jacobrox5656 Posted May 1, 2022 Posted May 1, 2022 it was like this last version too but the cow head morph doesn't like to go beyond stage 2. I have more than enough slots and all requirements. Any fixes? im on se. @botticelli
fred200 Posted May 1, 2022 Posted May 1, 2022 5 hours ago, LatencyRemix said: i had a look with the SQS MS02 and maybe my game is broken somewhere. Im asuming that Stag 250:0 is meant to be 250:1. i allready done the two quest's early on and setstge ms02 250 does't change anything *edit* Found the issue. The new quest's only work with one of the path's for cidna mine quest Ends at stage 100 vs the later at 250 I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in the Reach Thonar Silver-Blood has granted me a pardon for killing Madanach. My name has now been cleared in the Reach. *edit 2* Reloaded a way old save, killed madonach and progresed the MS02 to 250, after extiting the mines, the new quest srtarted instatly Is there anything we can do with MS02 setstages that will trigger it? I saved Madonach literally years ago...
4w13rg4n Posted May 1, 2022 Posted May 1, 2022 (edited) I so want to get this running, but every time I try I get to the Unowned stage with Paul, and I can never get whatever I'm supposed to sit on to spawn. Mootations, Milking, Cow Stages, all seem to work fine. Just that darn stage with Paul fails every single time. Paul timesout (I presume due to the furniture not spawning), and eventually the hunters show up. EDIT: I'm sure it has to do with my load order, or conflicting mods. But I can not seem to figure it out. EDIT 2: Is there any way I can enable some kind of logging to get maybe an idea of where to look for problems? Edited May 1, 2022 by 4w13rg4n
TheDuke99 Posted May 1, 2022 Posted May 1, 2022 4 hours ago, botticelli said: There is a milking machine base activated at stage 60 on the wooden platform at the T-crossing adjacent to Pelagia farm. Maybe that's causing the issue? The milking machine base added at stage 60 is not causing my CTD. When I give Paul the schematics, the machine base appears and I can go there and see it, no problem. No, my CTD happens earlier, in Markarth, before giving Paul the schaemaitcs. I hope I don't spoiler too much with the screenshot, that shows where I CTD. I may be totally wrong with my guess that this may be related to the hidden quest. But as said, if I disable bac.esp and go there I do not CTD. Hence my guess that with BAC something might be happening there... Spoiler
fred200 Posted May 1, 2022 Posted May 1, 2022 (edited) OK - this latest run through, with the version posted yesterday for SE - I can not get Paul's stable furniture to pop either. Yesterday, with the previous build with same number (1.9E SE), it worked fine. Where does that stable furniture come from? And a question: If we have a milkmaid follower, they get converted to a cow also. But there is no interaction with anyone else from this mod? Edited May 1, 2022 by fred200
LatencyRemix Posted May 2, 2022 Posted May 2, 2022 6 hours ago, fred200 said: Is there anything we can do with MS02 setstages that will trigger it? I saved Madonach literally years ago... I loaded my way old save just to test them out, But appart from going back and redoing cinda mine, you could try to force start them with setstage or wait and see if botticelli does a update for both quest path's. Im in the same spot as you. my old save is i loose 30 lvls and a ton of quest work to have the new quest's
LatencyRemix Posted May 2, 2022 Posted May 2, 2022 1 hour ago, Nova4 said: Can we have some clues for the hugh quest? I think its supposed to activate when you sleep from what i saw what happend when i force started the quest
botticelli Posted May 2, 2022 Author Posted May 2, 2022 (edited) 14 hours ago, 4w13rg4n said: I so want to get this running, but every time I try I get to the Unowned stage with Paul, and I can never get whatever I'm supposed to sit on to spawn. Mootations, Milking, Cow Stages, all seem to work fine. Just that darn stage with Paul fails every single time. Paul timesout (I presume due to the furniture not spawning), and eventually the hunters show up. EDIT: I'm sure it has to do with my load order, or conflicting mods. But I can not seem to figure it out. EDIT 2: Is there any way I can enable some kind of logging to get maybe an idea of where to look for problems? For the load order: I use Vortex and LOOT and didn't need to change anything in the load order. If you do sqv bac_blacksmith in the console ans scroll up, there are some variables for the furniture: stocks_var, stockvert_var, bitchlession_var, chair_var and altfurniture_var. The IDs behind those point to the furniture you need... for the ring: stock (zbfGarotteDynamic) for the bell: stockVert (zbfPilloryXSingle) for the tats: bitchLession (zbfBitchLesson) for the hooves: chair (zbfStocksBitchesCjhair) Before or during the talk with Paul, try in the console prid <id> enable and have a look at the space, because it may appear and then disappear again, so you need to enable it again. 