SrgBroly Posted August 8, 2021 Posted August 8, 2021 10 minutes ago, Suzutsuki said: When Battle Fuck is started from the Nightcrawler add-on, the aggressor will flee to its original position after Battle Fuck is finished, but if it is the same cell, he seems to crouch in place. You can trigger various enslavement mods quests using Simple Slavery Plus Plus. You need to open the SL Anim Loader page in MCM, check the required animations, and run "Register Animations". Hide contents i dont even get that list only thing that pops up there is general options
Suzutsuki Posted August 8, 2021 Author Posted August 8, 2021 7 minutes ago, SrgBroly said: i dont even get that list only thing that pops up there is general options Make sure that you have installed the SLAL Pack. Make sure that you have installed JContainers SE, which is required to run Sexlab Animation Loader SSE.
SrgBroly Posted August 8, 2021 Posted August 8, 2021 2 minutes ago, Suzutsuki said: Make sure that you have installed the SLAL Pack. Make sure that you have installed JContainers SE, which is required to run Sexlab Animation Loader SSE. i think im missing the JContainers im still new to modding im downloading it now hope that fixes it
SrgBroly Posted August 8, 2021 Posted August 8, 2021 1 hour ago, SrgBroly said: i think im missing the JContainers im still new to modding im downloading it now hope that fixes it i was able to get it working ty for the help
psychsucks Posted August 9, 2021 Posted August 9, 2021 I’m having a bug where the Player Character keeps moaning even after the animation is over and it won’t stop playing. This happens sometimes and I’ll have to reload from before the sex scene to stop the permanent moaning Resetting the voice registry didn’t help It would be great if this was fixed or if there was a button to stop the sounds coming out from the Player Character
rocco41 Posted August 9, 2021 Posted August 9, 2021 On the system requirements of this mod, the animations portion shows up as error. How do I fix this?
ch4os14 Posted August 9, 2021 Posted August 9, 2021 5 hours ago, rocco41 said: On the system requirements of this mod, the animations portion shows up as error. How do I fix this? Install both animation packs required then in game register both animation packs with the mod Slal(sexlab animation loader)
skyRimm2 Posted August 9, 2021 Posted August 9, 2021 When I play the game, enemies don't get the pink buff. All required modes are normally installed. 1
ch4os14 Posted August 9, 2021 Posted August 9, 2021 On 7/31/2021 at 5:51 PM, Suzutsuki said: I read the source of Fertility Mode. Fertility Mode does not handle the "SexLabOrgasm" event. Therefore, orgasms of male NPCs is ignored. I made a patch to fix this. FertilityMode_SexLabOrgasm_patch.7z 18.68 kB · 49 downloads MO2 doesnt like the patch, do i just unzip and drop all the files into the main mods files?
Suzutsuki Posted August 9, 2021 Author Posted August 9, 2021 18 minutes ago, ch4os14 said: MO2 doesnt like the patch, do i just unzip and drop all the files into the main mods files? Create a "scripts" folder in the same location as Fertility Mode.esm, and place the .pex file in it. Alternatively, you can use the following attachment so that MO2 will not complain. Fertility Mode SexLabOrgasm patch.7z
RogueMage Posted August 9, 2021 Posted August 9, 2021 1 hour ago, skyRimm2 said: When I play the game, enemies don't get the pink buff. All required modes are normally installed. These are big letters 1 . Check the MCM of Battle Fuck! -> Trigger Conditions: Set 'Set Raper Aura Chance' to 100%, decrease the 'Raper Aura Interval' and increase the duration of 'Raper Aura Duration'. It is quite random if the get the aura/shader. 2. Check your setup if you have a mod that surpresses shaders/magic effects.
ercramer69 Posted August 9, 2021 Posted August 9, 2021 First want to say thanks for creating this mod, now onto my experience. With the default settings, had a forcegreet start. I called for help, while no guards came five other npc's did and I saw the notification so and so is spectating... When the first person was finishing up, saw someone walk up and say "Next is me", then saw the notification that the same npc that said the was spectating again. after that the first finished, the screen went to black and nothing happened, waited about five minutes with nothing, opened the console to see if that would kick start something a few times with a minute in-between but nothing, finally loaded a previous save. Played for a bit, had a second forcegreet and the same results as the first time. Played for a bit before a third forcegreet happened, once again called for help and only attracted more "friends", no guards. This time I hit the surrender hot key, the first guy just finished, then I got the conscious keys stayed conscious and one onlooker had a turn. Stayed conscious again and the last three all had a good time. So not sure if the npc saying I'm next going back to spectator is causing the issue of if I just have a mod conflict, but figured I'd offer my results just in case I'm not alone here.
