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Posted (edited)

Ok actually now the mod work-ish but when you get to pass the hall of dead i got no option to get in and even if i get in with the no collision cheat no one is speaking about anything about the mod in the club so i think i might be missing something even tough i do have all the requirement.

 

Also yes i did see "There are up to 50 NPCs in the club at one time. It might run slow for you if your PC can't handle so many people in one place. If the dialogue doesn't show up when you enter the club, you should make sure Sexlab, sex anims, toys and devious devices are all installed before entering. Also try saving and loading the game."

But the part about Sexlab is something i already do when starting a new game so they are installed.

Edited by alexsl
Posted
Vor 3 Stunden sagte alexsl:

Ok, eigentlich funktioniert die Mod, aber wenn du an der Halle der Toten vorbeikommst, habe ich keine Möglichkeit, hineinzukommen, und selbst wenn ich mit dem No-Collision-Cheat reinkomme, spricht niemand über irgendetwas über die Mod im Club, also i Ich glaube, ich könnte etwas vermissen, auch wenn ich alle Anforderungen habe.

 

Ja, ich habe auch gesehen: "Es gibt bis zu 50 NPCs gleichzeitig im Club. Es könnte für Sie langsam laufen, wenn Ihr PC nicht so viele Leute an einem Ort bewältigen kann. Wenn der Dialog beim Betreten nicht angezeigt wird des Clubs sollten Sie sicherstellen, dass Sexlab, Sexanimationen, Spielzeug und hinterhältige Geräte installiert sind, bevor Sie den Club betreten. Versuchen Sie auch, das Spiel zu speichern und zu laden."

Aber der Teil über Sexlab ist etwas, das ich bereits mache, wenn ich ein neues Spiel starte, damit sie installiert werden.

 

Um - well, that's how I understand it when reading your post...

..after installing the mod, do you try to load an old (existing) saved game and try to get into the club?

Have I understood that correctly?

If so -> it doesn't work that way

You MUST generate a new char or if you are working "second life" load the char that is still with the Mara statue in the prison cell.

--

what you describe is not an isolated case - the thread here has at least 5 of these cases

and

always the same error -> no new "race" started

Posted
22 minutes ago, Miauzi said:

 

Um - well, that's how I understand it when reading your post...

..after installing the mod, do you try to load an old (existing) saved game and try to get into the club?

Have I understood that correctly?

If so -> it doesn't work that way

You MUST generate a new char or if you are working "second life" load the char that is still with the Mara statue in the prison cell.

--

what you describe is not an isolated case - the thread here has at least 5 of these cases

and

always the same error -> no new "race" started

no no that was a fresh new save that i didnt do that much but to go strait to the club after setting sexlab and everything at the begining.

Posted
Vor 1 Stunde sagte alexsl:

Nein, nein, das war eine frische, neue Rettung, die ich nicht gemacht habe, außer direkt in den Club zu gehen, nachdem ich Sexlab und alles am Anfang eingestellt hatte.

Unfortunately, SexLab is such a complex framework - that for complete internal activation you should actually proceed as follows after creating the char and a first activation run:
1) Save character
2) Quit game
3) Restart game and load char
after some time, new "items" appear in the MMC menu
--
for me, such a complete activation process sometimes takes 30 minutes and longer

Posted
9 minutes ago, Irodar said:

Ayo this looks good you should port it to LE

DarkDesire already stated he has no plans for that, but others are free to do so. Like:

Not sure killer905 intends to keep it up to date or if it works perfectly, but it's your best bet.

Posted

  

9 minutes ago, Talesien said:

DarkDesire already stated he has no plans for that, but others are free to do so. Like:

Not sure killer905 intends to keep it up to date or if it works perfectly, but it's your best bet.

I admit that I expected a higher number of downloads for the LE port.

1.1.5 - 80 downlaods
1.1.7 - 48 downlaods

Probably would have been more as if it had its own download page in the LE section, but I never got a reply message from the author about that.

 

21 minutes ago, Irodar said:

Ayo this looks good you should port it to LE

The author also mentioned that he prefers to spend time on current mods or creating new ones than their ports for the LE version.

Posted

Looks like the Person with the same problem dont answer me.
Can someone help me please.

I have an instant crash when enter the Club. Looks like an NPC Error.

I have all rec. Mods

  [   1]    TESNPC(Name: `Denisse`, FormId: 7701310A, File: `DarkDesiresClub.esp`)
  [   1]    Character(FormId: 7701310B, File: `DarkDesiresClub.esp`, BaseForm: TESNPC(Name: `Denisse`, FormId: 7701310A, File: `DarkDesiresClub.esp`))
  [   1]    TESObjectREFR(FormId: 7701E751, File: `DarkDesiresClub.esp`, BaseForm: null)
  [  34]    TESQuest(Name: _ddclubMain `Core Library`, FormId: 770483CC, File: `DarkDesiresClub.esp`)
  [  67]    TESPackage(FormId: 7701E782, File: `DarkDesiresClub.esp`)

Posted
On 7/1/2022 at 8:21 AM, Lordsnes said:

Looks like the Person with the same problem dont answer me.
Can someone help me please.

