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So.. Starfield...


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Posted
Vor 16 Minuten sagte Z0mBieP00Nani:

Nun, es sieht so aus, als würde ich die Uhr leider nicht bekommen. Ich bin gerade zu Game Stop gegangen, weil ich dachte, dass sie dort vielleicht Vorbestellungen für diese Version für den PC aufgeben würden, sie haben sie offenbar nur für die Konsole, woran ich kein Interesse habe, und der Bethesda-Store ist bereits ausverkauft (zweifellos dank Scalper). zusätzlich zu legitimen Kunden).

 

Diese Version wurde in ihrem Laden für 282,00 $ verkauft (ich bin mir nicht sicher, ob darin Steuern oder Versandkosten enthalten sind, bin mir aber ziemlich sicher, dass das nicht der Fall ist), und ich kann mir nur vorstellen, wofür irgendein Scalper sie verkaufen würde, verdammt noch mal.

 

So if you want these special editions ... you have to be quick - faster than the speed of light!


Yes - when we (my wife and I) wanted to get the special edition for Fallout 4 - because of the PipBoy - we literally placed orders all over the world...

...in the USA - France and finally we got it in Germany. But the "Scalper" didn't exist on such a large scale back then.


They really came up with the "PS 5" ... but they are still sitting on their totally inflated offers today ... because the markets won't take them back.


Well - this watch ... I know - rational reasons are for real fans ... let's say it like the Borg -> "irrelevant".


The watch - which she once got for "The Division" with its special edition ... is gathering dust by now - wore it for a few months and now it's gathering dust

(but like I said - rational reasons don't interest fans ... and I'm looking at my "PipBoy" while writing)

Posted

I posted this last year, but figured it was time to update it. 

 

For Adult stuff, Starfield has a lot of potential. Really anything that has been done scenerio wise for TES or Fallout could fit in Starfield narratively. 

 

First thing, for roleplayers, it offers an adult game in a civilized hightech setting.

Sex in space. Microgravity is a thing so not sure how sex in zero g would work out for animators. 

High tech sex toys, machines, and bondage.

Alternative means of punishment for crimes against society or a faction than imprisonment, fines, or death. 

Space stations, Ships, and remote settlements offer isolation for societies that operate on different moral values.

Aurora made to have sexual effects with some sort of arousal framework.

Erotic cybernetic implants both consensual and not.

Sex with various alien life, modified humans, and robots

 

Quest wise there could be a pirate group that specialized in human trafficking.

Sex mod shops on Neon that make illegal modifications and rope people into prostitution.

The different cities might have their own flavor of prostitution and how open BDSM lifestyles they are. 

On the lighter side, what would dating be like 300 years in the future? A mod that emulates a Tinder app could be fun as a narrative way to hook up with random npcs that fit certain profiles.

Posted (edited)
4 hours ago, Reigor said:

I posted this last year, but figured it was time to update it. 

 

For Adult stuff, Starfield has a lot of potential. Really anything that has been done scenerio wise for TES or Fallout could fit in Starfield narratively. 

 

First thing, for roleplayers, it offers an adult game in a civilized hightech setting.

Sex in space. Microgravity is a thing so not sure how sex in zero g would work out for animators. 

High tech sex toys, machines, and bondage.

Alternative means of punishment for crimes against society or a faction than imprisonment, fines, or death. 

Space stations, Ships, and remote settlements offer isolation for societies that operate on different moral values.

Aurora made to have sexual effects with some sort of arousal framework.

Erotic cybernetic implants both consensual and not.

Sex with various alien life, modified humans, and robots

 

Quest wise there could be a pirate group that specialized in human trafficking.

Sex mod shops on Neon that make illegal modifications and rope people into prostitution.

The different cities might have their own flavor of prostitution and how open BDSM lifestyles they are. 

On the lighter side, what would dating be like 300 years in the future? A mod that emulates a Tinder app could be fun as a narrative way to hook up with random npcs that fit certain profiles.

 

Sex in 0 gravity could be interesting, especially with the introduction of recoil pushing your character backwards with projectile weapons fire. Maybe that mechanic would make it into 0 g sex as well.

Edited by Z0mBieP00Nani
Posted
3 hours ago, Z0mBieP00Nani said:

Sex in 0 gravity could be interesting, especially with the introduction of recoil pushing your character backwards with projectile weapons fire. Maybe that mechanic would make it into 0 g sex as well.

"Every action has an equal and opposite re-action." ~ Sir Issac Newton

 

I don't think Zero-G sex would even be possible. Especially because of the recoil.

Posted
2 hours ago, Wandering_Mania said:

I don't think Zero-G sex would even be possible. Especially because of the recoil.

