spicydoritos Posted February 27, 2022 Author Posted February 27, 2022 30 minutes ago, astor said: It's all gibberish to me... Papyrus.0.log 409.73 kB · 0 downloads I don't see anything from BLTC in there... not even the stuff that should print regardless of your settings. Is this log from after installing the diagnostic patch? Did anything BLTC related occur during that session (fresh dose of cum, withdrawal, etc)? Could you enable verbose papyrus logging for BLTC as well? That log *is* chock full of thousands of lines of errors from Zombie Walkers, just FYI. Decent number from Advanced Needs and FPE too. Some of those may be harmless.
astor Posted February 27, 2022 Posted February 27, 2022 I do have verbose logging on and the file you posted, also went around humping everything, still saw some messages, but no addictions as yet. No clue as to why nothing is in teh log. It's not a game breaking issue, i just like to keep my screen clean of unnecessary messages. I did see the spam from ZW and Advanced Needs. Not sure if that means i should remove those mods.
spicydoritos Posted February 28, 2022 Author Posted February 28, 2022 3 hours ago, astor said: I do have verbose logging on and the file you posted, also went around humping everything, still saw some messages, but no addictions as yet. No clue as to why nothing is in teh log. It's not a game breaking issue, i just like to keep my screen clean of unnecessary messages. I did see the spam from ZW and Advanced Needs. Not sure if that means i should remove those mods. Something somewhere is interfering with the MCM file being read, or with the scripts processing properly. Hard to tell which because there are so many errors it won't even print my debug commands into the log. My final suggestions would be one of the following: 1- Open up the settings.ini file under MCM/Config/BLTC. Set bMCMShowNotifications equal to 0. Might not work, but won't hurt anything. 2- If you're comfortable compiling scripts, you could find the DNotif function in BLTC_MainScript and comment out the contents. You'd have to do the same with the "RacialWithdrawalMessage.Show()" lines in BLTC_VFXDebuffRecasterScript and BLTC_VFXWithdrawalCasterScript. I wish I had a cleaner solution for you. Sorry. 2
astor Posted February 28, 2022 Posted February 28, 2022 7 hours ago, spicydoritos said: Something somewhere is interfering with the MCM file being read, or with the scripts processing properly. Hard to tell which because there are so many errors it won't even print my debug commands into the log. My final suggestions would be one of the following: 1- Open up the settings.ini file under MCM/Config/BLTC. Set bMCMShowNotifications equal to 0. Might not work, but won't hurt anything. 2- If you're comfortable compiling scripts, you could find the DNotif function in BLTC_MainScript and comment out the contents. You'd have to do the same with the "RacialWithdrawalMessage.Show()" lines in BLTC_VFXDebuffRecasterScript and BLTC_VFXWithdrawalCasterScript. I wish I had a cleaner solution for you. Sorry. I'm grateful for your efforts and the speed of your replies. Most of the time, mod authors never reply so it's really great when we get an author that takes the time to help even if it doesn't resolve the issue. 1
StarchildKiss Posted March 1, 2022 Posted March 1, 2022 Cool mod so far but there are a few things that have been bothering me personally. First the effect duration. Unlike drugs and food that all give effects, sex with a certain species isn't something you can just carry around in your inventory and consume whenever you want. Therefore I think the duration should be longer or even customizable. I find it annoying that after a fast travel the effects are already over meaning I can't even utilize them for combat or anything and then I also have the addiction that gives me a negative. Another thing and also a potential solution to the problem above, could be cum as an item. For example there could be craftable cum jars/bottles and whenever you have sex, you have a chance of filling one. (replaces the empty bottle with a bottle of cum of that species) Perks and/or SPECIAL stats could give a chance to fill additional bottles (maybe carisma, agility, or wasteland wisperer, etc...) This way you could fuel your addiction, even when you don't have the opportunity for sex. Because it really isn't something you can just do spontaneously. 1
spicydoritos Posted March 1, 2022 Author Posted March 1, 2022 1 hour ago, StarchildKiss said: Therefore I think the duration should be longer or even customizable This was added in version 1.06. If the slider and Chemist perk still doesn't make the duration long enough for your preferences, you can edit BLTC's MCM config file. Set the max value for the slider to whatever you want (highlighted in the image below). Spoiler 1 hour ago, StarchildKiss said: Another thing and also a potential solution to the problem above, could be cum as an item. I discussed this one a bit on the previous page. Short version: it's likely to happen at some point, just not in the immediate future. :-) 1
Number24 Posted March 1, 2022 Posted March 1, 2022 41 minutes ago, spicydoritos said: This was added in version 1.06. If the slider and Chemist perk still doesn't make the duration long enough for your preferences, you can edit BLTC's MCM config file. Set the max value for the slider to whatever you want (highlighted in the image below). Reveal hidden contents I discussed this one a bit on the previous page. Short version: it's likely to happen at some point, just not in the immediate future. ? Wasteland Dairy Framework already has a way for you to get cum as a consumable item that satisfies hunger and thirst. Would it be possible (and maybe easier?) to add integration so that the WDF cum item also satisfies the addiction from this mod?
