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Edit: I realize there are mods that ignore health, but if you don't want to be raped by them why run them?

Maybe you want to have random rape, but you don't want your dragonborn to get raped by a small elven shopkeeper? That's kinda immersion breaking.

 

And even if you want that....I am pretty sure the dragonborn herself (roleplay!) has a different opinion about it. So at least animations where she tries to free herself would be pretty cool. Add the possibilty to actually make it...and you have created awesomeness.

 

 

 

Ah, I see. "you pipsqueak, you wanna fuck me? I don't think you're gonna like this" and turn the tables :)

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I was just looking over one of the mods at nexus called Joy of Perspective, which lets you see your own body while in first person view, and I got to thinking, maybe a mod like that so you can view the action from the first person camera instead of always going third person.

Somebody somewhere, in some thread, was talkingabout this, but for the life of me I cant remember any specifics. what is it thaty needs to be done to show animations in the first person ?

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I have been wanting to make some mods for Skyrim as well as the Fallout games for some time, however I know little about modding and I won't have the time to put into learning how to for about another year at least.

 

I do have a number of outlines and story ideas for several mods that I would very much like to see made, and I am hoping there is someone who might be willing to work with me to make them, or even cannibalize my ideas for content if needed.  

 

While there are some similar mods in progress, I would very much like to see if there is any interest in my suggestions.

 

Slavers Guild Infiltration

 

 

The Jarl's of Skyrim have long prohibited slaves and the practice of slavery within their land. For years agents of the slaver's guild have attempted all manner of bribes, threats and assassination to alter this policy to no avail.

Na'Zek, a young kajit, had a different plan. He had only been with the Slaver's Guild for a few months, but already he was a respected lieutenant in the organization. He reasoned that simply because the Jarl's opposed slavery didn't mean everyone in that land did. So rather than confront the law directly, they should ignore it. A few select guild members would infiltrate Skyrim to recruit local slaver agents as well as bases of operation. The operation would stay small at first, but would keep a keen ear out for anything they could use against the Jarl's. Once the time was right, that information could be used to hamper or quash any attempts to locate or arrest active slavers. It would take time but the lands of skyrim would no longer be barred to their guild alone.

Most of the guild found this plan insane. More than a few suggested killing the filthy crotch licker right away, before he could bring down the whole guild around their ears. The guild master, however, was intrigued by Na'Zek's creativity and initiative.

Na'Zek was granted permission to bring two agents with him to attempt his plan. However they would have no backing or support from the guild. He promised that if Na'Zek was to succeed in his plan that he would be promoted to a Master in the guild with all the influence needed to succeed him. If he failed however he would be persona non grata, a target for every slaver in the world.

The other masters, grinned down at the lieutenant, fully expecting him to balk at the impossible challenge. Conquering a country of hostile Nords with only three agents? It would take at least twenty to have any hope of success.

Na'Zek just purred in response. "I already know exactly who I'll bring"

 

 

Key NPC's

 

 

Na'Zek

   Kajit, Thief

   Mastermind, espionage savant

 

Amara

   Breton, Mage

   Specialist in controlling the minds and bodies of others

 

Kabed

   Redguard, Warrior

   Expert at torture and interrogation

 

 

 

Quest Basics

 

 

Locate a base of operations (Clear Dungeon)

Capture specific target

Train slave

Expand into specific Hold

Recruit agents

Bribe guard/steward/guild member

Kill or Capture guard/soldier

 

 

 

Planned Mechanics

 

 

There have been a number of slavery mods, most of which seem to have dropped off the map.  I've seen several suggested in this board, but I thought I could put in my thoughts as well.

 

Capturing a target could be accomplished in various ways.  They could be incapacitated in combat, an opponent may surrender, they may also be taken in cities by knocking out a target, drugging them, or grabbing them in their sleep.  The player would then mark the target for capture and leave them in a secluded location for collection.  The guild agents would be notified by spell or shout or some other signal, to grab the target and bring them back to the base for training.

 

Like most tools in Skyrim, I see training slaves as a hands on affair.  First you would interact with the slave or slave master in charge of your dungeon and instruct that a slave go to a particular device.  The slave will walk, be taken or dragged to the training device and strapped in.  You may then activate that device the same way you would a forge and begin training.  The player may then choose to end the training or the training will end automatically when the slave's endurance gives out.

