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Mods not working(again)


Ghoulz

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Posted
6 minutes ago, Ghoulz said:

How do I do a clean install of Skyrim? Can I even redownload LE? I have a bunch of mods I haven't touched in a long time anyway.

Sure you can re-download Skyrim form Steam, it's still in your Library (and if it's that old you should also have SE now).

 

Choose "deactivate all" in NMM > [optional make a backup of all zips installed in the NMM mod folder so you don't have to download them all again] > Choose "uninstall all" in NMM > uninstall Skyrim > go to your steam skyrim folder > remove all leftovers > re-download Skyrim via steam

 

More details here:

(check out the "Backup" chapter first in case you want to rescue some data)

 

Posted
28 minutes ago, Just Don't said:

Open Steam and find Skyrim in your library, right click on it and select Manage>Browse local files. Keep an eye on that folder location, then uninstall Skyrim from Steam. If there are any remaining files in that folder you opened manually delete them. Then reinstall Skyrim from Steam. Obviously you should also remove any existing saves (your Documents\My Games\Skyrim).

 

Starting from a clean game should have been step 1 here. Your issue sounds a lot like trying to load the game with more than 508 plugins (active and inactive ones counts). Which is easy to achieve when you don't take care to properly remove old mods.

Oh damn.

 

Dunno if it's about what you said but I deleted a few esps from data and game is working. Loaded into Gomaperoland with skyUI working. I have 493 plugins atm Jesus no wonder.

 

But if I switch to MO, do I HAVE to archive my mods and install em through the manager? Why does manual installation break them?

 

Can I though? I uninstalled everything from NMM and just have a couple manual basics active atm like SkyUI.

Posted
24 minutes ago, nilead said:

Whats it with you and asking rhetorical questions?

It wasn't rhetorical. I couldn't think of a reason why anybody would require two mod managers. Your explanation hasn't changed that and I haven't an igloo as to what 'construction rebuilding' is. Why not just use different profiles for different mod configurations? Profiles are one of the features MO evangelists cite as proof of MO being the one true faith.

 

 

25 minutes ago, nilead said:

 What is faulty here isnt clear.

Which is exactly the point. Why recommend something a drastic as changing mod manager and instigating a major learning curve when the problem may be relatively simple to solve? I would suggest that the problem lies with the user rather than the mod manager.

 

Similarly, doing a complete reinstall is largely pointless as the same mistakes are likely to be made if the original problem(s) is not understood.

Posted
44 minutes ago, Ghoulz said:

But if I switch to MO, do I HAVE to archive my mods and install em through the manager? Why does manual installation break them?

It's not manually installing them what breaks things here. It's leaving unused plugin in Data. Some mods manager don't have this issue because inactive plugins are placed somewhere else, or they use virtual folders, etc. If you want to keep using NMM you can, all you need to do is keep things in order. Inactive or removed mods should be properly removed, so you don't end up with more than 500 plugin in your game folder.

 

If you want to switch to another mod manager you can either try the import from NMM functions (Vortex has that, MO not so sure, I wouldn't vouch for using it either). In any case you'd have a portion of reinstalling, reconfiguring things and more important learning to use the new mod manager. So if you're comfortable with NMM I don't see how this would improve your situation.

Posted
50 minutes ago, Ghoulz said:

Oh damn.

 

Dunno if it's about what you said but I deleted a few esps from data and game is working. Loaded into Gomaperoland with skyUI working. I have 493 plugins atm Jesus no wonder.

 

But if I switch to MO, do I HAVE to archive my mods and install em through the manager? Why does manual installation break them?

 

Can I though? I uninstalled everything from NMM and just have a couple manual basics active atm like SkyUI.

Edited 48 minutes ago by Ghoulz

 Manual installation doesnt normally break anything. Issue is - manuall installations assumes user superceeds mod author in terms of what goes where, manually distributing FOMOD options and so on. You can hypoteticly run skyrim without a mod manager alltogether. Its just hazardous for ones mental health. Switching between NMM and MO is not much of a thing, at least in my experience.

 ATM ill be honest, its compeltely unclear what is the state of your game, or what you're trying to achieve?

