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Mods not working(again)


Ghoulz

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Posted

MCM doesn't register anything. All my saves send me to a tavern.

 

I disabled most mods save for basic ones like SkyUI and nothing is working still. How do I even start over?

Posted
2 minutes ago, Ghoulz said:

MCM doesn't register anything. All my saves send me to a tavern.

 

I disabled most mods save for basic ones like SkyUI and nothing is working still. How do I even start over?

 

Well the only thing I can think is that the plugins aren't enabled for some reason. What mod manager are you using? You shouldn't need to start over.

Posted

 A fresh install should work, albeit it is a radical solution.

Key question here - does starting new game work?

If yes - there might be a way to salvage your save games. If no - well, it went fubar and id just start from sqare one.

If we're honest, if you've got to this point, it will probably be less painfull to start from scratch, because troubleshooting invloves practicly the same process.

 It might even be preferable, since otherwise you still leave in a possiblity that there is a corrupt archive or some other bullshit that should not really happen,

but in practice is a possibility.

 If you insist on moving on with salvage operation - proceed with fallrim tools, then re-check,well, every requirement, its version and every incompability list for all the stuff you have.

Since the game launches, technicly you do have all the requirements. There is no version check thou, there are things that dont have a plugin yet are absolutely ciritical, like script extender. Considering the scale of stuff going wrong you're having, id start with those core systems.

 

Posted

Been using old @#$ Nexus Mod Manager this whole time. I have no idea. I don't know how this garbage works and why things are messed up again. Game ran just fine the other day.

 

 

Starting a new game didn't make MCM kick in.

Posted
11 minutes ago, Ghoulz said:

Been using old @#$ Nexus Mod Manager this whole time. I have no idea. I don't know how this garbage works and why things are messed up again. Game ran just fine the other day.

 

 

Starting a new game didn't make MCM kick in.

 

Few days ago they finaly updated AE :)...

 ofc. i downloaded it only as meme ( first i renamed my Skyrim folder so i didnt lost anything )

 

SE SKSE is not compatible with AE :)

 Bethesda probably rewarded You with new Fishing update... or maybe horse armor this time?...

s1.png.7b7a5451b251d6447df3032ee7376b80.png

 

1) Dont use Garbage mod garbage... i mean NMM

2) disable auto-updates in Your Steam

3) move to MO2...

 

three easy steps to have happy and easy life in Sexrim :)

Posted
11 minutes ago, ̖̪. said:

 

Few days ago they finaly updated AE :)...

 ofc. i downloaded it only as meme ( first i renamed my Skyrim folder so i didnt lost anything )

 

SE SKSE is not compatible with AE :)

 Bethesda probably rewarded You with new Fishing update... or maybe horse armor this time?...

s1.png.7b7a5451b251d6447df3032ee7376b80.png

 

1) Dont use Garbage mod garbage... i mean NMM

2) disable auto-updates in Your Steam

3) move to MO2...

 

three easy steps to have happy and easy life in Sexrim :)

Running legendary edition.

 

And I don't know how to start fresh. Game won't recognize any mods. I still get ingame popups about MCM based mods, even though I don't have them enabled.

Posted
1 hour ago, nilead said:

Then, honestly, id just switch to MO and start anew. NMM github version is still kinda useable, but its hardly optimal.

Fucking MO evangelists. How do you know that the "NMM github version is still kinda useable"? When was the last time you used NMM?

 

48 minutes ago, Ghoulz said:

Game won't recognize any mods.

Post a screenshot of your NMM plug-ins list and also post your load order.

Posted
1 hour ago, Ghoulz said:

Running legendary edition.

Ignore the Bullshit about changing the mod manager will solve all your problems. You can only choose between poison and bile.

They all have pro and cons and if you already have a mod collection saved in NMM it's a (HUGE) waste of time to change with the same result if the mod combination is bad.

It's not the manager that matters, it's what you do with it.

 

 

1 hour ago, Ghoulz said:

And I don't know how to start fresh. Game won't recognize any mods. I still get ingame popups about MCM based mods, even though I don't have them enabled.

 

2 hours ago, Ghoulz said:

MCM doesn't register anything. All my saves send me to a tavern.