iguitakg Posted August 10, 2021 Posted August 10, 2021 May i sugest that for PC,SP drops slower...it would be nice to have 3-4 npc-s forcing on PC in one battle...i know there is after event but its not exiting like battle.Ty
itsajoke Posted August 10, 2021 Posted August 10, 2021 Holy crap amazing mod man. Keep up the good work . Any possibility for an option on MCM to toggle on melee attack only for PC to be assaulted? 1
Suzutsuki Posted August 10, 2021 Author Posted August 10, 2021 7 hours ago, iguitakg said: May i sugest that for PC,SP drops slower...it would be nice to have 3-4 npc-s forcing on PC in one battle...i know there is after event but its not exiting like battle.Ty It may be better to be able to adjust the amount of increase in SE value, decrease in Max BP, etc. 3 hours ago, itsajoke said: Any possibility for an option on MCM to toggle on melee attack only for PC to be assaulted? It's a bug that Battle Fuck starts when an arrow hits you, so it will be fixed. 1
ch4os14 Posted August 10, 2021 Posted August 10, 2021 sorry to bug you again, would it be possible to get a patch for bakafactorys fill her up? https://www.patreon.com/posts/fill-her-up-baka-48362669. Finally got the mod running well after cleaning up my load order and its very promising, normally i stick with the tried and true defeat but I love the concept of your mod, more interaction and possibilities. Thanks for all the work!
Artful Dodger Posted August 10, 2021 Posted August 10, 2021 3 hours ago, ch4os14 said: sorry to bug you again, would it be possible to get a patch for bakafactorys fill her up? https://www.patreon.com/posts/fill-her-up-baka-48362669. Finally got the mod running well after cleaning up my load order and its very promising, normally i stick with the tried and true defeat but I love the concept of your mod, more interaction and possibilities. Thanks for all the work! It needs a patch ? I did not tried how both mods work together, but totally begging for a patch if it needs one, because FHU is absolutely great mod !
gooser Posted August 10, 2021 Posted August 10, 2021 Any potential conflicts with Defeat, or Factoryclose/Babo mods (Approach, Horrible Harrassment) ? 2
abc12396 Posted August 10, 2021 Posted August 10, 2021 I have this mod in broken state after some gameplay. It never activates purple buff and if I get into bleeding state, I get stuck in it, or, sometimes I just get up with full HP. Trying disabling mod does not work, MCM just freezes (some other options in MCM, like checking animations, also freezes MCM). So I can't "clean up" mod, like you can in Defeat. Only option is to find save file where it is still working. Logging doesn't seems to work too, but every time I freeze MCM, loooong list of this appears in logs: (this is only small part of it) Spoiler [08/10/2021 - 09:10:20PM] Dumping stack 3340502: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: None [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [None]._BF_CombatPlayer.OnEffectStart() - "_BF_CombatPlayer.psc" Line 23 [08/10/2021 - 09:10:20PM] IP: 504 Instruction: 8 Line: 23 [08/10/2021 - 09:10:20PM] [akTarget]: [Actor < (00000014)>] [08/10/2021 - 09:10:20PM] [akCaster]: [Actor < (00000014)>] [08/10/2021 - 09:10:20PM] [::temp0]: False [08/10/2021 - 09:10:20PM] [::temp1]: [Actor < (00000014)>] [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [::temp2]: 0.000000 [08/10/2021 - 09:10:20PM] Dumping stack 3320882: [08/10/2021 - 09:10:20PM] Frame count: 3 (Page count: 3) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: False [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.SetLastLocation() - "_BF_PlayerScript.psc" Line 153 [08/10/2021 - 09:10:20PM] IP: 588 Instruction: 9 Line: 153 [08/10/2021 - 09:10:20PM] [Loc]: [Location < (00018A56)>] [08/10/2021 - 09:10:20PM] [::temp32]: False [08/10/2021 - 09:10:20PM] [::temp35]: None [08/10/2021 - 09:10:20PM] [::temp36]: None [08/10/2021 - 