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Posted
12 minutes ago, Miauzi said:

das waren ja im wesentlichen meine Bedenken

 

wobei - um wieviele Personen im Club geht es denn letztlich?

und

kann man das denn nicht mit den bereits vorhandenen kombinieren?

Kombinieren könnte es sinnvoll nur VirginMarie. Wieviele Leute es sind ... vom ersten Augenschein, einige. Fühle er sich frei genau nachzuzählen, mir ist dafür gerade nicht langweilig genug. ;)

 

Posted

Hey, awesome mod here. I was wondering if anyone has the issue where the mod does not detect creatures framework (in the mod status mcm menu; it detects the others like Separate Orgasm fine)? I have it installed and Sexlab recognizes it, so I was wondering if I was missing anything there.

Posted
2 hours ago, Proteus_1492 said:

Hey, awesome mod here. I was wondering if anyone has the issue where the mod does not detect creatures framework (in the mod status mcm menu; it detects the others like Separate Orgasm fine)? I have it installed and Sexlab recognizes it, so I was wondering if I was missing anything there.

 

It's not been reported yet I think. I'd like to know too. Does it otherwise work with CF?

Posted
3 hours ago, VirginMarie said:

 

It's not been reported yet I think. I'd like to know too. Does it otherwise work with CF?

I haven't tried yet, but I'll test the CF animations once I get up to that point and get back to you! Was just wondering if I needed to install something like the Toys creature pack or something (since this is on a new save and I'm checking everything off in the menu).

Posted
1 hour ago, Proteus_1492 said:

I haven't tried yet, but I'll test the CF animations once I get up to that point and get back to you! Was just wondering if I needed to install something like the Toys creature pack or something (since this is on a new save and I'm checking everything off in the menu).

 

This mod uses only sexlab for the love scenes. In the planned future release (The Plan), that will change, and then WildLife for Toys would be needed to enable creatures. But for now, you don't need WildLife.

Posted

I had written about my problems, e.g. the sex scene with the werewolf was not triggered even though the prerequisites such as creature framework and animation packages were installed.
As it turned out, I had forgotten not to activate the "Sex with creatures" option in the SL menu - it's "deactivated" by default.

 

Posted (edited)
2 hours ago, VirginMarie said:

 

This mod uses only sexlab for the love scenes. In the planned future release (The Plan), that will change, and then WildLife for Toys would be needed to enable creatures. But for now, you don't need WildLife.

Thanks for letting me know! Just tested it and it seems the creature animations work fine; just the mcm menu displays CF as false, but otherwise everything works animation wise! Another unrelated issue I seem to have is that the player harness/collar seem to be missing (I can equip them, but my player character stays nude), but all the NPCs have theirs, so I wonder what I did wrong there (might be something to do with bodyslide?). Oh well, at least the mod itself works great!

Edited by Proteus_1492
Posted
31 minutes ago, Proteus_1492 said:

Thanks for letting me know! Just tested it and it seems the creature animations work fine; just the mcm menu displays CF as false, but otherwise everything works animation wise! Another unrelated issue I seem to have is that the player harness/collar seem to be missing (I can equip them, but my player character stays nude), but all the NPCs have theirs, so I wonder what I did wrong there (might be something to do with bodyslide?). Oh well, at least the mod itself works great!

 

Invisible devices if from DD, are due to not building in bodyslide.

Invisible toys form Toys is not a thing. You need to build them in bodyslide to fit right, but they are never invisible.

Posted
47 minutes ago, Proteus_1492 said:

Thanks for letting me know! Just tested it and it seems the creature animations work fine; just the mcm menu displays CF as false, but otherwise everything works animation wise! Another unrelated issue I seem to have is that the player harness/collar seem to be missing (I can equip them, but my player character stays nude), but all the NPCs have theirs, so I wonder what I did wrong there (might be something to do with bodyslide?). Oh well, at least the mod itself works great!

Does it lock? Or can you remove it again willy-nilly? If any Devious Devices don't lock, they are likely broken (happens if a DD is removed by a mod that's not DD aware, like SkyUI). The current 5.2 beta has a fix for that, otherwise there is a way to fix it, but I can't remember it (it's a bit convoluted).