Mod combos are complex and mods are legion. Hard to say anything definite with the given information.

Post a LO for a first overview what you are dealing with.

Mod List is great too, both LO and Mod list can be extracted with NMM. If you post the NMM mod list it's better to remove [ url ] entries or LL goes haywire (LL will make everything a link after [ url ]). Alternative upload the Modlist as txt.

I assume that you know what overwrites are with NMM.

 

Check my blog if you want to start fresh. It should be enough to uninstall (not delete, not deactivate) all mods in NMM to rebuild a working game.

2 hours ago, Ghoulz said:

All my saves send me to a tavern.

 


If you changed you LO often and without thought your saves probably are bugged now. If you didn't tried it already check your save with Fallrimtools and delete leftovers if there are any.

 

 

Test your LO on a new game to find out if your save is dead or if a mod in your LO causes the tavern incident.

Posted

For all that's been said: Does your Papyrus log give any useful information?

If NMM really is as bad as everyone says, maybe switch to Vortex, that at least is still supported and running. Switching MM on a heavily cluttered Data folder might not be the best idea (especialy when things are not running) but possible. I was forced to change from antique TesMM to something new (=Vortex) which now handles the old mods als plugins, and only the new as mods, but it's still up and running.

If you want to keep on installing mods midgame, be sure to make a hard save, so vou have a fallback point when things go awry. Yes, you might lose some game hours, but not your whole save.

Posted
1 hour ago, Ghoulz said:

Running legendary edition.

 

And I don't know how to start fresh. Game won't recognize any mods. I still get ingame popups about MCM based mods, even though I don't have them enabled.

It would be a good idea to start by telling everything and not just that we are in 2022.
What mods are you using?
Can't believe I'm asking: what mod manager are you using?
Where's your load order?
Where is your FNIS output?

And more importantly, where is a real coherent explanation of the problems?

Feel free to speak out - we all have understanding and patience

Posted

Don't know. Uninstalled things in NMM and installed SkyUI manually. Only got DLC and SkyUI active and it won't recognize it.

 

Load old save and I'm just tossed into a tavern or prison while mods like Manipulator are being processed, but not even active. MCM still blank. A new game doesn't make it work either. What do I even do to start over with a new game if that's not even working. NMM got broken or w/e. 

 

Also, what's the deal with me not being able to use the base race menu at the start of the game, I'm just auto-assigned. 

Posted
3 hours ago, Ghoulz said:

Don't know. Uninstalled things in NMM and installed SkyUI manually. Only got DLC and SkyUI active and it won't recognize it.

 

Load old save and I'm just tossed into a tavern or prison while mods like Manipulator are being processed, but not even active. MCM still blank. A new game doesn't make it work either. What do I even do to start over with a new game if that's not even working. NMM got broken or w/e. 

 

Also, what's the deal with me not being able to use the base race menu at the start of the game, I'm just auto-assigned. 

I start to believe that the mods or mod manager isn't the problem here.

 

Do you start your game via SKSE?

Is this your first try to mod Skyrim?

Why did you install SkyUI manually? Did you installed more mods manually and forgot them?

You said you tried a minimal setup, but you wait for Manipulator? lol

 

If you aren't just trolling us you give a LO and Mod List.

Atm you sound like you are just rambling random stuff.

 

The basics have to be right:

Did you run Skyrim at least once after installation

Do you have SKSE and SKSE.ini installed (install manually)

Start your game via SKSE

do you have a skyrim.ini/skyrimpref.ini, use beth.ini to optimize those to your setup

Are you mixing LE and SE mods?

Did you check your save for errors (Fallrimtools)?

Do you get FNIS warnings?

Do you change and add/remove mods mid game?

Did you install any new UI related mods?

What are the things you uninstalled in NMM?

If the MCM doesn't work on a new game it would help to know what you changed last on your game.

Did you accidentally start Skyrim without active steam client? This can mess up your LO, especially if you have many deactivated esp in LO, because the Skyrim Launcher will reactivate deactivated esp, as many as it can, and will sort them alphabetically at the end of your LO.

 

3 hours ago, Ghoulz said:

mods like Manipulator are being processed, but not even active

Not active in NMM or the esp in LO?

