crococat Posted August 4, 2022 Posted August 4, 2022 1 hour ago, teutonic369 said: where is the club located ? First page description HallOTD Whiteran
hostrelok Posted August 5, 2022 Posted August 5, 2022 (edited) So question. I'm probably terrible at installing mods besides the basics but using toys&love and separate orgasm mod the hotkeys for separate orgasm do not seem to work. Any ideas? Â Also anybody knows any other mods like this? Besides Maria Eden which I can't make work for the life of me. Edited August 5, 2022 by hostrelok
Miauzi Posted August 5, 2022 Posted August 5, 2022 Vor 38 Minuten sagte hostrelok: Also Frage. Ich bin wahrscheinlich schrecklich darin, Mods neben den Grundlagen zu installieren, aber mit Toys & Love und separatem Orgasmus-Mod scheinen die Hotkeys für separaten Orgasmus nicht zu funktionieren. Irgendwelche Ideen?  Kennt jemand noch andere Mods dieser Art? Außer Maria Eden, die ich nicht für mein Leben arbeiten lassen kann. Like many other users, I also have my problem with the hotkeys in SLSA - that's why the new mod owner is checking (or considering) introducing another variant for the necessary "mini-game".
Talesien Posted August 5, 2022 Posted August 5, 2022 (edited) 5 hours ago, hostrelok said: So question. I'm probably terrible at installing mods besides the basics but using toys&love and separate orgasm mod the hotkeys for separate orgasm do not seem to work. Any ideas? Â Also anybody knows any other mods like this? Besides Maria Eden which I can't make work for the life of me. Technically SLSO isn't required anymore, though you are at the mercy or RNG if you do not install it. As for the hotkeys not working, you are certain nothing else in your modlist is using the same keys? (Could also be the base game, if you changed key assignments there.) That is probably the most common reason for hotkeys not working properly. The other would be the mod not working, you do get those SLSO widgets upon starting a sex scene? The only other mod that is somewhat similar that comes to mind is the Dark Arena Maria Eden ... is something else, it tends to work ok for me though (at least the zaira version does: https://www.loverslab.com/files/file/12479-maria-eden-se/ didn't test the older LE port by Nomkaz). You need to pay heed to its design philosophy though, which pretty much precludes its use if you want to play the game to any serious extent. It's incompatible with a ton of stuff, basically to get Maria Eden running create a separate profile for it and remove most other NSFW mods (except those it lists as requirements). Also remove all follower frameworks, remove all quest overhauls/extensions, remove all interior and city overhauls that go beyond just re-texturing. (In theory a lot of those could be made compatible, but it would require a lot of conflict resolution, including movement of idle markers and stuff in the CK). Â Edited August 5, 2022 by Talesien
hostrelok Posted August 5, 2022 Posted August 5, 2022 24 minutes ago, Talesien said: Technically SLSO isn't required anymore, though you are at the mercy or RNG if you do not install it. As for the hotkeys not working, you are certain nothing else in your modlist is using the same keys? (Could also be the base game, if you changed key assignments there.) That is probably the most common reason for hotkeys not working properly. The other would be the mod not working, you do get those SLSO widgets upon starting a sex scene? The only other mod that is somewhat similar that comes to mind is the Dark Arena Maria Eden ... is something else, it tends to work ok for me though (at least the zaira version does: https://www.loverslab.com/files/file/12479-maria-eden-se/ didn't test the older LE port by Nomkaz). You need to pay heed to its design philosophy though, which pretty much precludes its use if you want to play the game to any serious extent. It's incompatible with a ton of stuff, basically to get Maria Eden running create a separate profile for it and remove most other NSFW mods (except those it lists as requirements). Also remove all follower frameworks, remove all quest overhauls/extensions, remove all interior and city overhauls that go beyond just re-texturing. (In theory a lot of those could be made compatible, but it would require a lot of conflict resolution, including movement of idle markers and stuff in the CK).  