 

Ideally each slave will have a skill identifying their level of training and submission.  They would then respond to the player based on this level of training.  I appreciate the complexity of trying to program tiered levels of training, but I believe it would be the most rewarding to experience.

 

Slaves may be trained to perform specific duties:

 

Combat: Melee, Tank, Ranged

Magic: Attack, Healing, Support

Domestic: Pack Girl, Sex Slave, Prostitute

Slaver Guild: Assistant, Torturer

 

 

 

 

 

The Forge of Flesh

 

 

The fate of the Snow Elves is one that many of Skyrim know.  Faced with extermination, they fled beneath the earth seeking refuge with the powerful Dwemer who granted their protection at the cost of the snow elves freedom.  Years of eating toxic food stole their sight and twisted their bodies, until they took the twisted forms now feared across all of Skyrim.

 

It is a common tale, but now and then there are bits of the story that don't seem to fit.  A phrase here, a carving there, that suggest some other power was altering these refugees.  As though the Dwemer were intentionally changing them to fit some unknown purpose.  The reasons why have been lost along with the Dwarves themselves.  However if these rumors are true, then how were they able to alter the very form of a living creature.  And is the power they used still there, waiting beneath the earth?

 

 

 

I am least certain about the viability of this mod, but the idea is to have a physical mechanic in the game that would allow for the alteration of a character's appearance.  There are a number of mods that already include variable body characteristics (Breast size, Height) I see this as a flavorful way to modify these traits, and more, in game.

 

On discovery, the forge would be in disrepair, as would it's caretaker.  The player would be able to repair the damaged sphere guardian and learn how to restore and improve the forge.

 

In addition to the ability to modify living beings a number of powerful artifacts may be created using the forge's power.

 

   Matrix of Submission - This Dwemer sphere emits a song that can soften the will of those that hear it.  Easing speech rolls and allowing the user to direct the target like a puppet.  The holder of the cube is immune to it's effects.

 

   Soulbound Collar - With the proper modifications, the forge can rebuild a creature from even a part of their body.  If their soul is bound to a gem, it can restore them in full and bind their will to serve the forge master.  Primary targets (that I was thinking of when I came up with this): Potema, Katria (lost to the ages quest)

 

   Corruption of Mara - For as long as Tamriel has existed, the daedric princes have worked their influence to corrupt and toy with the mortals that dwell there.  The Dwemer worked for centuries to try and turn the tables on these seemingly all powerful entities.  The caretaker informs the player that they were near to success.

 

   Unlike the other artifacts, this is not a specific item, rather the forge is able to corrupt an item that belongs to a daedric prince.  If the prince then takes possession of this item, the forge is able to draw them to it's self and bind them.  Sealing their power, and allowing the forge master the opportunity to deal with them as though they were mortal beings.  Primary targets would be:  Nocturnal (Skeleton Key), Boethiah (Your Follower).  As well as possibly: Meridia (Dawnbringer) and Azura (Azura's Star).

 

   The Flesh Box - The power of the forge is immense, but it is not always possible to bring a target to be modified.  Once the proper parts are restored, it is possible to bring a portion of the forge's power with you.

 

 

 

 

 

 

The Corruption of Skyrim

 

 

 

This can be considered either the endgame of the slaver quests, or the hero using his powers to shape the world as he sees fit.  Again there may be significant issues resolving potential conflicts with this concept, but it is the logical direction of my other suggestions.

 

This mod allows the player to target and corrupt npc's in the court's of the Jarls as well as the various guilds, in order to twist them to serve your ends.

 

For example:  Corrupting Delphine through enslavement or the forge, would result in a very different reformation of the Blades.  Sky Haven Temple would now contain various torture gear, and some of the people you bring to her may be seen being tortured and/or raped.  They would also have begun conducting slaving missions of their own.

 

A corrupt mages guild would contain rituals where the bodies of novices are offered to Hermaeus Mora.  And the focus of magic is on enhancing domination and the pleasures of the flesh.

 

Corrupting a Jarl would allow you to alter laws in the lands they control.  You may make slavery legal and begin auctions in which you may buy and sell slaves.

 

 

 

If anyone is interested, I would be happy to pull together my ideas and fully flesh out NPC's, Quests, Dialogue and so forth.

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I would love to see something like Cursed Armor from Oblivion integrated into your Succubus mod.  Like perhaps, as  a way of fulfilling sexual needs during times that require the utmost semblance of self control, such as fighting or generally coping with the world during times of being very horny but in the wrong place at the time.  Other than the above reasons, I just have this attraction to that armor, and think it's really cool.  Maybe some interested and capable modder will pick up on this, and help you integrate.