Do you have many "not active mods"?

Posted

Somehow it seems to me that you are ashamed of the mods you use. There's no reason for it. Nobody here is an angel.
I think it's about time you write what mods you have installed. As a loading order - and what led to the problem.
And when I said nobody is an angel "donttouchmethere" is exactly the opposite of an angel - don't trust him - he's evil.

Unless he's right - a gamble. ;)

Posted
1 hour ago, Andy14 said:

Somehow it seems to me that you are ashamed of the mods you use. There's no reason for it. Nobody here is an angel.
I think it's about time you write what mods you have installed. As a loading order - and what led to the problem.
And when I said nobody is an angel "donttouchmethere" is exactly the opposite of an angel - don't trust him - he's evil.

Unless he's right - a gamble. ;)

Yeah, sorry. I was a bit harsh there.

I wanted a clear explanation of the problems. Atm it just sounds confusing and there are so many possible procedural irregularities that my mind goes haywire with possible solutions that might not even have anything to do with the problem at hand.

 

Of course I'm evil, I blame the mods ?

Posted
On 3/28/2022 at 5:41 PM, Ghoulz said:

MCM still blank. A new game doesn't make it work either.

Running game:

My guess is one mod (or multiple because a (soft)requirement failed)  fails to register it's MCM and prevents other mods to fail to register theirs.

Another idea is you removed a mod (or deactivated one like Manipulator) that has many scripts stored on your savegame. Loading the game also load those scripts, but without the necessary plugin they mess up your game. This also would end in stack dumps that prevent other mods to do their thing. That's why it is so important to check your save (FallRimTools).

 

New game:

I doubt SkyUI is your issue there, it only provides the framework for the MCM so other mods can register to it. If you have a bad LO, missing patches, a mod that gets stuck on start, conflicting mods, all those can lead to mods failing to register their MCM or even get the whole MCM registering process stuck.

If SKSE isn't installed correctly (or is missing files) you would see all mods related to SKSE fail on load with various outcomes, like: only non SKSE related mods load, all mods load but all SKSE functions will fail, CTD)

 

Manipulator:

Install it or not, but don't just deactivate it! Especially if you changed NPC with it or changed ownership or used various cheats. Many of those will be backed in your savegame and probably can't be removed.

 

Activating/deactivating esp instead of uninstalling/replacing mods:

Only deactivate esp mid game if you hate your save. Better to uninstall and replace the mod you don't want to use anymore.

Plugins that also come with mesh/texture replacer or overwrite scripts will still have an effect on your game even if the plugin is deactivated.

 

Adding new mods mid game:

safest way is to add them at the end of your LO. If that isn't possible for some reason you can exchange mods in LO. This is especially true for additional esm added mid game, which had the biggest negative impact on my games (and what I read from other members). Use placeholder to add new esm later in game or exchange existing ones (like quest mod esm you played thru, drop one grab a new one... clean your save in between)

 

OH!!!

Did you overwrote (or never installed) PapyrusUtil 3.3 or later?

PapyrusUtil is included in Sexlab, but that's not the newest version.

You need to install PapyrusUtil 3.3 (or 33 as Ashal named it now) and overwrite everything and don't let it ever get overwritten.

For example Simple Knock and other mods come with old versions and should be prevented to overwrite PapyrusUtil.

If PapyrusUtil is old and a mod calls for missing functions I could imagine you get all kinds of odd mod behavior.

 

NMM overwrites:

NMM pop up message with the question if you want overwrite mod files:  Don't ignore those, you still have to think before allowing it to overwrite anything. Usually you get away with: no to all/yes to all for one specific mod. For example if a mod wants to overwrite PapyrusUtil: SAY NO TO ALL! (but yes to all if you install PapyrusUtil).

Also remember that those overwrite are still true if you deactivate a Plugin (instead of uninstalling the mod)

 

NMM and manual install:

Just don't install mods manually. That's what your mod manager is for. Exceptions are SKSE and ENB/ENBoost (mostly dll files). install the rest with NMM. If you have a single file you want to add to the game > zip it (esp) or create a folder with hierarchy and zip it > add to NMM.

