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Sex Combat, or sex as a form of combat, similar to the Kill Move event. Building off the provided animations of SL, build short, fast paced, kill move animations to be used as sequences of moves during combat and during non-combat sex

 

See: The Dances of Death - Kill Move, mod ( or recent mod where player can rip out heart of opponent with a kill move)

 

suggested name: Dance of Sex - Sex Move

 

There is a glimmer of this concept called 'Sex Magic' in the other sub forum, but is still very new concept. 

 

edit, initiating different moves are very similar to Kill Moves; they are "Context" triggered, depending how player uses movement key and mouse, it is what pc games have called Context Combat, or intuitive action with keyboard and mouse initiates various combat(sex) moves. Back-peddle with mouse attack and you get a very specific animation as example. 

 

... best solution would be replacing the fist fighting animations, when player not holding weapon or spell, pc gets sex moves.

 

... health, magica, stamina are effected during such encounters. 

I suggested the same idea some months ago (even the same name, Dance of Sex) and was then told that modders had been exploring the idea of sex kill moves since the game came out and it was impossible for some reason. Still, there have been so many advances since then that the idea is worth revisiting. "Killmoves" for sexual climax would be a great addition  to Sexlab.

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one mod that makes you a trully Dibella worshiper... that could have some quest involving Helga, and maybe Maven (I love them both) and totally redesign your ''need for sex'' and increase the buff the ''Dibella blessing'' and give it to you every time you make someone cum... but to avoid overdoses of sex, you can get a bit ''exhausted'' if having sex with too much.

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A little idea for SexLab Succubus : 

-After having sex with the victim of your charms, you have the choice to devour his soul (SexSoulTrap).

 

Also, even if I like it pretty much, I think everyone is focusing too much on the dark side of having sex in Skyrim. A mod like SexLab Romance, could be pushed really further : For now it ask the NPC if he/she wants to fuck and that's all of it. I really don't see any romance about finding a sexbuddy.  For me, the more harder it is to have sex with an npc without being an outlaw, the more pleasurable the act is. It could be very simple, like a quest :

 

1) Find a potential partner and start flirting with

 

2) Give him/her compliments about how beautiful and/or strong he/she looks. Depends of what kind of character you're talking to the dialogue changes, and you could get the really quest if you're smart (example : don't compliment a female warrior orc about her kindness but more about her strong axe's swing. (but maybe she always wanted to be a princess ? who knows)).

 

3) The quest has started : "The proof of my devotion"  You might have to search about a very special present : Diamond gold ring for the nobles, Plate armor for the fighters,  Instruments/rare song books for the bards, TrollsFat/chaurusEggs for the alchemists (so romantic!), ...

 

4) Once you bring him/her your present, you might have another quest (depends of the difficult level you choose): Something funnier like running around naked, get yourself in jail by hitting a guard, fight him/her bare handed (and eventually let him/her win (again be careful about what he/she told you)), etc.

 

5) then you can have romantic sex with your partner "directly" (but he/she might be disapointed and even refuses to do it (depends again of his/her social rank) and says something like "So it was all about to ...fuck me ? Am I just a slut for you ?")  OR you could propose him/her in marriage and make love on your honey moon like every respectable people :P

Oh and sorry if these ideas have been given already, I tried my best to read everything on this thread but really quickly.

 

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Well I am thinking about creating some immersive additions to gameplay dialogues. For example if you say to imperials that you don't have money they will not attack you immediately, but you will have option to pay with your body, which is considered as persuasion and can be failed. Also if you stole something and a guard catches you, you will have additional options. I am also thinking about adding intimidating options, where npcs will submit to you. It's in the first place, then I will think about creating custom factions with their own preferences, lore-based, which can be changed for example after some rapes.

 

I don't think you can go wrong with more dialog.  Male and female dialogs based on situation (consensual or non) and the relationship tag of parties involved (enemy, friend, lover, spouse, rival, etc.)?

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We are currently discussing the cult of Dibella in another thread and while I do not remember if you commented, it would be very helpful if you participated there :)! If you have in fact participated, then ignore this xD!

 

No I have not, and I'm afraid I have no idea what you're talking about.