I have an instant crash when enter the Club. Looks like an NPC Error.

I have all rec. Mods

  [   1]    TESNPC(Name: `Denisse`, FormId: 7701310A, File: `DarkDesiresClub.esp`)
  [   1]    Character(FormId: 7701310B, File: `DarkDesiresClub.esp`, BaseForm: TESNPC(Name: `Denisse`, FormId: 7701310A, File: `DarkDesiresClub.esp`))
  [   1]    TESObjectREFR(FormId: 7701E751, File: `DarkDesiresClub.esp`, BaseForm: null)
  [  34]    TESQuest(Name: _ddclubMain `Core Library`, FormId: 770483CC, File: `DarkDesiresClub.esp`)
  [  67]    TESPackage(FormId: 7701E782, File: `DarkDesiresClub.esp`)


If it crashes, try starting a new game, double check all the required mods are installed and don't enter the club before registering animations with sexlab. The other thing you could try, if you think it's because of a specific npc, open the console and type "player.placeatme <NPC ID>". See if the npc is placed by you without crashing.

Posted
On 7/1/2022 at 12:25 AM, killer905 said:

  

I admit that I expected a higher number of downloads for the LE port.

1.1.5 - 80 downlaods
1.1.7 - 48 downlaods

Probably would have been more as if it had its own download page in the LE section, but I never got a reply message from the author about that.

 

The author also mentioned that he prefers to spend time on current mods or creating new ones than their ports for the LE version.


Yes, unfortunately LE support would slow down development of SE. In the next update I will have a lot of changes. I would call it update 1.2 beta, and let's call the current version 1.1.7 stable. If you have time to port 1.2 to LE that would be great, but if it's a lot of work maybe wait for a more stable version after I fix bugs, 1.2.1 or 1.2.2.

Posted
14 hours ago, darkdesires04 said:


Yes, unfortunately LE support would slow down development of SE. In the next update I will have a lot of changes. I would call it update 1.2 beta, and let's call the current version 1.1.7 stable. If you have time to port 1.2 to LE that would be great, but if it's a lot of work maybe wait for a more stable version after I fix bugs, 1.2.1 or 1.2.2.

I will consider whether to make a port for the next updates.

Posted

 

On 1/6/2022 at 12:27 PM, darkdesires04 said:

All right, I will remove DCL as a hard dependency in the next update, since you guys don't like it.

 

I feel for you :)  May I ask about another dependency? image.png.d505d9e9950fb358058b688cd4ba4530.png

SLSO - which is it, a hard requirement, or a strongly recommended one? I know the interactive thing has been popularised recently with SLSO, oStim etc... But I can't get in the train and still prefer to follow the story and let scenes play in full autopilot mode... I could never ask you or any MA to adjust their mod to ME, just wanted to clarify this bit, is SLSO an absolute requirement? And if it is possible to play without it, will it deactivate actual story content - or just minigames and gameplay mechanics?

 

With that said I must say I've been eying your mod for a while now, cause mechanics aside, it's the kind of "sub-story" that I really want to add. Always wanted to try Wolfclub too, and haven't been able to - also due to the impressive amount of requirements ;) So thanks for sharing!

Posted (edited)
2 hours ago, petronius said:

 

 

I feel for you :)  May I ask about another dependency? image.png.d505d9e9950fb358058b688cd4ba4530.png

SLSO - which is it, a hard requirement, or a strongly recommended one? I know the interactive thing has been popularised recently with SLSO, oStim etc... But I can't get in the train and still prefer to follow the story and let scenes play in full autopilot mode... I could never ask you or any MA to adjust their mod to ME, just wanted to clarify this bit, is SLSO an absolute requirement? And if it is possible to play without it, will it deactivate actual story content - or just minigames and gameplay mechanics?

 

With that said I must say I've been eying your mod for a while now, cause mechanics aside, it's the kind of "sub-story" that I really want to add. Always wanted to try Wolfclub too, and haven't been able to - also due to the impressive amount of requirements ;) So thanks for sharing!


SLSO is a strongly recommended requirement. I just forgot to change the wording. It should say that separate orgasms must be checked only if SLSO is installed.

Without SLSO , you will still get the same story content but the outcome will be based on random luck instead of you actually controlling the orgasm in the sex scenes.

In reality many of those required mods could be scraped if I had permission to merge their content into the club mod. But the problem is, even if I had permission, it would be a lot of work for me to merge their content just for the sake of making it easier for users to install. And it would make the club mod a huge file, if it was all merged. Even without this merge, the new version will already surpass 1 GB file size. So, instead of doing that, it's better that I develop new fun content for you, and rely on users to install the required mods.









