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Posted

Thank you so much for adding the mutation with the sloshing sounds!

 

I already asked too much but would maybe also like a version of it just for boobs. Maybe call the mutation sloshy boobs and thoughts could be something along  the lines of ''I can't seem to keep them empty''

Posted

Hello!! I love the new sloshing mutation and how well it sounds! It's super weird which I'm totally into. Also, the black fur is amazing too! I've personally been modding the spotted fur to be black in my playthrough, since it fix with the whole "cursed summoner/witch" thing I've been going for. The new textures are a bit too pale/smooth, so I'll upload mine if anyone wants a darker, more coarse hair that I feel fits a bit better.

 

I also modded the sloshing noises to be a little more subtle. Just enough to be heard through the sound of your hooves, but not over them -- roughly by -11dB. I'll upload those too!

 

Thanks a ton for all your hard work!

 

Darker Black Fur.zip Sloshing - Softer.zip

Posted
16 hours ago, SilentOption said:

Bug report. I notice once your character becomes a  cow the scroll wheel mouse doesn't work anymore. I have another game on Skyrim and the scroll wheel before the transformation

Do you, by any chance, own a SteelSeries Apex mouse? Because I do and I have problems with the wheel and the current driver version regardless of Skyrim. Since from within Skyrim I have no influence on mouse driver functions, this problem is entirely external.

Posted
8 minutes ago, botticelli said:

Do you, by any chance, own a SteelSeries Apex mouse? Because I do and I have problems with the wheel and the current driver version regardless of Skyrim. Since from within Skyrim I have no influence on mouse driver functions, this problem is entirely external.

 No I have Corsair Dark Core Pro Optical Mouse

Posted
10 hours ago, darkdraketom said:

Thank you so much for adding the mutation with the sloshing sounds!

 

I already asked too much but would maybe also like a version of it just for boobs. Maybe call the mutation sloshy boobs and thoughts could be something along  the lines of ''I can't seem to keep them empty''

I cannot attach footsteps to the body. Playing those sounds via script would push the already high script load further up...

Posted
31 minutes ago, botticelli said:

I cannot attach footsteps to the body. Playing those sounds via script would push the already high script load further up...

 

Could there be a work around, like maybe adding an invisible armor piece that has the sound attached to it? Or maybe reuse the udders to make one really small that is clipped inside the body so you don't actually see it.

Posted
1 hour ago, darkdraketom said:

 

Could there be a work around, like maybe adding an invisible armor piece that has the sound attached to it? Or maybe reuse the udders to make one really small that is clipped inside the body so you don't actually see it.

An invisible armor will still use up the armor slot which will probably not be liked by most people. "Invisible udders" are still udders. If you turn udders off, they would be gone also; if you turn udders on, you get the regular ones. This would need another option like "I want no udders but the udders sound". I'll think about it.

Posted
On 12/15/2023 at 1:09 PM, botticelli said:

which mutation? If you do not know, look into StorageUtil values in SUM MCM (Skyrim Utility Mod), IntList values for your character. There is one named BAC.Cow.Mutation.List. I need the last number of that list.

 

Well I played 10 min yesterday and reported something similar where the body (only the body) turned blue too after a mutation.

I can't 100% guarantee it but it was after curvy cow but I might have gotten other mutations at the same time. I don't know why but I received couple rapidly after updating to 2.0.8.

 

If you need more testing, I can tell you which one caused it later on. 

This never happened for me on other versions.

 

Downloaded the 3 2.0.8 files, run bodyslide, fnis.

Posted
1 hour ago, ebbluminous said:

The textures thing - Looks like the folder pathway is incorrect. I was getting the same til I manually dropps the .jsaon and .dds files in the correct locations

 

well, the archive path stayed the same since the beginning (data\textures\actors\character\SlaveTats\bac). At least in my version of Skyrim SE it is the same as in LE. Maybe its different in AE, but that I would not know. And you have that liqvandb2.dds installed in that folder also?

Posted
1 hour ago, botticelli said:

well, the archive path stayed the same since the beginning (data\textures\actors\character\SlaveTats\bac). At least in my version of Skyrim SE it is the same as in LE. Maybe its different in AE, but that I would not know. And you have that liqvandb2.dds installed in that folder also?

When I checked, all I had was liqvandb2.dds in the folder - Thats the one you posted later on as it was missing from 2.0.8? The tats file from here was the latest version here, installed with Vortex.