spicydoritos Posted March 1, 2022 Author Posted March 1, 2022 39 minutes ago, Number24 said: Wasteland Dairy Framework already has a way for you to get cum as a consumable item that satisfies hunger and thirst. Would it be possible (and maybe easier?) to add integration so that the WDF cum item also satisfies the addiction from this mod? Possible but not ideal. That would create a functional dependency on WDF for anyone desiring portable cum. I can look into adding it as an additional mod integration option, though. TBH the more I contemplate bottled cum, the more I'm inclined to just handwave away the parts that wouldn't work using the existing potions. Food/water/health/sleep all have existing portable versions. Not to mention that those needs can be satisfied by sex with any creature, not just one particular type. If I decided to go this route, I would only have to add an acquisition method, and skip some annoying script reworks. Thus much more likely to happen on a reasonable timeline. 2
StarchildKiss Posted March 1, 2022 Posted March 1, 2022 1 hour ago, spicydoritos said: This was added in version 1.06. If the slider and Chemist perk still doesn't make the duration long enough for your preferences, you can edit BLTC's MCM config file. Set the max value for the slider to whatever you want (highlighted in the image below). Oh my bad, I must have missed that update. Anyway thanks for your reply! 1
burak81s Posted March 4, 2022 Posted March 4, 2022 I uninstalled the game long time ago but now I will start play again thanks.Keep improving this mod
spicydoritos Posted March 13, 2022 Author Posted March 13, 2022 (edited) Version 1.07 is up! v. 1.07 -Added ability to save cum from recent partners (see MCM menu). Cum can be saved in preservative vials made at a chemistry bench. BLTC stores data about your last three sex partners (or as many as were in the previous sex act, if more than three). After five minutes real time, all cum dilutes beyond usefulness and cannot be saved. NOTE: Stored cum is slightly denatured by the preservative, and will not offer sustenance, healing, or caffeination benefits. Lastly, a side note: Thanks Bethesda for the "totally documented" feature that ingestible aid items will only display one custom magic effect description. Definitely didn't flip over my desk while trying to figure out why saved cum would fail to display all effects with no apparent logic. ? Edited to add: Also I cleaned out some older versions from available downloads. I will likely keep a rolling archive of 3 most recent versions. Edited March 13, 2022 by spicydoritos 2
Noque Posted April 6, 2022 Posted April 6, 2022 Chemist perk is dirty edit? Messing with ovh perk mod if use loot.
spicydoritos Posted April 6, 2022 Author Posted April 6, 2022 14 minutes ago, Noque said: Chemist perk is dirty edit? Messing with ovh perk mod if use loot. Hmm, Chemist perk isn't actually altered by BLTC. I must have imported it for reference during a recent update, and then forgotten to remove it. I'll clear that out in a near-future patch. Thanks for mentioning it. In the meantime, you can either delete the reference using xEdit, or load the conflicting mods after BLTC. 1
Alessa myrion Posted April 17, 2022 Posted April 17, 2022 Installed this earlier today and it has become one of my favourite mods. Thanks much for sharing it. The buzz VFX is just wild, I love how the game looks through it. Just wish it would last longer. Would also very much like to see a cum saving option that can retain most of the nutrients. I'm playing on Survival with lots of nasty mods in addition to mods like Sexual Harassment, SA, Violate etc and so I am usually burdened by several large stat deficits. In that context I think it feel balanced to have some cum shots on standby. Maybe the player gets supplied with or has to locate some special vials to preserve each load and you might be limited to carrying 3 as that's all that was left from the mad cum-hoarding scientist lol.