This prevents you to loose overview what is installed in Skyrim/data and gives you the overwrite pop up message.

Posted
6 hours ago, Grey Cloud said:

 How do you know that the "NMM github version is still kinda useable"? When was the last time you used NMM?

 Today.

5 hours ago, Ghoulz said:

Don't know. Uninstalled things in NMM and installed SkyUI manually. Only got DLC and SkyUI active and it won't recognize it.

 

Load old save and I'm just tossed into a tavern or prison while mods like Manipulator are being processed, but not even active. MCM still blank. A new game doesn't make it work either. What do I even do to start over with a new game if that's not even working. NMM got broken or w/e. 

 

Also, what's the deal with me not being able to use the base race menu at the start of the game, I'm just auto-assigned. 

Edited 4 hours ago by Ghoulz

 Old saves arent supposed to work after you removed stuff they relied on. Its possible, but leave that idea for now.

On a new game - the only thing active is SkyUI, and it does not load? SkyUI has a single requirement - SKSE. Do you run game with skse launcher? Is it correct SKSE for your version of the game? Even if all those are answered positively - reinstall SKSE, see if it solves the problem. Testing with a single mod MCM and  SkyUI is a good idea, the less factors you  have to  consider - the better.

 Load order from NMM can be exported using this button:

Spoiler

ExportLoadOrder.png.f20817bd3a85e61cf2747c396530dde0.png

 Attaching your LO is practicly a neccecity if you seek help troubleshooting stuff.

Posted
22 minutes ago, Heroine HoneyCrotch said:

Even I think this is funny

 

My cadillac has a faulty sensor.......... "Bro, you should get a Honda"

You made a friend for life there. @donttouchmethere has never had his trusty NMM likened to a Cadillac. ?

 

"Excuse me, could you tell me how to get to suchaplace?"

 

"Well, if I were you I wouldn't start from here".

Posted

How do I do a clean install of Skyrim? Can I even redownload LE? I have a bunch of mods I haven't touched in a long time anyway.

Posted
59 minutes ago, Grey Cloud said:

So you use 2 different mod managers for Skyrim?

 I have 2 different Skyrim SE instances as well. Using main build as a guinea pig for trial and error looked like a dumb idea to me. Whats it with you and asking rhetorical questions?

And if you have to ask them, would you mind adressing them to someone else?

49 minutes ago, Heroine HoneyCrotch said:

Even I think this is funny

 

My cadillac has a faulty sensor.......... "Bro, you should get a Honda"

 What is faulty here isnt clear. What is, however, is that most of the build will have to deconstructed anyway.

By the time i grew to appreciate advantages of MO - my main SE build was so deep into construction rebuilding it is too much of time investment. So yeah, since migrating builds between mod managers isnt really a thing - i do advise people to go for what i percieve to be the best, most flexible option, unwieldy and convoluted as it may be.

 There is roughly a trillion topics of mod manager wars, this is not supposed to be one of them.

5 minutes ago, Ghoulz said:

How do I do a clean install of Skyrim? Can I even redownload LE? I have a bunch of mods I haven't touched in a long time anyway.

 Steam has an option to verify local files. If you're not using steam installation - well, uninstall and reinstall it as any other soft.

If you go that rout - backup your NMM mod folder and at least reinstall it. NMM, has a deep buried hatered of fomods and its reinstallation procedure is , lets say, suboptimal, to avoid triggering the locals even futher. 

 Installation from fresh archives would be preferable, but depending on your mod collection that might not be much of an option.

 

Posted
8 minutes ago, Ghoulz said:

How do I do a clean install of Skyrim? Can I even redownload LE? I have a bunch of mods I haven't touched in a long time anyway.

Open Steam and find Skyrim in your library, right click on it and select Manage>Browse local files. Keep an eye on that folder location, then uninstall Skyrim from Steam. If there are any remaining files in that folder you opened manually delete them. Then reinstall Skyrim from Steam. Obviously you should also remove any existing saves (your Documents\My Games\Skyrim).

 

Starting from a clean game should have been step 1 here. Your issue sounds a lot like trying to load the game with more than 508 plugins (active and inactive ones counts). Which is easy to achieve when you don't take care to properly remove old mods.

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