 

Zero-G sex would likely need some sort of jungle gym like frame for participants to hold on or be strapped to. Ironically, this could make kinky games like bondage more socially acceptable among spacer communities. :P

But the liquids produced floating around in messy globs might be an interesting effect. 

Posted
Vor 2 Stunden sagte Wandering_Mania:

„Jede Aktion hat eine gleiche und entgegengesetzte Reaktion.“ ~ Sir Issac Newton

 

Ich glaube nicht, dass Zero-G-Sex überhaupt möglich wäre. Vor allem wegen des Rückstoßes.

 

Classical sex isn't - but the astronauts of the ISS have already spoken out about =gravity sex several times in documentaries ... it is possible ... but whether it will be fun ... they were very sceptical.

Posted
Vor 6 Stunden sagte Z0mBieP00Nani:

 

Sex in der Schwerkraft 0 könnte interessant sein, insbesondere mit der Einführung des Rückstoßes, der Ihren Charakter durch das Feuer von Projektilwaffen nach hinten drückt. Vielleicht würde dieser Mechaniker es auch in den 0-G-Sex schaffen.

Recoil from projectile weapons can be almost completely eliminated ... with technologies that are already known.

Recoilless guns have existed for almost 100 years.


their technology can of course also be applied to rifles or pistols


but so far there has been no need for it

Posted
1 hour ago, Reigor said:

But the liquids produced floating around in messy globs might be an interesting effect.

Now that sounds like one hell of a story...

"See we where in this radio blackout because some of Sandra's 'juice' hit the radio. And you all know how that can be... Gotta shut it off and wait for it to dry and all that jazz..."

Posted
Vor 8 Minuten sagte Wandering_Mania:

Das hört sich jetzt nach einer verdammt tollen Geschichte an ...

„Sehen Sie, wir waren in diesem Radio-Blackout, weil etwas von Sandras ‚Saft‘ im Radio ankam. Und Sie alle wissen, wie das sein kann … Ich muss es ausschalten und warten, bis es getrocknet ist und all dieser Jazz …“

 

Zero-Gravi always sounds totally cool ... until you puke up your own stomach contents and they have spread over the windscreen of the cockpit.


I know ... real space travel is sooo unfunny - especially if you are "space sick".

(yes - that really exists ... 1 out of 10 educated and trained astronauts get it ... lasts up to 1 week ... and is no fun for those affected).

 

Posted
Vor 6 Minuten sagte Hardfliprus2:

Die Engine des Spiels scheint genau von FO4 abgeleitet zu sein und ich vermute, dass AAF-Mods nicht schwer zu implementieren sein werden

So you have plenty of experience in creating mods?

Or what is the basis for your statement?

Posted
1 hour ago, Miauzi said:

 

Zero-Gravi always sounds totally cool ... until you puke up your own stomach contents and they have spread over the windscreen of the cockpit.


I know ... real space travel is sooo unfunny - especially if you are "space sick".

(yes - that really exists ... 1 out of 10 educated and trained astronauts get it ... lasts up to 1 week ... and is no fun for those affected).

 

What was the line from Apollo 13?

Jim Lovell: "You know, [can't remember his name] was upchucking the whole way to the moon on Apollo [can't remember which one]."

Fred Haise: "I'm alright. I just had too much breakfast, that's all. Let's get to work."

 

But yeah, I can imagine the amount of people who are going to get motion sickness while playing Starfield. I mean 'First Person space games', and space games in general, are kind of a 'niche' genre, untouched by most 'AAA' game companies. And for Bethesda to make one puts them in a, let's call it a 'precarious position'; With a good portion of people who have no business playing a space game, because of 'motion sensitivity', attempting to play this space game.

Posted
Vor 3 Minuten sagte Wandering_Mania:

Wie lautete die Linie von Apollo 13?

Jim Lovell: „Weißt du, [ich kann mich nicht an seinen Namen erinnern] hat den ganzen Weg zum Mond mit Apollo [ich kann mich nicht erinnern, welcher] mühsam zurückgelegt.“

Fred Haise: „Mir geht es gut. Ich habe einfach zu viel gefrühstückt, das ist alles. Machen wir uns an die Arbeit.“

 

Aber ja, ich kann mir vorstellen, wie viele Leute beim Spielen von Starfield Reisekrankheit bekommen werden. Ich meine, „First-Person-Weltraumspiele“ und Weltraumspiele im Allgemeinen sind eine Art „Nischengenre“, das von den meisten „AAA“-Spielefirmen unberührt bleibt. Und wenn Bethesda eines schafft, bringt sie sie in eine, nennen wir es, „prekäre Lage“; Viele Menschen haben wegen ihrer „Bewegungsempfindlichkeit“ nichts damit zu tun, ein Weltraumspiel zu spielen, und versuchen, dieses Weltraumspiel zu spielen.