16 hours ago, jacobrox5656 said: it was like this last version too but the cow head morph doesn't like to go beyond stage 2. I have more than enough slots and all requirements. Any fixes? im on se. Probably a conversion issue. Sorry, I can't help with that. 14 hours ago, TheDuke99 said: No, my CTD happens earlier, in Markarth, before giving Paul the schaemaitcs. can you post a papyrus.log? There's a talking activator there which happens to work fine right here, so I have no clue. 12 hours ago, fred200 said: OK - this latest run through, with the version posted yesterday for SE - I can not get Paul's stable furniture to pop either. Yesterday, with the previous build with same number (1.9E SE), it worked fine. Where does that stable furniture come from? ZaZ 8.0+, see above 14 hours ago, fred200 said: Is there anything we can do with MS02 setstages that will trigger it? I saved Madonach literally years ago... Do startquest bac_paulsendeavour and setstage bac_paulsendeavour 0 in the console. This you do at you own risk, if you haven't actually completed those two prerequisite quests. 7 hours ago, Nova4 said: Can we have some clues for the hugh quest? You might have a look at the spoiler in this post. Edited May 2, 2022 by botticelli
botticelli Posted May 2, 2022 Author Posted May 2, 2022 12 hours ago, fred200 said: But there is no interaction with anyone else from this mod? As for the time being: no. The list of todos for this mod is still considerably long. 1
evilbom Posted May 2, 2022 Posted May 2, 2022 17 hours ago, jacobrox5656 said: it was like this last version too but the cow head morph doesn't like to go beyond stage 2. I have more than enough slots and all requirements. Any fixes? im on se. weird can you tell me more about this ? because i test by feed my PC with Levelup and Mutation potion in normal way any Mutation will stop apply after you hit 30/30 transform but you can get more Mutation type buy drink Mutation Potion
jacobrox5656 Posted May 2, 2022 Posted May 2, 2022 45 minutes ago, evilbom said: weird can you tell me more about this ? because i test by feed my PC with Levelup and Mutation potion in normal way any Mutation will stop apply after you hit 30/30 transform but you can get more Mutation type buy drink Mutation Potion I use the bac level up potion. Then it says cow head stage 3. Then the head changes to stage 3 and it says within the mcm that stage 3 head is being used. Then if I wait or use another level up potion it jumps back to stage 2 and does not progress any further even when I get the max stage.
botticelli Posted May 2, 2022 Author Posted May 2, 2022 1 hour ago, jacobrox5656 said: I use the bac level up potion. Then it says cow head stage 3. Then the head changes to stage 3 and it says within the mcm that stage 3 head is being used. Then if I wait or use another level up potion it jumps back to stage 2 and does not progress any further even when I get the max stage. Does ist still say that you did get stage 8 in MCM? I mean, is only the visual at fault? Do you play a custom race? You can set random mutation start with min stage 2 and random mutation end with max stage 40 in MCM and then at stage one go to Milkmaid View and move those sliders to 2 and 40. That way you can get 39 mutations by leveling up. Also you set a chance for the player cow to catch a random mutation on orgasm even after max stage if there's still one available.
4w13rg4n Posted May 2, 2022 Posted May 2, 2022 4 hours ago, botticelli said: For the load order: I use Vortex and LOOT and didn't need to change anything in the load order. If you do sqv bac_blacksmith in the console ans scroll up, there are some variables for the furniture: stocks_var, stockvert_var, bitchlession_var, chair_var and altfurniture_var. The IDs behind those point to the furniture you need... for the ring: stock (zbfGarotteDynamic) for the bell: stockVert (zbfPilloryXSingle) for the tats: bitchLession (zbfBitchLesson) for the hooves: chair (zbfStocksBitchesCjhair) Before or during the talk with Paul, try in the console prid <id> enable and have a look at the space, because it may appear and then disappear again, so you need to enable it again. Thank you! I'll try this when I get home from work tonight. Quick question, the different items listed, are there different stages for them under the quest, or should I prid enable them all at once? Or only prid enable the item for current quest stage? Thanks again!
jacobrox5656 Posted May 2, 2022 Posted May 2, 2022 (edited) 12 minutes ago, botticelli said: Does ist still say that you did get stage 8 in MCM? I mean, is only the visual at fault? Do you play a custom race? You can set random mutation start with min stage 2 and random mutation end with max stage 40 in MCM and then at stage one go to Milkmaid View and move those sliders to 2 and 40. That way you can get 39 mutations by leveling up. Also you set a chance for the player cow to catch a random mutation on orgasm even after max stage if there's still one available. No custom race just plain ol nord. Stays at stage 2 no matter what. The mcm only says stage 2 only when I get to the last stage of transformation. I use 3ba is there a limit for slots/nodes on 3ba. Edited May 2, 2022 by jacobrox5656
4w13rg4n Posted May 2, 2022 Posted May 2, 2022 Quick question, when selecting the milking machines from the zaz pack, does it matter which one we pick?