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I am currently working on a Pregnancy mod. I have pretty much no modding experience at all, though I do have some coding experience. I got bored of waiting around for someone to make a decent pregnancy mod, so once SexLab was released I decided I'd make one. I started about a week ago, and learning the Creation Kit is taking time. I currently have a mod with the following features:

 

Current features:

  • A menstruation system on the player (the player goes through four phases). (Only applied if female, obviously...)
  • A system to acquire sperm. Currently the only way to do this is through a spell called "Acquire Sperm", but I plan on integrating this with SexLab as soon as the basics of the mod are finished (assuming it is even possible. I don't know, I'm just learning as I go).
  • Sperm survives for a day or two. If the player has sperm during the ovulation phase, the player might get pregnant.
  • Pregnancy passes through 3 trimesters.
  • At the end of the 3rd trimester a "birth" function is called, and the menstruation system is started up again after a short time. No child is spawned (yet).

 

I have a lot of planned features. Here's a short list of what I think a pregnancy mod should include:

  • Visuals. Pregnant women should look pregnant. I am not a modeller, but I know pregnant models have already been made. If the creators of those don't want me to use them for some reason, I hope someone will make a model I can use. Ideally this would also require a lot of maternity clothes. I'm also unsure how to make some women appear pregnant, and some not. Using a weight system seems like a good option (though this would make a lot of NPCs look pregnant, even if they aren't). Bodysuits is another option.
  • NPC child followers after birth. Should be able to let the child stay at the players home. Should perhaps give a buff when close to them or debuff if they die.
  • Spells affecting the player (e.g. reduced stamina regeneration during later stages of pregnancy - running around with a baby isn't easy).
  • NPC pregnancies. This is eventually gonna be created (hopefully), but not untill the system works well on the player character. I'm also unsure how to store fairly large amounts of data, which I think would be necessary. There's no "database" system. Can txt files be used? Would this kill performance?
  • MCM support.
  • Birth control/Abort/Miscarriage.

 

Sure, it's a lot of work, but more comprehensive mods already exist. The only real barrier, it seems, is my patience and will to continue, both of which are fine right now... and hopefully it'll stay that way till I'm done. I'll (probably) have more spare time on my hands than usual the next few months, so hopefully I'll make good enough progress that the mod will be worth releasing.

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I am currently working on a Pregnancy mod. I have pretty much no modding experience at all, though I do have some coding experience. I got bored of waiting around for someone to make a decent pregnancy mod, so once SexLab was released I decided I'd make one. I started about a week ago, and learning the Creation Kit is taking time. I currently have a mod with the following features:

 

Current features:

  • A menstruation system on the player (the player goes through four phases). (Only applied if female, obviously...)
  • A system to acquire sperm. Currently the only way to do this is through a spell called "Acquire Sperm", but I plan on integrating this with SexLab as soon as the basics of the mod are finished (assuming it is even possible. I don't know, I'm just learning as I go).
  • Sperm survives for a day or two. If the player has sperm during the ovulation phase, the player might get pregnant.
  • Pregnancy passes through 3 trimesters.
  • At the end of the 3rd trimester a "birth" function is called, and the menstruation system is started up again after a short time. No child is spawned (yet).

 

I have a lot of planned features. Here's a short list of what I think a pregnancy mod should include:

  • Visuals. Pregnant women should look pregnant. I am not a modeller, but I know pregnant models have already been made. If the creators of those don't want me to use them for some reason, I hope someone will make a model I can use. Ideally this would also require a lot of maternity clothes. I'm also unsure how to make some women appear pregnant, and some not. Using a weight system seems like a good option (though this would make a lot of NPCs look pregnant, even if they aren't). Bodysuits is another option.
  • NPC child followers after birth. Should be able to let the child stay at the players home. Should perhaps give a buff when close to them or debuff if they die.
  • Spells affecting the player (e.g. reduced stamina regeneration during later stages of pregnancy - running around with a baby isn't easy).
  • NPC pregnancies. This is eventually gonna be created (hopefully), but not untill the system works well on the player character. I'm also unsure how to store fairly large amounts of data, which I think would be necessary. There's no "database" system. Can txt files be used? Would this kill performance?
  • MCM support.
  • Birth control/Abort/Miscarriage.

 

Sure, it's a lot of work, but more comprehensive mods already exist. The only real barrier, it seems, is my patience and will to continue, both of which are fine right now... and hopefully it'll stay that way till I'm done. I'll (probably) have more spare time on my hands than usual the next few months, so hopefully I'll make good enough progress that the mod will be worth releasing.

 

For bodies we already have the CB++ body-sliders that can make some decent looking pregnant bodies.

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There are 2 ideas that I would like to see be made into 2 compatible mods, or perhaps into a single mod.