spicydoritos Posted April 17, 2022 Author Posted April 17, 2022 13 hours ago, Alessa myrion said: Installed this earlier today and it has become one of my favourite mods. Thanks much for sharing it. The buzz VFX is just wild, I love how the game looks through it. Just wish it would last longer. Would also very much like to see a cum saving option that can retain most of the nutrients. I'm playing on Survival with lots of nasty mods in addition to mods like Sexual Harassment, SA, Violate etc and so I am usually burdened by several large stat deficits. In that context I think it feel balanced to have some cum shots on standby. Maybe the player gets supplied with or has to locate some special vials to preserve each load and you might be limited to carrying 3 as that's all that was left from the mad cum-hoarding scientist lol. Glad you're enjoying it! I may have talked about the VFX earlier in this thread, but that duration isn't an easy thing to put on a slider (or at least, not as far as I can find). You're definitely not the first to ask for a longer duration. I could probably make an esl patch that simply extends the duration. Saved cum retains any BLTC addiction effects. They're only missing HP regen, hunger/thirst, and caffeine effects, all of which can be had from other portable sources. On that issue the limitation is a technical one of my own making. Fixing it would require more script rewriting than I'm interested in, for the time being. 1
MrCruelJohn Posted April 17, 2022 Posted April 17, 2022 11 minutes ago, spicydoritos said: Glad you're enjoying it! I may have talked about the VFX earlier in this thread, but that duration isn't an easy thing to put on a slider (or at least, not as far as I can find). You're definitely not the first to ask for a longer duration. I could probably make an esl patch that simply extends the duration. Saved cum retains any BLTC addiction effects. They're only missing HP regen, hunger/thirst, and caffeine effects, all of which can be had from other portable sources. On that issue the limitation is a technical one of my own making. Fixing it would require more script rewriting than I'm interested in, for the time being. Thanks for this mod - it is very much appreciated. The cum withdrawl affects with the soul wrenching gag affect of my nora is awesome... the vials are great to have as well. I do play on survival and have found the BLTC Cum Food / Liquid / Caffeine don't seem to provide any effects - is this what you are referencing? Thanks, John
spicydoritos Posted April 17, 2022 Author Posted April 17, 2022 1 hour ago, MrCruelJohn said: I do play on survival and have found the BLTC Cum Food / Liquid / Caffeine don't seem to provide any effects - is this what you are referencing? If you're talking about stored cum vials, that's correct. Those effects only work for direct cum ingestion while playing survival (or equivalent, like AN76). I tried to mention the limitations in the mod description and MCM menu as well. I would prefer that stored cum provided all effects, but this compromise covers the most important aspects.
spicydoritos Posted April 25, 2022 Author Posted April 25, 2022 (edited) Here's a small patch (ESL-flagged ESP) that extends the narcotics VFX duration to 10 minutes (default is 3 minutes). A couple people have asked for this and it seems to work in my testing. For the most part you can install or uninstall anytime, although I advise letting any active VFX expire first. I'll aim to wrap it into a future update as a FOMOD installer option too. Edited: A renamed (but otherwise identical) patch is now included with the FOMOD as of v1.08. BLTC ISM 10.zip Edited May 7, 2022 by spicydoritos 1
Garagulu Posted May 2, 2022 Posted May 2, 2022 How does the cure quest of krista works? ( Without paying)
spicydoritos Posted May 2, 2022 Author Posted May 2, 2022 55 minutes ago, Garagulu said: How does the cure quest of krista works? ( Without paying) 1- She assigns you a racial group (e.g. canines, insects, humanoids, etc) from which to collect cum. 2- You complete AAF sex scenes with qualifying members of that group. Sex must include penetration. 3- You automatically collect their cum. No special action required. You should see the completion percentage increase in quest progress. Some races provide more cum than others; think regular supermutants vs behemoths. 4- Repeat until you reach 100% collected, then return to Krista. She gives you a dose of the cure. 1
Garagulu Posted May 2, 2022 Posted May 2, 2022 2 hours ago, spicydoritos said: 1- She assigns you a racial group (e.g. canines, insects, humanoids, etc) from which to collect cum. 2- You complete AAF sex scenes with qualifying members of that group. Sex must include penetration. 3- You automatically collect their cum. No special action required. You should see the completion percentage increase in quest progress. Some races provide more cum than others; think regular supermutants vs behemoths. 4- Repeat until you reach 100% collected, then return to Krista. She gives you a dose of the cure. Very nice of u, thx, another question, how am i suppose tonhave sec with animals? "Sex em'up" them? Or other ways? And what if they attacks me?