Posted
On 12/14/2023 at 3:20 AM, botticelli said:

a) see Installation on the file page. You normally need 3 files from there all beginning with bac_2.0.8_*, any jsons should be no problem , though.

b) clean out any loose old stuff first (see #3 of the FAQ)

c) for the dependencies, especially ZaZ needs to be exactly "8.0+" (this is the version number, *not* meaning "8.0 or above"), Now, I'm not sure about the AE version, the SE version is *not* the one from the download section of the mod page, but is located in the 1st post in the support thread, look for "8.0+" there.

If you mean RaceMenu - there aren't any. I did not make any new Racemenu morphs.

Can i get a link to the SE zaz required for this mod plz. i cannot find it for the life of me

Posted (edited)
37 minutes ago, Lmao youacutally did it said:

Can i get a link to the SE zaz required for this mod plz. i cannot find it for the life of me

Spoiler

I changed the link on the file page, so you'll end up at the very first post here:

image.png.b6c37ca2af2d670215aaf5e212dd4cea.png

in this post, scroll a little down until you reach these lines:

image.png.5b2b6b5e3accc7d1330f52e33b48fb45.png

 

so, for your convenience:

ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg

ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

image.png

image.png

Edited by botticelli
Posted
7 hours ago, ebbluminous said:

When I checked, all I had was liqvandb2.dds in the folder - Thats the one you posted later on as it was missing from 2.0.8? The tats file from here was the latest version here, installed with Vortex.

I just double-checked the tats file (which nowadays includes liqvandb2.dds) and it stills looks sound.

Posted
26 minutes ago, botticelli said:
  Reveal hidden contents

I changed the link on the file page, so you'll end up at the very first post here:

image.png.b6c37ca2af2d670215aaf5e212dd4cea.png

in this post, scroll a little down until you reach these lines:

image.png.5b2b6b5e3accc7d1330f52e33b48fb45.png

 

so, for your convenience:

ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg

ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

image.png

image.png

Appreciate it. I thought I was downloading the wrong one but I guess I was doing the right one. i am getting the glitch where the hunters capture me and the screen fades to black but nothing happens after that and the screen stays black. I was told that was caused by having the wrong zaz. Is there any other causes for this? Appreciate the help!

Posted
19 minutes ago, Lmao youacutally did it said:

Appreciate it. I thought I was downloading the wrong one but I guess I was doing the right one. i am getting the glitch where the hunters capture me and the screen fades to black but nothing happens after that and the screen stays black. I was told that was caused by having the wrong zaz. Is there any other causes for this? Appreciate the help!

the fade to black stays quite a long time (around half a minute). Are there still sounds or is the game frozen? If the game is still responsive, try teofis in the console, then *do not save*, this will end all fades-to-black, image space modifiers and so on once and for all, i. e. for the rest of the game, but you can have a look at the scene. There should be three hunters and a milking machine. The scene tries to get you strapped into that which sometimes fail. Usually, I save just before talking to the hunters and restart from there, if it fails. When you are in the machine, the lead hunter should force-greet you which also sometimes fails when he gets stuck behind a tree or the chair. try in the console:

  • tag the chair and note its ID
  • prid xx01de6a (xx = BAC's mod ID)
  • moveto <chair ID>

This normally gets him to walk towards you and start the conversation.

Posted
58 minutes ago, botticelli said:

I just double-checked the tats file (which nowadays includes liqvandb2.dds) and it stills looks sound.

No idea what happened then. It works after I manually added the files. If/when there is an update, I know to check the textures folders, so alls well this end :)

Posted (edited)
On 12/17/2023 at 7:17 AM, <3GoAway<3 said:

Hello!! I love the new sloshing mutation and how well it sounds! It's super weird which I'm totally into. Also, the black fur is amazing too! I've personally been modding the spotted fur to be black in my playthrough, since it fix with the whole "cursed summoner/witch" thing I've been going for. The new textures are a bit too pale/smooth, so I'll upload mine if anyone wants a darker, more coarse hair that I feel fits a bit better.

 

I also modded the sloshing noises to be a little more subtle. Just enough to be heard through the sound of your hooves, but not over them -- roughly by -11dB. I'll upload those too!

 

Thanks a ton for all your hard work!

 

Darker Black Fur.zip 8.04 MB · 9 downloads Sloshing - Softer.zip 5.69 MB · 7 downloads

For LE, the fur dds needs to be BC3 with mipmaps and perpetual error metric

(settings in GIMP)

Spoiler

image.png.d2f847c5205707f470e785bd9233291b.png

Else they tend to flicker or not being displayed at all sometimes. I converted those you made for LE here: Darker Black Fur LE.7z For SE/AE btw. they should be BC5 compressed. The error metric is not necessary, neither are the mipmaps but those are considered good style to have.