Yeah I tested SLSO with radiant prostitution and it was working fine(radiant prostitution quests weren't but that's another matter). So for Maria Eden I did use this version a year agi and it was working fine except that after maybe an hour npcs would lose the Maria Eden specific dialogue options. So I decided to try the other ported version and couldn't get it to work. I am always using separate profiles and including only the essentials for each mod and maybe submods and stuff. Maybe I'll try this one again. IIRC I used radiant prostitution back then too and had the same bug with inkeeper losing the radiant related dialogue options. Not 100% sure though. Maybe it'll work this time. Separate question. Do you know if too many animations only cause CTD's or can they slowdown the startup of events? I have a bajilion mods so maybe scripts are overworked but even when I uninstalled most of them, the same thing happened in dark desires club. Sex start takes way too long. Same with Arena start and end. I never uninstalled most animations though. Unless this mod and some of the optionals cause super slow event triggers. So the only thing I can think of is either too many animations (even with fnis xxl and the fix) or this mod (or any of the optionals) don't like me.Â
Talesien Posted August 5, 2022 Posted August 5, 2022 51 minutes ago, hostrelok said: Separate question. Do you know if too many animations only cause CTD's or can they slowdown the startup of events? I have a bajilion mods so maybe scripts are overworked but even when I uninstalled most of them, the same thing happened in dark desires club. Sex start takes way too long. Same with Arena start and end. I never uninstalled most animations though. Unless this mod and some of the optionals cause super slow event triggers. So the only thing I can think of is either too many animations (even with fnis xxl and the fix) or this mod (or any of the optionals) don't like me. Any call for an animation is getting filtered, based on the requirements (i.e. number and gender of the participants, type of scene [like blowjob, anal, vaginal], furniture, DD's equipped, etc.) of course with more animations it takes longer to filter them. If you are not using it, adding OsmelsMC's SexLab Utility Plus (https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/) can speed up things. Still more animations = more time needed to start a SexLab scene. Toys&Love seems less effected, but it's unlikely to be completely immune to that effect. If you wonder about script lag, what's your frame rate (in Whiterun, in the Club), also did you check your saves for suspended stacks? And your papyrus log for dropped stacks? Â
hostrelok Posted August 5, 2022 Posted August 5, 2022 16 minutes ago, Talesien said: Any call for an animation is getting filtered, based on the requirements (i.e. number and gender of the participants, type of scene [like blowjob, anal, vaginal], furniture, DD's equipped, etc.) of course with more animations it takes longer to filter them. If you are not using it, adding OsmelsMC's SexLab Utility Plus (https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/) can speed up things. Still more animations = more time needed to start a SexLab scene. Toys&Love seems less effected, but it's unlikely to be completely immune to that effect. If you wonder about script lag, what's your frame rate (in Whiterun, in the Club), also did you check your saves for suspended stacks? And your papyrus log for dropped stacks? Â You're right my FPS is dipping a bunch. I didn't even notice it before. Probably because that place has a gajilion npcs. Whiterun is fine. Other places with stable fps also get noticeably longer start up so I may try to clean up some animations. So the fps is definitely not the sole factor but it's definitely affecting it. I have no idea how to check stacks or even how to access the pap log. Or how to properly sort out my load order besides using Loot. Or how to fix all the overwrite messages I'm getting from MO2. I just learned how to use bodyslide to build files so I'm getting better at learning all this crap.
VirginMarie Posted August 5, 2022 Author Posted August 5, 2022 7 hours ago, hostrelok said: So question. I'm probably terrible at installing mods besides the basics but using toys&love and separate orgasm mod the hotkeys for separate orgasm do not seem to work. Any ideas?  Just to add to what's already been said in summary format... SLSO - DDC works without it. Your outcome will be random instead Toys&Love - DDC uses Sexlab for its love scenes. Toys&Love is currently used only for bondage in DDC For now, Toys&Love Mini-game & hotkeys are not relevant, unless you end up triggering it's love scenes without DDC features (spontaneous orgasm, toys with Love Effect triggering, etc.). This will all be changing see... New Caretaker for this mod. That will speed things up, significantly.
