Malczan Posted January 12 Posted January 12 So... I cured my addiction with addictol and I can't get addicted again.
alliga Posted January 26 Posted January 26 Hello. How can I disable the visual effect? My ENB is turned on in such a way that I can't see anything when the effect is in effect. When I do this in the mcm menu, they still appear after sexual intercourse and I need to drop them through "debug settings".
spicydoritos Posted January 26 Author Posted January 26 1 hour ago, alliga said: Hello. How can I disable the visual effect? My ENB is turned on in such a way that I can't see anything when the effect is in effect. When I do this in the mcm menu, they still appear after sexual intercourse and I need to drop them through "debug settings". Which MCM option? There are multiple settings that deal with the visual effects, You need to set "Display Narcotics VFX" to Off in the MCM.
alliga Posted January 27 Posted January 27 10 hours ago, spicydoritos said: Which MCM option? There are multiple settings that deal with the visual effects, You need to set "Display Narcotics VFX" to Off in the MCM. In my mcm VFX settings all effects set off: Display Narcotics VFX - off Display Withdrawal - off Also show Withdrawal Level 2 VFX - off Also show Withdrawal Level 3 VFX - off Withdrawal VFX Alert Enemies - off But i steel have effect Help only: Debug Settings -> Clear BLTC Visual effects
spicydoritos Posted January 27 Author Posted January 27 (edited) 6 hours ago, alliga said: In my mcm VFX settings all effects set off: Display Narcotics VFX - off Display Withdrawal - off Also show Withdrawal Level 2 VFX - off Also show Withdrawal Level 3 VFX - off Withdrawal VFX Alert Enemies - off But i steel have effect Help only: Debug Settings -> Clear BLTC Visual effects You can check the global variable directly in console to see if the MCM toggle is working. Type "GetGlobalValue BLTC_MCMAllowVisualBuffEffects". The value should be zero if your MCM setting is toggled off. However, either result is bad because it indicates larger problems. If MCM toggle is not setting the global correctly, the best I can suggest is setting the value directly in console with "set BLTC_MCMAllowVisualBuffEffects to 0". MCM install might be broken (wrong version for your game?), or maybe BLTC has been altered (ESL-compression, config file changed for some reason, records overwritten by patch, etc). If MCM is working but the VFX still appear, I have no further suggestions. There is no complicated scripting involved. It's a simple condition on the potion itself that doesn't even apply the VFX if the global variable is 0. I can't imagine any normal way that process would break. Edited January 27 by spicydoritos
daskull Posted February 27 Posted February 27 I really like this mod, but is it incompatible with 'Deep Addiction'?
spicydoritos Posted February 27 Author Posted February 27 7 hours ago, daskull said: I really like this mod, but is it incompatible with 'Deep Addiction'? I have no idea. BLTC uses the game's regular addiction model. So it depends whether the other mod alters vanilla scripts, or if it only changes vanilla chems. If it's the latter, then BLTC should continue to work the same as it would in a normal game. BLTC doesn't alter normal chems, with the exception of addictol, as discussed in the mod description. So you'll definitely have to pick which of the two mods you want to affect addictol and load that one last.
MajorSky Posted March 27 Posted March 27 got a strange problem: after some time "BLTC_Cumliquid" got equiped and disappear. if this happend just one time, i'll be happy. but it has an intervall nearly 3 times a second and wont stop, until i completely deactivate the mod. Does someone got a solution, maybe?
dannzzy Posted April 6 Posted April 6 On 3/27/2026 at 12:49 PM, MajorSky said: got a strange problem: after some time "BLTC_Cumliquid" got equiped and disappear. if this happend just one time, i'll be happy. but it has an intervall nearly 3 times a second and wont stop, until i completely deactivate the mod. Does someone got a solution, maybe? I actually just came here to see if someone had a fix for the same issue. character is level 47 and never had issue until for some reason when I entered a building it started spamming "BLTC_Cumliquid" and equipping it. I tried many things to stop it but only rolling back to another save worked. Played for quite a while before it happened again this time after removing a yoke.
spicydoritos Posted April 6 Author Posted April 6 On 3/27/2026 at 3:49 PM, MajorSky said: got a strange problem: after some time "BLTC_Cumliquid" got equiped and disappear. if this happend just one time, i'll be happy. but it has an intervall nearly 3 times a second and wont stop, until i completely deactivate the mod. Does someone got a solution, maybe? 6 hours ago, dannzzy said: I actually just came here to see if someone had a fix for the same issue. character is level 47 and never had issue until for some reason when I entered a building it started spamming "BLTC_Cumliquid" and equipping it. I tried many things to stop it but only rolling back to another save worked. Played for quite a while before it happened again this time after removing a yoke. I would need a papyrus log to offer any kind of informed diagnosis. However, I strongly suspect another mod is causing this behavior to occur. BLTC_CumLiquid is silently equipped when you consume enough cum to satisfy thirst (based on MCM settings). The equip function only occurs after an AAF event, since cum vials will not satisfy hunger or thirst. Also, the notifications for those equip events don't mention the name of the potion at all.
dannzzy Posted May 19 Posted May 19 On 4/6/2026 at 7:24 AM, spicydoritos said: I would need a papyrus log to offer any kind of informed diagnosis. However, I strongly suspect another mod is causing this behavior to occur. BLTC_CumLiquid is silently equipped when you consume enough cum to satisfy thirst (based on MCM settings). The equip function only occurs after an AAF event, since cum vials will not satisfy hunger or thirst. Also, the notifications for those equip events don't mention the name of the potion at all. I found the mod that was causing the issue at least in my case. https://www.nexusmods.com/fallout4/mods/40424?tab=files It auto eats/drinks and consumes caffeinated items in survival mode and for some reason it kept detecting the invisible item "BLTC_CumLiquid" and trying to use it. After disabling the food and caffeine option in the BLTC mcm it stopped trying to use said item. I only noticed this after it started happening with another item from another mod that i had also recently change in its mcm to be a food option also but wasn't an item that could be found in the player inventory normally. Maybe this will help someone. 1
spicydoritos Posted May 19 Author Posted May 19 4 hours ago, dannzzy said: I found the mod that was causing the issue at least in my case. https://www.nexusmods.com/fallout4/mods/40424?tab=files It auto eats/drinks and consumes caffeinated items in survival mode and for some reason it kept detecting the invisible item "BLTC_CumLiquid" and trying to use it. After disabling the food and caffeine option in the BLTC mcm it stopped trying to use said item. I only noticed this after it started happening with another item from another mod that i had also recently change in its mcm to be a food option also but wasn't an item that could be found in the player inventory normally. Maybe this will help someone. Interesting... I'll dig into their scripts and try to figure out exactly what it's doing. I really appreciate you taking the time to report back.
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