Edited by botticelli
Posted
2 hours ago, botticelli said:

the fade to black stays quite a long time (around half a minute). Are there still sounds or is the game frozen? If the game is still responsive, try teofis in the console, then *do not save*, this will end all fades-to-black, image space modifiers and so on once and for all, i. e. for the rest of the game, but you can have a look at the scene. There should be three hunters and a milking machine. The scene tries to get you strapped into that which sometimes fail. Usually, I save just before talking to the hunters and restart from there, if it fails. When you are in the machine, the lead hunter should force-greet you which also sometimes fails when he gets stuck behind a tree or the chair. try in the console:

  • tag the chair and note its ID
  • prid xx01de6a (xx = BAC's mod ID)
  • moveto <chair ID>

This normally gets him to walk towards you and start the conversation.

It doesn’t actually move me to the area. I’m just where I was when the hunters got me and stays black indefinitely (10+ minutes) I also had a bit of an issue before where the quest wouldn’t start so I wonder if that had anything to do with it. I started a new save without changing anything and it fixed itself so I’m not sure

Posted

hello boticelli,
I think your mod is just great and I have to say that your commitment to the support here is not a matter of course. You are an enrichment for this scene here. I would also like to benefit from your knowledge and ask you some questions that have been burning under my fingernails for a long time. I'm just a simple user of the mods and don't know anything about scripting.


I play the Skyrim SE version and use a CBBE 3BA body. My modded game with currently 152 activated plugins runs very stable.


Now my questions to you:
Is it normal that it sometimes takes what feels like an eternity for a transformation to complete? Most of the time, after the Moooh ? the transformation is visible (sometimes only after 10 - 20 seconds) and then the sound is played.


I'm also unsure whether the scene with the hunters and the cart with the milk machine is working properly for me. After I am harnessed into the machine on the cart, a hunter speaks to me and announces my fate. Then I get a lot of Lacticid and suddenly a new day dawns and I don't know whether the scene has ended and I can sneak off the wagon, take my things out of the chest and then flee or kill the hunters. There's talk of big breasts and nose rings. But I don't notice any of that. I've installed SLIF and set it to the Tullius version with the morphing. It works very well with all the other mods. Am I perhaps doing something wrong here? As I said, the transformations otherwise work quite well with your mod. I get fur, the bum gets wider and so on.


Do you have any tips for me on which settings are the best for your mod to get the most out of it? I'd love to hear about the settings you're playing with. And to what extent should I take MME into account, which settings are best made there?

 

It's probably a matter of taste. But I would like to hear your opinion on this and how you have set it up.
I have installed the LE head mesh file in my load order list. Is this correct, or do I need to do something else? Here is my current load order. Maybe I can make some improvements:

SkyrimSpecialEditionModOrganizerv2.4.4(VikingNordlaender)18_12.202314_36_50.png.da576e5a52ca449a87d244d3ccb07635.png


Can you please explain to me when a mutagen is played and when the transformation progresses? I can see in the cow view what mutagens have already been played. However, I would like to know how I can influence this and whether a mutagen is always played along with the transformation.
Sorry that my thread has become so long. But I felt the need to clarify these questions for myself. All the best to you boticelli and keep up the good work!

 

 

Posted (edited)

Hey, great work with mod. I've got a suggestion for you, so feel free to ignore it if you want too, but have you though of a hair loss mutation? It would tie in with the mods cover screenshots and it could be linked to the head mutation progression as at the higher head mutation level very few hair styles will fit well.

Edited by BantarBuster
Posted
37 minutes ago, BantarBuster said:

Hey, great work with mod. I've got a suggestion for you, so feel free to ignore it if you want too, but have you though of a hair loss mutation? It would tie in with the mods cover screenshots and it could be linked to the head mutation progression as at the higher head mutation level very few hair styles will fit well.

...and would amount to nothing if mods like YPS are installed that take control of your head hair by force. But, when those are not involved, this could work. The pain in the ass with npcs would be the same as with the face since this does not persist with npcs and needs to be reset every encounter.

Posted (edited)
6 hours ago, Nordlaender said:

Is it normal that it sometimes takes what feels like an eternity for a transformation to complete? Most of the time, after the Moooh ? the transformation is visible (sometimes only after 10 - 20 seconds) and then the sound is played.

