sheol Posted January 3, 2014 Posted January 3, 2014 Idea: Consider incorporating the new Enjoyment / Pain (from the latest version) levels into the effect.E.g. Sex Heals Magica scaled by Enjoyment, or Aggressive Sex Harms Health Scaled by Pain
nutluck Posted January 4, 2014 Posted January 4, 2014 Hmm in my MCM menu it only lists the effects by number. It would be nice to not have to come to the web page and look at which one is which to adjust it. As in replace where it says the number with what exact it is in the menu.
Fotogen Posted January 4, 2014 Author Posted January 4, 2014 New version. Fixed some bugs (duration was not working as it should).
Canna Posted January 4, 2014 Posted January 4, 2014 Hmm, most effects that I tried seem to work, with the exception of heal, which does nothing for me. Is this a known issue, or might this be be some mod conflicting here? Btw I used Sexlab Defeat to trigger the scene. Also tried in both 0.7 and 0.8. EDIT: I just tried specifying the time for the effect to proc, and it worked this time ("Start Rape Victim").
magnusx Posted January 12, 2014 Posted January 12, 2014 A Mass fury spell for everyone around can be useful. Lights,alcohol works awesomely, thnx in advance, great tool
gooser Posted January 17, 2014 Posted January 17, 2014 Just a minor suggestion: when enabling Debug logging to the screen, "Util1: Effect 6" isn't as useful as the old version... Maybe it should say "SexLab Util: Heal" or similar?
judge0 Posted January 17, 2014 Posted January 17, 2014 I'd like to thank you for this mod. It is one of the few mods, which I have had to tweak to keep it operational. It has worked with SexLab Framework from 1.15b to 1.35 without throwing spam into papyrus logs. It is indispensable for integrating SexLab into Combat, Random sex, prostitution scenarios. It will allow each individual user to tailor the way sexlab runs to their view. I'd almost think it should be integrated into the Framework. Scratch that, you should put a Poll up in the thread, asking everyone whether they think this should be integrated into the framework, and submit the results back to Ashal . . . Yah, that's the ticket!
gooser Posted January 17, 2014 Posted January 17, 2014 I have to agree with judge0 regarding this mod/plugin. I has consistently worked for me without glitches for a few months. I wonder if it is even feasible to add the ability to play specific sound files on begin/end? See my post to this forum title "Draugr Laughing" for my thoughts. Basically I think the sounds during rapes are way too tame.
magnusx Posted January 24, 2014 Posted January 24, 2014 Can be added more options to equip generic items like like the alcohol as bread, poison? And add the zaz animations to be played like stagger and bleeding? That could be so awesome, thnx in advance!
KillinCuzICan Posted February 21, 2014 Posted February 21, 2014 Hey, first post here...ever lol. I love the idea of this mod, the problem is, none of the effects seem to trigger at all. Also, the only message I get is that the effects have registered. I installed everything in the right place, and have all the needed requirements, so I kinda need a little help/guidance here. Thanks!
Garruk Posted February 22, 2014 Posted February 22, 2014 Hey, first post here...ever lol. I love the idea of this mod, the problem is, none of the effects seem to trigger at all. Also, the only message I get is that the effects have registered. I installed everything in the right place, and have all the needed requirements, so I kinda need a little help/guidance here. Thanks! hey, can you give more specifics? what effects are you trying to trigger, it sounds like you have everything installed correctly but maybe you just arent understanding some of the effects or setting the triggers correctly
sampsamp Posted February 27, 2014 Posted February 27, 2014 ok how do i use this mod and soul devour after sex i dont look like i learned anything i put to 100% and set everyone to -1 to test it out or my sexlab skill is too low? also what is this sexlab skill based on what mod? how do i check it somone help please
gooser Posted February 27, 2014 Posted February 27, 2014 Set everything to 0. -1 disables that line I believe. Turn on debug messages also in the first page. The sexlab skill derived from your player stats under the SexLab MCM -> Sex Diary page.
sampsamp Posted February 28, 2014 Posted February 28, 2014 Set everything to 0. -1 disables that line I believe. Turn on debug messages also in the first page. The sexlab skill derived from your player stats under the SexLab MCM -> Sex Diary page. thanks a lot i put on debug messages and i can see what i soul devouring and last question where is this sexlab mcm is it on my mod list somewhere there? i want to check my level
Fredfish Posted February 28, 2014 Posted February 28, 2014 MCM is part of SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) It is accessed via the Escape key in game.
EternalDamned Posted April 6, 2014 Posted April 6, 2014 Love the mod, has some very unique features that I had been trying to do on my own. So I tweaked it a tiny bit for myself, and since I saw others had asked about it, tought I would share. Hope you don't mind Fotogen. If you would like to make the harm actually kill instead of just reduce the enemy to 1 health, it is an easy tweak to the SexLabUtil1.psc Simply change these lines: ElseIf effectCode == 12 ; Harm iWaitCount = 99 theActor.DamageActorValue("Health", theActor.GetActorValue("Health")- 1) theActor.DamageActorValue("Stamina", theActor.GetActorValue("Stamina")- 1) theActor.DamageActorValue("Magicka", theActor.GetActorValue("Magicka")- 1) To this and then recompile. ElseIf effectCode == 12 ; Harm Utility.Wait(10.0) theActor.DamageActorValue("Health", theActor.GetActorValue("Health")- 0) theActor.DamageActorValue("Stamina", theActor.GetActorValue("Stamina")- 0) theActor.DamageActorValue("Magicka", theActor.GetActorValue("Magicka")- 0) If you set stagger and bleeding with a time of 10 seconds in the options, you can have the affected person stagger and bleed for 10 seconds and then they die. If 10 seconds is longer than you want, simply reduce the Utility.Wait() time to what you feel is right for you. Hope this help those wanting to play killer succubus etc.