 

Do some space battles in today's Elite -> from the cockpit view - that alone is already enough ... to trigger my sense of balance in such a way that I feel sick after 1-2 hours.


And there I still have the outline of the cockpit ... well, "Wing Commander" feeling is just not everyone's cup of tea

 

---

but a racing car game (GTA and co.) makes me feel sick even faster.


but the personal front-runner is WoWS ... 1-person view while driving a destroyer in "rough" seas ... not even 2 minutes and I'm sick to my stomach

Posted
2 hours ago, Hardfliprus2 said:

The engine of the game seems to be exactly derived from FO4 and i guess AAF mods wont be difficult to implement

 

Starfield uses a new animation system for Creation Engine 2. I believe its Maya but might be mistaken. It's definitely not the same as FO4.

 

5 hours ago, Miauzi said:

Recoil from projectile weapons can be almost completely eliminated ... with technologies that are already known.

Recoilless guns have existed for almost 100 years.

 

If you are talking about springs that are built into a firearm to absorb recoil then that will not prevent someone from going back in zero-g. Its still the force of the bullet overcoming the inertia of the person and equipment. Think of the projectile like rocket thrust. 

Now something like a gyrojet, where the projectile is pushed "gently" out of the weapon with compressed air before its internal rocket accelerates it would have very low recoil. 

Posted
Vor 39 Minuten sagte Reigor:

 

Starfield verwendet ein neues Animationssystem für Creation Engine 2. Ich glaube, es ist Maya, aber ich könnte mich irren. Es ist definitiv nicht dasselbe wie FO4.

 

 

Wenn Sie über Federn sprechen, die in eine Schusswaffe eingebaut sind, um den Rückstoß zu absorbieren, dann wird das niemanden davon abhalten, in die Schwerelosigkeit zurückzukehren. Es ist immer noch die Kraft des Geschosses, die die Trägheit von Mensch und Ausrüstung überwindet. Stellen Sie sich das Projektil wie einen Raketenschub vor. 

Nun so etwas wie ein Gyrojet, bei dem das Projektil mit Druckluft „sanft“ aus der Waffe gedrückt wird, bevor seine innere Rakete beschleunigt, hätte es einen sehr geringen Rückstoß. 

Springs?

Recoil springs?


Huh? No!


Gas pressure ... the gases produced by the ignition of the propellant charge - these can be used both for the reloading process ... as well as for the almost complete reduction of recoil from the projectile.

Why do you think I mentioned recoilless guns?

 

Posted
2 hours ago, Miauzi said:

 

Do some space battles in today's Elite -> from the cockpit view - that alone is already enough ... to trigger my sense of balance in such a way that I feel sick after 1-2 hours.


And there I still have the outline of the cockpit ... well, "Wing Commander" feeling is just not everyone's cup of tea

 

---

but a racing car game (GTA and co.) makes me feel sick even faster.


but the personal front-runner is WoWS ... 1-person view while driving a destroyer in "rough" seas ... not even 2 minutes and I'm sick to my stomach

Yeah, I never get sick. But I do get a bit disoriented when building CVs (Capital Vessels/Space ships) or Space Stations in Empyrion. The shear size of some of them, makes building them in zero-g a necessity. Like the Borg Coffin I built... Massive. Or the 'TCV Maintenance Dock'... Also Massive.

Posted

New Adult/Sexy Backgrounds and Traits:

 

What I have seen so far is that in Starfield, beyond giving initial skills, backgrounds will also give dialogue options for certain NPCs and they might mention your background in dialogue. While it might not be initially possible for an NPC to say out loud "I see you have experience as a prostitute. I'm sure a seductive manner could have its uses."  having a dialogue choice would still have some fun RP value. 

 

Prostitute: Persuasion, Negotiation, ??? 

Pimp: Negotiation, Intimidate, Unarmed Combat

Professional Dom/me: Intimidate, Persuade, Dueling (those whips)

Slaver (Bounty Hunter by another name)

Cooker: Phama, ???, ???

 

Knowing what all the skills are, at least the first two tiers would help a lot in ideas. :P

 

For traits, its similar, except a mechanical benefit and drawback plus dialogue options, some of which can be used in the persuasion minigame.  For adult stuff, these could various fetishes or other benefits/drawbacks using some sort of StarSex framework (or whatever it ends up being called)

 

Sex Addict: Having sex will give a temporary boost to endurance. Not having it for more than a day instills a penalty (similar to Serpent's Embrace). 