Depending on what the transformation does *and* whether you have PO3's extender installed or not it can take quite some time. This is due to the fact that each transformation needs to check the equipped items for removal and then potentially equip new items (large hooves, etc.). All of those items have keywords *but* vanilla Skyrim is not capable of listing inventory by keyword - that is a feature of PO3. If that is not installed, I need to walk through your inv for each item (~800 in the formlist) to check if it is there and needs potential removal. Also some things like the cowhead mutations take their time because I can only *queue* those in the script and then need to wait out the game engine to actually do it.

Also, on some occasions, I block the processing myself. These are: (1) character is in some furniture, (2) character is in a sexlab sex scene, (3) character is bound or on a mount. This is a precautionary measure. Most mutations would still work but those that change root node height like e. g. larger hooves or CowBack would cause a CTD in those situations.

 

6 hours ago, Nordlaender said:

There's talk of big breasts and nose rings. But I don't notice any of that. I've installed SLIF and set it to the Tullius version with the morphing. It works very well with all the other mods

The only change to that scene from the original (skyrimfet) version I did was rework the scripted stapping into the milking machine. The rest is still somewhat original with the exception of the above, meaning those changes the hunter threatens you with will not be applied directly since you are strapped into some furniture. It takes some LocationChange event afterwards for those to kick in. The scene forwards time to 23:00 at the beginning, then the dialogue takes some time, then those hunters need to get to their bedrolls and start sleeping and then you need to revover and kill them. Most often, the next day dawns by then.

 

6 hours ago, Nordlaender said:

Do you have any tips for me on which settings are the best for your mod to get the most out of it? I'd love to hear about the settings you're playing with. And to what extent should I take MME into account, which settings are best made there?

That depends heavily on personal taste. I mostly have my cow produce lots of milk. To get there, I also made some changes to MME. First of all I introduced logarithmic breast scaling to MME meaning breast size 1 = 10 milk units, breast size 2 = 100 milkunits, 3 = 1000, and so on. This scales MME's *max* breast size making that dynamic also. As for my MME settings, look at this post. If you want to use the attached Adjustments on SE *DO NOT INSTALL* the enclosed esp, just the scripts. With these changes, milking will no longer stop with a sex animation and will no longer prohibit one. Khajiit lactacid drops will happen once per stage as opposed to once per encounter. If you use that logarithmic scaling, I recommend a max breast size of 0.5 (default is 3.0) since that counts per logarithm, so you'll have the 3.0 at 1000000 milk units - and believe me, those are easily reachable. In fact you need to keep track of your characters lactation in MME's Debug MilkMaid menu after about 3 to 4 months game time, else that runs around giving you negative lactations and then MME might hang up.

 

For BAC, I packed the images in this file bac_settings.7z

 

6 hours ago, Nordlaender said:

I have installed the LE head mesh file in my load order list. Is this correct, or do I need to do something else?

with 2.0.8 that's no longer needed. I conformed the LE sliders to the SE femaleheads as opposed to earlier versions where NIF Optimizer did the conversion and could not get it right.

 

6 hours ago, Nordlaender said:

Can you please explain to me when a mutagen is played and when the transformation progresses?

Base progression is <stage> x <TF speed> in milk units, e. g. stage 1 with ultra fast will take 1 milk unit. TF speed goes from Ultra Fast to Ultra Slow 1 to 6. 2nd example is stage 10 in Ultra Slow will take 60 milk units after reaching stage 9. The base transformation has 19 stages (ears, horns, fur, feet, tail, hands, udders). All else is a mutation and the base setting is that those kick in at stage 11 and the whole process ends at stage 30 (with only mutations happening after stage 19). With random mutation start/end settings you can influence that to go from as low as stage 2 up to as high as stage 50.

If you do not milk your cow, she'll still progress by <reverse TF speed> x <"Base curse progession" setting in MCM> virtual milk units per hour not milked. reverse TF speed goes from Ultra Slow to Ultra Fast 1 to 6.

MME_Adjustments.7z

Edited by botticelli
Posted
13 hours ago, botticelli said:

For LE, the fur dds needs to be BC3 with mipmaps and perpetual error metric

(settings in GIMP)

  Reveal hidden contents

image.png.d2f847c5205707f470e785bd9233291b.png

Else they tend to flicker or not being displayed at all sometimes. I converted those you made for LE here: Darker Black Fur LE.7z For SE/AE btw. they should be BC5 compressed. The error metric is not necessary, neither are the mipmaps but those are considered good style to have.

 

Thank you so much for the pointers! Mhms, I use SE, but I do think that SE textures use BC7 compression. It's good to know LE uses BC5 and to generate mipmaps though! I'll have to remember that ^^

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