Fotogen Posted April 7, 2014 Author Posted April 7, 2014 ... Hope you don't mind Fotogen.. Oh, do what you want Im working on a new version. And in new version your change will not be required. Sort of. I think, maybe One of things Im adding is 'over time'. For example Harm will not be just 'drops you to near death', but there will also be 'hurt by 1 point, every 3 sec for 1 minute'. If you'd combine effect like "Harm (to near death)" and "Harm (-1)" with duration, lets say 1 minute and knowing that everything in Skyrim regenerates, then you partner could die or survive, depending on how durable it is. There will also be "Harm (-100)", if you want no survivers. Im also adding "After sex" option. So not just On Start, Orgasm and On End, but also if you want your effect to start after everything is over. Current "Stagger" is now "after sex". Im changing code so just about everything can be like that. Also changing that Duration option to not be just "X seconds", but longer durations like "1 day" or variable like "Until end of sex". I also planned for extra conditions like Day/Night, Inside/Outside, Is Player, ... Even had idea to add a mini scene for that "After Sex" option like "Run away in fear", "Find bad and go to sleep". Many ideas and little time. Its why I havent posted anything new for a while. But I will.
EternalDamned Posted April 7, 2014 Posted April 7, 2014 Glad to hear it! One suggestion I saw a few people make that I think would be excellent is an alternate "Soul Devour" for the harm phase possibly based on a negative relationship rank with PC? The way I am playing it, is as an ability that comes from being Dragonborn. So with each dragon soul I absorb I up the percentage of possible soul devour after sex by 1 percent. I know there is a way to check for how many dragon souls have been absorbed, but not sure how much of an added strain that might put on papyrus and how many headaches it might give you. But honestly, now that I have found it, and made that 1 little tweak, this is in my list of must have SL mods along with arousal.
ffonGoom Posted April 20, 2014 Posted April 20, 2014 I'm really enjoying this mod, too! Great work, and it sounds like the future is bright, too. But I think I found a bug. I'm using it with SD+ and Radiant Prostitution, and I noticed that when I was enslaved by or "servicing" a mage NPC, soul devour kept giving me increases in warrior skills. I was inspired to look at the scripts when sex with Bothela at the Hag's Cure in Markarth increased my Smithing skill. It looks like there might be a problem in the "SexLabUtil1" script. I don't know much about Papyrus scripting, but I think the part that goesif lowCnt > 0idx = Utility.RandomInt(0, lowCnt - 1)if sexSkill > 0ii = sexSkillelseii = 1endifGame.IncrementSkillBy(skillList[idx], ii)_notify("SD Skill: " + skillList[idx])endifshould actually be something more likeif lowCnt > 0idx = Utility.RandomInt(0, lowCnt - 1)if sexSkill > 0ii = sexSkillelseii = 1endifint indexindex = skillsDiff[idx]Game.IncrementSkillBy(skillList[index], ii)_notify("SD Skill: " + skillList[idx])endifif you see what I mean. Not that there's anything inherently wrong with increasing Warrior skills preferentially, of course.... Overall, I'm very impressed with how well this mod works, and really looking forward to the next update - thanks for all your hard work!
BillyT Posted May 14, 2014 Posted May 14, 2014 Hello, quick bug report here: It seems that start/end on any is not working as intended. In fact, I can't seem to get it to work at all. I've tried on both .8 and .9. Anyway, by going into specific categories (Start on victim), I managed to find my solution. I hope that helps anyone who has been having trouble with the events. Suggestion: Put a duration on Stunted, and add it to the list of effects. I can think of some really neat possibilities with that. Thanks for listening.
Just Checking Posted May 14, 2014 Posted May 14, 2014 Hello, quick bug report here: It seems that start/end on any is not working as intended. In fact, I can't seem to get it to work at all. I've tried on both .8 and .9. Anyway, by going into specific categories (Start on victim), I managed to find my solution. I hope that helps anyone who has been having trouble with the events. Suggestion: Put a duration on Stunted, and add it to the list of effects. I can think of some really neat possibilities with that. Thanks for listening. If you're using the new version of the framework, odds are it's not set up to work with this. I think there were some pretty heavy reworks to the scripts, and it messed with things that ran off the start and end of animations, like the things you mentioned. If that's the case, we'll just have to wait for the new version, I suppose.
Fotogen Posted May 17, 2014 Author Posted May 17, 2014 Uploaded new version. I changed everything. Things now look very different (and they are), but you have more options available. If I missed something, post it. Bugs are also possible :/
TnTTnT Posted May 17, 2014 Posted May 17, 2014 One suggestion, I think adding more information to thread title (ie. version, last update date) would be nice.
Dasypygal Posted May 22, 2014 Posted May 22, 2014 Would it be possible to create more specific groups for Race? Like triggering different effects for having sex with a Draughr vs. sex with a Bear, for example.
Bane Master Posted May 24, 2014 Posted May 24, 2014 Quick possible Bug report... When I load Version .10 the miscellaneous tab in MCM is blank - everything else seems to work fine, but without the Misc tab I can't set to allow multiple diseases Unless it is just me?
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