karlpaws Posted October 2, 2015 Posted October 2, 2015 Ah, yeah I can see how that would stress the system. Since I use Apropos I have a bit more length for situation based messages. It lacks a few of the conditionals that Util has but has others.
chimiz Posted October 2, 2015 Posted October 2, 2015 Agreed, I use it as well, but have been experimenting on using them both in unison. Since Apropos only sends one msg per stage, and for longer stages that leaves alot of empty time. Ultimately I'd like to figure out how to send the correct event with SexLabUtil to trigger Apropos messages multiple times per stage, but I'm not quite sure what event to call and with what parameters.
DarkMist67 Posted October 22, 2015 Posted October 22, 2015 When specifying an effect to take place via specific types of sex (vaginal, anal, oral), does anyone else find them to not work with creatures? For some reason it works with every enemy except creatures, the only way i can get them to work with creatures is just having "any" for the effect i want. Now that sexlab 1.60 supposedly recognizes PC orgasms, any plans to have this mod work with that feature if it doesnt already?
mentalmike Posted December 14, 2015 Posted December 14, 2015 can you play custom sounds during the animation?
Selenia Posted December 16, 2015 Posted December 16, 2015 Can add an option that after sex, is included some Devious Devices?
gtcard Posted February 11, 2016 Posted February 11, 2016 is there a way to make the food effect from this mod consume a food item in my inventory, or at the very least just eat an item instead of putting a random food item from the form list into my inventory, then doing the eating? This causes clutter very quickly in the inventory. the command when I look at the ini file is "Cmd=elist:SexlabUtil1.esp:1000B". Is "elist" a console command, or is that a script specific to this mod? If I'm reading that properly the command pulls a random item in the formlist 1000B in SexlabUtil1.esp, eats it, and places a copy of the item into my inventory. Is it possible to just eat the item, without placing it into inventory?
Fotogen Posted February 13, 2016 Author Posted February 13, 2016 is there a way to make the food effect from this mod consume a food item in my inventory, or at the very least just eat an item instead of putting a random food item from the form list into my inventory, then doing the eating? This causes clutter very quickly in the inventory. the command when I look at the ini file is "Cmd=elist:SexlabUtil1.esp:1000B". Is "elist" a console command, or is that a script specific to this mod? If I'm reading that properly the command pulls a random item in the formlist 1000B in SexlabUtil1.esp, eats it, and places a copy of the item into my inventory. Is it possible to just eat the item, without placing it into inventory? elist is not console command. Its script, function within a mod. A function within Sexlabutil1Cmd.psc, function applyList. Unfortunately this function has a line(921): "_actor.AddItem(pot, 2, True)". That "2" is a problem. Its a "count", how many food items to add. Why is there a "2" ... i can't remember :/ Fix would be: - change line with "_actor.AddItem(pot, 2, True)" to "_actor.AddItem(pot, 1, True)". And then recompile script - wait for a new version of this mod that will have "count" as customizable parameter so you'd have "Cmd=elist:SexlabUtil1.esp:1000B:1" - you could, if it fits, make a custom command: - base would be command "item". This command adds a new item into inventory and can then "equip" it. It you equip a food, you actualy eat it. Same goes for potions, "use" is "drink" (food is actualy potion). Ini would looke like this: [Main] Name=Food(My) Page=0 Type=cmd Id=555 Cmd=item:skyrim.esm:64b41:1 CmdTick= This would add and use 1 item (skyrim.esm:64b41, FoodPotato). You could change it so it adds one random item: [Main] Name=Food(My) Page=0 Type=cmd Id=555 Cmd=item:skyrim.esm:64b41:1&item:skyrim.esm:64b43:1 CmdTick= This should add potato or apple pie. That "&" mains "one of". First command or second command or third and so on. "Cmd=item:skyrim.esm:64b41:1&item:skyrim.esm:64b43:1&item:skyrim.esm:5055e:1" would be Potatoe or Apple pie or Stros M'Kai Rum for example.