 

 

Edited by darkdesires04
Posted
27 minutes ago, darkdesires04 said:

instead of doing that, it's better that I develop new fun content for you, and rely on users to install the required mods.

 

I stongly agree, and thank you! It's so much better when modders build upon each others' work instead of putting effort into doing things that have already been done.

 

Sometimes all it takes is a mod like yours to actually make certain requirements worth adding. My only "qualms" are when the requirements themselves are a bit too invasive to begin with (case of SLSO in my very humble opinion... others may perfectly well disagree) - but you cleared that up perfectly. Chance it is, I don't mind :) Hoping it's the kind of repeatable quest/event that you can always try again if you fail. I mentioned Wolfclub and its plethora of requirements but, tbh, I haven't given up on that one either ;) The problem there being some of the requirements are very old mods, which isn't a problem with DDC.

Posted
On 7/3/2022 at 2:35 PM, darkdesires04 said:

In reality many of those required mods could be scraped if I had permission to merge their content into the club mod. But the problem is, even if I had permission, it would be a lot of work for me to merge their content just for the sake of making it easier for users to install. And it would make the club mod a huge file, if it was all merged. Even without this merge, the new version will already surpass 1 GB file size. So, instead of doing that, it's better that I develop new fun content for you, and rely on users to install the required mods.

As I have stated elswhere any assets created by me in the toys framework can be counted as free use as long as you credit me. That includes all the bodyslide data unless virginmarie has altered them since. You are welcome to merge anything created by me from the toys framework as part of you mod, DD assets are considered free use if you refer to the faq here. 

The only thing I can see that you are using from toys that is not free use is the rope harness and for that you would need to see with virginmarie where she got her permissions from to include it. Mod authors are seriously lacking and need all our support if content is not to dry up so I wish you the best of luck and hope you continue to grow your mod. If you would like different textures for the models from toys or are in need of custom meshes then feel free to ask.

Posted
On 7/3/2022 at 3:49 AM, killer905 said:

I will consider whether to make a port for the next updates.

 

Thanks, and if you want to maintain an LE page, go ahead. It's fine by me.

Posted
1 hour ago, darkdesires04 said:

 

Thanks, and if you want to maintain an LE page, go ahead. It's fine by me.

Cool, but then it will have to be pointed out that any bugs (on the code side) will not be fixed by me, as I don't know anything about it and may only appear in the port and work well in the SE version.

Posted
55 minutes ago, killer905 said:

Cool, but then it will have to be pointed out that any bugs (on the code side) will not be fixed by me, as I don't know anything about it and may only appear in the port and work well in the SE version.


Sure, hopefully there won't be a lot of bugs because of the port.

Posted

Hi everyone, I uploaded a new version. Since there are a lot of changes, I am calling it beta v1.2.0. Here are the changes:

 

- added 12 new girls
- added a bondage whipping room in the dungeon, along with a new task to get spanked

- added support to "work" in the club after completing the submission quest line
- random club girls will now hang out around inns in Whiterun, Solitude and Riften

- added a band that plays music in The Bee and Barb

- most club girls will wear heels and have sex in heels
- club girls will wear fetish armor from DX Fetish Fashion Volume 1 if it is installed

 

DX Fetish Fashion Volume 1 is the new recommended mod:

https://www.nexusmods.com/skyrimspecialedition/mods/65998

 

Tavern band and music is the mod that I merged with the club:
https://www.nexusmods.com/skyrimspecialedition/mods/47880

 

This new version may conflict with other mods that alter the inns in Whiterun, Solitude and Riften. I don't have time to test all possible mods or even all scenarios in the club mod itself. I developed the new content with the DX Fetish Fashion Volume 1 installed. Sex with club girls that are wearing heels should work with the custom code that I added, regardless of Sexlab settings.

I would recommend starting a new game or at least be out of the club if your upgrading.

Well, try it out and let me know, if you find issues.

 

 

Posted

it is so annoying,i wanna throw my slippers to my monitor whenever i get a device quest because it is mostly npc's using them.

 

Is there a way to stop that bs?

Posted
1 hour ago, Caster245 said:

it is so annoying,i wanna throw my slippers to my monitor whenever i get a device quest because it is mostly npc's using them.

 

Is there a way to stop that bs?


Which quest are you referring to? I could change anything in the mod.

Posted
Vor 2 Stunden sagte darkdesires04:


Welche Quest meinst du? Ich könnte nichts in der Mod ändern.

It's written in such a "cryptic" way - I don't know what the user means either

Posted
2 hours ago, darkdesires04 said:


Which quest are you referring to? I could change anything in the mod.

I would guess he is talking about displaying yourself on the cross or similar and honestly you already fixed that. I've never seen all relevant devices in use. So if that what it is about Caster245 is either using an old version or isn't looking very hard.

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