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I have been wanting to make some mods for Skyrim as well as the Fallout games for some time, however I know little about modding and I won't have the time to put into learning how to for about another year at least.

 

I do have a number of outlines and story ideas for several mods that I would very much like to see made, and I am hoping there is someone who might be willing to work with me to make them, or even cannibalize my ideas for content if needed.  

 

While there are some similar mods in progress, I would very much like to see if there is any interest in my suggestions.

 

Slavers Guild Infiltration

 

 

The Jarl's of Skyrim have long prohibited slaves and the practice of slavery within their land. For years agents of the slaver's guild have attempted all manner of bribes, threats and assassination to alter this policy to no avail.

 

Na'Zek, a young kajit, had a different plan. He had only been with the Slaver's Guild for a few months, but already he was a respected lieutenant in the organization. He reasoned that simply because the Jarl's opposed slavery didn't mean everyone in that land did. So rather than confront the law directly, they should ignore it. A few select guild members would infiltrate Skyrim to recruit local slaver agents as well as bases of operation. The operation would stay small at first, but would keep a keen ear out for anything they could use against the Jarl's. Once the time was right, that information could be used to hamper or quash any attempts to locate or arrest active slavers. It would take time but the lands of skyrim would no longer be barred to their guild alone.

 

Most of the guild found this plan insane. More than a few suggested killing the filthy crotch licker right away, before he could bring down the whole guild around their ears. The guild master, however, was intrigued by Na'Zek's creativity and initiative.

 

Na'Zek was granted permission to bring two agents with him to attempt his plan. However they would have no backing or support from the guild. He promised that if Na'Zek was to succeed in his plan that he would be promoted to a Master in the guild with all the influence needed to succeed him. If he failed however he would be persona non grata, a target for every slaver in the world.

 

The other masters, grinned down at the lieutenant, fully expecting him to balk at the impossible challenge. Conquering a country of hostile Nords with only three agents? It would take at least twenty to have any hope of success.

 

Na'Zek just purred in response. "I already know exactly who I'll bring"

 

 

Key NPC's

 

 

Na'Zek

   Kajit, Thief

   Mastermind, espionage savant

 

Amara

   Breton, Mage

   Specialist in controlling the minds and bodies of others

 

Kabed

   Redguard, Warrior

   Expert at torture and interrogation

 

 

 

Quest Basics

 

 

Locate a base of operations (Clear Dungeon)

Capture specific target

Train slave

Expand into specific Hold

Recruit agents

Bribe guard/steward/guild member

Kill or Capture guard/soldier

 

 

 

Planned Mechanics

 

 

There have been a number of slavery mods, most of which seem to have dropped off the map.  I've seen several suggested in this board, but I thought I could put in my thoughts as well.

 

Capturing a target could be accomplished in various ways.  They could be incapacitated in combat, an opponent may surrender, they may also be taken in cities by knocking out a target, drugging them, or grabbing them in their sleep.  The player would then mark the target for capture and leave them in a secluded location for collection.  The guild agents would be notified by spell or shout or some other signal, to grab the target and bring them back to the base for training.

 

Like most tools in Skyrim, I see training slaves as a hands on affair.  First you would interact with the slave or slave master in charge of your dungeon and instruct that a slave go to a particular device.  The slave will walk, be taken or dragged to the training device and strapped in.  You may then activate that device the same way you would a forge and begin training.  The player may then choose to end the training or the training will end automatically when the slave's endurance gives out.

 

Ideally each slave will have a skill identifying their level of training and submission.  They would then respond to the player based on this level of training.  I appreciate the complexity of trying to program tiered levels of training, but I believe it would be the most rewarding to experience.

 

Slaves may be trained to perform specific duties:

 

Combat: Melee, Tank, Ranged

Magic: Attack, Healing, Support

Domestic: Pack Girl, Sex Slave, Prostitute

Slaver Guild: Assistant, Torturer

 

 

 

 

 

The Forge of Flesh

 

 

The fate of the Snow Elves is one that many of Skyrim know.  Faced with extermination, they fled beneath the earth seeking refuge with the powerful Dwemer who granted their protection at the cost of the snow elves freedom.  Years of eating toxic food stole their sight and twisted their bodies, until they took the twisted forms now feared across all of Skyrim.