gtcard Posted February 14, 2016 Posted February 14, 2016 thanks for clearing that up. I figured elist is something that the script uses, and recompiling is a bit too much for me. I did figure out how to get this to provide the desired effect:this is the INI I created to use [Main] Name=iNeed Page=0 Type=cmd Id=699 Cmd=elist:SexlabUtil1.esp:1000B+elist:SexlabUtil1.esp:10008 CmdEnd=remitem:SexlabUtil1.esp:1000B+remitem:SexlabUtil1.esp:10008 I also edited the formlist in tesedit to remove all the items from 1000B so only Venison Steak remains, and added Holy Water (the only default non-alcoholic drink by default in iNeed's formlist) to the 10008 form list in SexlabUtil1.esp This effect is set to fire 100% at the start of sex with Oral tags involving the player. So what happens now is an extra steak and holy water is added, but is also automatically removed at the end of the scene. I'm sure it's not the most elegant fix, but it does what I want for the time being and I'm happy with it. - base would be command "item". This command adds a new item into inventory and can then "equip" it. It you equip a food, you actualy eat it. Same goes for potions, "use" is "drink" (food is actualy potion). This part actually makes it much simpler. I was originally under the impression that I had to go with the "elist" command because it's what causes the script to eat the item. I did not know equipping a food item is the same as eating it. That means I can just make another ini to add a food item, and equip it. Now that I think about it the elist command sounds like a combination of just that, adding the item and equipping it
aljustineg Posted March 4, 2016 Posted March 4, 2016 anyone know what will i change if i want the drain sta mp hp 100 per 3 sec on my female char during sex? cause i have tried to change effect: to damage sta hp magic chance 100% if actor : victim if actor race : player if gender female if sex time any if morality any if day time any if location any option until end of sex but its not working my char still has full hp sta and mp during sex
mentalmike Posted June 25, 2016 Posted June 25, 2016 anyone know of a suitable animation to be used after forced oral? something like kneeling and coughing
WaxenFigure Posted June 27, 2016 Posted June 27, 2016 anyone know of a suitable animation to be used after forced oral? something like kneeling and coughing There's one used by the Dark Investigations mod (http://dark-investigations.blogspot.com/?zx=2a0c654c86295afe) after a blow job in that mod.
mentalmike Posted June 27, 2016 Posted June 27, 2016 anyone know of a suitable animation to be used after forced oral? something like kneeling and coughing There's one used by the Dark Investigations mod (http://dark-investigations.blogspot.com/?zx=2a0c654c86295afe) after a blow job in that mod. thx, whats the easiest way to play hkx or kf files outside the game?
karlpaws Posted June 27, 2016 Posted June 27, 2016 anyone know of a suitable animation to be used after forced oral? something like kneeling and coughing There's one used by the Dark Investigations mod (http://dark-investigations.blogspot.com/?zx=2a0c654c86295afe) after a blow job in that mod. thx, whats the easiest way to play hkx or kf files outside the game? The fourth stage of the DI Blowjob animation included with Sexlab is kneeling and coughing. I am not sure how to call just that stage but it is what you want and already in the game. I was going to suggest that when I read Wax linked the original mod I assume its from.
srayesmanll Posted June 27, 2016 Posted June 27, 2016 Utils has a built in stagger - look in the "After Sex" section. Not really a "kneel" but works and is already available. Also, FunnyBizness created a mesh that simulates cum dripping from the mouth that is done by equipping a "helmet" (not really a helmet) using Utils ( http://www.loverslab.com/topic/55044-cum-in-mouth-addonuhyes-please/ ). So combine the 2 - in the After Sex section, have stagger animation play for females as victims after oral sex, then set up the "cum in mouth" (again, actually labeled as "equip helmet") with the same requirements. I would suggest 100% for chance on both, and no more than 30 seconds for the cum in mouth. EDIT - the "cum in mouth" may only be available in the "on orgasm" section, but should still work.
Xatos Posted June 27, 2016 Posted June 27, 2016 I heard you can make this mod equip/unequip items on the NPC such as armor and stuff on orgasm, if true can anyone tell me how to do it?
ed_die Posted June 27, 2016 Posted June 27, 2016 This is very interesting. Would it be possible to use this with RND to make a character filled, rested and quenched after sex(for a succubus character for example)?
