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Posted (edited)

Jebus, you're right. I installed this 2 days before the latest version was released. I will try that. Did not notice that.

 

EDIT: Can confirm. It now works perfectly. Can also confirm I am happy, and my Skyrim character dead. :(

Edited by leakim
Posted
On 7/26/2022 at 5:45 PM, leakim said:

Jebus, you're right. I installed this 2 days before the latest version was released. I will try that. Did not notice that.

 

EDIT: Can confirm. It now works perfectly. Can also confirm I am happy, and my Skyrim character dead. :(

 

On second thought though, don't get your hopes up too much, I just got the gallows scripts stuck on my save again after extensive going in and out of windhelm.  So whatever actually causes the problem still persists even on the new version. Removing the plugin, and a clean save gets rid of them again, but it is still a problem somewhere.

  • 3 weeks later...
Posted

I have a problem where none of the execution events trigger. Whipping and the other releases work fine but if I set the lethal events to 100% nothing happens, just normal release. The Riften version works fine btw.

  • 3 weeks later...
Posted

ReSaver shows these messages (with PA_Extension_BadEndsRevived_WindHelm_V1.0_ForSpecialEdition):

 

Potential problems were identified
There are 63 stacks and 128 frames, which may indicate a problem.
PaExWind_Gallowscript occurs the most often (96 occurrences)

Spoiler

image.png.5b3ecb186f3848a0303a2f43b5860b88.png

Is this something to be concerned about?

Posted
15 hours ago, Gudulba said:

ReSaver shows these messages (with PA_Extension_BadEndsRevived_WindHelm_V1.0_ForSpecialEdition):

 

Potential problems were identified
There are 63 stacks and 128 frames, which may indicate a problem.
PaExWind_Gallowscript occurs the most often (96 occurrences)

  Reveal hidden contents

image.png.5b3ecb186f3848a0303a2f43b5860b88.png

Is this something to be concerned about?

 

the last page where me and some other guys having that exact issue, unfortunately you'll probably be collecting more of those scripts at a rate of 3 every time you enter windhelm, the windhelm gallows have also probably stopped working at that point. The solutions are thus, you deactivate pawindhelm and clean save, and then maybe reinstall again, which will make it work for a while again. Or, you kind of unfortunately give up on this module for now if cleaning your saves is a bit too much of a hassle.

 

The last update seemingly made this happens less often, but it could also be that I visited windhelm less often and didn't reach this stage, I have for now opted for option 2 and sort of given up on the windhelm gallows. I do keep an eye on the topic on the off chance a new update happens and the source of the bug is found.

Posted
5 hours ago, ttpt said:

 

the last page where me and some other guys having that exact issue, unfortunately you'll probably be collecting more of those scripts at a rate of 3 every time you enter windhelm, the windhelm gallows have also probably stopped working at that point. The solutions are thus, you deactivate pawindhelm and clean save, and then maybe reinstall again, which will make it work for a while again. Or, you kind of unfortunately give up on this module for now if cleaning your saves is a bit too much of a hassle.

 

The last update seemingly made this happens less often, but it could also be that I visited windhelm less often and didn't reach this stage, I have for now opted for option 2 and sort of given up on the windhelm gallows. I do keep an eye on the topic on the off chance a new update happens and the source of the bug is found.

Last time you´ve attached a log which gave a bit of an indication on where the script got stuck. Do you have something like this again for the current version?

Posted (edited)
4 hours ago, Pamatronic said:

Last time you´ve attached a log which gave a bit of an indication on where the script got stuck. Do you have something like this again for the current version?

 

I don't have a a log for the last time this happened, but if you're interested in having a look I'll put it back on my load order and as soon as I get bugged out I'll get you some. but my plan will be to go in an out of the city, wait some days outside, go back in, repeat until I get it to bug out. I pretty much still run the rest of PA and the riften and punishment pack and those seem to work correctly.

 

This might take a bit though, since it does not bug out immediately, as a fresh install I can use the lever and the activators and all to get some gallows action, but when the scripts hang, the escort with the guards work, but the followers don't die anymore and the hanging also stops working.

 

I think one of my likely suspects may be the windhelm city area respawning, since that may explain why it seems to happen after I've been away from windhelm for a bit.

 

if Gudulba has a readily bugged out game some logs from there would be helpful too, especially since I run LE an they seem to be on SE. Some comparison on load orders would be nice too, to see if there's a possible mod conflict at least it should rule out SE-only mods, since I have none of those.