Talesien Posted August 5, 2022 Posted August 5, 2022 1 hour ago, hostrelok said: You're right my FPS is dipping a bunch. I didn't even notice it before. Probably because that place has a gajilion npcs. Whiterun is fine. Other places with stable fps also get noticeably longer start up so I may try to clean up some animations. So the fps is definitely not the sole factor but it's definitely affecting it. I have no idea how to check stacks or even how to access the pap log. Or how to properly sort out my load order besides using Loot. Or how to fix all the overwrite messages I'm getting from MO2. I just learned how to use bodyslide to build files so I'm getting better at learning all this crap. To get a papyrus log: https://virginmarie1.wixsite.com/toys/post/3-how-to-get-a-papyrus-log You can open those with any text editor and have a look scroll down some (or start at the end and scroll up), dropped stacks are pretty obvious (unless your papyrus log is a terrible mess, in which case you've other serious problems as well). Suspended stacks are easiest to spot with a save cleaner like fallrim tools: https://www.nexusmods.com/skyrimspecialedition/mods/5031 Open a save, in the left-hand pane there are two entries 'Suspended Stacks', ideally they should be empty. It is possible that they contain a few entries that were just up to be processed when the VM froze to save the game. In that case they should be gone in the next save. If you've a lot and/or persistent suspended stacks though, that indicates that your papyrus engine is at least sometime suffering from overload.
hostrelok Posted August 5, 2022 Posted August 5, 2022 (edited) 2 hours ago, Talesien said: To get a papyrus log: https://virginmarie1.wixsite.com/toys/post/3-how-to-get-a-papyrus-log You can open those with any text editor and have a look scroll down some (or start at the end and scroll up), dropped stacks are pretty obvious (unless your papyrus log is a terrible mess, in which case you've other serious problems as well). Suspended stacks are easiest to spot with a save cleaner like fallrim tools: https://www.nexusmods.com/skyrimspecialedition/mods/5031 Open a save, in the left-hand pane there are two entries 'Suspended Stacks', ideally they should be empty. It is possible that they contain a few entries that were just up to be processed when the VM froze to save the game. In that case they should be gone in the next save. If you've a lot and/or persistent suspended stacks though, that indicates that your papyrus engine is at least sometime suffering from overload. Here's the log.Also sex lab sexual fame was giving me errors on load that something was deleting instances of papyrus and it couldn't find the location? Something like that. Papyrus.0.log Edited August 5, 2022 by hostrelok
Talesien Posted August 5, 2022 Posted August 5, 2022 1 hour ago, hostrelok said: Here's the log.Also sex lab sexual fame was giving me errors on load that something was deleting instances of papyrus and it couldn't find the location? Something like that. Papyrus.0.log 2.76 MB · 1 download The SLSF Warning is normal (I think, at least I get it all the time if I load a save made before resetting it's storages in the MCM). Papyrus wise ... not looking good, you got dropped stacks, lots of them, in fact your entire log is almost completely stack dumps. Your game will not work properly until you fix that. The problem is, it's not easy to find the culprit. The mods mentioned in the papyrus are almost certainly only the victims, not the cause. (Reason is, a higher priority script (or several, but most likely one) hogs all the processing time and the lower priority scripts (like those from DDC, Creature Framework, SLSF, SLA, etc.) have their stacks dumped because there is no processing time left for them). Basically the only thing you can do is removing mods you suspect and see if the stack dumps go away. Sadly there is no way to see what script is taking up all the processing time.
