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Posted
19 hours ago, gborogboro said:

Heyho, thanks for this amazing mod ?. I tried your mod with Nymras naked defeat (NADE). In Trigger Condition i disabled "bleedout" and it seems to work. However, when your mod event is running it seems that the PC could still get damaged (eg. burning or poisining). If thats happen and the PC health drops to zero the both mods will collide. I though it would be nice if the PC would be invulnerable, when your mod events are running, though i havnt any scripting expirience, so i dont know if its possible. 

Perk is added to the PC to mod incoming damage=0, but it may not work for poison or fire. I'll check it.

 

 

15 hours ago, franksockman said:

Hi, a question:

How can I prevent the enemy from removing all my gears?

Now they remove my character's shoes and wigs, causing the sexlab animation alignment to be wrong.

 

Should I just add chest as barrier item and then issue will go away?

Use latest version. Fixed a bug that ignored armor slot settings.

Barrier items prevent insertion, so aggressors must strip them before insertion.

 

 

13 hours ago, zergface said:

So this shows some squares instead of the arrow keys. Is this gonna be fixed?

If you install the font that supports these characters, they will be displayed correctly.

(for example: Japanese Font Library SE, I use old version of this mod)

Posted

I really liked the mod idea and execution, but i had serveral bugs which forced me to remove this mod from my load order.

1. Sometimes (~5% chance) when bf triggers the screen fades black and does not continue. I need to kill the game and restart.

2. The scripts seems rather heavy. I also had about 15 instances of  _bf_crimegoldhandler.  Breaking Equipment (bes) which is a really nice addition also produced a lot of stack dumps with it bes_CraftingWorkbench.OnMenuOpen script.

bes + bf => 120 active scripts in idle empty cell

bf => 20 active scripts

after removing both => 6 active script and a lot better performance

3. The shown input keys does not change on key change. This is just a minor issue.

 

I need to mention i added this mod into an heavy modded Skyrim (~450 mods) with over 100 game hours midgame on SE. This issues might be related to this. But i wanted to share my experiences. :)

Posted

It is a good idea to write the following in a bug report

  • The mod version that causes the problem
  • The procedure to reproduce the problem
  • A list of mods you are using or their load order

 

My latest save data (150 esps, 32 game hours) has 7 active scripts (4 DLC01WESC03Script, 1 cfquestmain, 1 WIDeadBodyCleanupScript, 1 _Q2C_General_Start_Script).

It seems that the mods you are using and I am not are the cause of the problem.

Posted
  • Battle Fuck! Version 20210721
  • Assaulters stuck in a loop of taking off their clothes with dexterity

This is caused by TAWOBA. It adds a lot of bikini armor to NPCs, including male NPCs (Which shows up as just regular armor to them) It would seem the Battle Fuck system is trying to unequip the items from TAWOBA, but can't, resulting in them never being able to continue with the assault and continually attempt to take off their own clothes.

Posted
41 minutes ago, Jack of All Trades said:
  • Battle Fuck! Version 20210721
  • Assaulters stuck in a loop of taking off their clothes with dexterity

This is caused by TAWOBA. It adds a lot of bikini armor to NPCs, including male NPCs (Which shows up as just regular armor to them) It would seem the Battle Fuck system is trying to unequip the items from TAWOBA, but can't, resulting in them never being able to continue with the assault and continually attempt to take off their own clothes.

I did not consider the case where ArmorCuirass or ClothingBody is attached to the aggressor's armor except for slot32.

This will be fixed in the next release.

Posted
7 hours ago, Noireddr said:

Is there female/futa villians in this mod?, ive only gotten males to attempt battlefuck through facegreet

At the moment, only male NPCs can be villains.

Perhaps I'll eventually make it possible to configure whether or not female NPCs can also be villains.

Posted

Updated version 20210722

 

Check the changelog.

 

I like the feature that when the same command is entered twice in a row, the input acceptance time ends.

This will speed up the progress of Battle Fuck.

Posted

Hello

 

What should the SLSO patch do ? I have battlefuck, slso and the patch installed but i see no difference. No SLSO widget during assault.

Is there something else i need to do ?

 

Thanks

Posted

The SLSO patch will disable SLSO during Battle Fuck (SLSO widget will be hidden).

After defeat, the Rape scene will just play the SexLab animation as normal, so SLSO will be enabled (SLSO widget will be visible).

Posted

One mod breaking bug i must share with you all,to warn you...

