botticelli Posted December 18, 2023 Author Posted December 18, 2023 27 minutes ago, <3GoAway<3 said: Thank you so much for the pointers! Mhms, I use SE, but I do think that SE textures use BC7 compression. It's good to know LE uses BC5 and to generate mipmaps though! I'll have to remember that ^^ Not quite ? LE = BC3 SE/VR (originally) = BC5 AE = BC7
Nordlaender Posted December 19, 2023 Posted December 19, 2023 18 hours ago, botticelli said: Depending on what the transformation does *and* whether you have PO3's extender installed or not it can take quite some time. This is due to the fact that each transformation needs to check the equipped items for removal and then potentially equip new items (large hooves, etc.). All of those items have keywords *but* vanilla Skyrim is not capable of listing inventory by keyword - that is a feature of PO3. If that is not installed, I need to walk through your inv for each item (~800 in the formlist) to check if it is there and needs potential removal. Also some things like the cowhead mutations take their time because I can only *queue* those in the script and then need to wait out the game engine to actually do it. Also, on some occasions, I block the processing myself. These are: (1) character is in some furniture, (2) character is in a sexlab sex scene, (3) character is bound or on a mount. This is a precautionary measure. Most mutations would still work but those that change root node height like e. g. larger hooves or CowBack would cause a CTD in those situations. The only change to that scene from the original (skyrimfet) version I did was rework the scripted stapping into the milking machine. The rest is still somewhat original with the exception of the above, meaning those changes the hunter threatens you with will not be applied directly since you are strapped into some furniture. It takes some LocationChange event afterwards for those to kick in. The scene forwards time to 23:00 at the beginning, then the dialogue takes some time, then those hunters need to get to their bedrolls and start sleeping and then you need to revover and kill them. Most often, the next day dawns by then. That depends heavily on personal taste. I mostly have my cow produce lots of milk. To get there, I also made some changes to MME. First of all I introduced logarithmic breast scaling to MME meaning breast size 1 = 10 milk units, breast size 2 = 100 milkunits, 3 = 1000, and so on. This scales MME's *max* breast size making that dynamic also. As for my MME settings, look at this post. If you want to use the attached Adjustments on SE *DO NOT INSTALL* the enclosed esp, just the scripts. With these changes, milking will no longer stop with a sex animation and will no longer prohibit one. Khajiit lactacid drops will happen once per stage as opposed to once per encounter. If you use that logarithmic scaling, I recommend a max breast size of 0.5 (default is 3.0) since that counts per logarithm, so you'll have the 3.0 at 1000000 milk units - and believe me, those are easily reachable. In fact you need to keep track of your characters lactation in MME's Debug MilkMaid menu after about 3 to 4 months game time, else that runs around giving you negative lactations and then MME might hang up. For BAC, I packed the images in this file bac_settings.7z with 2.0.8 that's no longer needed. I conformed the LE sliders to the SE femaleheads as opposed to earlier versions where NIF Optimizer did the conversion and could not get it right. Base progression is <stage> x <TF speed> in milk units, e. g. stage 1 with ultra fast will take 1 milk unit. TF speed goes from Ultra Fast to Ultra Slow 1 to 6. 2nd example is stage 10 in Ultra Slow will take 60 milk units after reaching stage 9. The base transformation has 19 stages (ears, horns, fur, feet, tail, hands, udders). All else is a mutation and the base setting is that those kick in at stage 11 and the whole process ends at stage 30 (with only mutations happening after stage 19). With random mutation start/end settings you can influence that to go from as low as stage 2 up to as high as stage 50. If you do not milk your cow, she'll still progress by <reverse TF speed> x <"Base curse progession" setting in MCM> virtual milk units per hour not milked. reverse TF speed goes from Ultra Slow to Ultra Fast 1 to 6. MME_Adjustments.7z 136.22 kB · 9 downloads Hello boticelli, wow so much information on my questions. Many, many thanks for the answers. I will take my time to try everything out and continue to follow with interest how Being a cow alternate develops. I wish you a Merry Christmas and a good start to 2024.