 

It is a common tale, but now and then there are bits of the story that don't seem to fit.  A phrase here, a carving there, that suggest some other power was altering these refugees.  As though the Dwemer were intentionally changing them to fit some unknown purpose.  The reasons why have been lost along with the Dwarves themselves.  However if these rumors are true, then how were they able to alter the very form of a living creature.  And is the power they used still there, waiting beneath the earth?

 

 

 

I am least certain about the viability of this mod, but the idea is to have a physical mechanic in the game that would allow for the alteration of a character's appearance.  There are a number of mods that already include variable body characteristics (Breast size, Height) I see this as a flavorful way to modify these traits, and more, in game.

 

On discovery, the forge would be in disrepair, as would it's caretaker.  The player would be able to repair the damaged sphere guardian and learn how to restore and improve the forge.

 

In addition to the ability to modify living beings a number of powerful artifacts may be created using the forge's power.

 

   Matrix of Submission - This Dwemer sphere emits a song that can soften the will of those that hear it.  Easing speech rolls and allowing the user to direct the target like a puppet.  The holder of the cube is immune to it's effects.

 

   Soulbound Collar - With the proper modifications, the forge can rebuild a creature from even a part of their body.  If their soul is bound to a gem, it can restore them in full and bind their will to serve the forge master.  Primary targets (that I was thinking of when I came up with this): Potema, Katria (lost to the ages quest)

 

   Corruption of Mara - For as long as Tamriel has existed, the daedric princes have worked their influence to corrupt and toy with the mortals that dwell there.  The Dwemer worked for centuries to try and turn the tables on these seemingly all powerful entities.  The caretaker informs the player that they were near to success.

 

   Unlike the other artifacts, this is not a specific item, rather the forge is able to corrupt an item that belongs to a daedric prince.  If the prince then takes possession of this item, the forge is able to draw them to it's self and bind them.  Sealing their power, and allowing the forge master the opportunity to deal with them as though they were mortal beings.  Primary targets would be:  Nocturnal (Skeleton Key), Boethiah (Your Follower).  As well as possibly: Meridia (Dawnbringer) and Azura (Azura's Star).

 

   The Flesh Box - The power of the forge is immense, but it is not always possible to bring a target to be modified.  Once the proper parts are restored, it is possible to bring a portion of the forge's power with you.

 

 

 

 

 

 

The Corruption of Skyrim

 

 

 

This can be considered either the endgame of the slaver quests, or the hero using his powers to shape the world as he sees fit.  Again there may be significant issues resolving potential conflicts with this concept, but it is the logical direction of my other suggestions.

 

This mod allows the player to target and corrupt npc's in the court's of the Jarls as well as the various guilds, in order to twist them to serve your ends.

 

For example:  Corrupting Delphine through enslavement or the forge, would result in a very different reformation of the Blades.  Sky Haven Temple would now contain various torture gear, and some of the people you bring to her may be seen being tortured and/or raped.  They would also have begun conducting slaving missions of their own.

 

A corrupt mages guild would contain rituals where the bodies of novices are offered to Hermaeus Mora.  And the focus of magic is on enhancing domination and the pleasures of the flesh.

 

Corrupting a Jarl would allow you to alter laws in the lands they control.  You may make slavery legal and begin auctions in which you may buy and sell slaves.

 

 

 

If anyone is interested, I would be happy to pull together my ideas and fully flesh out NPC's, Quests, Dialogue and so forth.

 

Very interesting ideas.

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Something I'd like to see is some type of 'mark for assault' flag that you can put on enemy NPC's in combat that cause your followers and other NPC's hostile to that NPC to simply ignore that person if they are knocked down or incapacitated. The Defeat mod has this mechanic kind of in place already, but when in the heat of combat, trust me, nobody is going to drop their knickers if there's a decent chance somebody else is lining up a shot with a polehammer while they're 'distracted'.

 

The idea would work like this:

1. Either via a spell *or* a weapon enchantment (wrap it in as a secondary effect, kind of like 'soul fire') but the only secondary effect it has it to mark the struck target as a valid target for 'assault'. 

2. When the target gets to a certain hitpoint condition (use the existing slider in defeat), they are then vulnerable to 'assault'. 

3. Assault is activated by a successful shield or weapon bash against the target and causes them to go down to the existing 'wounded' animation, but they are no longer flagged as hostile by any faction on screen. They stay this way for 60 seconds, then recover, and either flee or re-join the fight with the same number of hitpoints they had (or slightly increased?)