If rob option is disabled and you ask npc to rob you mod breaks and its unfixable...

only way to fix it is to uninstal,create clean save then instal again..

It hapend two times for me but luckily i figured out the reason....

Posted
On 7/5/2021 at 12:39 PM, FairweatherFriend said:

How is this locked into being female only in the scripts? I'm not very good at xEdit yet, but I was trying to do a botch-job of just switching the requirement for female player to male player, but I can't actually figure it out. 

Its BSA packed and for some reason no source code in the BSA. 

Posted

There is a very strange problem. After triggering the mod, everything is normal, but when the animation scene is over and entering the final stage, the mod will call the Usvfs X86 program, and then cause a crash. Has anyone encountered the same problem?

Posted
3 hours ago, okokqwe said:

There is a very strange problem. After triggering the mod, everything is normal, but when the animation scene is over and entering the final stage, the mod will call the Usvfs X86 program, and then cause a crash. Has anyone encountered the same problem?

I guess usvfs means that something went wrong with Mod Organizer.

Posted
13 minutes ago, FairweatherFriend said:

Yeah, I never did figure it out.

You would have to unpack the bsa and have the source code(.PSC) files to change it

Posted (edited)
On 11/07/2021 at 13:43, malek123 said:

 

J'ai le même problème. Tout est installé bien que je ne sois pas sûr de l'ordre de chargement.

 

Tous les packs d'animation s'affichent dans SL Anim Loader MCM et fonctionnent correctement pour les autres mods. 

 

Cependant, c'est la première fois que j'utilise SLAL, donc je parie que je fais un gâchis. 

 

J'ai appuyé sur "Activer tout", puis sur "Enregistrer les animations" dans le SL Anim Loader et je vois qu'un nombre x d'animations sont enregistrées, puis en fermant MCM, puis en ouvrant BF MCM mais l'erreur apparaît toujours dans Animations.

J'ai également appuyé sur "Réinitialiser le registre d'animation" dans SL MCM sous "Rebuild & Clean" et effectué toutes les variations de l'ordre de tous ces boutons.

 

J'attends avec impatience une réponse qui me signale quelque chose d'évident qui me manque.

 

Super mod, j'espère pouvoir le faire fonctionner :)

hi i had the same problem, it comes from the fact that BakaFactory's SLAL Pack Human annimations are not installed. i have installed and activated them in sl anim and it works now.

Edited by wolfwiht
Posted (edited)

 this mod doesn't work for me... seems some thing wrongs. none of my enemies clad in pink aura 

 

every requirement are green OKs in MCM

 

---

 

It works now! 

 

after disable the MOD [[ Sexlab Horrible Harassment Expansion LE/SE 3.44V ]]

 

 

 

Edited by tommyHaha
Posted
On 2021/7/24 at PM3点55分, Suzutsuki said:

我猜 usvfs 意味着 Mod Organizer 出了问题。

After a period of testing, most of this mod has been perfected, but in the process of using it, do not load too many animation packages. Otherwise, there will be a problem that the game will start to be teleported to the giant and the game end  will crash. All the problems encountered so far are solved perfectly. 

Posted (edited)

I have followed and tested for a long time,

this mod is tasty and stable in most of time.(bleedout not perfect for now, use defeat instead)

and is playable, and for now, almost the best defeat mod imo,

strongly recommend. amazing mod! thank you すずつきさん

==

- bug:

-- version: SE. BF.20210724

1. when escape successfully, sometimes enemy cannot get up, lying down and move, so funny.

2. sometimes , teleported to the giant(out of map or 0 axis of skyrim map?) and sometimes, causing the game crash.

==

- personal temp solution:

1. click enemy and ` resurrect

2. clean system in sexlab.

==

- personal imaginations just ignore it:

1. add attack animation to enemy, e.g. swing sword animation add hug(restrain) animation, when enemy attacks, randomly play it(the probability can be configured), when specific animation hit pc, then enter restrain qte(add more restrain and qte type?)(when qte triggered, slow down time like time-freezing shout), instead of red aura, more immersive

2. mood. fame system, monologue system, influence BF's trigger probabilities and make more possibilities for future extensions.

3. interactions with other mod like slar, pregnancy, fhu, mme, apropos etc. the description in that UI

4. icon and UI(mood stage? arouse? or something like that)

5. more apis for modders(add restrain type? add restrain stage type? add event)

 

Edited by User_0x070FE3C8

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