Mig08 Posted December 19, 2023 Posted December 19, 2023 "Bring the canisters component to Paul" I have all the parts of the Milking Machine to Paul, but she didn't show up. "Get into the machine and try it out" Where to look for a Milking Machine?
botticelli Posted December 19, 2023 Author Posted December 19, 2023 1 hour ago, Mig08 said: "Bring the canisters component to Paul" I have all the parts of the Milking Machine to Paul, but she didn't show up. "Get into the machine and try it out" Where to look for a Milking Machine? There is a raised wooden platform northeast of the crossroads next to whiterun stables. As Paul tells you right at the start of that quest, he wants to build that machine on that platform, so it should be there.
Mig08 Posted December 19, 2023 Posted December 19, 2023 (edited) 3 hours ago, botticelli said: There is a raised wooden platform northeast of the crossroads next to whiterun stables. As Paul tells you right at the start of that quest, he wants to build that machine on that platform, so it should be there. at the specified location, the unfinished Milking Machine disappears, and the new one does not appear. (Skyrim AE v.1.6.640) Edited December 19, 2023 by Mig08
botticelli Posted December 19, 2023 Author Posted December 19, 2023 (edited) 13 minutes ago, Mig08 said: at the specified location, the unfinished Milking Machine disappears, and the new one does not appear. (Skyrim AE v.1.6.640) The "new one" comes from ZaZ 8.0+. I do not know where the AE version of that is located, but BAC needs exactly that version (the + is part of the version number, this does *not* mean "8.0 or above"). Edited December 19, 2023 by botticelli
Nordlaender Posted December 19, 2023 Posted December 19, 2023 Hello dear mod community, I have tried to implement Boticelli's suggestions. These are really good tips. But something must have gone wrong with me. Have a look at my character. Do you have any idea what went wrong? I'm running SLIF with the JSON from Tullius and MME and Estrus Spider have been registered. After I got hit by a spider with your spit attack, *Zack* went into pregnant mode. Immediately after that I got this discus belly and oversized bum. I'm grateful for any tips. Sorry if these are beginner's mistakes for you. But I'm learning a lot at the moment.
Bimbolover9454 Posted December 19, 2023 Posted December 19, 2023 Could use some advice. Playing on SE with latest version, and my game crashes anytime grazing quest initiates. I've unselected grazing and the mod runs fine with it turned off. Iwon't even make it to the quest marker
botticelli Posted December 20, 2023 Author Posted December 20, 2023 (edited) 11 hours ago, Nordlaender said: Immediately after that I got this discus belly and oversized bum. The effects of those bodymorphs depend heavily on your local body replacer mod. With one body this may look fine, with another it may look awful. Which body replacer do you use? Since I'm not on SE, maybe someone else with the same body replacer can help you here?, Also, Estrus Chaurus may have a part in this. Have you checked your SLIF values by mod? 10 hours ago, Rocketman5461138 said: Iwon't even make it to the quest marker Do you have some flora replacer mod installed? The grazing quest selects 3-7 plants around you and sends you to harvest those. There's nothing sophisticated in this. There's an alias script attached to each selected plant to set the objective completed when you successfully harvest that plant. Maybe some other mod is not happy with that? Spoiler Scriptname bac_grazing_plant_alias extends ReferenceAlias int Property QuestObjective Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && !GetOwningQuest().IsObjectiveCompleted(QuestObjective) GetOwningQuest().SetObjectiveCompleted(QuestObjective, true) endif EndEvent Edited December 20, 2023 by botticelli 1
Nordlaender Posted December 20, 2023 Posted December 20, 2023 I use CBBE 3BA as a body replacer, although I actually prefer BHUNP. But I just couldn't get to grips with SLIF. I actually use CBBE 3BA because of the SLIF Tullius preset, which has always worked quite well so far. I've also installed OBody in my modlist, because I find it pretty unrealistic when all the girls walk around with the same body. Yes, and I've also put all the bodies together with the BodySlider including body morphing. It also works really well in the game itself. I wanted to test the morphing first before I set off and got myself some Blended Lactacid. When I drank it, my stomach puffed up like a discus and my bum splashed happily behind it. It doesn't really matter whether I get knocked up by spiders, chaurus or normal people. The effect is always the same. It's worked before. Do you think I should perhaps create a new character and reload the mods? With SE, you have to follow a very specific sequence so that