hostrelok Posted August 5, 2022 Posted August 5, 2022 29 minutes ago, Talesien said: The SLSF Warning is normal (I think, at least I get it all the time if I load a save made before resetting it's storages in the MCM). Papyrus wise ... not looking good, you got dropped stacks, lots of them, in fact your entire log is almost completely stack dumps. Your game will not work properly until you fix that. The problem is, it's not easy to find the culprit. The mods mentioned in the papyrus are almost certainly only the victims, not the cause. (Reason is, a higher priority script (or several, but most likely one) hogs all the processing time and the lower priority scripts (like those from DDC, Creature Framework, SLSF, SLA, etc.) have their stacks dumped because there is no processing time left for them). Basically the only thing you can do is removing mods you suspect and see if the stack dumps go away. Sadly there is no way to see what script is taking up all the processing time. All right. If I don't want to remove everything and rebuild every single mod would just disabling them in MO2 work? Let's say I disable everything other than animations, skse/fnis/skyui/cbbe and DDC and it's requirements/optionals and try to run it. I guess what I'm asking is if when disabled the mods can somehow interfere simply by being in the MO2 folders. Since I don't think they get deleted, do they? What does dump stacks mean in this context btw? Are they the source of the lag I'm experiencing?Â
Talesien Posted August 5, 2022 Posted August 5, 2022 Yes, disabling should suffice (for testing purposes). You might need to either clean the safe or start a new game though so as not to have some interfering script leftovers, since just disabling the esp will not remove the scripts from the folder. Since you noticed a drop on FPS inside the club, you might also wish to see if you also get stack dumps someplace where you have a stable 60fps (my guess is you will, but it still merrits testing).
hostrelok Posted August 5, 2022 Posted August 5, 2022 (edited) 24 minutes ago, Talesien said: Yes, disabling should suffice (for testing purposes). You might need to either clean the safe or start a new game though so as not to have some interfering script leftovers, since just disabling the esp will not remove the scripts from the folder. Since you noticed a drop on FPS inside the club, you might also wish to see if you also get stack dumps someplace where you have a stable 60fps (my guess is you will, but it still merrits testing). Thanks for all the help. So I disabled a lot of stuff and I think the log looks clean inside the club now(I think) but it's still lagging. I think it somehow got worse now lmao. New save obviously. So what's happening is if I go and say I want to get dressed then choose leather or whatever it takes 15-20 seconds to appear. Then if I go to a client for a task, go to the bed and talk to them after a couple of seconds the screen looks like it tries to go to an animation like it should (the widgets and everything disappear for a bit and I can't move) but afterwards widgets reappear and I can move again. Then a LOT of time passes and then the anim plays if it does at all. if it doesn't I talk to the client again and then it tries to go to an animation again but this time it's weird. You know how the animation usually starts by both teleporting into the bed and then going to the animation? It does the teleport thing around 4-5 or more times and THEN the animation actually plays. So I think it's trying to do it but it's getting prevented somehow. That's what I figure anyway from observation. Papyrus.0.log Edited August 5, 2022 by hostrelok
VirginMarie Posted August 5, 2022 Author Posted August 5, 2022 (edited) 3 hours ago, hostrelok said: Here's the log  Not a healthy save at all. Stack dumping like this is death. But you have bigger problems likely problems that are the root cause of stack dumping.  