andthe Posted January 24, 2024 Posted January 24, 2024 this mod is fantastic! but it is One thing that I think could have been better is too many esp I'd like to use all the bad end series (solitude,riften...) but I'm sad for the lack of esp. Any thoughts on integrating the esp?
Pamatronic Posted January 25, 2024 Author Posted January 25, 2024 On 1/24/2024 at 4:31 PM, andthe said: too many esp Wrye bash
geekygamer93 Posted January 26, 2024 Posted January 26, 2024 (edited) When my character is lead out to the gallows, the guards and her miss the pathing to the gallows and get stuck below them. I can provide a screenshot later on if needed, but wanted to check if anyone knows what's happening and how to fix EDIT: I do use the Open Cities mod, but that's all I can think of that edits the city Edited January 26, 2024 by geekygamer93 1
Pamatronic Posted January 26, 2024 Author Posted January 26, 2024 8 hours ago, geekygamer93 said: Open Cities mod Yeah, that one is a big problem when it comes to compatibility with pretty much anything.
coronelwirs Posted February 10, 2024 Posted February 10, 2024 Hello, I have been tormented by the question for a long time, but how to activate the second option by executing in Windhelm? the one with THIS IS SPARTA! No matter how many times he tried, he only twitched once. Is there any way to increase the percentage? It's just that when I move the percentage of execution, it either doesn't work at all, or hanging turns on. It seems to be easier with Rift, it works about once every 5 attempts.
geekygamer93 Posted February 26, 2024 Posted February 26, 2024 On 1/27/2024 at 3:24 AM, Pamatronic said: Yeah, that one is a big problem when it comes to compatibility with pretty much anything. Figures. Don't suppose there's anything I could do on my end to make them play nice?
Ezekies Posted March 26, 2024 Posted March 26, 2024 Here's a video recording of the bug. Maybe I'm just stupid, maybe there's something wrong. 2024-03-26 09-41-43.mkv
Pamatronic Posted May 17, 2024 Author Posted May 17, 2024 9 hours ago, keitel66 said: Is it OK to ESLify this mod, since it's a patch? Its not a patch. But ESLifying might work. try it.
tmam Posted June 11, 2024 Posted June 11, 2024 (edited) On 1/26/2024 at 8:24 AM, Pamatronic said: Yeah, that one is a big problem when it comes to compatibility with pretty much anything. I'm not using open cities and im still having issues. maybe AI overhaul is having issues? Â Is it possible to include an option to skip the travel like with the solitude cannibal event? Edited June 11, 2024 by tmam
kin1339 Posted June 18, 2024 Posted June 18, 2024 i dont know why but i want to play your mods so badly, yet i cant play either of them! its like the game is broken. no animations cannot control the character everything and every npc including my char stops moving and interacting I am using SE version and yes i tried installing and reinstalling all dependencies, there are no mods that cause trouble (i checked all of them with/without your mods) ad i cant find the fix. I even started 3 different save files and no fx... Please help.
Tetras66 Posted June 21, 2024 Posted June 21, 2024 On 6/18/2024 at 7:11 PM, kin1339 said: no animations cannot control the character everything and every npc including my char stops moving and interacting If they're t-posed it is because you didn't run FNIS.
Pamatronic Posted June 22, 2024 Author Posted June 22, 2024 On 6/18/2024 at 8:11 PM, kin1339 said: no animations cannot control the character everything and every npc including my char stops moving and interacting That has absolutely nothing to do with my mods, just as Poster above said, make sure you have run FNIS/Nemesis after installing new mods, and If that doesnt work you likely have some other major issues in your setup.
Pamatronic Posted June 22, 2024 Author Posted June 22, 2024 On 6/11/2024 at 9:32 AM, tmam said: maybe AI overhaul is having issues? unlikely. Its propably just another mod editing the Navmesh in the Area and overwriting the changes made by my own mod. Â On 6/11/2024 at 9:32 AM, tmam said: Is it possible to include an option to skip the travel like with the solitude cannibal event? That wont do you any favors if the Navmesh is borked. The actors wont be able to correctly interact with the Gallows and Navpoints on the Execution site if its not Navmeshed, even if you teleport them there. Move the esp further down in the loadorder, or, if you know which other mod makes navmesh changes in the Area, create a bashed patch.
sbf360327893 Posted July 4, 2024 Posted July 4, 2024 The public execution does not kill followers, it still shows "talk" when looked at, while the execution in riften works.
Pamatronic Posted July 8, 2024 Author Posted July 8, 2024 On 7/4/2024 at 6:12 PM, sbf360327893 said: The public execution does not kill followers, it still shows "talk" when looked at, while the execution in riften works. Riften uses a more aggressive approach to kill followers. But unless you use custom followers which are marked as essential, the Windhelm gallow should have no problems to kill them either.
GottaMakeALogin Posted April 19, 2025 Posted April 19, 2025 I'm playing in VR, and when the player ai-controlled body and the follower get to the gallows, they go the wrong way around it and try to walk into the stone wall of the gallows. Â What should I do?
Delzaron Posted November 2, 2025 Posted November 2, 2025 how you trigger the "this is sparta !" event ? there is no pullchain on windhelm bridge...
spst10 Posted November 26, 2025 Posted November 26, 2025 I have the same question as well. I can now only trigger the hanging scene. Does the Sparta thing still exist?
Thingolf Posted January 22 Posted January 22 Safe to update to latest version mid game, or start new save?
Pamatronic Posted January 23 Author Posted January 23 13 hours ago, Thingolf said: Safe to update to latest version mid game no
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