4. While in this condition, you can rape them with a 100% chance of success, with the option to let them go once done (thus triggering the flee/de-spawn), or to re-rape them, or kill them once you finish.

5. If the target voluntarily surrenders (critical hit on the first blow or similar triggers the wounded animation), then the same conditions could apply?

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I have an idea for a mod:

 

SexLab Consequences

 

The mod adds various effects and happenings to a SexLab sex act, e.g. a short buff for both if it was consensual, stealing a random item from the person that was seduced or inflicting health damage on the victim of a rape etc.

I envision this mod to behave like this: It scans if a SexLab sex act is taking place (or gets a call from the SexLab Framework to get notified of a sex act) and if so it uses one of multiple presets what should happen; the default setting would be that nothing happens. However if another mod calls Consequences and sets a flag, e.g. a "1", preset "1" is instead used.

The goal of this mod is to have many possible effects and consequences of a sex act in a single mod, and once they are properly coded there will be hopefully only very few conflicts and bugs. Other modders wouldn't have to rack their brains how to include such features but only have to define a preset for Consequences and then, once their mod starts a sex act ingame, simply have to call this mod with the corresponding preset's number.

 

 

Do you guys think it would be possible to make such a mod?

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I have an idea for a mod:

 

SexLab Sex Consequences

 

The mod adds various effects and happenings to a SexLab sex act, e.g. a short buff for both if it was consensual, stealing a random item from the person that was seduced or inflicting health damage on the victim of a rape etc.

I envision this mod to behave like this: It scans if a SexLab sex act is taking place (or gets a call from the SexLab Framework to get notified of a sex act) and if so it uses one of multiple presets what should happen; the default setting would be that nothing happens. However if another mod calls Sex Consequences and sets a flag, e.g. a "1", preset "1" is instead used.

The goal of this mod is to have many possible effects and consequences of a sex act in a single mod, and once they are properly coded there will be hopefully only very few conflicts and bugs. Other modders wouldn't have to rack their brains how to include such features but only have to define a preset for Sex Consequences and then, once their mod starts a sex act ingame, simply have to call this mod with the corresponding preset's number.

 

 

Do you guys think it would be possible to make such a mod?

 

Sexlab Util has something of what you are talking about here.

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I have another one of my harebrained suggestions, and I'm putting it in this thread for once instead of making a topic! =D

 

I found a lovely mod on the Nexus (again), called Alternate Start... It lets you pick a different way of becoming Dohvakiin, or whatever. TL/DR: Lets you pick different opening/background for your character.

 

There's a couple ways to integrate it with SexLab... instead of ending up on a farm, or left for dead... Could end up as a brothel whore or a sex slave. :) I know he'd probably  never give his permission however *laugh*.

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Alternate start has a 'left for dead' option already. I ended up deep in the Reach in cheap rags with no weapons. I run Frostfall and Realistic Needs so I just thank dkatryl for Submit. I had to whore my way through some Forsaken camps to make it to civilization :)

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Alternate start has a 'left for dead' option already. I ended up deep in the Reach in cheap rags with no weapons. I run Frostfall and Realistic Needs so I just thank dkatryl for Submit. I had to whore my way through some Forsaken camps to make it to civilization :)

 

Tip be warned about the Necromancer option

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Hey, so I thought of a little quest/follower mod that shouldn't be too difficult to make, basically you become enthralled by a vampire through the quest and you need to have sex with her (Or let her feed off you) every, I dunno, 48 ingame or start getting progressively worse debuffs. (At least untill the quest is finished)

 

I pretty much have all the dialogue done I just need someone to make some NPCs in the CK and set up the quests and integrate it into Sexlab (which is far beyond my capability)

 

 

 

 

So basically, you come across a farmstead and the farmer tells you that he's been attacked by vampires, his son was taken prisoner and he'd like you to rescue him from their hideout.

 

so, you go to the hideout (Very small dungeon or abandoned shack interior) and you're attacked by vampire's thralls (Much like vanilla vampire caves) and once you reach the end there's a non-hostile vampire, Vanessa (Essential and VERY powerful) she'll talk to you as soon as you enter the room and she'll ask you why you've killed her 'pets' [You explain that you're here for the farmer's son] and she tells you that he was her newest thrall and that you've just killed him.