These are saying that DDC is missing at least 2 of its files... [08/05/2022 - 09:13:30PM] Cannot open store for class "ddclubOutOfClubEffect", missing file? [08/05/2022 - 09:13:31PM] Cannot open store for class "ddclubSexApocalypseQuest", missing file? [08/05/2022 - 09:13:31PM] error: Unable to bind script ddclubSexApocalypseQuest to _ddclubSexApocalypse (2B304FB0) because their base types do not match  This is very odd... There's not 35 love packs available... not even possible (love pack = SLAL Animation pack) [08/05/2022 - 09:14:39PM] [Toys] (Love)Loaded 35 Love Packs  But then when Toys&Love loads them, it's resulting in few scenes... this is very low count, like for example Billy's single pack alone is more scenes (and required)... [08/05/2022 - 09:23:09PM] [Toys] (Love)Solo Love Scenes: 21 [08/05/2022 - 09:23:09PM] [Toys] (Love)Couple Love Scenes: 260 [08/05/2022 - 09:23:09PM] [Toys] (Love)Group Love Scenes: 57 [08/05/2022 - 09:23:09PM] [Toys] (Love)WildLife Love Scenes: 180 [08/05/2022 - 09:23:09PM] [Toys] (Love)Disabled Love Scenes: 0   Somehow your installation is incomplete. DDC is incomplete... maybe partly uninstalled Animations packs are wacked... partly uninstalled I'd say It's like your mod manager has lost its mind... certainly lost control of the setup. You wont recover from this without nuking. Nuking the mod manger, and all of skyrim.  EDIT: 2nd log: Has same 2 issues. Also I'd guess you've changed your load order, but not started a new game. Disabling mods absolutely needs a new game... Golden Rule Edited August 5, 2022 by VirginMarie
Talesien Posted August 5, 2022 Posted August 5, 2022 (edited) No dropped stack, looks like the first time you loaded a save though, as ZAP is initializing in this log (it does initialize the first time you load a save, I guess it does so in order not to overload the scripting engine while the game starts for the first time, but might have other reasons as well, only thing that matters is that it does). Give it a minute then save again, load again and try again. If the sluggishness still persists, it is time for our fair Virgin to take a look. What's your framerate inside the club btw.? Edit: Ah well, seems she already did. The first log, but still viable observations. Edited August 5, 2022 by Talesien
hostrelok Posted August 5, 2022 Posted August 5, 2022 26 minutes ago, VirginMarie said:  Not a healthy save at all. Stack dumping like this is death. But you have bigger problems likely problems that are the root cause of stack dumping.  These are saying that DDC is missing at least 2 of its files... [08/05/2022 - 09:13:30PM] Cannot open store for class "ddclubOutOfClubEffect", missing file? [08/05/2022 - 09:13:31PM] Cannot open store for class "ddclubSexApocalypseQuest", missing file? [08/05/2022 - 09:13:31PM] error: Unable to bind script ddclubSexApocalypseQuest to _ddclubSexApocalypse (2B304FB0) because their base types do not match  This is very odd... There's not 35 love packs available... not even possible (love pack = SLAL Animation pack) [08/05/2022 - 09:14:39PM] [Toys] (Love)Loaded 35 Love Packs  But then when Toys&Love loads them, it's resulting in few scenes... this is very low count, like for example Billy's single pack alone is more scenes (and required)... [08/05/2022 - 09:23:09PM] [Toys] (Love)Solo Love Scenes: 21 [08/05/2022 - 09:23:09PM] [Toys] (Love)Couple Love Scenes: 260 [08/05/2022 - 09:23:09PM] [Toys] (Love)Group Love Scenes: 57 [08/05/2022 - 09:23:09PM] [Toys] (Love)WildLife Love Scenes: 180 [08/05/2022 - 09:23:09PM] [Toys] (Love)Disabled Love Scenes: 0   Somehow your installation is incomplete. DDC is incomplete... maybe partly uninstalled Animations packs are wacked... partly uninstalled I'd say It's like your mod manager has lost its mind... certainly lost control of the setup. You wont recover from this without nuking. Nuking the mod manger, and all of skyrim.  EDIT: 2nd log: Has same 2 issues. Also I'd guess you've changed your load order, but not started a new game. Disabling mods absolutely needs a new game... Golden Rule Nope second log is from a new game with most mods disabled. I just removed 1 mod mid save because it interfered with the admission into the club where you're paying 100g. The greeting the "front desk" gives you doesn't play so you can't enter or talk to her. It was just a mod to disable npc greetings because they annoy me. So I have to nuke and reinstall MO and also reinstall skyrim completely and then redo everything? Damn it. I'll do that tommorow then. Thanks for the help. Really weird how it's counting more animations than it should but then sees less than it should. I guess I'll redo everything and install just the bodies/hair/essentials and ddc with it's stuff and check again.