 

The first would be random encounter slavers.  The player would be traveling, like normal and a group of slavers would appear.  They would not be hostile to the player initially, but would approach and open dialog.  They would flirt with the player and try to force themselves on you, but still in dialog.  The player would get different dialog options listing ways to escape their advancement, but the result of those actions would depend on player stats.  Since Skyrim doesn't have stats like Oblivion and Fallout, it would probably rely on health, stamina, and magicka, or skill points earned.  If the player passes the dialog check, the slavers would become hostile to the player and attack.

 

Here is an example of how it could play out in favor of the player:

 

Slaver:  "Hey, baby.  You're coming with us!"  *Slaver grabs the player's arm*

Player:  -Pull arm away (Stamina)

             -Punch the slaver (One-Handed)

             -Blind slaver with magic (Conjuration)

             -Don't Resist

 

In this case, the player would choose to Punch the Slaver.  Their One-Handed skill is 75 which is much higher than the required, let's say, 40.  The Slaver would respond negatively and combat would begin.  Here is the alternative.

 

Let us say the the player chooses to Blind the Slaver.  The player's Conjuration is 35, but in order to escape, you need 40.  In that case, they would fail the dialog skill check and the Slaver would overpower the player, capturing them, and taking them back to the Slaver Camp.  Also, if the player does pass the dialog check but still loses to the slaver in combat, they would be captured as well.

 

Now this leads to my second part of the mod, which would be the slaver camp itself.  This was already sort of mentioned by a few other posters in other ways, but I will still post my version.  I really like the idea of being captured and forced into slavery and my idea is based a lot on Sexout SewerSlave from Fallout: New Vegas.

 

When the player is captured, they will find themselves locked in a rundown room.  They are also without any of their gear or items, with a magical collar around their neck preventing them from entering restricted areas of the camp.  The collar also constantly drains your magicka, so don't expect to start throwing master level spells around to escape.  The goal is to acquire the key to the collar, recovering your items, and leaving the camp.  During your stay in the camp, the slavers would force you to make your "rounds", pleasuring the slavers with your body.  Failure to serve enough slavers will result in a beating at the end of the day as well as no food or water for the night, while pleasuring enough slavers will earn you food and water (Compatible with survival mods), as well as earning favor with the Head Slaver, which I will talk about in a moment.

 

During your travels around the camp, you will be able to meet other slaves and scout ways to escape.  This leads to the 3 different ideas I had to escape the camp.  The first being to talk with the slaves and eventually convince them to riot and escape together.  You would be required to gather weapons and armor around the camp to arm all the other slaves or they will simply be killed during the fight.  The second way to escape is for the sneak specialists.  You would need to sneak your way around the camp, finding keys for different doors, eventually leading to you unlocking your collar, allowing you to leave the camp undetected.  The final way to escape is to simply be a very good slave.  Keep doing your duty every day to gain favor with the Head Slaver and he may take your collar off for you, but for a price.  You will still be required to return to the camp occasionally to keep him "company" or else he will start sending out slavers to recapture you.

 

I was also thinking that after the Head Slaver releases you, you would be required to gather more slaves for him, but this post is getting a little long, so I will save that for another time.

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Hi there,

 

I´m new to Skyrim, but after playing for some hours, I think it´s not really that lore friendly for the PC to be overpowered by a bunch of slavers. What if I choose, in the example above, to shout the aproaching slaver in the face? Wouldn´t it be more plausible to have the player be captured by intention to pursue a quest? Or have him a particularly unpleasant nightmare, thanks to Vaermina? (Btw: Is there some way to disable shouts or other powers not requiering Magicka?)

 

Btw. Are some kind of Vaermina culstist imaginable, who stalk you, rape you, kidnap and torture you, basically just trying to make your life miserable?

(I have played Fallout New Vegas with Sexout mods a lot and always wished there was a more fleshed out Stalker mod, that doesn´t just make random NPCs rape you.)

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Hi there,

 

I´m new to Skyrim, but after playing for some hours, I think it´s not really that lore friendly for the PC to be overpowered by a bunch of slavers. What if I choose, in the example above, to shout the aproaching slaver in the face? Wouldn´t it be more plausible to have the player be captured by intention to pursue a quest? Or have him a particularly unpleasant nightmare, thanks to Vaermina? (Btw: Is there some way to disable shouts or other powers not requiering Magicka?)

 

Btw. Are some kind of Vaermina culstist imaginable, who stalk you, rape you, kidnap and torture you, basically just trying to make your life miserable?