Posted (edited)
23 minutes ago, Talesien said:

Does it lock? Or can you remove it again willy-nilly? If any Devious Devices don't lock, they are likely broken (happens if a DD is removed by a mod that's not DD aware, like SkyUI). The current 5.2 beta has a fix for that, otherwise there is a way to fix it, but I can't remember it (it's a bit convoluted).

It locks, and I can't remove it without a key, so that part is working well. Now I'm just having some cdt issues when loading into the dungeon part of the club, but I'll play around with the crash log tool (I assume I can install that onto an existing game) and see if I can figure it out!

 

EDIT: Also I built the DD devices in BodySlide and everything now shows up, thanks again for the info @VirginMarie!

Edited by Proteus_1492
Posted
2 hours ago, Proteus_1492 said:

It locks, and I can't remove it without a key, so that part is working well. Now I'm just having some cdt issues when loading into the dungeon part of the club, but I'll play around with the crash log tool (I assume I can install that onto an existing game) and see if I can figure it out!

 

EDIT: Also I built the DD devices in BodySlide and everything now shows up, thanks again for the info @VirginMarie!

 

CTD (crash) Scenarios might help

Posted

Just wanted to say again that I loved the mod's variety and quests! I've completed the submission quest and I've left the club, but once I re-enter to work again, the club now constantly CTDs just as I start animations with NPCs (specifically female NPCs), either during or immediately after. I've attached two crash logs at different points (I went to the NPC specified in the crash log, and once I got to her, there was a different one causing the crash; they always seem to be the female NPCs mentioned in the logs though!) here if anyone has time to try to read it? Sadly I don't really know how to read them yet.

 

P.S I do have Requiem, and I know that kinda messes with a lot of things, but was hoping I could make this work with it! Also I tried to disable the mod, run requiem's patcher, and then enabled it. That removes the requiem patch from the section where it says "Possible relevant objects". When I have time, I'll go back to a previous save where I've just exited the club, then go back in and see if I accidentally corrupted a save or something in between leaving and re-entering (I have not touched my modlist or loadorder since I've started the game aside from adding more fnis animations (without esps) and bodyslides). 

 

 

Crash_2022_7_29_3-56-24.txt Crash_2022_7_29_3-50-57.txt

Posted
14 minutes ago, Proteus_1492 said:

Just wanted to say again that I loved the mod's variety and quests! I've completed the submission quest and I've left the club, but once I re-enter to work again, the club now constantly CTDs just as I start animations with NPCs (specifically female NPCs), either during or immediately after. I've attached two crash logs at different points (I went to the NPC specified in the crash log, and once I got to her, there was a different one causing the crash; they always seem to be the female NPCs mentioned in the logs though!) here if anyone has time to try to read it? Sadly I don't really know how to read them yet.

 

P.S I do have Requiem, and I know that kinda messes with a lot of things, but was hoping I could make this work with it! Also I tried to disable the mod, run requiem's patcher, and then enabled it. That removes the requiem patch from the section where it says "Possible relevant objects". When I have time, I'll go back to a previous save where I've just exited the club, then go back in and see if I accidentally corrupted a save or something in between leaving and re-entering (I have not touched my modlist or loadorder since I've started the game aside from adding more fnis animations (without esps) and bodyslides). 

 

 

Crash_2022_7_29_3-56-24.txt 56.46 kB · 1 download Crash_2022_7_29_3-50-57.txt 54.08 kB · 0 downloads

 

This is the cause of the crash...

  [   1]    TESObjectREFR(FormId: 7C00F730, File: `DarkDesiresClub.esp`, BaseForm: null)

... the null... it's trying to load a non-existing something. With this mod its usually ZAP furniture... see the troubleshooting for ZAP on the main page install steps.

 

You will notice that in both crash reports, that line is the same, while the actors (they are just the victim of the problem), are not.

 

To find the cause you need to open up DarkDesiresClub.esp in XEdit, and see what FormId: 7C00F730 points to.  Maybe it points to ZAP furniture :D 

Posted (edited)
13 hours ago, VirginMarie said:

 

This is the cause of the crash...