all mods are loaded correctly.I don't think it's any different with LE. Before I poke around in the fog here. Would you rather I send you my mod list? I'm only just starting to get to grips with Loverslab. So I don't know which other category I can turn to with my problem. Do I always post my question in the topic if I think I have found out which mod is responsible? You realise, dear Botticelli. I have questions and questions. ? By the way, I put all your tips into practice last night. I just copied the scripts from the MME Adjustments file into the MME Scripts file and copied the settings from the screenshots. I also followed the link to the post on page 94 and implemented it as you described there. My Mod Manager shows me that the SexlabUtil 1_17 file is an incompatible plugin. Should I install it anyway and ignore the message? Or is this plugin also available for Skyrim SE? I have noticed that many players here are still using the LE version. There must be a reason for that. Could it be that the mods here were primarily developed for LE? Personally, I think that a 64-bit version is generally more stable than a 32-bit version. And there must also be a reason for you to have written this mod for 32-bit. Thank you again for taking me by the hand and sharing your experience with me.
botticelli Posted December 20, 2023 Author Posted December 20, 2023 5 hours ago, Nordlaender said: I use CBBE 3BA as a body replacer, although I actually prefer BHUNP. But I just couldn't get to grips with SLIF. I actually use CBBE 3BA because of the SLIF Tullius preset, which has always worked quite well so far. I've also installed OBody in my modlist, because I find it pretty unrealistic when all the girls walk around with the same body. Yes, and I've also put all the bodies together with the BodySlider including body morphing. It also works really well in the game itself. I wanted to test the morphing first before I set off and got myself some Blended Lactacid. When I drank it, my stomach puffed up like a discus and my bum splashed happily behind it. It doesn't really matter whether I get knocked up by spiders, chaurus or normal people. The effect is always the same. It's worked before. Do you think I should perhaps create a new character and reload the mods? With SE, you have to follow a very specific sequence so that all mods are loaded correctly.I don't think it's any different with LE. Before I poke around in the fog here. Would you rather I send you my mod list? I'm only just starting to get to grips with Loverslab. So I don't know which other category I can turn to with my problem. Do I always post my question in the topic if I think I have found out which mod is responsible? You realise, dear Botticelli. I have questions and questions. ? By the way, I put all your tips into practice last night. I just copied the scripts from the MME Adjustments file into the MME Scripts file and copied the settings from the screenshots. I also followed the link to the post on page 94 and implemented it as you described there. My Mod Manager shows me that the SexlabUtil 1_17 file is an incompatible plugin. Should I install it anyway and ignore the message? Or is this plugin also available for Skyrim SE? I have noticed that many players here are still using the LE version. There must be a reason for that. Could it be that the mods here were primarily developed for LE? Personally, I think that a 64-bit version is generally more stable than a 32-bit version. And there must also be a reason for you to have written this mod for 32-bit. Thank you again for taking me by the hand and sharing your experience with me. In my experience, wearing *any* armor (even a totally transparent one like the nude suit from Beastess) with only slightly enlarged belly and/or butt will make you look like a marshmallow. That's the reason, I run around without any armor, Spoiler ...and having Pearl Juice as an inflation mod would not do any good either... As for the load order: Don't ask me. I totally trust Vortex/Loot there. SexLab Util1 won't run with SE/AE, since it packs a dll which is not compatible and has not been maintained since 2015. My reason for LE is that I got sick of Steam trashing my installation with a "new" update that turned out to (a) not have a corresponding SKSE on the ready and (b) be otherweise incompatible (like becoming AE instead of SE). Right now, I have not found a means to discourage Steam from updating even with the setting set to I'd like to have a "Never" option there. The upgrading totally kills my load order even if I use the downgrade patcher immediately afterwards.
dragongodmod117 Posted December 20, 2023 Posted December 20, 2023 Hey botticelli, just wanted to let you know that the sounds slider for the sloshing isn't working. I even tried setting it to zero just to see. Love the updates tho!