09:10:20PM] [::temp33]: "" [08/10/2021 - 09:10:20PM] [::temp34]: "" [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnInit() - "_BF_PlayerScript.psc" Line 25 [08/10/2021 - 09:10:20PM] IP: 1243 Instruction: 13 Line: 25 [08/10/2021 - 09:10:20PM] [::temp0]: [Actor < (00000014)>] [08/10/2021 - 09:10:20PM] [::temp1]: [Actor < (00000014)>] [08/10/2021 - 09:10:20PM] [::temp2]: True [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [::temp3]: [Location < (00018A56)>] [08/10/2021 - 09:10:20PM] [::temp4]: False [08/10/2021 - 09:10:20PM] [Loc]: [Location < (00018A56)>] [08/10/2021 - 09:10:20PM] [IsBeast]: False [08/10/2021 - 09:10:20PM] [::temp5]: "" [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnPlayerLoadGame() - "_BF_PlayerScript.psc" Line 41 [08/10/2021 - 09:10:20PM] IP: 341 Instruction: 4 Line: 41 [08/10/2021 - 09:10:20PM] [::temp6]: False [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] Dumping stack 3189401: [08/10/2021 - 09:10:20PM] Frame count: 2 (Page count: 2) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: False [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.SetLastLocation() - "_BF_PlayerScript.psc" Line 153 [08/10/2021 - 09:10:20PM] IP: 588 Instruction: 9 Line: 153 [08/10/2021 - 09:10:20PM] [Loc]: [Location < (4A0460A6)>] [08/10/2021 - 09:10:20PM] [::temp32]: False [08/10/2021 - 09:10:20PM] [::temp35]: None [08/10/2021 - 09:10:20PM] [::temp36]: None [08/10/2021 - 09:10:20PM] [::temp33]: "" [08/10/2021 - 09:10:20PM] [::temp34]: "" [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnLocationChange() - "_BF_PlayerScript.psc" Line 145 [08/10/2021 - 09:10:20PM] IP: 18 Instruction: 1 Line: 145 [08/10/2021 - 09:10:20PM] [akOldLoc]: [Location < (00018A56)>] [08/10/2021 - 09:10:20PM] [akNewLoc]: [Location < (4A0460A6)>] [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] Dumping stack 3448489: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: None [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnObjectEquipped() - "_BF_PlayerScript.psc" Line 66 [08/10/2021 - 09:10:20PM] IP: 0 Instruction: 0 Line: 66 [08/10/2021 - 09:10:20PM] [akBaseObject]: [Potion < (000722BD)>] [08/10/2021 - 09:10:20PM] [akReference]: None [08/10/2021 - 09:10:20PM] [::temp13]: False [08/10/2021 - 09:10:20PM] [::temp14]: None [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] Dumping stack 3448122: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: None [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnObjectEquipped() - "_BF_PlayerScript.psc" Line 66 [08/10/2021 - 09:10:20PM] IP: 0 Instruction: 0 Line: 66 [08/10/2021 - 09:10:20PM] [akBaseObject]: [Potion < (A95D21A2)>] [08/10/2021 - 09:10:20PM] [akReference]: None [08/10/2021 - 09:10:20PM] [::temp13]: False [08/10/2021 - 09:10:20PM] [::temp14]: None [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] Dumping stack 3541007: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: None [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnObjectUnequipped() - "_BF_PlayerScript.psc" Line 76 [08/10/2021 - 09:10:20PM] IP: 0 Instruction: 0 Line: 76 [08/10/2021 - 09:10:20PM] [akBaseObject]: [Armor < (0D040F0C)>] [08/10/2021 - 09:10:20PM] [akReference]: None [08/10/2021 - 09:10:20PM] [::temp15]: False [08/10/2021 - 09:10:20PM] [::temp16]: None [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] Dumping stack 3397774: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: False [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnCellChange() - "_BF_PlayerScript.psc" Line 134 [08/10/2021 - 09:10:20PM] IP: 1412 Instruction: 26 Line: 134 [08/10/2021 - 09:10:20PM] [::temp27]: True [08/10/2021 - 09:10:20PM] [::temp28]: [WorldSpace <WhiterunWorld (0001A26F)>] [08/10/2021 - 09:10:20PM] [::temp29]: False [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [currentWorldSpace]: [WorldSpace <WhiterunWorld (0001A26F)>] [08/10/2021 - 09:10:20PM] [::temp30]: "" [08/10/2021 - 09:10:20PM] [::temp31]: "" [08/10/2021 - 09:10:20PM] Dumping stack 3495531: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: False [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnCellChange() - "_BF_PlayerScript.psc" Line 134 [08/10/2021 - 09:10:20PM] IP: 1412 Instruction: 26 Line: 134 [08/10/2021 - 09:10:20PM] [::temp27]: True [08/10/2021 - 09:10:20PM] [::temp28]: None [08/10/2021 - 09:10:20PM] [::temp29]: False [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [currentWorldSpace]: None [08/10/2021 - 09:10:20PM] [::temp30]: "" [08/10/2021 - 09:10:20PM] [::temp31]: "" [08/10/2021 - 09:10:20PM] Dumping stack 3469030: [08/10/2021 - 09:10:20PM] Frame count: 2 (Page count: 2) [08/10/2021 - 09:10:20PM] State: Waiting on latent function (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: 69 [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] <unknown self>.utility.Wait() - "<native>" Line ? [08/10/2021 - 09:10:20PM] IP: 0 [08/10/2021 - 09:10:20PM] [param1]: 1.000000 [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest SLApproach_Main (95000D62)].SLApproachPlayerAliasScript.OnUpdate() - "slapproachplayeraliasscript.psc" Line 38 [08/10/2021 - 09:10:20PM] IP: 425 Instruction: 10 Line: 38 [08/10/2021 - 09:10:20PM] [::temp7]: True [08/10/2021 - 09:10:20PM] [::temp15]: 0.000000 [08/10/2021 - 09:10:20PM] [::temp8]: 3516 [08/10/2021 - 09:10:20PM] [::temp9]: 69 [08/10/2021 - 09:10:20PM] [::temp10]: True [08/10/2021 - 09:10:20PM] [::temp12]: False [08/10/2021 - 09:10:20PM] [tooSlowBySeconds]: 3516 [08/10/2021 - 09:10:20PM] [::NoneVar]: None [08/10/2021 - 09:10:20PM] [::temp11]: "" [08/10/2021 - 09:10:20PM] [::temp13]: None [08/10/2021 - 09:10:20PM] [::temp14]: False [08/10/2021 - 09:10:20PM] Dumping stack 3519879: [08/10/2021 - 09:10:20PM] Frame count: 1 (Page count: 1) [08/10/2021 - 09:10:20PM] State: Waiting on other stack for call (Freeze state: Freezing) [08/10/2021 - 09:10:20PM] Type: Normal [08/10/2021 - 09:10:20PM] Return register: None [08/10/2021 - 09:10:20PM] Has stack callback: No [08/10/2021 - 09:10:20PM] Stack trace: [08/10/2021 - 09:10:20PM] [alias PlayerRef on quest _BF_BattleFuckQuest (A400FB0B)]._BF_PlayerScript.OnObjectUnequipped() - "_BF_PlayerScript.psc" Line 76 [08/10/2021 - 09:10:20PM] IP: 0 Instruction: 0 Line: 76 [08/10/2021 - 09:10:20PM] [akBaseObject]: [Armor < (0D040F0C)>] [08/10/2021 - 09:10:20PM] [akReference]: None [08/10/2021 - 09:10:20PM] [::temp15]: False [08/10/2021 - 09:10:20PM] [::temp16]: None [08/10/2021 - 09:10:20PM] [::NoneVar]: None
FredOof Posted August 12, 2021 Posted August 12, 2021 (edited) This mod used to work for me, but after sometime now it doesn't work anymore, enemies no longer get the pink aura even with the chance set to 100%, same goes for the nightcrawler addon, my character also no longer gets assaulted in sleep even with assault chance set to 100%. In the mcm all of the requirements including animations are checked. It is possible that my recent update of the sexlab framework from beta8 to beta9 may have done something to mess up the mod? Edited August 12, 2021 by FredOof
Suzutsuki Posted August 13, 2021 Author Posted August 13, 2021 Updated Version 20210813 Consequences can be added by plug-ins. As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers. Known issues When the player is hit by an enemy clad in pink aura, the enemy's health will be restored. When the player is hit by an enemy clad in pink aura and is blown up or paralyzed, Battle Fuck begins in a weird posture. 1