  [   1]    TESObjectREFR(FormId: 7C00F730, File: `DarkDesiresClub.esp`, BaseForm: null)

... the null... it's trying to load a non-existing something. With this mod its usually ZAP furniture... see the troubleshooting for ZAP on the main page install steps.

 

You will notice that in both crash reports, that line is the same, while the actors (they are just the victim of the problem), are not.

 

To find the cause you need to open up DarkDesiresClub.esp in XEdit, and see what FormId: 7C00F730 points to.  Maybe it points to ZAP furniture :D 

Thank you so much for the quick response! I'll take a look at the esp in XEdit then and see if I can fix the problem :D . 

 

EDIT: I fixed the issue, like you said it was something to do with ZAP! I used the version here previously, rather than the one linked in the opening post, so that was a case of not using the right version: 


Edit 2: It seems like I've found another crash event. It's related to the arena; after I exit the arena the game will crash and generate this log (the crash log points to whatever NPC I was fighting with in the arena before): 

 

Other than that, the mod works perfectly now :)

Crash_2022_7_29_17-9-8.txt

 

Edit 3: Upon further testing, it appears that if I exit the arena too quickly after the challenge animation has finished, that's what crashes the game! So I just have to wait in there for a few seconds, and then everything seems to work fine.

Edited by Proteus_1492
Update on fixing the issue
Posted (edited)
13 hours ago, Proteus_1492 said:

Thank you so much for the quick response! I'll take a look at the esp in XEdit then and see if I can fix the problem :D . 

 

EDIT: I fixed the issue, like you said it was something to do with ZAP! I used the version here previously, rather than the one linked in the opening post, so that was a case of not using the right version: 


Edit 2: It seems like I've found another crash event. It's related to the arena; after I exit the arena the game will crash and generate this log (the crash log points to whatever NPC I was fighting with in the arena before): 

 

Other than that, the mod works perfectly now :)

Crash_2022_7_29_17-9-8.txt 57.18 kB · 0 downloads

 

Edit 3: Upon further testing, it appears that if I exit the arena too quickly after the challenge animation has finished, that's what crashes the game! So I just have to wait in there for a few seconds, and then everything seems to work fine.

 

In this case, the crash log strongly implicates Requiem, since there's nothing else in the Possible relevant objects. Tina is just the victim.

 

I'd guess from this...

 [2]   0x7FF72A5963C0     (SkyrimSE.exe+9963C0)          papyrus::ObjectReference::PushActorAway_996340+80

...that Requiem is using the function call PushActorAway which makes me guess that Requiem is a combat overhaul

 

When I get deep into DDC, I will watch for any use of PushActorAway during the arena, but I'd not expect its in use.

Edited by VirginMarie
Posted (edited)
6 hours ago, VirginMarie said:

 

In this case, the crash log strongly implicates Requiem, since there's nothing else in the Possible relevant objects. Tina is just the victim.

 

I'd guess from this...

 [2]   0x7FF72A5963C0     (SkyrimSE.exe+9963C0)          papyrus::ObjectReference::PushActorAway_996340+80

...that Requiem is using the function call PushActorAway which makes me guess that Requiem is a combat overhaul

 

When I get deep into DDC, I will watch for any use of PushActorAway during the arena, but I'd not expect its in use.

 

Yeah Requiem is a combat overhaul, so what I'm thinking is that leaving the arena too early means that scripts that are still running for some reason break. It's just a random guess though! Either way, I can stop it just by waiting in the arena a bit after the fight, so everything's fine now :) .

 

Edit: Just wanted to add that the lesbian threesome quest sadly doesn't work for me either (I looked it up in the thread and apparently others have the issue as well, so you're probably already aware of that too!)

Edited by Proteus_1492
Posted
20 minutes ago, cgstever91 said:

Have some scenes that wont start just get a message that it could not start scene 

 

Going to need a whole lot more detail to help.

  1. Which scene? What are you doing to start the scene?
  2. What exactly is the message?
  3. Do you have success with other scenes? Or just nothing works?
Posted

All of the toy scenes don't work they give my character a toy and then I get a message in the corner of the screen that says "Could not start sex scene..."

other scenes do work if i remember right there was a few of the gg scenes that fail with the same message. have all of the required mods installed

 

modlist.txt

Posted
12 minutes ago, cgstever91 said:

All of the toy scenes don't work they give my character a toy and then I get a message in the corner of the screen that says "Could not start sex scene..."

other scenes do work if i remember right there was a few of the gg scenes that fail with the same message. have all of the required mods installed

 

modlist.txt 10.57 kB · 0 downloads

 

Could you get us a Papyrus log please? How to get a Papyrus Log?