SilentOption Posted December 20, 2023 Posted December 20, 2023 23 minutes ago, botticelli said: In my experience, wearing *any* armor (even a totally transparent one like the nude suit from Beastess) with only slightly enlarged belly and/or butt will make you look like a marshmallow. That's the reason, I run around without any armor, Reveal hidden contents ...and having Pearl Juice as an inflation mod would not do any good either... As for the load order: Don't ask me. I totally trust Vortex/Loot there. SexLab Util1 won't run with SE/AE, since it packs a dll which is not compatible and has not been maintained since 2015. My reason for LE is that I got sick of Steam trashing my installation with a "new" update that turned out to (a) not have a corresponding SKSE on the ready and (b) be otherweise incompatible (like becoming AE instead of SE). Right now, I have not found a means to discourage Steam from updating even with the setting set to I'd like to have a "Never" option there. The upgrading totally kills my load order even if I use the downgrade patcher immediately afterwards. I tried to move to SE/AE and played for only 1 day but after that, there was a new update that broke my mod for SE/AE. I had made the move since AE got the new contents of mod features but after they broke my mod in the game. I went back to LE.
botticelli Posted December 20, 2023 Author Posted December 20, 2023 58 minutes ago, dragongodmod117 said: Hey botticelli, just wanted to let you know that the sounds slider for the sloshing isn't working. I even tried setting it to zero just to see. Love the updates tho! As stated in the ChangeLog, the sounds are a footstep set and the volume slider for that is the general footstep slider of Skyrim. The sloshing slider is *only* for those occasions when those sounds are played as an extra on Sexlab scene transmissions..
dragongodmod117 Posted December 20, 2023 Posted December 20, 2023 49 minutes ago, botticelli said: As stated in the ChangeLog, the sounds are a footstep set and the volume slider for that is the general footstep slider of Skyrim. The sloshing slider is *only* for those occasions when those sounds are played as an extra on Sexlab scene transmissions.. Ah I missed that sorry.
TnkQV Posted December 20, 2023 Posted December 20, 2023 4 hours ago, botticelli said: In my experience, wearing *any* armor (even a totally transparent one like the nude suit from Beastess) with only slightly enlarged belly and/or butt will make you look like a marshmallow. That's the reason, I run around without any armor, Reveal hidden contents ...and having Pearl Juice as an inflation mod would not do any good either... As for the load order: Don't ask me. I totally trust Vortex/Loot there. SexLab Util1 won't run with SE/AE, since it packs a dll which is not compatible and has not been maintained since 2015. My reason for LE is that I got sick of Steam trashing my installation with a "new" update that turned out to (a) not have a corresponding SKSE on the ready and (b) be otherweise incompatible (like becoming AE instead of SE). Right now, I have not found a means to discourage Steam from updating even with the setting set to I'd like to have a "Never" option there. The upgrading totally kills my load order even if I use the downgrade patcher immediately afterwards. I have setting above and run Skyrim SE/AE (SKSE) from MO2 only and no force update by Steam. maybe help for future?