 

EDIT: Getting the bug will seemingly take longer than an hour even with me trying to bug it out, but I'll be running the mod again maybe we'll get lucky some other time this week.

 

Edited by ttpt
Posted
2 hours ago, ttpt said:

 

I don't have a a log for the last time this happened, but if you're interested in having a look I'll put it back on my load order and as soon as I get bugged out I'll get you some. but my plan will be to go in an out of the city, wait some days outside, go back in, repeat until I get it to bug out. I pretty much still run the rest of PA and the riften and punishment pack and those seem to work correctly.

 

This might take a bit though, since it does not bug out immediately, as a fresh install I can use the lever and the activators and all to get some gallows action, but when the scripts hang, the escort with the guards work, but the followers don't die anymore and the hanging also stops working.

 

I think one of my likely suspects may be the windhelm city area respawning, since that may explain why it seems to happen after I've been away from windhelm for a bit.

 

if Gudulba has a readily bugged out game some logs from there would be helpful too, especially since I run LE an they seem to be on SE. Some comparison on load orders would be nice too, to see if there's a possible mod conflict at least it should rule out SE-only mods, since I have none of those.

 

EDIT: Getting the bug will seemingly take longer than an hour even with me trying to bug it out, but I'll be running the mod again maybe we'll get lucky some other time this week.

 

What kind of logs do you need? Should I try to replicate something?

 

Please note that I haven't experienced anything odd with Bad Ends Windhelm as I indeed installed the mod quite some time ago, but have not yet actively used it. I just noticed the ReSaver warnings while debugging another mod.

Posted (edited)
51 minutes ago, Gudulba said:

What kind of logs do you need? Should I try to replicate something?

 

Please note that I haven't experienced anything odd with Bad Ends Windhelm as I indeed installed the mod quite some time ago, but have not yet actively used it. I just noticed the ReSaver warnings while debugging another mod.

 

I suspect if you use the gallows just inside it will just not actually work, that's what happens to me when the scripts hang. And you will kind of keep accumulating the scripts every time you enter the main windhelm map via the main door or exiting a store of what have you.

 

The way you would go about getting a papyrus.log after turning that on, in the skyrim.ini under the [Papyrus] section

 

It will create the logs roughly around here \My Games\Skyrim Special Edition\Logs\Script

 

Papyrus.0.log will be the currently running game log.

 

So getting back to the actual game. Launch a game with your standing outside the Windhelm door, check that save on resaver to see how many PaExWind_Gallowscript are running then you tab out but don't close the game.

 

Open the Papyrus.0.log and check the last timestamp on the log, make a note of that time as "timestamp 1" on a different notepad file and close the log file

 

Then you tab back into the game. ENTER WINDHELM. Stand around for like a minute I guess, though the additional PaExWind_Gallowscript should be instantaneous. Make another save, Open that save on resaver and check how many PaExWind_Gallowscript are running. If there's 3 more then that's exactly what happens to me, if there's more then you got some freebies.

 

Open the Papyrus.0.log and from the time in "timestamp 1" to the current should be the minute your stood around windhelm, The problem arises as soon as you enter windhelm so it should be very close to "timestamp 1". This is the time you should be analyzing for clues, I have situation where my save has 0 instances of PaExWind_Gallowscript and then when I enter I get 3 and the windhelm events no longer work.

 

At this point you may also wish to run the gallows and put 2 followers or yourself into the gallows if you wish, As soon as the final hanging happens, see if the followers are properly danging or just sort of on their knees or fully dead but not dangling. Anything but a dangle means it's not working. You can tab out after this and check the Papyrus.0.log to see what was going on roughly when the events failed. The papyrus log keeps track of stuff to the second to your PC clock so if you have a clock app that can show you seconds and put this on a second monitor you can make notes of when things happens. Otherwise you can also tab out and open and then close the log file at specific events to see what's going on.

 

This is a probably a bit overly long but this is sort of my methodology as I check my log files.

 

EDIT: forgot the very important ENTER WINDHELM

Edited by ttpt
Posted
53 minutes ago, Gudulba said:

What kind of logs do you need? Should I try to replicate something?

 

Please note that I haven't experienced anything odd with Bad Ends Windhelm as I indeed installed the mod quite some time ago, but have not yet actively used it. I just noticed the ReSaver warnings while debugging another mod.

 

If you read the previous post before I edited it, there was a very important detail about entering windhelm that's very crucial to getting the right bits for the log.

