Jump to content

StarchildKiss

Members
  • Posts

    120
  • Joined

  • Last visited

Everything posted by StarchildKiss

  1. This is not a problem with my mod but this is just how the base game works. They must have recently made some changes to editing unmoddable traits. You can actually modify pops with unmoddable traits. But you cannot apply a template with that special trait to pops without it and you cannot apply one without it to pops with it. That's because you would be adding or removing those traits, which you are not supposed to. Try applying a template where you only added a "normal" trait and you will see that it is indeed possible.
  2. Sorry, all. I somehow didn't get any notifications about new comments here. I am working on an update right now that should fix the job bug since 3.2 And for the bug Eosopho had I also made a fix
  3. Yeah, some of those were things or similar things to my plans. Right now I am working on pretty ambicious planetary event system resulting in pops missing, you can search for them and reveal the situation which has many outcomes like pops captured by fauna or primitive natives you didn't know of... But I am working on it and my time is limited so it will take time. I plan to release it once I have at least one event chain finished.
  4. That was also my idea. One problem is that the gaped traits are supposed to give bonuses and disadvantages depending on situation. As a modifier I can only do a static modifier.
  5. I didn't think of that. I'm gonna look at it. But I don't know how multiple pop modifiers show on a pop and if it is possible to make them permanent. The other issue would be the triggered bonus when horsecocks are present, I don't think that's possible on a modifier, only a trait.
  6. I'm gonna need to thank you for making this. By adding a few colored layers for my own icons, I have a great tool for making my icons and keeping them unified and clean.
  7. idk, where you are getting that from, but all my paths are generalized with path="mod/..."
  8. Until I or the mod author here has made a patch, this mod will break my "Milkin" tradition from my "LV Expansion" mod because it also overwrites the LV Job file.
  9. Oh, thanks for finding that. Probably a small misspelling.
  10. The command possibly did nothing because the arch site already existed somewhere else. And you command did not spawn it somewhere else, it was already there.
  11. I can't think of any reason why it would be like that. Like I said it always worked in my tests. Can you send a screenshot please?
  12. I totally forgot this in my recent patch but just made a change for the next patch: Pops with a horsecock, will not become sore or gaped, unless they are submissive. This should be a good trade off of your suggestion and mine - they are immune, but submissive still enables it.
  13. Enter this into the console after selecting a habitable planet: effect create_archaeological_site = site_golden_rod
  14. Do you perhaps have both male and female (or futa) pops? Because if you have only one type, you should end up with no more than 4 (base species, anal gape, vagina gape, both gape). And from my testing it also was like that. Did you make sure it wasn't because you have pops of different genders?
  15. Yeah, I added that requirement to make it not to delay the time you can get it for balance. I already edited the description to include that in the upcoming version.
  16. It's supposed to be staged and advance annually. I'm gonna look at it again trying to find the error.
  17. Ah damn, I thought I did that. But thanks for finding it!
  18. Yes, I could give Elastic the same bonus as gaped. I guess that makes sense. I would however have to overwrite the LV traits, which shouldn't be a big problem. Yes it is intended that all pops can become gaped. I actually thought about it and decided to do it like that. It seemed logical to me. But I could consider making pops with a horsecock "immune". Yeah, I guess otherwise you could just run horsecock futas and benefit from it too much without any other pops needed. Also the males don't actually get "gaped vagina". There are actually 7 gaped traits: vagina, anus, both for females, vagina, anus, both for futas and anus only for males. Also pops without either "female, futa or male" are treated as female since a diverse groupd would have both. I'll have to think about it.
  19. That's weird. Cause I did do it like that. Also I seem to forgot to give the Cow Clinic a planet limit of 1. Then the job should make sense, right?
  20. View File Starchild's LV Expansion (WiP) Description: After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully). As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots. You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod). Current Feautures: - 7 Traits - 1 Trait with special mechanics resulting in additional traits - a few leader traits themed around my other added traits - 1 archaeology site - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics - Amazon Warriors Civic (unique traits/leader traits, turns males into feminized "War Trophies" (Note that only enslaved pops will use the War Trophy Job, otherwise they will work normal jobs. This was made to give the player a choice.) It doesn't sound like a lot but a few traits with some interactions, an entire archaeology site and a whole tradition tree were a lot of work and I hope you can still enjoy it. Installation: Just like any other LoversLab Stellaris mod. But remember to load it AFTER Lustful Void! Compatibility: Should be compatible with most mods that are not a total conversion, so same requirements as LV. I only overwrote 1 file from LV and as long as my mod is up to date with LV, it should work. Should there be issues, just reply here or DM me. Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to. Submitter StarchildKiss Submitted 10/29/2021 Category Stellaris Requires
  21. Version 1.3.2

    3,474 downloads

    Description: After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully). As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots. You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod). Current Feautures: - 7 Traits - 1 Trait with special mechanics resulting in additional traits - a few leader traits themed around my other added traits - 1 archaeology site - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics - Amazon Warriors Civic (unique traits/leader traits, turns males into feminized "War Trophies" (Note that only enslaved pops will use the War Trophy Job, otherwise they will work normal jobs. This was made to give the player a choice.) It doesn't sound like a lot but a few traits with some interactions, an entire archaeology site and a whole tradition tree were a lot of work and I hope you can still enjoy it. Installation: Just like any other LoversLab Stellaris mod. But remember to load it AFTER Lustful Void! Compatibility: Should be compatible with most mods that are not a total conversion, so same requirements as LV. I only overwrote 1 file from LV and as long as my mod is up to date with LV, it should work. Should there be issues, just reply here or DM me. Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to.
  22. preview of the flags I'm adding I will also split silhouettes and the graphical flags into two classes for more order.
  23. Well I have an update with a few additions planend anyway. I wanted to wait and add a few more but might as well do it now.
×
×
  • Create New...