Nordlaender Posted December 20, 2023 Posted December 20, 2023 1 hour ago, TnkQV said: I have setting above and run Skyrim SE/AE (SKSE) from MO2 only and no force update by Steam. maybe help for future? Yes, that's right. I've already found that out too. I have switched off the automatic update in Steam. Since I start the game exclusively via MO2, Steam doesn't even think of updating it. In this respect, I've had good experiences so far. The mod runs really well, except for the annoying part with the floppy belly. But I'll get that sorted out too. I also have no problems with the armor, as long as it supports physics. There are some incredibly cool and hot armors. I think I'll stick with Skyrim SE. The mods run very well on it so far. I'm going to play through a playthrough first (but without Being a cow). When I start a second playthrough I'll have a look at the LE version. Any suggestions for good tutorials for this version? By the way, I'm playing the German version and English is not my native language. But luckily there is DeepL :-). Over and out! Translated with DeepL.com (free version) 1
LatencyRemix Posted December 21, 2023 Posted December 21, 2023 Hi Hi, Sory if this has been adresed previously but i couldnt fidn it. One on the new texture i think on LE it makes character purple Liqdiv i think i was maybe from lactation change, i have the new pack for 2.08
Bimbolover9454 Posted December 21, 2023 Posted December 21, 2023 I have no mods that effect vegetation. As soon as I turn grazing on in the MCM the game CTDs just moments after exiting the menu
botticelli Posted December 21, 2023 Author Posted December 21, 2023 3 hours ago, LatencyRemix said: Hi Hi, Sory if this has been adresed previously but i couldnt fidn it. One on the new texture i think on LE it makes character purple Liqdiv i think i was maybe from lactation change, i have the new pack for 2.08 redownload and install the tats file 2 hours ago, Rocketman5461138 said: I have no mods that effect vegetation. As soon as I turn grazing on in the MCM the game CTDs just moments after exiting the menu can you post a papyrus0.log from the crash?
botticelli Posted December 21, 2023 Author Posted December 21, 2023 On 12/20/2023 at 10:28 AM, Nordlaender said: I actually use CBBE 3BA because of the SLIF Tullius preset, which has always worked quite well so far. Btw. Did you leave belly scaling enabled in MME's MCM? That needs to be turned off right at the start of a new character, else each lactacid unit will bloat you. 1
Dicktaco 34 Posted December 22, 2023 Posted December 22, 2023 On 12/17/2023 at 12:27 PM, botticelli said: An invisible armor will still use up the armor slot which will probably not be liked by most people. "Invisible udders" are still udders. If you turn udders off, they would be gone also; if you turn udders on, you get the regular ones. This would need another option like "I want no udders but the udders sound". I'll think about it. I second this, Would be neat to have as an option even if it eats an armour slot
ScreamingBabitos Posted December 22, 2023 Posted December 22, 2023 Hi Botticelli, I have everything installed and BAC works but sometimes when my cow updates it crashes and I haven't been able to figure out why. Here is a log taken before the crash. Papyrus.0.log
botticelli Posted December 22, 2023 Author Posted December 22, 2023 (edited) 1 hour ago, ScreamingBabitos said: Hi Botticelli, I have everything installed and BAC works but sometimes when my cow updates it crashes and I haven't been able to figure out why. Here is a log taken before the crash. Papyrus.0.log 109.07 kB · 0 downloads You seem to have some dependencies still missing: Q2C's inventory functions may be installed but not the current version? Spoiler [12/21/2023 - 10:15:46PM] error: Unbound native function "GetNumItemsWithKeyword" called [12/21/2023 - 10:15:46PM] WARNING: Assigning None to a non-object variable named "::temp3" stack: <unknown self>.bac_q2c_inventory_access.GetAllFormsByKeyword() - "bac_q2c_inventory_access.psc" Line 12 [bac_reequip00 (580551E3)].bac_reequip.RemoveItems() - "bac_actor_base.psc" Line 177 [bac_reequip00 (580551E3)].bac_reequip.ClearEffects() - "bac_actor_base.psc" Line 283 [bac_reequip00 (580551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 