HaloFlare Posted August 13, 2021 Posted August 13, 2021 Hello, my question has to due with the fact that "BattleFuck!" does not appear in my MCM. AS far as I can tell I have everything downloaded that is required for the mod and I even backdated my Papayrus script extender, I also noticed after installing the mode that I have a PInk HUD bar at the bottom of my screen, this only appeared after installing the mods required for this and I was wondering if this is from this mod specifically or something else. Any help would be greatly appreciated. I have a pretty extensive mod list but everything seems to be working as intended except this one. I have other SexLab mods such as Adventures, Aroused Creatures, Body Search, Dangerously Nude, Jail Rape, Kidnapped Redux SE, LightMeUp, More Creatures, Seperate Orgasm (I have the Patch), and Aroused. Idk if any of these are completely incompatible, also for the Framework I am using Beta 8.7, should I back-date? Would mods like Apocalypse or Ordinater cause issues? I have Nightcrawler and it appears in the MCM but not the base mod which is strange. Sorry for the paragraph and semi-sporadic though chains. Again any help is greatly appreciated.
cold burn Posted August 13, 2021 Posted August 13, 2021 (edited) so, with the ability to add consequences to failing to escape I am interested in making it so this can trigger Sanguine's Debauchery slavery as one of it's potential consequences. How would I go about doing that? I have made mods before, but for only Fallout 3, New Vegas and Morrowind, so I've used the construction kit before. Is there a specific quest I need to trigger or something like that? Edit: I am blind, and missed the part of the description where you already went and gave this to me and anyone else who feels like trying mods to yours. I guess I have a project. Second Edit: Ah, you have code for triggering Battle Fuck, but not for being included as a consequence. Darn. Oh well, I figure you intend to put that in the description it just hasn't happened yet. Edited August 13, 2021 by cold burn
Hexogen Posted August 13, 2021 Posted August 13, 2021 (edited) On 8/10/2021 at 10:40 AM, gooser said: Any potential conflicts with Defeat, or Factoryclose/Babo mods (Approach, Horrible Harrassment) ? Regarding Defeat, there should be two possible conflicts as a victim: on hit, and on bleedout. Bleedout is an easy fix, just choose one mod to handle it in their respective MCMs. For the on hit, this is basically the same fix but it's worth understanding the conflict. A would be Defeat knockdown occurring on the same hit as a pink aura from BattleFuck will cause the mods to butt heads. I don't know what would happen in this case, and I don't really want to find out since it's not a good idea to have two mods using the exact same event trigger. With the right settings, this conflict could appear only once in a blue moon, but it will never have a 0% chance of occurrence unless you choose one or the other (thank goodness for MCM settings). Personally, I use BattleFuck to handle any actual combat scenarios but still keep defeat around for the surrender key and other utilities (there's always aggressor actions to consider too, but not my taste). Horrible Harassment by itself only triggers on 'bumps', ie sprinting into an NPC. So a possible conflict could appear when you bump an NPC and HH triggers alongside BattleFuck's forcegreet. Fortunately, forcegreets use priorities I think (can someone fact check me?) meaning it won't crash/break your game. If it bothers you though, an easy workaround is to lower HH's trigger chance to 0 in the MCM if you prefer BattleFuck or vice versa or just... don't bump NPCs. You kinda have to trigger HH on purpose if I'm being honest. Approach can trigger HH in its own way again through a forcegreet so it again relies on comparing priorities IF (and it's a pretty big if honestly if the capital letters didn't already give it away) BattleFucks forcegreet wanted to happen at the same time with the same NPC. That's also not considering what relationship and morality settings you have in BattleFuck and Approach/HH. Hope this helps, but I am by no means an expert. I just happen to run all of those mods you mention together without any compatibility issues. Edited August 13, 2021 by hexofishy a word 3
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