 

Then she, ah, 'enthralls' (you must let her fuck you every ~48h ingame) you and tells you to kill the farmer, before he sends the vigilants/Dawnguard (Depending on DLC requirement) after her.

[she will also follow you and you can't 'fire' her yet]

 

You go back to the farm with Vanessa and the farmer does indeed have Dawngaurd/vigilants in his home preparing to attack the cave. you kill them with her help and she rewards you in two ways; the debuff from not doing her is removed (Though you still can) and second, she tells you that she enjoyed your little adventure and she basically becomes a regular follower (And like Serana, she's not hostile to normal humans)

 

If at any point you become a vampire yourself (From her or otherwise) she will be glad that her favourite mortal is now one of her own kind and will continue to be your follower/lover and possibly teach the player how to temporarily enthrall NPCs (Glorified rape spell :P)

 

And if you're already a vampire at the start of the quest then when you reach her instead of being enthralled she'll tell you that she needs help, the vigilants/Dawnguard have found her.

 

If you're interested and want to see the dialogue I have for her send me a PM and I'll get back to you. :)

 

I'd make the mod myself but I can just about port armor mods into my game, I wouldn't have a clue about making SexLab plugins, but shouldn't be too dificult for the talented modders of LL :D

 

 

 

 

By the way, sorry if I've posted this in the wrong place or said something stupid, I'm new to this whole 'posting' thing :D

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I was wondering if there is a mod that uses the system of robbery, by that I mean when I stole the book from the battle borns (don't remember if thats what they're called)  they send some thugs to teach me a lesson, but while using sexlab you can have your way with anyone and no consequences, how about some husband or wife send you some thugs for adultery?

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However, I think a vampire breeder mod might have some serious potential. Pregnancy would be a focal point of the mod, as that's one of my kinks. I sorta just had the idea, so I'm building it in my head a bit, but I'd love to hear any ideas or things you'd like included in it. It would be for female characters.

 

How about:

 

A courier delivers a letter to you, which turns out to be from a vampire hunter who thinks he may have discovered the wereabouts of a master vampire.  Knowing your background, he offers to pay you some gold if you agree to help him destroy the beast.  The plan goes wrong however, and you both end up being ambushed, resulting in the vampire hunters death, and you being raped and knocked out.  When you regain conciousness, the master vampire has already turned you, and demands your full co-operation should you want the cure (perhaps involving you capturing more women and persuading them to help you breed a new race of vampires that can survive for long periods in daylight.). If at the end of it all you like the idea of staying as a vampire, then you get the opportunity to do "the ritual", and pledge your alliegance to Molag Bal.

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Yeah I'm not keen on the whole "daywalker" thing now that I think about it. It's too "Blade Trilogy" for me.

 

I like the idea of the vampire hunter actually being a vampire though, although I think turning you fully before putting a bun in the oven is probably best, otherwise you'd run the risk of having a kid that's not a pure vampire, a "half-breed" if you will.  And turning you slowly could also be a bonus, as it would give your captor time to gloat over you.

 

Day 1 "So you're awake? Good.  Know that you're only alive because we allow it, and that you will soon service us because we demand it. If you try to escape, the implications will be......unpleasant."

 

Day 2 "Can you feel it Dragonborn? Can you feel the poison coarsing through your veins? Can you sense the bloodlust corrupting your mind?  You know you want this, so why fight it?"

 

Day 3 "Good, good.  Now we can begin......" (This is where he tells you the whole story, and It's at this point you can attempt to escape if you want. If not, the sex scene plays out, the player is impregnated and the quest starts)

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Well those ideas sound greet, will you also eventually do mutations like in breeder? If yes you could always use a base model for the vampire mutation of the vampire lord skin. Also once infected/impregnated she should be able to infect other women to allow them to reproduce with the male vampire or something along those lines.  :D

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Would be a shame to not have some creatures in it, ala Breeder, though. Perhaps the vampires are trying to create some new kind of Death Hound and they need your 'assistance'? Vamps are just too human for my tastes. Much rather have dogs, super mutants, bloatflies, deathclaws, etc. in the oven like in Breeder. :)

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That sounds cool you could go through the basic quests with the vampire sex guy at the start, gain a few mutations then meet the first vampire who basically tells the players character we have found a new way to create vampires and we need you and other girls to create/birth them. Throw in a few more mutations and you got a Vampire breeding birthing machine on your hands. 

 

FYI Blood Slave sounds cooler, but if it would fit better with the story Blood Queen would be the better choice. 

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