hostrelok Posted August 5, 2022 Posted August 5, 2022 40 minutes ago, Talesien said: No dropped stack, looks like the first time you loaded a save though, as ZAP is initializing in this log (it does initialize the first time you load a save, I guess it does so in order not to overload the scripting engine while the game starts for the first time, but might have other reasons as well, only thing that matters is that it does). Give it a minute then save again, load again and try again. If the sluggishness still persists, it is time for our fair Virgin to take a look. What's your framerate inside the club btw.? Edit: Ah well, seems she already did. The first log, but still viable observations. Yeah I actually forgot to save/load while setting up in the LAL cell. I always forget to do that. The fps is mostly 50. sometimes drops to 45 and sometimes goes up to 60.
VirginMarie Posted August 5, 2022 Author Posted August 5, 2022 (edited) 34 minutes ago, hostrelok said: Nope second log is from a new game with most mods disabled. I just removed 1 mod mid save because it interfered with the admission into the club where you're paying 100g. The greeting the "front desk" gives you doesn't play so you can't enter or talk to her. It was just a mod to disable npc greetings because they annoy me. So I have to nuke and reinstall MO and also reinstall skyrim completely and then redo everything? Damn it. I'll do that tommorow then. Thanks for the help. Really weird how it's counting more animations than it should but then sees less than it should. I guess I'll redo everything and install just the bodies/hair/essentials and ddc with it's stuff and check again.  I just removed 1 mod mid save <-- this breaks the Golden Rule and corrupts your save. It does not matter how small or large, or how many mods, the end result is the same. OK for a quick test, but if you do it, don't forget to start a new game, or revert.  What you need to clean is the Data folder, and everything below that (its folders). This is a mix of vanilla game, and mods.  Its not really about reinstalling Skyrim and MO, its about cleaning all the crap that's become a mess, from adding mods. Unless you know how to do that manually, which almost nobody does, its best to just completely delete, and reinstall. Uninstall is not enough, it wont clean the folder out. Thus I say nuke  Your state has likely gradually become this, rather than just suddenly when DDC was introduced. And now you are at the breaking point. I see this over and over, you are not alone. Edited August 5, 2022 by VirginMarie 1
hostrelok Posted August 5, 2022 Posted August 5, 2022 (edited) 27 minutes ago, VirginMarie said:  I just removed 1 mod mid save <-- this breaks the Golden Rule and corrupts your save. It does not matter how small or large, or how many mods, the end result is the same. OK for a quick test, but if you do it, don't forget to start a new game, or revert.  What you need to clean is the Data folder, and everything below that (its folders). This is a mix of vanilla game, and mods.  Its not really about reinstalling Skyrim and MO, its about cleaning all the crap that's become a mess, from adding mods. Unless you know how to do that manually, which almost nobody does, its best to just completely delete, and reinstall. Uninstall is not enough, it wont clean the folder out. Thus I say nuke  Your state has likely gradually become this, rather than just suddenly when DDC was introduced. And now you are at the breaking point. I see this over and over, you are not alone. Got it thanks for all the help. And yeah it's easier for me to just nuke it and spend the time reinstalling than learning how to clean all that stuff manually. Soo important question then. How do I avoid this in the future? I only recently reinstalled skyrim. Like 4-5 days ago and was slowly adding any mods I found interesting. How do I avoid this in the future since it happened so fast? Edited August 5, 2022 by hostrelok
Talesien Posted August 5, 2022 Posted August 5, 2022 (edited) 37 minutes ago, hostrelok said: Got it thanks for all the help. And yeah it's easier for me to just nuke it and spend the time reinstalling than learning how to clean all that stuff manually. Soo important question then. How do I avoid this in the future? I only recently reinstalled skyrim. Like 4-5 days ago and was slowly adding any mods I found interesting. How do I avoid this in the future since it happened so fast? Technically with MO2 you should NOT need to nuke everything, unlike Vortex (which VirginMarie and myself are using) MO2 should create a virtual Data folder, keeping the original Data folder completely pristine. You only need to nuke