spicydoritos Posted May 2, 2022 Author Posted May 2, 2022 20 minutes ago, Garagulu said: Very nice of u, thx, another question, how am i suppose tonhave sec with animals? "Sex em'up" them? Or other ways? And what if they attacks me? Personally, most of my non-humanoid encounters come from either AAF Violate (for combat defeat with noncon or dubious consent) or Animal Lover and Wasteland Seducer (for SEU-style consensual encounters with animals and creatures). You might also consider checking out the AAF Fucking Manual for additional guidance and mod recommendations. It's actively maintained and quite thorough.
Garagulu Posted May 3, 2022 Posted May 3, 2022 17 hours ago, spicydoritos said: Personally, most of my non-humanoid encounters come from either AAF Violate (for combat defeat with noncon or dubious consent) or Animal Lover and Wasteland Seducer (for SEU-style consensual encounters with animals and creatures). You might also consider checking out the AAF Fucking Manual for additional guidance and mod recommendations. It's actively maintained and quite thorough. Very tyx u for ur quick reply and ur patience:)! I am trying with violate (before was using surrender and abduction, now i uave configured both, so the don't conflict) ehat i don't understand bow is this, my quest is "collect wild animal cum" i fucked a scorpion, 2 bees but nothing happens, maybe i am still missing something
spicydoritos Posted May 3, 2022 Author Posted May 3, 2022 3 hours ago, Garagulu said: Very tyx u for ur quick reply and ur patience:)! I am trying with violate (before was using surrender and abduction, now i uave configured both, so the don't conflict) ehat i don't understand bow is this, my quest is "collect wild animal cum" i fucked a scorpion, 2 bees but nothing happens, maybe i am still missing something From the mod description: 7. Racial Groups- The races utilized by BLTC are sorted into the following categories. Canines- Dogmeat, FEV Hound, Raider Hound, and Vicious Mongrel Humanoids- Human, Ghoul (regular), Ghoul (feral), and Glowing One Insects- Bloatfly, Bloodbug, Radscorpion, and Stingwing Machines- Handy, Protectron, Synth Gen 1, Synth Gen 2, Valentine Mirelurks- Mirelurk, Mirelurk Hunter, Mirelurk King, and Mirelurk Queen Mutants- Supermutant, Supermutant Behemoth Wild Animals- Deathclaw, Gorilla, Molerat, Yao Guai
Garagulu Posted May 3, 2022 Posted May 3, 2022 3 hours ago, spicydoritos said: From the mod description: 7. Racial Groups- The races utilized by BLTC are sorted into the following categories. Canines- Dogmeat, FEV Hound, Raider Hound, and Vicious Mongrel Humanoids- Human, Ghoul (regular), Ghoul (feral), and Glowing One Insects- Bloatfly, Bloodbug, Radscorpion, and Stingwing Machines- Handy, Protectron, Synth Gen 1, Synth Gen 2, Valentine Mirelurks- Mirelurk, Mirelurk Hunter, Mirelurk King, and Mirelurk Queen Mutants- Supermutant, Supermutant Behemoth Wild Animals- Deathclaw, Gorilla, Molerat, Yao Guai Yeah yeah my bad, thought animals include insects but it is not, now i have figured out how it works, thx u again sir 1
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