(I have played Fallout New Vegas with Sexout mods a lot and always wished there was a more fleshed out Stalker mod, that doesn´t just make random NPCs rape you.)

 

It's very possible for the PC to be overpowered by slavers, and in no way un-lore friendly, If you read the entire post you'd of seen he said that there would be a skill check which will determine if you have the chance to fight. You should really get into the game more before you even say something isn't lore friendly for based on what you're saying, you have no clue about the lore.

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Hi there,

 

I´m new to Skyrim, but after playing for some hours, I think it´s not really that lore friendly for the PC to be overpowered by a bunch of slavers. What if I choose, in the example above, to shout the aproaching slaver in the face? Wouldn´t it be more plausible to have the player be captured by intention to pursue a quest? Or have him a particularly unpleasant nightmare, thanks to Vaermina? (Btw: Is there some way to disable shouts or other powers not requiering Magicka?)

 

Btw. Are some kind of Vaermina culstist imaginable, who stalk you, rape you, kidnap and torture you, basically just trying to make your life miserable?

(I have played Fallout New Vegas with Sexout mods a lot and always wished there was a more fleshed out Stalker mod, that doesn´t just make random NPCs rape you.)

 

Well if you remember at the beginning of the game. Ulric, who can shout, only had a simple mouth gag over his face to prevent him from shouting. Just add an effect that disables shouts while you wear it I guess?

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It's very possible for the PC to be overpowered by slavers, and in no way un-lore friendly, If you read the entire post you'd of seen he said that there would be a skill check which will determine if you have the chance to fight. You should really get into the game more before you even say something isn't lore friendly for based on what you're saying, you have no clue about the lore.

Indeed. Imagine the Ebony Warrior (of Dragonborn) was in fact a slaver. He very well could be. I'm pretty sure you can't easily overpower that guy. ;)
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It's very possible for the PC to be overpowered by slavers, and in no way un-lore friendly, If you read the entire post you'd of seen he said that there would be a skill check which will determine if you have the chance to fight. You should really get into the game more before you even say something isn't lore friendly for based on what you're saying, you have no clue about the lore.

Indeed. Imagine the Ebony Warrior (of Dragonborn) was in fact a slaver. He very well could be. I'm pretty sure you can't easily overpower that guy. ;)

 

 

Glad to see I'm not the only one who thought about that. Honestly, I would had loved if SD allowed for certain characters to be slavers. There are some obvious choices in the game, like Ebony Warrior and Maven. God the things Maven do, one can only imagine.

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I'd love to see some sort of conversion of this mod.

 

 

 

 

Along with the addons for it especially the dialogue one for the sexlab.

 

 

 

 

or an adaptation like this. I know we have working girl, but I like this one because you can use your companions if you're male.

 

 

 

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Tripping/Slipping animation:
When close to NPC - Have a hotkey initiate a trip/slip animation, played in slow motion like a killmove, which would then lead to flirting conversation...

Useable when choosing a spouse, as a working girl or... well, you choose...

Sexy Brawl:
When approached by bandits, give possibility of initiating a brawl with the leader. If you win, the next bandit steps up before you can regain your stamina,
making it virtually (if not completely) impossible to escape. The result would be rape by gang leader.

Dunno if these are possible, just something I think would be cool...

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Tripping/Slipping animation:

When close to NPC - Have a hotkey initiate a trip/slip animation, played in slow motion like a killmove, which would then lead to flirting conversation...

 

Useable when choosing a spouse, as a working girl or... well, you choose...

 

Sexy Brawl:

When approached by bandits, give possibility of initiating a brawl with the leader. If you win, the next bandit steps up before you can regain your stamina,

making it virtually (if not completely) impossible to escape. The result would be rape by gang leader.

 

Dunno if these are possible, just something I think would be cool...

 

What if your character is like my main who as absolutely powerful in any form of melee based combat (My Punching can take down a Bandit that was in full orc armor without healing or taking much damage, he had a greatsword)

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I am currently working on a Pregnancy mod. I have pretty much no modding experience at all, though I do have some coding experience. I got bored of waiting around for someone to make a decent pregnancy mod, so once SexLab was released I decided I'd make one. I started about a week ago, and learning the Creation Kit is taking time. I currently have a mod with the following features:

 

Current features:

  • A menstruation system on the player (the player goes through four phases). (Only applied if female, obviously...)
  • A system to acquire sperm. Currently the only way to do this is through a spell called "Acquire Sperm", but I plan on integrating this with SexLab as soon as the basics of the mod are finished (assuming it is even possible. I don't know, I'm just learning as I go).
  • Sperm survives for a day or two. If the player has sperm during the ovulation phase, the player might get pregnant.
  • Pregnancy passes through 3 trimesters.
  • At the end of the 3rd trimester a "birth" function is called, and the menstruation system is started up again after a short time. No child is spawned (yet).