Posted
On 9/6/2022 at 1:20 PM, ttpt said:

 

If you read the previous post before I edited it, there was a very important detail about entering windhelm that's very crucial to getting the right bits for the log.

So I have done some testing:

 

- Saved before entering the Windhelm gate -> Gallowscript 102 occurences -> line 3157 in Papyrus.0.log as opened with Notepad++

- Entered Windhelm, ordered follower to use gallows, activated lever, follower just fell to her knees (tried that cycle about three times), made a save after that -> Gallowscript 134 occurences

 

I had a look at the logs, but couldn't find anything particular, but I haven't any experience with this.

Spoiler

Before Windhelm:

image.png.55cc608a2dabd132a8edff8b727b7c5f.png

 

After entering Windhelm and using gallows:

image.png.c9c8e4462879ab41789f7a54df963cdb.png

 

 

Papyrus.0.log

  • 4 weeks later...
Posted

All things work fine except the "End of Line" Event. It doesn't happen. Even if I set other events to 0%(early release, normal release) and set 100% for end of line, nothing happens and after 3 days I just get normal released. Might be some conflicts on windhelm bridge thing but I don't know how to check about it.

Posted
14 hours ago, t23c350 said:

All things work fine except the "End of Line" Event. It doesn't happen. Even if I set other events to 0%(early release, normal release) and set 100% for end of line, nothing happens and after 3 days I just get normal released. Might be some conflicts on windhelm bridge thing but I don't know how to check about it.

check if you have lethal events allowed in the MCM.

Posted

Lethal Events are on and other executions (Early Release, Executions on Riften) are working so it may be conflicts with my other mod since I am using a large mod pack.

And also its not about windhelm mod but when I try gallows execution on riften, NPC path gets stuck next to the stairs and can't get up to the gallows. Maybe it would be good to teleport the NPC if they aren't on the normal path or stuck for too long.

Posted
11 hours ago, t23c350 said:

Lethal Events are on and other executions (Early Release, Executions on Riften) are working so it may be conflicts with my other mod since I am using a large mod pack.

From a bit of testing, it looks like the Windhelm release execution only works if you're in for a 'major' crime as per threshold set in MCM.

Posted
47 minutes ago, Dozen9292 said:

From a bit of testing, it looks like the Windhelm release execution only works if you're in for a 'major' crime as per threshold set in MCM.

Oh, right. I forgot thats a thing. But yes, you wont be executed for petty crimes.

Posted

Yes, now I can get the execution script working but still, the NPC(the executioner leading the trail) just try to walk into walls and get stuck(Both Riften and Windhelm). Really need to teleport the NPC when they are not arriving at destination for too long.

Posted
On 1/22/2022 at 11:35 PM, krafs said:

Sure. See the linked screenshot below.

 

https://imgur.com/a/HshKRDh

 

Were we supposed to have your gallow mod btw. or might that cause problems?

I eventually got this problem solved by loading without these mods, cleaning anything left from the save using ReSaver. Before that, I had multiple script instances similar to the other person in this thread.

Posted
On 10/5/2022 at 2:24 AM, t23c350 said:

Yes, now I can get the execution script working but still, the NPC(the executioner leading the trail) just try to walk into walls and get stuck(Both Riften and Windhelm). Really need to teleport the NPC when they are not arriving at destination for too long.

Your navmesh in that area is borked. As long as you don't fix that, teleporting wont help here because NPC´s cannot interact with devices on non-navmeshed areas.

Posted

In the meat market, the main character will be shown in the city after being beheaded. I wonder if I can show the body or head in the city to warn others after the execution.XDDDD

  • 4 months later...
Posted

I use a windhelm city mod... and guess I got : the pull chain bug !

I doens't pop anything, like the script is attached to it.

 

By the way, there is the pullchain for the "early release" event on windhelm bridge ? i never found it...

 

The riften ones works normally.

 

 

  • 4 weeks later...
Posted

I have issues about the probabilities. Actually its my fault im sure of it.  I dont know how to adjust the probabilities. Can you help?

What am I doing wrong? I want to make executions happen for %100

 

20230318082800_1.jpg

20230318082849_1.jpg

Posted
On 3/18/2023 at 6:29 AM, abwehrsh0k said:

I dont know how to adjust the probabilities. Can you help?

Yeah, try clicking on the numbers and move the slider...

Posted
On 3/22/2023 at 4:03 PM, Pamatronic said:

Yeah, try clicking on the numbers and move the slider...


Well... I didn't know that those executions are available only in specific towns. I tried again and i found it. Thanks!

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