We want a nice short game session where you.....

  1. Start up from desktop, and load a save that's made ready to start the scene
  2. recreate the problem, where you get the "Could not start sex scene..." message
  3. then run the Toys&Love MCM - Setup tab - installation test - let me know if that passes or fails
  4. exit to desktop and attach that log
Posted

Hey there I was wondering if the outfits that the dancers, and especially their platform heels are able for the PC to equip? Im still at the beginning of the mod but Im still wondering

Posted (edited)
On 7/30/2022 at 10:27 PM, VirginMarie said:

 

Could you get us a Papyrus log please? How to get a Papyrus Log?

We want a nice short game session where you.....

  1. Start up from desktop, and load a save that's made ready to start the scene
  2. recreate the problem, where you get the "Could not start sex scene..." message
  3. then run the Toys&Love MCM - Setup tab - installation test - let me know if that passes or fails
  4. exit to desktop and attach that log

Finaly got the logger working passes toys and love test

Papyrus.0.log

Edited by cgstever91
Posted (edited)
59 minutes ago, cgstever91 said:

Finaly got the logger working 

Papyrus.0.log 1.73 MB · 0 downloads

 

Summary For the Log

In 2mins you have...

  • 4472 Error messages - no idea if anything in general is critical here, but I did search and confirm none are from DDC, Sexlab, or Toys&Love
    • Since we are looking for a problem from mainly sexlab or DDC, this means I could not find anything conclusive as there were no errors from either
  • 300 Warning messages - likely nothing critical but I did not try and read them
  • 74 Cannot open store  - they could all be soft dependency checks which are fine, but I doubt that's all it is. You could have mods that are half uninstalled laying around that your mod manager does not know about

You obviously have a whole lot of mods, so we can expect some spam of warnings and errors, but this is too many still, to be considered a healthy game.

 

The worst part...

  • a message "All economies updated" repeats over 5000 times - so that's over 2k per minute
    • Whatever mod is losing its mind generating that, is likely killing your papyrus. It appears to be stuck in a never ending loop, so you will likely have never ending script lag

Conclusion

  • I think your problem is script lag, but nothing conclusive.
  • Even If Sexlab or DDC DID report a problem, this game can't be trusted with all that other noise and script lag, so no point in chasing an error
  • I do think the "All economies updated" is the most likely candidate to solve. Maybe that's Milk Economy Mod having issues from a bad install? Just a guess, there was no indication what mod its from
Edited by VirginMarie
Posted
Vor 12 Stunden sagte obamaslastname:

Hey, ich habe mich gefragt, ob die Outfits, die die Tänzer und insbesondere ihre Plateau-Heels für den PC ausrüsten können? Ich bin immer noch am Anfang des Mods, aber ich wundere mich immer noch

Yes and no is the answer
if you strictly follow the "internal logic" of the mod - as a sex slave you only get your outfit from the dominatrix - there is a language option for that
you can also find a few outfits in the chests and closets - but these serve as "gifts" -> some girls in the club will give you "mini" tasks after these outfits
If you ignore the "logic" of the mod, you can of course "cheat" any outfits via the "additem menu" and wear them - including the "uniforms" of the club - see the dependency list of the mod

Spoiler

Ja und nein lautet die Antwort
wenn man streng nach der "inneren Logik" des Mods geht - bekommst Du als Sex-Sklave nur von der Domina dein Outfit - dazu gibt es ja eine Sprach-Option
weiterhin kann man in den Kisten und Schränken einige wenige Outfits finden - diese dienen aber als "Geschenke" -> einige Mädchen im Club gegeben Dir "Mini"-Aufgaben nach diesen Outfits
ignoriert man die "logik" des Mods kann man sich natürlich via "additem-menü" beliebige Outfits "cheaten" und diese anziehen - so auch die "Uniformen" des Clubs - siehe dazu die Abhängigkeitsliste des Mods

 

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