karlpaws Posted June 28, 2016 Posted June 28, 2016 Utils has a built in stagger - look in the "After Sex" section. Not really a "kneel" but works and is already available. Also, FunnyBizness created a mesh that simulates cum dripping from the mouth that is done by equipping a "helmet" (not really a helmet) using Utils ( http://www.loverslab.com/topic/55044-cum-in-mouth-addonuhyes-please/ ). So combine the 2 - in the After Sex section, have stagger animation play for females as victims after oral sex, then set up the "cum in mouth" (again, actually labeled as "equip helmet") with the same requirements. I would suggest 100% for chance on both, and no more than 30 seconds for the cum in mouth. EDIT - the "cum in mouth" may only be available in the "on orgasm" section, but should still work. I heard you can make this mod equip/unequip items on the NPC such as armor and stuff on orgasm, if true can anyone tell me how to do it? This is very interesting. Would it be possible to use this with RND to make a character filled, rested and quenched after sex(for a succubus character for example)? There should be a readme.RTF in the mod base folder, and in the INI folder a "zEquipHelm.ini.samp" file. Rename it without the .samp and open it in notepad/whatever. Should look like : [Main] Name=Equip Helm Page=0 Type=cmd Id=313 Cmd=item:skyrim.esm:000330b3+equip:skyrim.esm:000330b3 CmdEnd=unequip:skyrim.esm:000330b3 change the skyrim.esm line to esp for either the cum dripping "helmet" mod or your real needs mod, get the item code (though this will be dependent on mod load order!) and change the Page=0 line to Page=1 if you want it in the After and not Orgasm section. (there are only two, during sex and after sex, so 0 and 1). For the other Real Needs stuff, check out either the food.ini entry or one of the spell ones, that I think can be used to cast a spell or put an effect on you.
Xatos Posted June 28, 2016 Posted June 28, 2016 Thanks for that, do you happen to know what it would look like to make it so you equip different items for different animations though? I'm not speaking about the cum stuff though that would be a bonus, I'm curious if it's possible to make use of the scripted eqtongues so that during certain oral animations it would equip certain tongues.
karlpaws Posted June 28, 2016 Posted June 28, 2016 Thanks for that, do you happen to know what it would look like to make it so you equip different items for different animations though? I'm not speaking about the cum stuff though that would be a bonus, I'm curious if it's possible to make use of the scripted eqtongues so that during certain oral animations it would equip certain tongues. I do not think the mod has the ability to identify animations in any way beyond aggressive or not, victim or not, animal or not (not even kind of animal). It would be nice if the source for the mod was available so someone could continue work on the mod, but that doesn't seem to be the case. Now, you could equip one tongue for consensual and one for non-con... I think you might be able to do something for lesbian or straight, so a non-con blowjob would be a possible combination. If you haven't, find and read that Readme. It lists some things that I was never interested in that might give you ideas.
Xatos Posted June 30, 2016 Posted June 30, 2016 kawlpaws do you know if the equiphelm thing you taught us works with other equipment spots? I mainly wanted to use FunnyBizness' cum mesh and it comes in 3 parts, face (helmet I think) and then 2 other parts that cover the upper body and lower body but I don't believe they take up the default armor slots. Is there any way I can make them all work, so that when I do a boobjob, I get the upper and maybe face, lower for vaginal/anal, face for oral? I think the prereq for choosing which part works but I am unclear if you can just add any item when all I see is helms/tongues. Are those words just for show and don't matter or do I need a specific word?
karlpaws Posted June 30, 2016 Posted June 30, 2016 I believe so. I think the sample might have been named helm, but there isn't anything special about the head slot. Should be able to equip any item at all. You could check, but I think the food and poison ones are similar, in that you magically spawn the item, (don't have to have it, like the helm) in your inventory, and have the NPC use it... or the PC, really. It is just that with food, when you use it you eat it, not wear it.
Xatos Posted June 30, 2016 Posted June 30, 2016 Oh then would the helm file magically spawn the item? It'd be a problem if I kept getting more copies for my character, but at the same time I like the idea that I don't have to equip an NPC with the cum meshes before it will let them use it. And yet, it's not something where I'd want it to disappear after sex since the whole point is to make the receiving actor look drenched. I'm not sure how to go about it now, do I look up the food/poison and use that as a basis or? Worse yet I'm totally new to this but just can't resist taking a stab at it.
karlpaws Posted June 30, 2016 Posted June 30, 2016 Pretty sure you just specify the ESP the item is on, and the full hex code for the item I don't think you'll end up with extras because I think it despawns the item after the scene ends. If nothing else, just try it and see what happens. Not sure that Util can do it, but one of the Tat type mods I think can apply extra tattoos, change the duration of them, or just have heavier cum meshes that might be closer to what you want.
Xatos Posted July 2, 2016 Posted July 2, 2016 Ah guess I'll have to check those out, thanks for helping me out though.
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