystem.  It'd be a lot easier and faster than moving the entire population en masse to other planets. 

Posted
17 hours ago, Wandering_Mania said:

Not the same thing at all. As we are talking about a different stage of civilization. Everyone may not have their own spaceship in that time, but they may have their own 'flying car'.

As I said 'as common as getting a drivers license' not a 'pilots license'.

That is a reasonable enough assumption, considering that the only means of travel between artificial environments seems to be space ships and jetpacks. If one can not control a vehicle of some sort, one will inevitably find oneself stranded in a place no longer capable of sustaining life or which has yet to be terra-formed in the first place. 

Posted
1 hour ago, Veniat said:

I don't think it's a spoiler since you learn about it in the first thirty seconds of playing the game, but the one thing that drives me absolutely insane and the one thing that I don't like about the game is the reason they all left Earth. 

Even if the magnetosphere suddenly disappeared, and even with our current tech, we'd probably be able to figure out how to make a new one before there was too much permanent damage to the ecosystem.  It'd be a lot easier and faster than moving the entire population en masse to other planets. 

Moving to Vaults underneath the Earth or to man-made satellites with artificial atmospheres until the Earth is made habitable again makes more sense than plopping the entire species to another planet.

They tried so hard to adhere to Hard Science Fiction tropes yet they pick one of the least sensible reasons to migrate to another planet, one so poor that most sci-fi authors turned their noses up at it almost as soon as it was introduced. 

Posted

after 40 hours i can say starfield is a game that needs to be fixed by mods from top to bottom. its worse than fallout 4 and skyrim imho.

 

todd howard and his crew has zero talent if you ask me but we still have to thank him for these games. i was thinking about these modders that bethesda hired, they are slaves of the xbox empire now, poor souls.

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