Rape Bait: You will get more money from prostitution and have optional dialogue choices, but have a chance or a rapist harassing or attacking you unexpectedly. (similar to Wanted) 

 

 

 

Posted
11 hours ago, Reigor said:

 

Zero-G sex would likely need some sort of jungle gym like frame for participants to hold on or be strapped to. Ironically, this could make kinky games like bondage more socially acceptable among spacer communities. :P

But the liquids produced floating around in messy globs might be an interesting effect. 

At the very least, it could give people ideas for alternate propulsion methods or back-up 'weapon' mods for zero-G environments.

NSFW as should be expected when responding to a comment about zero-G ejaculation (unless one works in a porn company or are making sex education books for modern schools)-

Spoiler

I could definitely see this as a spread gun to gum up enemy visors:

943ee1444476f6614fc1c4a34cd2665f.thumb.png.71b366214e67b4220e2e8c03bcd3d434.png

This could be an emergency reverse:

yukiko_zero.jpg.18ecb1fd2ec5a538742ab5cdc0e9d81a.jpg

The text in this image is leading enough:

DeltaWhee.jpg.7df2823921f1bc189c5b4c8ccbb1a155.jpg

 

Posted

It will be very exciting to see Starfield with adult mods. But as a casual fan of this forum i am thinking are we really sure about Bethesda is going to give mod support like they did in Skyrim and Fallout? I didnt see anywhere they saying mod support about Starfield.

Posted
3 hours ago, ss4142 said:

It will be very exciting to see Starfield with adult mods. But as a casual fan of this forum i am thinking are we really sure about Bethesda is going to give mod support like they did in Skyrim and Fallout? I didnt see anywhere they saying mod support about Starfield.

 

If you believe Todd, and I know that mileage may vary on that topic, he has said (summarized) that Starfield will have mod support just like previous games. He has stated that mods are a contributing factor to the longevity of BGS games and that modders will have a field day with Starfield. 

 

I'm pretty sure a Starfield Creation Kit will be released next year. We also will see some form of paid mods (perhaps Creation Club) as Todd has also stated that he wanted to see talented modders make a career out of their hobby.  Pragmatically, we should wait and see. 

Posted
1 hour ago, Reigor said:

I'm pretty sure a Starfield Creation Kit will be released next year. We also will see some form of paid mods (perhaps Creation Club) as Todd has also stated that he wanted to see talented modders make a career out of their hobby.

Well there's already a title for that career; It's called 'Game Development'.

 

I mean I know some people want to be able to get a few extra bucks for the mods that they create; But the CC is and was a a slap in the face to both mod users and mod creators. Simply because BGS takes an abnormally large chunk of the sales money from the mods put up on the CC. And that, is not what the 'spirit of modding' is about; Modding is about changing the 'stock game' into a personalized experience. Much like what is/was done with the 'rule modifications' done in D&D as far back as the 'pen and paper only' era.

 

The way I see it, the CC is just another attempt of 'Big Corporations' trying to weasel their way into what was once the 'anti-culture', and make it part of the 'normal culture'. Much like what was done with gaming itself over the past 10 years. Though, the ones who call themselves 'gamers' are still under attack by just about everyone. Kind of a bit ironic, that: 'It's perfectly fine to make video games, but it's not okay to play them.' Ironic.

  • 3 weeks later...
Posted

Regarding starfield i cannot say i am super excited or even excited maybe on the sidelines with an pessimistic viewpoint, the reason being its an bethesda game they have not made an good game in years (i dont play elder scrolls) so in my case the best is fallout 4 but heavily modded, in my opinion they cant make good games and if 76 was anything to go by then i really am not waiting for the bus, but maybe just maybe they may have learned lessons from 76 and might just for once produce a good game but then again i doubt it and it will be modders to the rescue and if they have micro transactions in it i wont go anywhere near it, however i do have my fingers crossed behind my back. love to all.

Posted

I think it will be great, Todd seems genuinely excited for this, I don't think I have seen him excited for a game since Skyrim. when was the last time you saw 343 or Ubishit excited about one of there games? I think BGS is giving there all and it will definitely show. Just Remember, It is an RPG with Classic Mechanics, not a space sim.

Posted
On 6/17/2022 at 7:33 AM, ChloeKitten said:

After Fallout 76 Bethesda really needs a win, I think and hope they know that introducing some kind of paid mod walled garden would not be good for their already hurt reputation.
Maybe that's just wishful speculation on my part though, however if they do introduce something like that I'm confident people will find a way to break it.

 

As 76 is still going and they are adding content that kind of implies the game is at least making some money, so it can not be that big a fail as people make it out.

Posted
6 hours ago, Varithina said:

 

As 76 is still going and they are adding content that kind of implies the game is at least making some money, so it can not be that big a fail as people make it out.

 

Even someone's bathwater makes money, but that doesn't change the fact that it's an awful product, made with minimal effort and a good example of horrendous marketing practices that people throw their money at.

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