If your problem is solved, what is the goal you seek help with? If your installation is clean and you uninstalled everything in NMM, how can you load into Goma land? Too many questions. Would you mind providing load order, and what you want done with it?

57 minutes ago, Grey Cloud said:

It wasn't rhetorical. I couldn't think of a reason why anybody would require two mod managers

  Too bad. Then consider it another weird thing MO evangelists do.

Posted
10 hours ago, nilead said:

ATM ill be honest, its compeltely unclear what is the state of your game, or what you're trying to achieve?

This I agree with.

 

It is pointless trying to help the OP as they don't provide any useful information even after being repeatedly asked for something. He/she makes random changes without saying what or why and suddenly it works. Well at least until the next thing goes wrong.

I'll stick with my initial impression - user error.

 

10 hours ago, nilead said:

Too bad. Then consider it another weird thing MO evangelists do.

Bruised your ego did I?

Posted
22 hours ago, nilead said:

 Then, honestly, id just switch to MO and start anew. NMM github version is still kinda useable, but its hardly optimal.

 

It's perfectly useable. And it's updated regularly.

Posted
1 hour ago, Grey Cloud said:

Bruised your ego did I?

 Rhetorical question:

"A question asked in order to create a dramatic effect or to make a point rather than to get an answer."
 
 
 
Posted
1 hour ago, nilead said:

 Rhetorical question:

"A question asked in order to create a dramatic effect or to make a point rather than to get an answer."
 
 
 

 

13 hours ago, Grey Cloud said:

It wasn't rhetorical. I couldn't think of a reason why anybody would require two mod managers.

 

Your suggestion to change mod managers was bollocks. No amount of waffle will change that.

Posted
14 hours ago, Ghoulz said:

I have 493 plugins atm Jesus no wonder.

Question: What Alternate start are you using?

Usually if you are over or close to the limit of 508 esp no mod should load = you would see vanilla intro instead.

If you have an Alternate start that circumvents vanilla start without any plugin loaded I wanna know what that is!

Posted
13 minutes ago, Grey Cloud said:

Your suggestion to change mod managers was bollocks.

 For you - obviously. Content as is, you're uninterested in experimentation, and by your own admission, you cannot comprehend why anyone would be.

And you do you, suggestion was not for you, nor did i ever imply it would be applicable to you.

 Its a question of utility against usability, and one OP will have to answer for himself.

An obvious one, considering learning curve involved with MO. My suggestion was clearly marked as an opinion, something i would do if i were to go back to square one.

 You take it upon yourself to decide what OP may and may not percieve as worth pursuing. Wich might be anywhere between small minded and insulting.

 

 

 

Posted
10 minutes ago, nilead said:

you're uninterested in experimentation,

I am? Could you give us some examples of the type of experiments you are referring to?

 

10 minutes ago, nilead said:

and by your own admission, you cannot comprehend why anyone would be.

Can I not? What I said was that I could not understand why anyone would need two mod managers. I also added later that your waffle about 'construction rebuilding' didn't alter my view.

 

You are still waffling. Whatever you do with your 'experimentation' or 'construction rebuilding' has no relevance to the problems the OP is experiencing so to suggest changing mod manager was bollocks.

Posted
44 minutes ago, donttouchmethere said:

Question: What Alternate start are you using?

Usually if you are over or close to the limit of 508 esp no mod should load = you would see vanilla intro instead.

If you have an Alternate start that circumvents vanilla start without any plugin loaded I wanna know what that is!

Not sure what you mean by without a plugin but I use Alternate Start Live Another Life 3.17

 

If you meant skipping the intro without any mods, aren't there raw saves that have nothing installed?

Posted
1 hour ago, Ghoulz said:

Not sure what you mean by without a plugin

Just Don't explained that too many Plugins (esp/esm, active and inactive, around 508 is the limit) can make Skyrim fail to load Plugins correctly.

This in turn means that AS LAL wouldn't load either.

But you said you get teleported into the next Tavern instead.

If that's a new effect of too many Plugins I would like to know how that is possible.

 

2 hours ago, Ghoulz said:

If you meant skipping the intro without any mods, aren't there raw saves that have nothing installed?

I wouldn't use any saves without my mods on them ^^

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