95 MfgConsole not installed? On SE, you may want this: https://www.nexusmods.com/skyrimspecialedition/mods/11669. Spoiler [12/21/2023 - 10:15:29PM] ERROR: Static function SetPhoneme not found on object mfgconsole. Aborting call and returning None stack: <unknown self>.MfgConsoleFunc.SetPhoneme() - "MfgConsoleFunc.psc" Line 22 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.Smile() - "CondiExp_RandomVanilla.psc" Line 219 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.Random() - "CondiExp_RandomVanilla.psc" Line 97 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.OnUpdate() - "CondiExp_RandomVanilla.psc" Line 510 and what leads to the CTD is PO3: Spoiler [12/21/2023 - 10:15:53PM] ERROR: Incorrect number of arguments passed to function PO3_SKSEFunctions.GetSkinColor(Actor param1). Expected 1, got 2 instead!. stack: <unknown self>.bac_po3_access.GetSkinColor() - "bac_po3_access.psc" Line 17 [bac_reequip00 (580551E3)].bac_reequip.ActorSetFacePart() - "bac_actor_base.psc" Line 1927 [bac_reequip00 (580551E3)].bac_reequip.reequipItemsEx() - "bac_actor_base.psc" Line 916 [bac_reequip00 (580551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 101 you are on SE, correct?, Exchange data\scripts\bac_po3_access.pex with this one: bac_po3_access.pex (Source bac_po3_access.psc). Sadly PO3 has an incompatible change from LE to SE in one function Tinttools script is missing, I forgot that in the package, Put this into data\scripts: TintTools.pex (Source TintTools.psc) Edited December 22, 2023 by botticelli 1
ScreamingBabitos Posted December 22, 2023 Posted December 22, 2023 (edited) 3 hours ago, botticelli said: You seem to have some dependencies still missing: Q2C's inventory functions may be installed but not the current version? Reveal hidden contents [12/21/2023 - 10:15:46PM] error: Unbound native function "GetNumItemsWithKeyword" called [12/21/2023 - 10:15:46PM] WARNING: Assigning None to a non-object variable named "::temp3" stack: <unknown self>.bac_q2c_inventory_access.GetAllFormsByKeyword() - "bac_q2c_inventory_access.psc" Line 12 [bac_reequip00 (580551E3)].bac_reequip.RemoveItems() - "bac_actor_base.psc" Line 177 [bac_reequip00 (580551E3)].bac_reequip.ClearEffects() - "bac_actor_base.psc" Line 283 [bac_reequip00 (580551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 95 MfgConsole not installed? On SE, you may want this: https://www.nexusmods.com/skyrimspecialedition/mods/11669. Reveal hidden contents [12/21/2023 - 10:15:29PM] ERROR: Static function SetPhoneme not found on object mfgconsole. Aborting call and returning None stack: <unknown self>.MfgConsoleFunc.SetPhoneme() - "MfgConsoleFunc.psc" Line 22 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.Smile() - "CondiExp_RandomVanilla.psc" Line 219 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.Random() - "CondiExp_RandomVanilla.psc" Line 97 [Active effect 17 on (00000014)].CondiExp_RandomVanilla.OnUpdate() - "CondiExp_RandomVanilla.psc" Line 510 and what leads to the CTD is PO3: Reveal hidden contents [12/21/2023 - 10:15:53PM] ERROR: Incorrect number of arguments passed to function PO3_SKSEFunctions.GetSkinColor(Actor param1). Expected 1, got 2 instead!. stack: <unknown self>.bac_po3_access.GetSkinColor() - "bac_po3_access.psc" Line 17 [bac_reequip00 (580551E3)].bac_reequip.ActorSetFacePart() - "bac_actor_base.psc" Line 1927 [bac_reequip00 (580551E3)].bac_reequip.reequipItemsEx() - "bac_actor_base.psc" Line 916 [bac_reequip00 (580551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 101 you are on SE, correct?, Exchange data\scripts\bac_po3_access.pex with this one: bac_po3_access.pex (Source bac_po3_access.psc). Sadly PO3 has an incompatible change from LE to SE in one function Tinttools script is missing, I forgot that in the package, Put this into data\scripts: TintTools.pex (Source TintTools.psc) Hello! Thank you for the help, I solved the MFG issues and I have reduced a lot of the errors but it is still crashing when I update my cow. Here is the most recent log. I am using version 1.5.9.7 of Skyrim. Edit: The problem seems to be related to the face morphs. Every mutation works except for the face morphs. Papyrus.0.log Edited December 22, 2023 by ScreamingBabitos
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