that virtual Data folder and should be golden. That's one of the undeniable advantages of MO2. Unfortunately I can't tell you how to do that, as mentioned I'm not using MO2. As to how to prevent this in the future, good question, in theory it shouldn't even happen, unless you or other programs mess around with the install outside of MO2. Yet it stuff like this still happens (be it with Vortex or MO2), personally I just do regular backups (complete images) of my game drive, so I can go back to an earlier state if things go south. That said I do them only once per week or so, so in your case that would not have helped. Never heard of an instal getting compromised that fast. Makes me wonder if you got some other program interfering with MO2 or meddling with your install. (Snakeoil ... erh I mean virusscanners are a prime suspect. For about everything. If it's not a virus that messes up your computer, it's most likely the virus scanners. Little difference between the illness and the treatment these days.) Â Edited August 5, 2022 by Talesien
VirginMarie Posted August 5, 2022 Author Posted August 5, 2022 21 minutes ago, hostrelok said: Got it thanks for all the help. And yeah it's easier for me to just nuke it and spend the time reinstalling than learning how to clean all that stuff manually. Soo important question then. How do I avoid this in the future? I only recently reinstalled skyrim. Like 4-5 days ago and was slowly adding any mods I found interesting. How do I avoid this in the future since it happened so fast? Â Don't really know. But examples... using unofficial downgrader seems to have left messes for people. Using Wabbajack maybe. Messing with Nemesis.... its anything that involves changing the mods outside of your mod manager's control, including just you doing stuff manually. I use Vortex... don't' know if MO itself can just lose it's mind, but vortex does, and they were both made by the same author.
hostrelok Posted August 5, 2022 Posted August 5, 2022 13 minutes ago, Talesien said: Technically with MO2 you should NOT need to nuke everything, unlike Vortex (which VirginMary and myself are using) MO2 should create a virtual Data folder, keeping the original Data folder completely pristine. You only need to nuke that virtual Data folder and should be golden. That's one of the undeniable advantages of MO2. Unfortunately I can't tell you how to do that, as mentioned I'm not using MO2. As to how to prevent this in the future, good question, in theory it shouldn't even happen, unless you or other programs mess around with the install outside of MO2. Yet it stuff like this still happens (be it with Vortex or MO2), personally I just do regular backups (complete images) of my game drive, so I can go back to an earlier state if things go south. That said I do them only once per week or so, so in your case that would not have helped. Never heard of an instal getting compromised that fast. Makes me wonder if you got some other program interfering with MO2 or meddling with your install. (Snakeoil ... erh I mean virusscanners are a prime suspect. For about everything. If it's not a virus that messes up your computer, it's most likely the virus scanners. Little difference between the illness and the treatment these days.) Â Haha nah. I may not know shit about modding but I'm pretty computer literate. Windows defender has gotten to the point where it's good enough that you don't need to install bloatware AV's. How does vortex work? Is it any harder/easier to use? Since I'm gonna nuke it anyway and I don't have the time to spend to learn the ins and outs of each mod organizer.
Talesien Posted August 6, 2022 Posted August 6, 2022 25 minutes ago, hostrelok said: Haha nah. I may not know shit about modding but I'm pretty computer literate. Windows defender has gotten to the point where it's good enough that you don't need to install bloatware AV's. How does vortex work? Is it any harder/easier to use? Since I'm gonna nuke it anyway and I don't have the time to spend to learn the ins and outs of each mod organizer. It's easier to use ... mostly. The price is it is less versatile. Not that MO2 is hard to use. I actually tried to switch, what kept me is my 1000+ mod list. Since MO2 has no batch install I gave up after tediously clicking on the onehundredfiftiest or so mod, wait for MO2 to connect it to Nexus (if from Nexus) to synchronize version info, click again, wait for it to install, half the time fixing the ridiculous name MO2 suggested ... if my modlist where a quarter of what it is, ok, but so ... the few advantages MO2 offers are not worth that much of my time IMO.
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