 

I have a lot of planned features. Here's a short list of what I think a pregnancy mod should include:

  • Visuals. Pregnant women should look pregnant. I am not a modeller, but I know pregnant models have already been made. If the creators of those don't want me to use them for some reason, I hope someone will make a model I can use. Ideally this would also require a lot of maternity clothes. I'm also unsure how to make some women appear pregnant, and some not. Using a weight system seems like a good option (though this would make a lot of NPCs look pregnant, even if they aren't). Bodysuits is another option.
  • NPC child followers after birth. Should be able to let the child stay at the players home. Should perhaps give a buff when close to them or debuff if they die.
  • Spells affecting the player (e.g. reduced stamina regeneration during later stages of pregnancy - running around with a baby isn't easy).
  • NPC pregnancies. This is eventually gonna be created (hopefully), but not untill the system works well on the player character. I'm also unsure how to store fairly large amounts of data, which I think would be necessary. There's no "database" system. Can txt files be used? Would this kill performance?
  • MCM support.
  • Birth control/Abort/Miscarriage.

 

Sure, it's a lot of work, but more comprehensive mods already exist. The only real barrier, it seems, is my patience and will to continue, both of which are fine right now... and hopefully it'll stay that way till I'm done. I'll (probably) have more spare time on my hands than usual the next few months, so hopefully I'll make good enough progress that the mod will be worth releasing.

Sounds awesome. 

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Some of my desires for next's patches

 

- I wish more ''romantic'' animations, like kissing missionary... 

- I wish a 3some with DP on girl (I think this could be made from Arrok Cowgirl... just add the 3rd actor behind the girl).

- Blush the female face during sex

- I wish the final stage ended only by pressing the hotkey.

- wet penis texture after penetration (for 4RB too)

- cleaning cum licking fingers (optional ''after sex'')

 

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Ok. There are a few different mods I would like to see done.

 

Special side note: I realize I ask a lot when asking for some particular mods and if I could do it myself (if I had the know how or skills) I would but I am educated in making some of the necessary pieces for the mod.

 

1. Pregnancy Mod.

 

     I see many people have already suggested this and someone is already working on it, but this is just to simply say "I am looking forward to that mod".

 

2. Beastiality Mod.

(What happens in the stables stays in the stables unless, of course, you end up expecting from that event. Then it will stay with you wherever you go.)

 

I have not seen much talk about a mod like this for some reason. I do believe someone brought it up in a different forum section. There does already exist some models for horse (male for sure and female too I believe) genitalia, but I have not found anything for wolves, saber cats, or bears and the animations for these animals would need to be implemented as well. I am also of the belief that it may take a particular talent to deal with the larger male genitalia from larger animals (Horses and Bears) and this would have to be something that is implemented through a perk system which I see is already in the works.

 

3. Sexual Personality (not a sexy perk tree) I have suggested this before.

 

This is something that would decide the way your character sees their sex life and how they see their partners. Their preferences are more of a choice rather than something earned like a perk. This would have to function very similarly to a mod from Fallout New Vegas (Sexout Lust). I have a layout of what all this would include, but I want to ensure there is interest before I release it (hopefully to an interested/capable modder).

 

4. Integration with a Nexus mod (Sexy Maids of Skyrim)

 

   Assuming that the creator does not have a serious issue with it, this would be great mod to combine into Tamriel with sexlab integrated into some of the quest points. The mod is intended to be very seductive and sexy in nature to begin with and has many sexy situations. I found the mod to be a lot of fun, but it had many unfinished parts which the creator intended to finish and would need a sex framework to do so.

 

A side note: The completed mod is supposed to be released on 5/26/2013.

  

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Just had a new idea for more sexlab mods. Sexual random encounters.

 

You know how you're running along in the wilderness and a skooma dealer approaches you, or a bandit tries to mug you, or you might run into some Vigilants of Stendaar fighting some undead? Well, if we could figure out a way, how about random encounters where you, say, run into some lovers getting frisky on the road or slavers looking for a target.

 

For that matter, we could expand it to work with the Hearthfire encounters at your home, like coming home to find some people banging your spouse (either consensually or non-consensually), with you having the option to stop the action or get involved in some way.

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