botticelli Posted May 2, 2022 Author Posted May 2, 2022 1 hour ago, 4w13rg4n said: Quick question, the different items listed, are there different stages for them under the quest, or should I prid enable them all at once? Or only prid enable the item for current quest stage? You only need one at a time, so make sure any other already visible is disabled. The quest tells you which, meaning the first is the ring, then the bell and at last the tats. 57 minutes ago, 4w13rg4n said: Quick question, when selecting the milking machines from the zaz pack, does it matter which one we pick? That one I don't understand. You install tthe right ZaZ pack (8.0+, see file page) and make sure, you've MME installed *with* the option to utilize ZaZ pumps. BAC has no say in that. 1 hour ago, jacobrox5656 said: No custom race just plain ol nord. Stays at stage 2 no matter what. The mcm only says stage 2 only when I get to the last stage of transformation. I use 3ba is there a limit for slots/nodes on 3ba. The face parts are not tats, they are HeadParts and you can have only one face at a time, but there is no limit as to how often they are switched. This sounds more and more like an SE issue with the faceparts. There is a folder data\meshes\bac\heads with the nifs for the faceparts. Make sure these are all correctly converted.
Nova4 Posted May 2, 2022 Posted May 2, 2022 6 hours ago, botticelli said: You might have a look at the spoiler in this post. I figure it out where to trigger it, but the game only removes control from me when I near that spot, I guess it has to be something hit hitting that thing, but nothing happens to me
evilbom Posted May 2, 2022 Posted May 2, 2022 27 minutes ago, botticelli said: The face parts are not tats, they are HeadParts and you can have only one face at a time, but there is no limit as to how often they are switched. This sounds more and more like an SE issue with the faceparts. There is a folder data\meshes\bac\heads with the nifs for the faceparts. Make sure these are all correctly converted. Head Mesh LE work fine in SE i don't know why but.. everytime i convert head mesh to use in SE my game instant CTD on Cow Head 1 show up LOOOOOOOL
jacobrox5656 Posted May 2, 2022 Posted May 2, 2022 (edited) 1 minute ago, jacobrox5656 said: How do I do so? For checking the nifs for the heads. @botticelli Edited May 2, 2022 by jacobrox5656
botticelli Posted May 2, 2022 Author Posted May 2, 2022 40 minutes ago, Nova4 said: I figure it out where to trigger it, but the game only removes control from me when I near that spot, I guess it has to be something hit hitting that thing, but nothing happens to me Yep. That issue should be fixed in 1.9E1 17 minutes ago, jacobrox5656 said: How do I do so? For checking the nifs for the heads. Good question. I'd try loading them with NifScope. If that doesn't report any errors, I don't know. It probably would be best for the SE community if someone took the standard SE femalehead.nif and did the morphs on that one.
4w13rg4n Posted May 2, 2022 Posted May 2, 2022 1 hour ago, botticelli said: That one I don't understand. You install tthe right ZaZ pack (8.0+, see file page) and make sure, you've MME installed *with* the option to utilize ZaZ pumps. BAC has no say in that. My mistake, it was mme prompting at the end of the script installs regarding which version of milk pumps should be used around Skyrim.
fred200 Posted May 2, 2022 Posted May 2, 2022 (edited) OK, mixed bag. Using your fixture data from SQV, I ask Paul for a nose ring. He says go sit and wait. The stable door swings open. Stall is empty. I enable the appropriate fixture for nose ring - and the correct furniture appears. Yay - my Zaz is correct. I sit in the fixture. And wait. And wait. Paul has no interest in giving me a nose ring. Quest says I am having trouble getting used to my new nose ring - but there is no ring. Only Quest stage set is 30 - all other stages are 0. Spoiler Now Mandy and Hugh. First let me say there are two valid ends to MS02; Stage 200 and Stage 250. BAC only triggers on one of them; should be both. With the Startquest and Setstage you gave, it started right up. I don't even think the Setstage was required. I got through all sceens and stages up to freeing Hugh in cell with Mandy. Note: I think Hugh has problems with the cell navmesh. He really can't follow anywhere. So far I have not figured out how to get Hugh and my PC to push the buttons - so that is where I am stuck. Great job on this Quest - all the moving parts work well. Edited May 2, 2022 by fred200
MegaAces Posted May 2, 2022 Posted May 2, 2022 Is there any way to turn randomizer off? My character on 7 stage and its already blocked to level up further.
TheDuke99 Posted May 2, 2022 Posted May 2, 2022 10 hours ago, botticelli said: can you post a papyrus.log? There's a talking activator there which happens to work fine right here, so I have no clue. Papyrus attached. I load my save standing in Markarth city in front of the Entrance. After a minute or so I enter and walk through the area. In front of the spot I wait another minute, then step onto the spot and I CTD. Papyrus.0.log Since you mentioned that it's a talking activator that you added at that spot... I remembered I have another mod installed (Shout Like a Virgin) that has also added an activator close to that spot. Could this be a conflict and the reason for my CTD? So what happens to me is: I stand in front of the spot, I look down and move forward. First I see the activator from Shout Like a Virgin. [Clicking Activate would teleport me away, as part of that mod.] I move forward a little bit, then I see the activator from the Skyrim vanilla quest. [Clicking Activate does nothing cos the vanilla quest is finished.] I move forward to the center of the spot and I CTD. (I do not see any other activator from BAC, nor anything else added by BAC in that place around.)
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